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On September 11 2012 17:46 Ponera wrote: I made a really subtle joke there about meat on a bone, yet infestor and larva are all meat with clearly no endoskeleton. The irony is palpable. Just ruining it for everyone. Pone are you drunk again? lol
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Queen
By popular demand!!
![[image loading]](http://images1.wikia.nocookie.net/__cb20090506211015/starcraft/images/a/a5/Queen_SC2_DevRend2.jpg) ![[image loading]](http://images3.wikia.nocookie.net/__cb20110213204703/starcraft/images/f/f8/Queen_SC2_Head1.gif)
![[image loading]](http://oyster.ignimgs.com/ve3d/images/02/33/23349_queen_normal.jpg)
The queen is really a unique Zerg unit, one that shows the new frontiers they are starting with gene incorporation into the swarm itself. Other than that volatile infested terrans and Kerrigan, the most intelligent creatures incorporated into the swarm are the Gargantis proximae which became the Overlord, so this is a rather significant step forward in the intelligence department. The queen seems to set a dangerous precedent of a tiered hierarchy within the hive with specific roles to play.
Anatomically speaking, we see the controversial "hydralisk effect" again, but these seemingly useless jaws have been expanded with a nasty looking set of caniniform teeth. They seem to only move laterally, making them useless for any kind of prey capture. Their function is rather mysterious and in my opinion, useless yet again.
You can clearly see that there is some hominiform (human/protoss) genetics incorporated. The face looks really protoss-like, with two small eyes and that elongation in the lower part of the face where the mouth would be in a human, but isn't. Makes nutrient intake a mystery, perhaps there is a semi permeable membrane somewhere for ingestion. Yes, I know that zerg are supported by creep, but exactly how is rather ambiguous so nutrient intake consideration is important. You can see the brow ridge and up features some armoured plates, to help protect that large brainlike structure the queen has heading out the back of the skull. The spikes on each plate seem like simple design yet again with not form/function. Nobody can say it's vestigial, as this queen is a direct descendant of the brood war queen but with hominiform DNA tossed in. I have no idea what the purpose of the large posterior extension from the head; it surely can't all be brain! I would suggest that perhaps this structure houses hormonal/pherimonal assembly structures, which are then somehow injected into the hive to stimulate larvae production. How this is transferred is a mystery, perhaps there is some kind of semi permeable membrane on the face. No wonder there is protection in the form of armour for this structure. This structure also almost certainly contains the anti-air attack, working like a biological spike thrower. How this works is probably with muscle contractions and this structure likely stores and produces the spikes. How they leave the head is a mystery as I don't see any openings.
Hanging off the posterior head are a few interesting aspects. Firstly we can see structures that look similar to Kerrigans zerg dreadlocks. Looks kerratinous to me, which suggests mammalian origins, or at least vertebrate. Probably from the human. Doesn't seem to have purpose, but it is a clue into the origins of the modern queen. The armoured plates on the head expand laterally, making a shield-like structure to protect the claws below, as well as the abdomen.
Continuing on with the hominiform appearance, there is a graceful neck heading down from that large posterior head. The femininity continues with a female-like pectoral girdle (the collarbone area isn't very broad, nor are the shoulders.) Coming off from the shoulders are unnecessary spike things. This would add a weight burden to the slender upper arm and would perhaps hinder the 2 fingered hand from tending to larvae and creep. The fingers are like little pincers but they move more like fingers. So what these do is a little bit baffling, as there is no ability to grasp. Perhaps they are used for scooping larvae and eggs. They are really delicate and remind me of the fingers from the aye-aye.
![[image loading]](http://seriousmonkeybusiness.files.wordpress.com/2011/10/aye-ayefinger.jpg)
The long, skinny finger of the aye-aye is used to tap trees and find hollows where larvae can be found. Perhaps there is a similar purpose for the queens long fingers, tapping eggs to check for viability/readiness to get a sense of when things will hatch? Would be a useful tool to have in order to manage larvae and egg production.
Coming from the shoulder girdle is a wicked set of claws used in close combat attacking. These claws really don't seem that effective to me, as their location is awkward and their form is rather fragile with several mechanical weak spots, like the peak at the top. One half decent shot from a marine would end this claws usefulness. Since marines are decidedly more accurate that stormtroopers, this would potentially be an issue with queens seeing their close combat spayed mid-battle. Not sure how the musculature would work here, again we see the design of this creature trying to do too much with a single limb girdle. While the location is actually lower on the back for the attachment, it would absolutely affect the shoulder girdle as that is likely the platform that supports the upper muscles for the claws.
See for yourself: http://us.battle.net/sc2/en/game/unit/queen
The hominid pelvis has been completely re-purposed in this case and is apparently the platform for the frontal claws to attach to. These are likely powered by some very tensile and thick tendons which allow for them to smack a marine vertically, piercing their suit and ruining their day.
The queens lower body is clearly a manufacturing facility for creep tumors, which exit from her celebrated anal sphincter. The zerg really do love to use spinctors and support them with clawlike structures. Unarmoured and expansive, this re-purposed gut allows the queen to function further in he defensive support role. This is good, because the queen can't walk for shit off the creep. How the creep speeds up her locomotion is really a mystery to me. She has six insect-like limbs that end as a spike. They are joined together by some sort of membrane which likely limits the stride length of the queen. Perhaps they had issues with the likely intelligent (and perhaps independently minded) queens exploring and moving off from their duties, so needed to find a way to keep them on the creep. Silly rebellious queens, filled with angst.
I am not sure how the transfuse ability would work. Don't even get me started on how lame the animation is for it. Perhaps she somehow transmits creep to the zerg/building in question?
Overall, I really don't like the queens design. I find more flaw with it than I do with many others, as it really seems to be trying to do too much. I know it's getting a change in HotS (at least it might be, it's not present in the beta.)
Perhaps your genius minds can help explain some of the mysteries of the queen!
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You need to remember that a Queen has Psionic powers, there doesn't need to be a transfusion of a biological nature when you can use the wishy-washy answer that it's magiiiiic.
It could be that she is able to psychically repair tissue damage in a similar fashion to the medics ray.
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I am trying to avoid magic...lol. the medics ray is most similar to the green lasers used to seal wounds instead of stitches. Damn magic though. Sour.
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This is far and away my favorite thread on TeamLiquid, after 4 years of lurking.
Edit: I wanted to say this before my upcoming ban. I have some trolling cooked up for the "U.S. Ambassador to Libya" thread!
User was temp banned for this post.
No dice on the Libya thread.
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Glad you took the time to stop in before your ban! :D
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my version of the anatomy of starcraft:
All units have small heads and disproportional bodies.
Have you seen a stalkers face?
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On September 13 2012 01:18 2011 wrote: This is far and away my favorite thread on TeamLiquid, after 4 years of lurking.
Edit: I wanted to say this before my upcoming ban. I have some trolling cooked up for the "U.S. Ambassador to Libya" thread!
User was temp banned for this post.
Well, that didn't quite go as intended, did it? Or maybe it did. Intentional martyring is not unheard of, and I have too much faith in the human race to believe that a 4-year lurker would actually think he could get away with this. On topic, the Queen does have psychic abilities, and the elongated head and head tendrils are heavily reminiscent of the Hybrid and Protoss psionic appendages. It is very likely that the elongated head and tendrils are almost entirely dedicated to boosting that brain power so that the queen has more psionic power with which to command her hive with. She is, after all, in the command tier above the overlords, so she does have more information that is also more advanced than what the overlords have to deal with.
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So what is your opinion on the changeling? It seems to be limited to changing morphologically into marine, zergling, and zealot, and not gain any of the actual bone-structure required for combat. Your thoughts?
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I am not about to comment on psychosis, psychic tendrils or things I can't observe. Sorry, I am trying to find function beyond magic for an elongated head (my logic still stands.) Psionic abilities, to me, are like voodoo or tarot readings. If I can observe something it has a purpose. Saying the elongated head is for magic is really not the purpose of this thread. I understand we are bound by the lore of blizz, but holy hell I think we are all doing a good job on giving them the benefit of the doubt before we dive head first into full retard.
A 4 year lurker is called a swarm host, as an addition to that.
My friend suggested the changeling is made of creep as an observation to overseers no longer being able to poop creep, Desarrisc. I am no prepared to answer that other than: maybe. If I think that's the case, you can expect my planned tomes on "the hive" and "the creep" to give a decent baseline! I really think she is on to something, as creep may be more dynamic than any of us realized...til she (stepped forward on queue) and made her case a lot more public!
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On September 13 2012 16:22 Ponera wrote: I am not about to comment on psychosis, psychic tendrils or things I can't observe. Sorry, I am trying to find function beyond magic for an elongated head (my logic still stands.) Psionic abilities, to me, are like voodoo or tarot readings. If I can observe something it has a purpose. Saying the elongated head is for magic is really not the purpose of this thread. I understand we are bound by the lore of blizz, but holy hell I think we are all doing a good job on giving them the benefit of the doubt before we dive head first into full retard.
A 4 year lurker is called a swarm host, as an addition to that.
My friend suggested the changeling is made of creep as an observation to overseers no longer being able to poop creep, Desarrisc. I am no prepared to answer that other than: maybe. If I think that's the case, you can expect my planned tomes on "the hive" and "the creep" to give a decent baseline! I really think she is on to something, as creep may be more dynamic than any of us realized...til she (stepped forward on queue) and made her case a lot more public!
Hmmm I'll have to disagree. Magic and psionic powers are fundamentally different forms of reality manipulation in many many fictional universes.
Magic is usually linked to tomes and knowledge, which forms the source of which it gains its power. It is essentially like learning physics or chemistry in real life. It is powered by knowledge, and enhanced by those with a sharp mind. The raw power of Magic comes not from the caster, but instead the environment. Magic is the manipulation of elemental forces or in certain cases, raw arcane energy, which can be understood as the most basic form of energy which other elements are derived from. Simply speaking, Magic is the art of manipulating energy forms.
Psionic abilities are more based in the organic fundamentals of the creature. One cannot simply "learn" psionics. One must be born and physically attuned to using Psionic abilities. Psionic abilities also tend to work more strongly on organics rather than synthetics, although telekinesis of non-living materials is a common manifestation. Psionic abilities usually have their strength tied to resolve rather than understanding. It is an irrational, raw, burst of mental energy. The way psionic powers propagate is also directly from the brain, and little to do with the environment. In a nutshell, psionic energy is the raw power of one's mental strength, resolve, and complexity rolled into a energy projection onto the physical plane.
As such, the queen's protoss-style elongated head makes sense according to the Psionic part of my above description. A larger brain mass would literally mean much stronger mental power generated from more brain cells.
That said, this is one of the most awesome threads I've ever read. Please don't stop here. Shoutouts to Hydralisk analysis.
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lol alien mary poppins. I don't think the drone actually floats. I'll have to look at it more closely though.
Infestors are not infested reavers according to lore they were given a discrete species which they were derived from.
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Very well done! This is really interesting.
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I am considering starting a youtube channel for this, but also for topics like paleontology and ghosts (lol I am not kind to stuff like ghosts)
What do you guys think? I have a friend pushing me like crazy to start educating about all kinds of things like this but I am ultra noob at video making.
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On September 14 2012 10:04 Ponera wrote: I am considering starting a youtube channel for this, but also for topics like paleontology and ghosts (lol I am not kind to stuff like ghosts)
What do you guys think? I have a friend pushing me like crazy to start educating about all kinds of things like this but I am ultra noob at video making.
Do it please. Seeing this in video form would be a bit easier that constantly switching windows/schrolling to look at what you are talking about . Also if you do the video please highlight area of the creature that you are focusing on.
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That's the plan, my friend is going to actually be doing the animation/video creation it will be me talking and passing judgement on the designs.
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perhaps reading too much into it, but i think that the queen probably needs a relatively more massive amounts of nutrients to deal with it's multiple structures, especially the creep tumor producing mechanism. Perhaps the reason it moves so slowly off of creep is simply because that is the limit of its metabolism when not in direct contact with the nutrient brothy thing (whatever creep itself is)
and, according to lore, drones float (dont get killed by spider mine)
Regarding the zergling: i think it is entirely possible that there are, in fact, relatively few muscles connected to the back claws of the zergling, and that the zergling propels it's back forward, ramming it's target by proxy, with maybe a few muscles to contract slightly in the upper back claw, but the appendage connecting to the body being mostly just rigid. this would be a slightly more plausible reason for the back claws i think
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On September 11 2012 09:15 Ponera wrote: Do you think that Kerrigan kept canon to that philosophy though? It's not philosophy though, it's something that is inherent to their DNA, that is how they were genetically manipulated by the Xel'Naga and we have no evidence suggesting that Kerrigan can somehow fight against the purity of essence that is at the core of the Zerg. To say another way, the Zerg assimilated Kerrigan, Kerrigan didn't infest the Zerg (she just took control of and then replaced the Hivemind).
Another thing, something I have never liked about the Infested Terrans as implemented in SC2, where the heck is the armor and gauss rifle supposed to be coming from? The Infestor is a biological unit, but the power armor and rifle are clearly mechanical constructs. If you want to say that because of all the humans that the Swarm would have eaten since the beginning of the war, they should be able to produce ITs on demand, but the armor and weaponry makes no sense.
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