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Simple [HOTS] Questions, Simple [Beta] Answers - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 63 Next
uGDexter
Profile Joined February 2012
Germany4 Posts
November 04 2012 22:08 GMT
#321
Ive just seen the new infested terran animation. Do they still have the 200 hp while morphing? And are there other new animations and which graphic settings do I need to see them?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 04 2012 22:24 GMT
#322
On November 01 2012 22:40 CruelZeratul wrote:
Show nested quote +
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Maxd11
Profile Joined July 2011
United States680 Posts
November 05 2012 00:30 GMT
#323
On November 05 2012 07:24 TheGreenMachine wrote:
Show nested quote +
On November 01 2012 22:40 CruelZeratul wrote:
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.

I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly.
Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything.
I looked in the mirror and saw biupilm69t
Maxd11
Profile Joined July 2011
United States680 Posts
November 05 2012 00:38 GMT
#324
On November 04 2012 07:31 Jordan_ wrote:
Select all army button is set on default on F2. I have already set F2-F5 as camera hotkeys. Any suggestions on a key replacement? Not that I will use it that much because it would move even the units supposed to defend drops, but I think it will be useful from time to time.

I think that "w" is an unused key on the default profiles for zerg and terran. I have w set as a hotkey though so I haven't used it for that. Also if you play random a tip I have is to use separate profiles for each race and you can just switch between them while your first worker is building. This allows you to use keys that are set as hotkeys for camera keys. (I don't use the keys 3-7 as zerg for hotkeys like I do with the other races so I can use the to put the camera keys on 3-7 in easier reach however this can get really confusing sometimes lol)
I looked in the mirror and saw biupilm69t
brofestor
Profile Joined October 2012
Singapore101 Posts
November 05 2012 01:42 GMT
#325
On November 05 2012 09:30 Maxd11 wrote:
Show nested quote +
On November 05 2012 07:24 TheGreenMachine wrote:
On November 01 2012 22:40 CruelZeratul wrote:
On November 01 2012 21:52 CaptainTwig wrote:
When I play unranked games is my opponent completely random, meaning they could be of any skill level?
Or does it take into account my ranked MMR?


Thes said it would be based on your MMR. I'm not in the beta, but it should be true.

Is the beta down atm?

from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze.

Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games.

I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly.
Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything.


just started a bunch of unranked....(ranked not started yet)

as go on a small winning streak, my opponents rank seem to noticably rise. then i threw a bunch of games to some plat or whatever in between a couple of wins.

Then the next game, i met a gm. and won with blink stalker/mothercore rush lol. hmm, maybe if i go try out placements i might meet dragon or whitera now?
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 02:05 GMT
#326
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?
Nihility
Whitewing
Profile Joined October 2010
United States7483 Posts
November 05 2012 02:08 GMT
#327
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 02:20 GMT
#328
On November 05 2012 11:08 Whitewing wrote:
Show nested quote +
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?
Nihility
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
Last Edited: 2012-11-05 03:29:38
November 05 2012 03:17 GMT
#329
On November 05 2012 11:20 WhalesFromSpace wrote:
Show nested quote +
On November 05 2012 11:08 Whitewing wrote:
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?


Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such:

1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that.
2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes.
3. Use your random numbers produced for whatever you want.

Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game.

KingofGods
Profile Joined July 2010
Canada1218 Posts
November 05 2012 04:26 GMT
#330
How is apm calculated in HoTs? My apm seems to be at least 100 more than it was in Wings of Liberty even being calculated at normal speed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 05 2012 05:20 GMT
#331
On November 05 2012 13:26 KingofGods wrote:
How is apm calculated in HoTs? My apm seems to be at least 100 more than it was in Wings of Liberty even being calculated at normal speed.

It's bugged, there are many reports about it
jpark4g
Profile Blog Joined November 2011
United States101 Posts
November 05 2012 09:51 GMT
#332
how is the server on hots? does na, eu, korea, etc all have their own server like wol or is it mixed?
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 05 2012 09:52 GMT
#333
On November 05 2012 12:17 BoxingKangaroo wrote:
Show nested quote +
On November 05 2012 11:20 WhalesFromSpace wrote:
On November 05 2012 11:08 Whitewing wrote:
On November 05 2012 11:05 WhalesFromSpace wrote:
Can someone help me with this: http://i.imgur.com/0jLsl.jpg
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer?


All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally.


Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter?


Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such:

1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that.
2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes.
3. Use your random numbers produced for whatever you want.

Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game.



Yeah I understand how random numbers work in software environment (I'm in S.E.), I suppose I intended my questions as rhetorical; but with a legitimate inquiry as to which parameter determines the outcome.
Nihility
Telenil
Profile Joined September 2010
France484 Posts
November 05 2012 13:12 GMT
#334
How is "xp gain" calculated? It obviously depends on the unit, but is it a function of the supply, the cost... ?
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
KingofGods
Profile Joined July 2010
Canada1218 Posts
November 05 2012 14:36 GMT
#335
Cost in resources I think. I only notice it at the very beginning when I make an scv and it says +50xp and +100xp for completing a supply depot. You also get xp for killing opponent units, but I never paid attention to the exact value depending on which unit killed (more important things to worry about).

Is anyone else finding the "idle workers" button hard to see? In Wings of Liberty I would notice it all the time and now in Heart of the Swarm a lot of times I miss it even when I stare right at the minimap.
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 05 2012 16:03 GMT
#336
Does pdd take locust attacks ?
Keiras
Profile Joined January 2009
Czech Republic57 Posts
November 05 2012 17:01 GMT
#337
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

Yes, it negates the shots. It does not prevent loctus spawning.
roym899
Profile Joined March 2011
Germany426 Posts
November 05 2012 17:03 GMT
#338
Are they actually going to do some major changes to the existing units? Like changing fungal completely, maybe changing neural parsite, changing colossus. Imho those would be changes to make hots much more interesting. Right now there is now real reason to use the new units as the old strats still seem to work. (atleast most of them)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 05 2012 17:37 GMT
#339
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

PDD also negates tempest atacks
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 05 2012 17:46 GMT
#340
On November 06 2012 02:37 Existor wrote:
Show nested quote +
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

PDD also negates tempest atacks


What if the tempest shoots far enough away from it, does the PDD shoot down the missile mid air?
EG<3
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