• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:14
CEST 15:14
KST 22:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2688 users

Simple [HOTS] Questions, Simple [Beta] Answers - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 63 Next
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 08 2012 08:20 GMT
#261
On October 04 2012 11:03 BisuDagger wrote:
This question doesn't deserve a thread so here it is:

Should ladder games have an option for rematch? Further explanation after one player forfeits their game, should those two players have an option to engage in a Bo3 or Bo5 depending on what the players decide on? And it would still count as ladder points. This would be a way to continue practicing a match up or to settle a grudge match between your opponent.


Pretty cool suggestion - I'd recommend posting that on the Blizz forums!
SharkBait
Profile Blog Joined November 2011
United States36 Posts
October 08 2012 15:08 GMT
#262
Does the tempest still have the range upgrade or is it just 15 now?
Shark Bait Ooohhaha!
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-10-08 15:25:05
October 08 2012 15:22 GMT
#263
On October 09 2012 00:08 SharkBait wrote:
Does the tempest still have the range upgrade or is it just 15 now?



no range upgrade, it starts with 15 range

On October 08 2012 17:20 Cabinet Sanchez wrote:
Show nested quote +
On October 04 2012 11:03 BisuDagger wrote:
This question doesn't deserve a thread so here it is:

Should ladder games have an option for rematch? Further explanation after one player forfeits their game, should those two players have an option to engage in a Bo3 or Bo5 depending on what the players decide on? And it would still count as ladder points. This would be a way to continue practicing a match up or to settle a grudge match between your opponent.


Pretty cool suggestion - I'd recommend posting that on the Blizz forums!



This would make the game so much more enjoyable because playing mannered people seems to be a rarity and i would like to rematch them instead of getting a chessy bmer next
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 17:59 GMT
#264
Can you recall by clicking the nexus on the minimap? or do you have to have your camera on it? I would try it, but I'm at work at the moment
I am terrible
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
Last Edited: 2012-10-08 18:41:30
October 08 2012 18:07 GMT
#265
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

EDIT: I just checked out exactly how this works in the beta, and the worker count just goes away entirely when your nexus/hatch/CC isn't within mining range, even if you start to return minerals there. But like I said, if it is a mining position, it says X/24 no matter how many patches are extant at that base.

On October 09 2012 02:59 ThirdDegree wrote:
Can you recall by clicking the nexus on the minimap? or do you have to have your camera on it? I would try it, but I'm at work at the moment


Yes you can. If you have the mouse accuracy this is definitely the fastest way.

On October 08 2012 14:43 enemy2010 wrote:
Might have been asked in this thread, but:

When you abduct a warp prism that is warping in units, you cancel the warp ins, right?


Yep. I'm pretty sure that's been a thing since WoL right? (HuK just had that done to him like five times in one game in the MLG MvP Tourney just recently I believe)
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Conti
Profile Joined November 2010
Germany2516 Posts
October 08 2012 18:15 GMT
#266
On October 09 2012 03:07 Kommatiazo wrote:
Show nested quote +
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 18:17 GMT
#267
It does decrease per patch, but I am not sure it goes above x/24
I am terrible
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 18:17 GMT
#268
Also, thanks to Kommatiazo <3
I am terrible
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
Last Edited: 2012-10-08 18:50:31
October 08 2012 18:46 GMT
#269
On October 09 2012 03:15 Conti wrote:
Show nested quote +
On October 09 2012 03:07 Kommatiazo wrote:
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.


You sir are correct, I was wrong about that X/. One of those cases where I thought it always stayed at /24, so my brain just edited that out of my vision or something whenever I looked at it, but I just now watched a replay and watched it tick down to /21 after the first patch ran out. So, that's settled!

On October 04 2012 05:09 iHirO wrote:
If you neural parasite a probe and build a mothership core, is it possible to recall to a hatchery, or is it limited to nexus only?


Just tested this to be sure, even though I'm pretty sure the tooltip for the the MSC recall says "targeted Nexus", and indeed, when you try to click a hatch on the minimap or otherwise, it says "Must target Nexus". But it does work on zerg units when you do click a nexus that you built, which is cool; I used it to spam infested Terrans in the AI's base then recall my infestors away. Which is cool. Also, something I never noticed is that pylons/nexuses increase your food cap. So you could neural a probe and spam pylons so you don't need overlords for supply. Well, I thought that was neat
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Conti
Profile Joined November 2010
Germany2516 Posts
October 08 2012 18:47 GMT
#270
On October 09 2012 03:46 Kommatiazo wrote:
Show nested quote +
On October 09 2012 03:15 Conti wrote:
On October 09 2012 03:07 Kommatiazo wrote:
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.


You sir are correct, I was wrong about that X/. One of those cases where I thought it always stayed at /24, so my brain just edited that out of my vision or something whenever I looked at it, but I just now watch a replay and watched it tick down to /21 after the first patch ran out. So, that's settled!

Hooray!
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-10-09 04:05:50
October 09 2012 04:05 GMT
#271
On October 09 2012 03:07 Kommatiazo wrote:

Show nested quote +
On October 08 2012 14:43 enemy2010 wrote:
Might have been asked in this thread, but:

When you abduct a warp prism that is warping in units, you cancel the warp ins, right?


Yep. I'm pretty sure that's been a thing since WoL right? (HuK just had that done to him like five times in one game in the MLG MvP Tourney just recently I believe)

How can it be a thing since WoL? o.O
"Abduct" is this pull ability from the viper. No viper in WoL.

But if that works, then nice
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 09 2012 12:08 GMT
#272
Does the dmg Widow Mines do ignore armor? F.e. do they one-shot Stalkers, or leave them at 1 HP? Or do only shields count since the Hit is so massive and the engine forgets to factor in armor, so any difference with +1 shield Stalkers?
RancidTurnip
Profile Joined August 2010
United States105 Posts
Last Edited: 2012-10-09 15:53:19
October 09 2012 15:52 GMT
#273
On October 09 2012 21:08 CruelZeratul wrote:
Does the dmg Widow Mines do ignore armor? F.e. do they one-shot Stalkers, or leave them at 1 HP? Or do only shields count since the Hit is so massive and the engine forgets to factor in armor, so any difference with +1 shield Stalkers?

Widow mine damage isn't mitigated by armor because its "attack" is actually an ability like Psi storm, Fungal, or Yamato.
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
Last Edited: 2012-10-09 17:19:19
October 09 2012 17:19 GMT
#274
I don't have beta access yet, so I have the following question:

With the new MSC design and its purify ability, have 1 base timings in PvP (e.g. zealot archon) gotten significantly worse? (Please say yes, please say yes... :D)
Zed's dead, baby, Zed's dead.
IamZieK
Profile Joined August 2010
Canada162 Posts
October 09 2012 20:16 GMT
#275
Whats the counter to ultralisk burrow? I find if I invest in to many tanks my army will auto lose to this. playing with bio+tanks I usually spread my tanks also in groups of 2-3 at a few different spots
unteqair
Profile Joined November 2011
United States308 Posts
October 09 2012 20:19 GMT
#276
Does HotS have new gameplay music?
( bush
Profile Joined April 2011
321 Posts
October 09 2012 20:31 GMT
#277
where can i find some good beta replays?
oo
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 09 2012 21:08 GMT
#278
On October 10 2012 02:19 Romitelli wrote:
I don't have beta access yet, so I have the following question:

With the new MSC design and its purify ability, have 1 base timings in PvP (e.g. zealot archon) gotten significantly worse? (Please say yes, please say yes... :D)




yes and no. Defense is significantly better since purify has awesome range and can really help against that kind of thing. They other thing is that your opponent can now recall to save a good chunk of his army from being wiped out. So the all ins are still there but you will definitely be at an advantage at the same time all ins can be salvaged so you wont be as far behind with the recall abiity
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 09 2012 21:24 GMT
#279
Not sure if it's been asked: But for protoss, when do you guys think you should invest in the msc in all the matchups?
I am terrible
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2012 21:37 GMT
#280
On October 10 2012 05:16 IamZieK wrote:
Whats the counter to ultralisk burrow? I find if I invest in to many tanks my army will auto lose to this. playing with bio+tanks I usually spread my tanks also in groups of 2-3 at a few different spots

With detection you can atack ultralisk while they're burrow-charging
Prev 1 12 13 14 15 16 63 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs Krystianer
Lambo vs HarstemLIVE!
Reynor vs Serral
TaKeTV4318
ComeBackTV 1333
Ryung 552
TaKeSeN 545
SteadfastSC460
IndyStarCraft 414
Rex157
3DClanTV 115
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 552
SteadfastSC 460
IndyStarCraft 414
Rex 157
StarCraft: Brood War
Britney 48893
Calm 4863
Shuttle 1929
Soma 862
EffOrt 760
Mini 755
Jaedong 482
Soulkey 346
Light 337
BeSt 256
[ Show more ]
actioN 233
Rush 231
Mong 223
ZerO 214
Last 203
Zeus 145
Leta 102
Sharp 89
soO 79
910 65
Hyun 58
Free 56
Sea.KH 49
Killer 42
Sacsri 37
sorry 28
Shine 28
Movie 26
HiyA 25
GoRush 21
ajuk12(nOOB) 17
yabsab 15
Yoon 15
Barracks 15
Rock 14
zelot 12
Noble 12
JulyZerg 11
Icarus 6
Dota 2
Dendi1608
XaKoH 692
XcaliburYe590
qojqva215
Counter-Strike
byalli888
zeus712
x6flipin572
edward278
Sick170
kRYSTAL_3
Heroes of the Storm
Khaldor284
Other Games
singsing2359
B2W.Neo1459
Hui .236
Livibee127
ZerO(Twitch)18
Organizations
StarCraft: Brood War
lovetv 151
Dota 2
PGL Dota 2 - Main Stream137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV941
Upcoming Events
WardiTV Weekly
1d 21h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.