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Anatomy of Starcraft - Page 11

Forum Index > SC2 General
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Prev 1 9 10 11 12 13 20 Next All
Zer atai
Profile Joined September 2011
United States691 Posts
September 18 2012 23:06 GMT
#201
great write up, can you do protoss next? I'd love to hear your thoughts on the photo/chemosynthetic protoss
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-19 14:23:00
September 19 2012 14:15 GMT
#202


The new video is out. It's on the swarm itself, to help put into context the functionality of drone, overlord, overseer and queen, since there are a lot of requests to do drone and overlord.

It is a shame that we didn't have time to include this part, but it would be great if blizz added the creep maintaining organisms as neutral critters that lived only on the creep. They could maybe be squished like the bugs in diablo 2/3!

The next videos will be about fungal growth with an actual mycology phd candidate and to look at some other interests of the channel I'll be curb stomping a person who believes in ghosts in a debate. If my friend can't do the talk about fungal growth in the next few days I'll do a video on drone or overlord, as they are both heavily requested.
You won't feel very "Plus" in TL+
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2012-09-19 14:33:10
September 19 2012 14:32 GMT
#203
On September 19 2012 23:15 Ponera wrote:
+ Show Spoiler +

http://www.youtube.com/watch?v=tGE3cR1tiGE&feature=plcp

The new video is out. It's on the swarm itself, to help put into context the functionality of drone, overlord, overseer and queen, since there are a lot of requests to do drone and overlord.

It is a shame that we didn't have time to include this part, but it would be great if blizz added the creep maintaining organisms as neutral critters that lived only on the creep. They could maybe be squished like the bugs in diablo 2/3!

The next videos will be about fungal growth with an actual mycology phd candidate and to look at some other interests of the channel I'll be curb stomping a person who believes in ghosts in a debate. If my friend can't do the talk about fungal growth in the next few days I'll do a video on drone or overlord, as they are both heavily requested.


Great video! Thanks for making it!

As for commentary, the weird thing is that the overlord does not actually coordinate lings. If you go down to 0 overlords, you can still issue commands. Yet, you cannot produce more units. This somewhat breaks the lore, together with the fact that your units can spend an infinite time off creep and not die (overlords and other flying units provide the best example). Instead, creep sustains buildings, those die without it. Also, there's the issue of the spine crawler, it only dies when rooted. This suggests that being burrowed (all Z structures are) leads to damage, somehow, but burrowed units don't take damage. Roaches actually heal faster.

I don't have a solution to this puzzle, but there are a few hints such as the fact that units move faster on creep. Especially the queen. Also, you can do upgrades in "unpowered" zerg buildings, but cannot build units from hatcheries. At the same time, hatcheries provide some supply (and creep) themselves.

Now, overlords also make creep and supply. So, perhaps overlords are actually connected with hatcheries in some way. Extending their functionality, but replacing the actual larvae production with mobility.

Cry 'havoc' and let slip the dogs of war
Ponera
Profile Joined October 2011
Canada596 Posts
September 19 2012 14:39 GMT
#204
Interesting. Yeah, I don't know it's rather inconsistent. I really think that the faster movement speed may be related to metabolism. Like I've mentioned in the past, there are certain balance issues like size that need to be considered as that is kind of more important than sticking true to any lore.
You won't feel very "Plus" in TL+
zcki
Profile Joined May 2012
Norway58 Posts
September 19 2012 16:21 GMT
#205
Nice video, loved the pace of images this time.

One quite obvious but unmentioned thing, broodlings appear once a building goes down, can't they be the ones tending after it?
Wisdom is a quality that keeps you from situations where you need it.
Ponera
Profile Joined October 2011
Canada596 Posts
September 19 2012 16:35 GMT
#206
They are attack units. I'll cover that more when I do buildings. Good observation!
You won't feel very "Plus" in TL+
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
Last Edited: 2012-09-19 16:58:35
September 19 2012 16:58 GMT
#207
Maybe the broodlings start feeding on the building when its no longer supported by creep? I dunno its kinda random idea, doesnt explain the whole spines/spores survive off of creep either.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Gradius
Profile Blog Joined May 2009
United States112 Posts
September 19 2012 16:58 GMT
#208
As for commentary, the weird thing is that the overlord does not actually coordinate lings. If you go down to 0 overlords, you can still issue commands. Yet, you cannot produce more units. This somewhat breaks the lore, together with the fact that your units can spend an infinite time off creep and not die (overlords and other flying units provide the best example). Instead, creep sustains buildings, those die without it. Also, there's the issue of the spine crawler, it only dies when rooted. This suggests that being burrowed (all Z structures are) leads to damage, somehow, but burrowed units don't take damage. Roaches actually heal faster.

I don't have a solution to this puzzle, but there are a few hints such as the fact that units move faster on creep. Especially the queen. Also, you can do upgrades in "unpowered" zerg buildings, but cannot build units from hatcheries. At the same time, hatcheries provide some supply (and creep) themselves.

This is gameplay/lore segregation, not a "puzzle". This is in the same department as the fact that marines can shoot down a battlecruiser, or that nobody ever runs out of ammo, or that siege tanks & immortals can't hit air targets.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Ponera
Profile Joined October 2011
Canada596 Posts
September 19 2012 17:29 GMT
#209
Yeah I like this broodling thing coming out. I'm going to have to give them special consideration given Their interaction with buildings and broodlords as well as volatile nature flying in the face of the concept of zerg living potentially forever (though roaches would be more disease prone and would need to invest way more into disease eradication as a result).

Brodlings are sadly low on the priority list but I will get to them. The more stuff I do on the zerg it seems the more there is to do. I love your enthusiasm, posting ideas about any unit is always good because I am not without fault.
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
September 20 2012 00:52 GMT
#210
Audio completely done for Fungal Growth. I basically ask my friend some questions about Fungus, she is a phd candidate in mycology. Just getting the video throw together with zero visuals (just our handsome faces). Should be up tonight!
You won't feel very "Plus" in TL+
NobledBlood
Profile Joined January 2011
United States125 Posts
September 20 2012 00:57 GMT
#211
This kind of stuff is always interesting read. Love it.
zestzorb
Profile Joined August 2010
Thailand776 Posts
September 20 2012 03:05 GMT
#212
A very interesting read. Thank you
bahunto28
Profile Joined October 2010
Canada262 Posts
September 20 2012 03:12 GMT
#213
On September 12 2012 23:15 Skytt wrote:
You need to remember that a Queen has Psionic powers, there doesn't need to be a transfusion of a biological nature when you can use the wishy-washy answer that it's magiiiiic.

It could be that she is able to psychically repair tissue damage in a similar fashion to the medics ray.



queen "energy" could be a indication of phernmone levels produced by an unknown zergy gland. this would explain the three functions. transfuse is phermones directed at other zerg units/buildings to activate a healing process. or the phermones could be used to activate larvae production or thirdly, the production of a creep tumour.

no "magic" or "psychic energy" needed.
meh
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 20 2012 03:24 GMT
#214
O.O Holy shit
if happy ever afters did exist <3 @watamizu_
silverbean
Profile Joined June 2011
United States12 Posts
September 20 2012 03:48 GMT
#215
This was the coolest post i've read all week!
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
September 20 2012 04:17 GMT
#216
These awesome Zerg anatomy stuff by Ponera makes me wanna try to analyze the rationale behind Terran arsenal. Too bad I'm no engineer
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Ponera
Profile Joined October 2011
Canada596 Posts
September 20 2012 04:23 GMT
#217
I am pleased to say that Fungal Growth is now done!



If you guys like Az, she is more than willing to help me with future endeavours. If you don't like her, that's really sad cause she is probably going to help me with future endeavours. As for me, it's back to units!

Thanks so much guys. Des, no reason why you can't try to set up a community effort to analyze terran and toss tech. I mean hell, if any of you want to volunteer to help me out I can certainly use the help!
You won't feel very "Plus" in TL+
zcki
Profile Joined May 2012
Norway58 Posts
Last Edited: 2012-09-20 06:07:05
September 20 2012 06:05 GMT
#218
What if fungi itself can't survive in the atmosphere (or out of infestor) for longer then 4 seconds? Whether it's susceptible to light or something lacking in the atmosphere (wether there is one or not) to maintain itself. Kind of like broodlings are on a timer once out on their own.
I've never really thought of fungal growth as an actual fungal spread on units, great idea to look closer into this.
Wisdom is a quality that keeps you from situations where you need it.
Ponera
Profile Joined October 2011
Canada596 Posts
September 20 2012 06:19 GMT
#219
If it died in the atmosphere that fast, it wouldn't be able to propagate from a spore and ultimately do the 'growth' part of things, causing all that damage.
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
September 20 2012 23:42 GMT
#220
Another PhD student has stepped up and claimed the Xenomorphs from Alien as his first topic. I am in the process of working on the Drone with River. :D
You won't feel very "Plus" in TL+
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