• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:02
CEST 02:02
KST 09:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET5Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada The New Patch Killed Mech! herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Relatively freeroll strategies Current Meta Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1676 users

Simple [HOTS] Questions, Simple [Beta] Answers - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 63 Next
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 08 2012 08:20 GMT
#261
On October 04 2012 11:03 BisuDagger wrote:
This question doesn't deserve a thread so here it is:

Should ladder games have an option for rematch? Further explanation after one player forfeits their game, should those two players have an option to engage in a Bo3 or Bo5 depending on what the players decide on? And it would still count as ladder points. This would be a way to continue practicing a match up or to settle a grudge match between your opponent.


Pretty cool suggestion - I'd recommend posting that on the Blizz forums!
SharkBait
Profile Blog Joined November 2011
United States36 Posts
October 08 2012 15:08 GMT
#262
Does the tempest still have the range upgrade or is it just 15 now?
Shark Bait Ooohhaha!
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-10-08 15:25:05
October 08 2012 15:22 GMT
#263
On October 09 2012 00:08 SharkBait wrote:
Does the tempest still have the range upgrade or is it just 15 now?



no range upgrade, it starts with 15 range

On October 08 2012 17:20 Cabinet Sanchez wrote:
Show nested quote +
On October 04 2012 11:03 BisuDagger wrote:
This question doesn't deserve a thread so here it is:

Should ladder games have an option for rematch? Further explanation after one player forfeits their game, should those two players have an option to engage in a Bo3 or Bo5 depending on what the players decide on? And it would still count as ladder points. This would be a way to continue practicing a match up or to settle a grudge match between your opponent.


Pretty cool suggestion - I'd recommend posting that on the Blizz forums!



This would make the game so much more enjoyable because playing mannered people seems to be a rarity and i would like to rematch them instead of getting a chessy bmer next
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 17:59 GMT
#264
Can you recall by clicking the nexus on the minimap? or do you have to have your camera on it? I would try it, but I'm at work at the moment
I am terrible
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
Last Edited: 2012-10-08 18:41:30
October 08 2012 18:07 GMT
#265
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

EDIT: I just checked out exactly how this works in the beta, and the worker count just goes away entirely when your nexus/hatch/CC isn't within mining range, even if you start to return minerals there. But like I said, if it is a mining position, it says X/24 no matter how many patches are extant at that base.

On October 09 2012 02:59 ThirdDegree wrote:
Can you recall by clicking the nexus on the minimap? or do you have to have your camera on it? I would try it, but I'm at work at the moment


Yes you can. If you have the mouse accuracy this is definitely the fastest way.

On October 08 2012 14:43 enemy2010 wrote:
Might have been asked in this thread, but:

When you abduct a warp prism that is warping in units, you cancel the warp ins, right?


Yep. I'm pretty sure that's been a thing since WoL right? (HuK just had that done to him like five times in one game in the MLG MvP Tourney just recently I believe)
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Conti
Profile Joined November 2010
Germany2516 Posts
October 08 2012 18:15 GMT
#266
On October 09 2012 03:07 Kommatiazo wrote:
Show nested quote +
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 18:17 GMT
#267
It does decrease per patch, but I am not sure it goes above x/24
I am terrible
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 08 2012 18:17 GMT
#268
Also, thanks to Kommatiazo <3
I am terrible
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
Last Edited: 2012-10-08 18:50:31
October 08 2012 18:46 GMT
#269
On October 09 2012 03:15 Conti wrote:
Show nested quote +
On October 09 2012 03:07 Kommatiazo wrote:
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.


You sir are correct, I was wrong about that X/. One of those cases where I thought it always stayed at /24, so my brain just edited that out of my vision or something whenever I looked at it, but I just now watched a replay and watched it tick down to /21 after the first patch ran out. So, that's settled!

On October 04 2012 05:09 iHirO wrote:
If you neural parasite a probe and build a mothership core, is it possible to recall to a hatchery, or is it limited to nexus only?


Just tested this to be sure, even though I'm pretty sure the tooltip for the the MSC recall says "targeted Nexus", and indeed, when you try to click a hatch on the minimap or otherwise, it says "Must target Nexus". But it does work on zerg units when you do click a nexus that you built, which is cool; I used it to spam infested Terrans in the AI's base then recall my infestors away. Which is cool. Also, something I never noticed is that pylons/nexuses increase your food cap. So you could neural a probe and spam pylons so you don't need overlords for supply. Well, I thought that was neat
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Conti
Profile Joined November 2010
Germany2516 Posts
October 08 2012 18:47 GMT
#270
On October 09 2012 03:46 Kommatiazo wrote:
Show nested quote +
On October 09 2012 03:15 Conti wrote:
On October 09 2012 03:07 Kommatiazo wrote:
On September 24 2012 08:46 Thrasymachus725 wrote:
If you park your nexus 2 squares away from the ideal spot will the nexus calculate the new ideal number of workers to saturate a the minerals?


The worker count above the nexus isn't a calculated thing. It is simply X/24, whether you're in the ideal spot or not. If not, it would also shrink when you depleted some patches. But it doesn't.

I thought it does? I could swear I saw the worker count shrink when patches were depleted on streams. But then again, I might be wrong.


You sir are correct, I was wrong about that X/. One of those cases where I thought it always stayed at /24, so my brain just edited that out of my vision or something whenever I looked at it, but I just now watch a replay and watched it tick down to /21 after the first patch ran out. So, that's settled!

Hooray!
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-10-09 04:05:50
October 09 2012 04:05 GMT
#271
On October 09 2012 03:07 Kommatiazo wrote:

Show nested quote +
On October 08 2012 14:43 enemy2010 wrote:
Might have been asked in this thread, but:

When you abduct a warp prism that is warping in units, you cancel the warp ins, right?


Yep. I'm pretty sure that's been a thing since WoL right? (HuK just had that done to him like five times in one game in the MLG MvP Tourney just recently I believe)

How can it be a thing since WoL? o.O
"Abduct" is this pull ability from the viper. No viper in WoL.

But if that works, then nice
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 09 2012 12:08 GMT
#272
Does the dmg Widow Mines do ignore armor? F.e. do they one-shot Stalkers, or leave them at 1 HP? Or do only shields count since the Hit is so massive and the engine forgets to factor in armor, so any difference with +1 shield Stalkers?
RancidTurnip
Profile Joined August 2010
United States105 Posts
Last Edited: 2012-10-09 15:53:19
October 09 2012 15:52 GMT
#273
On October 09 2012 21:08 CruelZeratul wrote:
Does the dmg Widow Mines do ignore armor? F.e. do they one-shot Stalkers, or leave them at 1 HP? Or do only shields count since the Hit is so massive and the engine forgets to factor in armor, so any difference with +1 shield Stalkers?

Widow mine damage isn't mitigated by armor because its "attack" is actually an ability like Psi storm, Fungal, or Yamato.
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
Last Edited: 2012-10-09 17:19:19
October 09 2012 17:19 GMT
#274
I don't have beta access yet, so I have the following question:

With the new MSC design and its purify ability, have 1 base timings in PvP (e.g. zealot archon) gotten significantly worse? (Please say yes, please say yes... :D)
Zed's dead, baby, Zed's dead.
IamZieK
Profile Joined August 2010
Canada162 Posts
October 09 2012 20:16 GMT
#275
Whats the counter to ultralisk burrow? I find if I invest in to many tanks my army will auto lose to this. playing with bio+tanks I usually spread my tanks also in groups of 2-3 at a few different spots
unteqair
Profile Joined November 2011
United States308 Posts
October 09 2012 20:19 GMT
#276
Does HotS have new gameplay music?
( bush
Profile Joined April 2011
321 Posts
October 09 2012 20:31 GMT
#277
where can i find some good beta replays?
oo
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 09 2012 21:08 GMT
#278
On October 10 2012 02:19 Romitelli wrote:
I don't have beta access yet, so I have the following question:

With the new MSC design and its purify ability, have 1 base timings in PvP (e.g. zealot archon) gotten significantly worse? (Please say yes, please say yes... :D)




yes and no. Defense is significantly better since purify has awesome range and can really help against that kind of thing. They other thing is that your opponent can now recall to save a good chunk of his army from being wiped out. So the all ins are still there but you will definitely be at an advantage at the same time all ins can be salvaged so you wont be as far behind with the recall abiity
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 09 2012 21:24 GMT
#279
Not sure if it's been asked: But for protoss, when do you guys think you should invest in the msc in all the matchups?
I am terrible
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2012 21:37 GMT
#280
On October 10 2012 05:16 IamZieK wrote:
Whats the counter to ultralisk burrow? I find if I invest in to many tanks my army will auto lose to this. playing with bio+tanks I usually spread my tanks also in groups of 2-3 at a few different spots

With detection you can atack ultralisk while they're burrow-charging
Prev 1 12 13 14 15 16 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 103
StarCraft: Brood War
Britney 31942
ZZZero.O 101
Dota 2
monkeys_forever535
LuMiX0
Counter-Strike
Stewie2K592
Super Smash Bros
AZ_Axe151
Heroes of the Storm
Khaldor222
Other Games
summit1g11590
Grubby2897
Skadoodle463
ZombieGrub418
Mew2King142
ViBE61
Trikslyr50
Organizations
Other Games
gamesdonequick3257
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 33
• davetesta30
• OhrlRock 3
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler21
Other Games
• imaqtpie1306
• Scarra651
• WagamamaTV353
Upcoming Events
Sparkling Tuna Cup
9h 58m
Safe House 2
16h 58m
IPSL
18h 58m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d 15h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV Invitational
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.