• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:33
CEST 23:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

Simple [HOTS] Questions, Simple [Beta] Answers - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 63 Next
uGDexter
Profile Joined February 2012
Germany4 Posts
November 04 2012 22:08 GMT
#321
Ive just seen the new infested terran animation. Do they still have the 200 hp while morphing? And are there other new animations and which graphic settings do I need to see them?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 04 2012 22:24 GMT
#322
On November 01 2012 22:40 CruelZeratul wrote:
Show nested quote +
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Maxd11
Profile Joined July 2011
United States680 Posts
November 05 2012 00:30 GMT
#323
On November 05 2012 07:24 TheGreenMachine wrote:
Show nested quote +
On November 01 2012 22:40 CruelZeratul wrote:
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.

I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly.
Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything.
I looked in the mirror and saw biupilm69t
Maxd11
Profile Joined July 2011
United States680 Posts
November 05 2012 00:38 GMT
#324
On November 04 2012 07:31 Jordan_ wrote:
Select all army button is set on default on F2. I have already set F2-F5 as camera hotkeys. Any suggestions on a key replacement? Not that I will use it that much because it would move even the units supposed to defend drops, but I think it will be useful from time to time.

I think that "w" is an unused key on the default profiles for zerg and terran. I have w set as a hotkey though so I haven't used it for that. Also if you play random a tip I have is to use separate profiles for each race and you can just switch between them while your first worker is building. This allows you to use keys that are set as hotkeys for camera keys. (I don't use the keys 3-7 as zerg for hotkeys like I do with the other races so I can use the to put the camera keys on 3-7 in easier reach however this can get really confusing sometimes lol)
I looked in the mirror and saw biupilm69t
brofestor
Profile Joined October 2012
Singapore101 Posts
November 05 2012 01:42 GMT
#325
On November 05 2012 09:30 Maxd11 wrote:
Show nested quote +
On November 05 2012 07:24 TheGreenMachine wrote:
On November 01 2012 22:40 CruelZeratul wrote:
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.

I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly.
Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything.


just started a bunch of unranked....(ranked not started yet)

as go on a small winning streak, my opponents rank seem to noticably rise. then i threw a bunch of games to some plat or whatever in between a couple of wins.

Then the next game, i met a gm. and won with blink stalker/mothercore rush lol. hmm, maybe if i go try out placements i might meet dragon or whitera now?
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 02:05 GMT
#326
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?
Nihility
Whitewing
Profile Joined October 2010
United States7483 Posts
November 05 2012 02:08 GMT
#327
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 02:20 GMT
#328
On November 05 2012 11:08 Whitewing wrote:
Show nested quote +
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?
Nihility
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
Last Edited: 2012-11-05 03:29:38
November 05 2012 03:17 GMT
#329
On November 05 2012 11:20 WhalesFromSpace wrote:
Show nested quote +
On November 05 2012 11:08 Whitewing wrote:
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?


Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such:

1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that.
2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes.
3. Use your random numbers produced for whatever you want.

Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game.

KingofGods
Profile Joined July 2010
Canada1218 Posts
November 05 2012 04:26 GMT
#330
How is apm calculated in HoTs? My apm seems to be at least 100 more than it was in Wings of Liberty even being calculated at normal speed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 05 2012 05:20 GMT
#331
On November 05 2012 13:26 KingofGods wrote:
How is apm calculated in HoTs? My apm seems to be at least 100 more than it was in Wings of Liberty even being calculated at normal speed.

It's bugged, there are many reports about it
jpark4g
Profile Blog Joined November 2011
United States101 Posts
November 05 2012 09:51 GMT
#332
how is the server on hots? does na, eu, korea, etc all have their own server like wol or is it mixed?
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 09:52 GMT
#333
On November 05 2012 12:17 BoxingKangaroo wrote:
Show nested quote +
On November 05 2012 11:20 WhalesFromSpace wrote:
On November 05 2012 11:08 Whitewing wrote:
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?


Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such:

1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that.
2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes.
3. Use your random numbers produced for whatever you want.

Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game.



Yeah I understand how random numbers work in software environment (I'm in S.E.), I suppose I intended my questions as rhetorical; but with a legitimate inquiry as to which parameter determines the outcome.
Nihility
Telenil
Profile Joined September 2010
France484 Posts
November 05 2012 13:12 GMT
#334
How is "xp gain" calculated? It obviously depends on the unit, but is it a function of the supply, the cost... ?
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
KingofGods
Profile Joined July 2010
Canada1218 Posts
November 05 2012 14:36 GMT
#335
Cost in resources I think. I only notice it at the very beginning when I make an scv and it says +50xp and +100xp for completing a supply depot. You also get xp for killing opponent units, but I never paid attention to the exact value depending on which unit killed (more important things to worry about).

Is anyone else finding the "idle workers" button hard to see? In Wings of Liberty I would notice it all the time and now in Heart of the Swarm a lot of times I miss it even when I stare right at the minimap.
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 05 2012 16:03 GMT
#336
Does pdd take locust attacks ?
Keiras
Profile Joined January 2009
Czech Republic57 Posts
November 05 2012 17:01 GMT
#337
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

Yes, it negates the shots. It does not prevent loctus spawning.
roym899
Profile Joined March 2011
Germany426 Posts
November 05 2012 17:03 GMT
#338
Are they actually going to do some major changes to the existing units? Like changing fungal completely, maybe changing neural parsite, changing colossus. Imho those would be changes to make hots much more interesting. Right now there is now real reason to use the new units as the old strats still seem to work. (atleast most of them)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 05 2012 17:37 GMT
#339
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

PDD also negates tempest atacks
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 05 2012 17:46 GMT
#340
On November 06 2012 02:37 Existor wrote:
Show nested quote +
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

PDD also negates tempest atacks


What if the tempest shoots far enough away from it, does the PDD shoot down the missile mid air?
EG<3
Prev 1 15 16 17 18 19 63 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO8 - Day 1
Bonyth vs Doodle
Dewalt vs TerrOr
ZZZero.O513
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 616
NeuroSwarm 91
Railgan 55
Vindicta 16
ViBE8
StarCraft: Brood War
Britney 13647
ZZZero.O 513
ggaemo 35
League of Legends
JimRising 355
Heroes of the Storm
Liquid`Hasu359
Other Games
Grubby12519
gofns11803
summit1g11375
tarik_tv7515
FrodaN1429
monkeys_forever218
ToD213
ArmadaUGS129
Trikslyr27
Organizations
Other Games
gamesdonequick1169
BasetradeTV76
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 115
• Hupsaiya 48
• Adnapsc2 12
• musti20045 10
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21070
• lizZardDota261
Other Games
• imaqtpie1074
Upcoming Events
Patches Events
1h 12m
GSL
10h 27m
Cure vs herO
SHIN vs Maru
IPSL
18h 27m
Bonyth vs Napoleon
G5 vs JDConan
BSL
21h 27m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 11h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.