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Simple [HOTS] Questions, Simple [Beta] Answers - Page 18

Forum Index > SC2 General
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roym899
Profile Joined March 2011
Germany426 Posts
November 05 2012 18:00 GMT
#341
On November 06 2012 02:46 LOLItsRyann wrote:
Show nested quote +
On November 06 2012 02:37 Existor wrote:
On November 06 2012 01:03 BoggieMan wrote:
Does pdd take locust attacks ?

PDD also negates tempest atacks


What if the tempest shoots far enough away from it, does the PDD shoot down the missile mid air?

It always does, doesn't it?
KingofGods
Profile Joined July 2010
Canada1218 Posts
November 06 2012 00:33 GMT
#342
The PDD intercept is instant even if the animation is not I believe.
10734
Profile Joined September 2012
340 Posts
November 07 2012 12:45 GMT
#343
Is burrow charge good? (I never see z players use it) Are ultras viable vs protoss now? If not, why not? And if not, what do you think a good change would be?
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 09 2012 00:55 GMT
#344
Why don't Spines lose life when they are in walking mode off creep? They should it's stupid that they don't
I am Godzilla You are Japan
porygon361
Profile Joined August 2012
81 Posts
November 09 2012 15:12 GMT
#345
On November 09 2012 09:55 SigmaoctanusIV wrote:
Why don't Spines lose life when they are in walking mode off creep? They should it's stupid that they don't


Let me apply the same logic toward Terran.
Why don't Terran buildings lose health when they lift off? They should, its stupid that they don't.

This isn't a race rage thread, this is a question-and-answer thread.


Ok, which unit composition would win in a fight, Hydra-SH or Marine-Tank? Also, how cost effective would the winner be?
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2012-11-09 15:36:44
November 09 2012 15:36 GMT
#346
On November 07 2012 21:45 10734 wrote:
Is burrow charge good? (I never see z players use it) Are ultras viable vs protoss now? If not, why not? And if not, what do you think a good change would be?


It really depends on how it's used. First, it's great at breaking up enemy units, interrupting their shots momentarily, and increasing surface area. I've found that if you're teching to ultras and relying on ling bling (+ some other unit, mutas/infestors, etc.) you're getting melee and carapace, making your ultras all the better once they arrive. And, if you time it right, you should be able to burrow charge their balled-up army, and meanwhile run lings in at the perfect timing, getting a better surround due to the temporarily-increased surface area.

Also, you target the ground with a reticle for the target exit point of the charge, so it's possible to go under a set of "tank buildings" (e.g. gateway wall-off) designed to keep units out, I think... Though I could be wrong on this, havent tried it too much, but I want to say you can do this... maybe it's just a way to get through narrow choke defense, but I swear you move through buildings with it, does anyone know for sure?
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2012-11-09 15:42:26
November 09 2012 15:39 GMT
#347
On November 09 2012 09:55 SigmaoctanusIV wrote:
Why don't Spines lose life when they are in walking mode off creep? They should it's stupid that they don't


That's been the way it is even in WoL, and I like it, though I agree it doesn't make sense, "fluff-wise", as the creep connects the tech/buildings to the organism, thus feeding the buildings, though balance wise, I think it is important to keep it the way it is currently. And there is a trade off, should I leave my spine rooted where creep once existed, thus dying slowly but still able to fight, or should i uproot it to keep the ticking down from occuring, yet sacrificing the position it defends? Keep in mind you can still only reroot it upon creep, and it does no attacks unless rooted... Thus this tradeoff maintains the balance, to a great extent.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Quakecomm
Profile Joined April 2012
United States344 Posts
November 09 2012 20:30 GMT
#348
Is there a way to turn off the experience notice that comes up every time you kill a unit, build a unit, ect..?
gorkey island is the only good map
TheLunatic
Profile Joined February 2011
309 Posts
November 09 2012 21:54 GMT
#349
On November 10 2012 05:30 Quakecomm wrote:
Is there a way to turn off the experience notice that comes up every time you kill a unit, build a unit, ect..?

When you get to lvl 20 it stops
heishe
Profile Blog Joined June 2009
Germany2284 Posts
November 09 2012 22:49 GMT
#350
Any places I should regularly check out if I'm trying to get my hands on a beta key? It's been a long time and I don't have any luck right now :D
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
SynQ
Profile Joined September 2010
United States19 Posts
November 09 2012 23:01 GMT
#351
On November 10 2012 05:30 Quakecomm wrote:
Is there a way to turn off the experience notice that comes up every time you kill a unit, build a unit, ect..?

Yes, it is under Menu -> Options -> Gameplay and it is a check-box button much like show build grid.
Crawdad
Profile Joined September 2012
614 Posts
November 10 2012 09:32 GMT
#352
Does the Tempest's bonus damage vs. massive get upgraded?

If so, by how much per upgrade?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
November 10 2012 15:22 GMT
#353
Do Widow Mines kill Hallucinations? So can you (temporarily) clear a mine field with them?
Tuczniak
Profile Joined September 2010
1561 Posts
November 10 2012 15:31 GMT
#354
Does collossus break forcefields while being abducted?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 10 2012 15:36 GMT
#355
On November 11 2012 00:22 CruelZeratul wrote:
Do Widow Mines kill Hallucinations? So can you (temporarily) clear a mine field with them?

Yes
Conti
Profile Joined November 2010
Germany2516 Posts
November 10 2012 16:32 GMT
#356
Has anyone tried to use Time Warp as a replacement for Entomb? That is, Time Warp the mineral line. It should reduce mining by 50% for 30 seconds, and there's literally nothing you can do about it. I'd say that sounds pretty nifty, but I'm not entirely sure if it's worth it/how many minerals you're effectively stealing.
Keiras
Profile Joined January 2009
Czech Republic57 Posts
November 10 2012 17:45 GMT
#357
On November 11 2012 01:32 Conti wrote:
Has anyone tried to use Time Warp as a replacement for Entomb? That is, Time Warp the mineral line. It should reduce mining by 50% for 30 seconds, and there's literally nothing you can do about it. I'd say that sounds pretty nifty, but I'm not entirely sure if it's worth it/how many minerals you're effectively stealing.

It only reduces worker movement speed, the mining speed is unaffected. It really isn't all that great. There is a thread made by some guy who run the tests and found out, that a single Time Warp does at most 100 mineral damage.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 10 2012 17:46 GMT
#358
On November 11 2012 01:32 Conti wrote:
Has anyone tried to use Time Warp as a replacement for Entomb? That is, Time Warp the mineral line. It should reduce mining by 50% for 30 seconds, and there's literally nothing you can do about it. I'd say that sounds pretty nifty, but I'm not entirely sure if it's worth it/how many minerals you're effectively stealing.

It slows only 100 mineral for enemy
CodeskyE
Profile Joined January 2011
United States777 Posts
November 14 2012 04:16 GMT
#359
what happened to hots namechange via us.battle.net? i don't see the option anymore for some reason.
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
November 14 2012 16:02 GMT
#360
Am I the only one that can't change the Zerg decal? I earned a bunch of them; selected one of them, but still stuck with the original one in-game.
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
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