Simple [HOTS] Questions, Simple [Beta] Answers - Page 17
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uGDexter
Germany4 Posts
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TheGreenMachine
United States730 Posts
On November 01 2012 22:40 CruelZeratul wrote: Thes said it would be based on your MMR. I'm not in the beta, but it should be true. Is the beta down atm? from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze. Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games. | ||
Maxd11
United States680 Posts
On November 05 2012 07:24 TheGreenMachine wrote: from what ive seen its based on a separate hidden MMR. Like you could be grandmaster in ranked but in unranked you choose to worker rush every game you can be bronze. Thats my theory since I got to grandmaster in ranked but unranked players were still rather bad but got increasingly better over time after playing more unranked games. I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly. Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything. | ||
Maxd11
United States680 Posts
On November 04 2012 07:31 Jordan_ wrote: Select all army button is set on default on F2. I have already set F2-F5 as camera hotkeys. Any suggestions on a key replacement? Not that I will use it that much because it would move even the units supposed to defend drops, but I think it will be useful from time to time. I think that "w" is an unused key on the default profiles for zerg and terran. I have w set as a hotkey though so I haven't used it for that. Also if you play random a tip I have is to use separate profiles for each race and you can just switch between them while your first worker is building. This allows you to use keys that are set as hotkeys for camera keys. (I don't use the keys 3-7 as zerg for hotkeys like I do with the other races so I can use the to put the camera keys on 3-7 in easier reach however this can get really confusing sometimes lol) | ||
brofestor
Singapore101 Posts
On November 05 2012 09:30 Maxd11 wrote: I believe they are actually based on the same hidden mmr. I played a few ranked games and then a few unranked and played players that were playing as ranked that were my same skill level even on the first couple of games. I actually played against a grandmaster in unranked but the guy was my same (platinum) skill level in the beta. He said he was masters in WoL though. I also think that your performance in unranked can't effect that mmr. I really wish blizzard would give us some clarification on how these ladders work exactly. Also this is just based off my experience in the beta so far. I haven't played anywhere near enough games to actually confirm or deny anything. just started a bunch of unranked....(ranked not started yet) as go on a small winning streak, my opponents rank seem to noticably rise. then i threw a bunch of games to some plat or whatever in between a couple of wins. Then the next game, i met a gm. and won with blink stalker/mothercore rush lol. hmm, maybe if i go try out placements i might meet dragon or whitera now? | ||
WhalesFromSpace
390 Posts
My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer? | ||
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Whitewing
United States7483 Posts
On November 05 2012 11:05 WhalesFromSpace wrote: Can someone help me with this: http://i.imgur.com/0jLsl.jpg My reaper got the first shot, and the reapers did not move during this engagement. I watched the replay and his unit gets hit first up until the last shot, in which mine dies. Very frustrating, anyone have an answer? All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally. | ||
WhalesFromSpace
390 Posts
On November 05 2012 11:08 Whitewing wrote: All units in the game have a random delay on their attacks, (it's small) which is intended to make the game seem less robotic with always having perfect intervals in attacks. It's primarily intended to make large engagements look a lot less silly, but it does have this particular effect occasionally. Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter? | ||
BoxingKangaroo
Japan955 Posts
On November 05 2012 11:20 WhalesFromSpace wrote: Can it really be random if it is replicated in replays and stuff? Wouldn't it have to be based on an earlier parameter? Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such: 1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that. 2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes. 3. Use your random numbers produced for whatever you want. Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game. | ||
KingofGods
Canada1218 Posts
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Existor
Russian Federation4295 Posts
On November 05 2012 13:26 KingofGods wrote: How is apm calculated in HoTs? My apm seems to be at least 100 more than it was in Wings of Liberty even being calculated at normal speed. It's bugged, there are many reports about it | ||
jpark4g
United States101 Posts
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WhalesFromSpace
390 Posts
On November 05 2012 12:17 BoxingKangaroo wrote: Essentially yes. Most random numbers in computers are pseudo-random. They are generated like such: 1. Find a 'seed'. This is often based on the time. So, take the time the game starts and use that. 2. Input your seed into your randomiser function. This function gives you numbers one-by-one which look random, but are actually fully determined by the 'seed' you gave it. What matters though is that they look random for all intents and purposes. 3. Use your random numbers produced for whatever you want. Since the attack delay is dependent on the numbers you get from the random function, and those numbers are fully determined by the seed, then storing the seed in the replay (or storing whatever the seed was based off - for example the time) will allow you to fully reproduce the outcome of the game. Yeah I understand how random numbers work in software environment (I'm in S.E.), I suppose I intended my questions as rhetorical; but with a legitimate inquiry as to which parameter determines the outcome. | ||
Telenil
France484 Posts
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KingofGods
Canada1218 Posts
Is anyone else finding the "idle workers" button hard to see? In Wings of Liberty I would notice it all the time and now in Heart of the Swarm a lot of times I miss it even when I stare right at the minimap. | ||
BoggieMan
520 Posts
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Keiras
Czech Republic57 Posts
On November 06 2012 01:03 BoggieMan wrote: Does pdd take locust attacks ? Yes, it negates the shots. It does not prevent loctus spawning. | ||
roym899
Germany426 Posts
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Existor
Russian Federation4295 Posts
On November 06 2012 01:03 BoggieMan wrote: Does pdd take locust attacks ? PDD also negates tempest atacks | ||
LOLItsRyann
England551 Posts
What if the tempest shoots far enough away from it, does the PDD shoot down the missile mid air? | ||
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