• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread The year 2050 The Games Industry And ATVI Bitcoin discussion thread US Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 655 users

Anatomy of Starcraft

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 18 19 20 Next All
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-10-29 02:05:54
September 07 2012 09:47 GMT
#1
If you are new to this thread, make sure to check out the newly created channel for this! We keep improving quality and adding new contributors, so if you want to volunteer let me know on the channel, via PM or by posting here. I can always use help as the more I seem to do the more I discover that I want to do.



Channel: http://www.youtube.com/user/Ponera86?feature=mhee

Brutaxilos' take on Hydralisk
and my comments/additions to his great work!

Mutalisk
Overlord
Drone
Queen
Infestor
Roach
Ultralisk
Protoss
Swarm Host
Lurker

You should look through all the posts. I not only have other analysis buried but sometimes fans can be really, really amazing:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=366846&currentpage=14#261 ----> what an awesome fan. Seriously. This is why it's worth it to read them! Make sure you also check out the counterparts that a fan has made for this,

Analysis of Terran Weaponry

as well as the Engineering of Protoss made by Anatomy of Starcraft's own video creator, River!


As a formally trained paleontologist that specializes in comparative anatomy, I have made a series (and continue to add to it) on the anatomy of starcraft 2 units. I attempt to assess the existing anatomy of the Zergling first, rather than judge it as being uncreative (ie: tetrapod with goodies, encephalized and of course apparently pseudovertebrate with a carapace that is overtly flexible in the tail.) Also know that I am lazy and don't feel like proofreading since I am doing this in my spare time. I want any and all criticisms, comments, additions or even flames! I copy and pasted my work on the first three from another forum, but will continue to post any new analysis in this thread. As you will be able to tell, I am getting more and more in depth and more accessible with my language used as it goes on. I really want to encourage participation in this, so shoot out any ideas you have!

[image loading]

I will start from the 'top' down. The cephalon (head) of the zergling is rather small, supported by apparently thick neck muscles and a carapace on top. The eyes are as we would expect from, well, anyone who hasn't looked at a spider: 2 eyes. Sadly, they aren't binocular, based on position. They are sub-binocular, meaning there would be a blind spot in the front. This is problematic for the Zerglings, I would imagine. This blindspot is reinforced by the seemingly pointless "face claws" that act as an outer mandible. What purpose these have is beyond me; in fact, the muscle attachments are lacking and purpose is baffling, other than to protrude further into Zergling vision. This is what I would refer to as the "Hydralisk effect," having a second "outer mandible" that really has no purpose other than to look tough.

The dentition is strongly fangling- I would suggest that this is appropriate for a creature like a Zergling. Grab the prey with whatever you can and do what you can with everything else. The piercing nature is great, however provides a troublesome dichotomy; the teeth should be recurved or even barbed if the purpose is to hold prey (though it appears as though the root isn't as strong as the crown in this case) they could be recurved or even barbed. However, if the purpose is outright damage, one needs to look no further than the dinosaurs for inspiration. They all have carinae, which are basically serrations that make them shred, much like a Great White Shark. However, these strang piercing teeth seem to be shallowly rooted and generic, without the lovely blood canals in cat canines or carnassials for tearing, as seen again on the cats.

The pectoral girdle is really of issue. The inner claws (upper in the picture) are not recurved enough to allow for climbing and devoid of purpose other than a simple bludgeon. Along with that, it really appears that the shoulder would be split on purpose. Other than some beastly tendons (like the raptors famous claw) you would be hard pressed to cause damage. As the most protruding hunting appendage, the upper claw would logically be recurved to hold prey, allowing the piercing teeth, odd cheek second jaw and lower claw to cause damage.

You can tell by looking at the lower claw that it is formidable. This is a fantastic weapon- a tendon expanding as it moves axially to sprig a deadly slash. The purpose of the shoulder 'wing' is probably design, as having that section of carapace expend like that would actually impede body extension in full spring.

The wing location should be more dorsal to be effective, not attached to the front girdle. A simple anatomy of insects shows why this is practical.

The posterior leg is fantastic or jumping, but is rather rigid which may run into issues on soft substrates in that it will dig in and transfer away the power from that fantastic pseudo-quad muscle in the upper leg. The heel claw is a nice artistic touch, but ultimately impractical and probably energetically costly to make in a race that is evolutionarily streamlining in a logical way. Kind of sour about how vertebrate the limbs look (and are), but I promised I wouldn't !@#$% about that.

The tail is merely a balance issue and a good call by designers for a saltatory critter using wings to gain extra thrust. I am a bit sour on how flexible it is; one needs only to look at animals that use their tails for balance to understand why a floppy tail isn't the best. Almost all theropods, especially those that are fast (like speedlings) have a rigid tail, reinforced by calcified tendons.

Overall, this animal looks more fierce than it is. Practically, even if its purpose is just to kill, it's getting a B- grade or so. Too many bells and whistles, too little function. Too much display in a species that isn't intimidating, it isn't having sex, it is simply killing as effectively as possible. Fun fact: recurved claws are needed for climbing, which I understand is a campaign addition in HotS for zerglings. A cluttered animal, the zergling has much to learn about lowest common denominator. I am at a loss for explaining all the random spikes etc, as honestly the only purpose other than osteoderms (dermal bone)/armor they would have to be sexual and I think we can all agree that zerglings dating is very "unzergy."
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-07 10:16:39
September 07 2012 09:48 GMT
#2
Ultralisk

[image loading]

The ultralisk really strikes me as the bulldog of the Starcraft universe. Literally, the head looks like a bulldog with a spike coming out of it.

[image loading]

The lower jaw is really, really awkward. Having those three extra teeth really doesn't make much sense. However, as far as the anatomy of the teeth themselves, they appear to look like Crocodilian molars, which are primarily for crushing. However, there doesn't appear to be anything for them to occlude with! It really reminds me of beavis:

[image loading]

The lower jaw fails to occlude with his upper jaw! This would render these teeth purely for flash, sadly. Much like the 'nasal' horn, which also appears to be for flash when one considers the primary mode of attack for an Ultralisk (edit: it's actually good for ramming buildings. If you can break the seal when fighting in space then it's gg terrans/toss). The eyesight is actually much better for these than for zerglings; they need slightly offset fields of view, much like a herbivore (brontolith, anyone?) Since their scythes sweep in such a massive arc, a blind spot would be completely non-impactful whereas a wider field of view allows for placing the sweeping blades for the most impact possible. Once again we see the "Hydralisk Effect" coming into play, with an outer set of mandibles. Sigh.

As far as the cephalic shield, it serves two purposes. Not only does it take a large amount of impact from tank shells or banshee fire (or whatever), but the underside may serve a utilitarian purpose. Much like Ceratopsian frills, which are primarily for muscle attachment, the underside of this massive structure could be a shelf for the massive muscle attachments for the scythes, which may attach in a way similar to a Velociraptor (and ally) claw, by running a powerful tendon to the base of the scythe, allowing for a very powerful use of potential energy. This may work in a way similar to a crab's claw as well, with a twin set of apodemes, which are pseudo-tendons that are used to powerfully enhance muscle attachment surface area for the attack and recoil. I suspect it's the second option, given the rigidity with which the sweeping attack hits. The purpose of 4 claws versus 2 is basically mathematics: if you are serving a purpose of crushing through as much of the battlefield as possible, a damaged claw/arm would give the opposing claw/arm nothing to occlude with, rendering the Ultralisk neutered. So, by adding a second set, there is a fail-safe ensuring that damage is far more likely a result of the Ultra hitting its target.

The thick trunk of the Ultralisk is both used to support the massive weight as well as the intense musculature needed to harness such force. This is a weak area for the Ultralisk, as a underside attack/frontal attack seems to hit simple muscle and covering, rather than the massive chitinous mass that is the shield. This is also a structural weak point, and perhaps a point of fatigue for the Ultra, as the joint between the quadrupedal girdle at the base and the trunk seems to be an awkward angle for transferring muscle use efficaciously.

While on the topic of the lower girdle, I am kind of annoyed with the orientation of the limbs. They really need to be more Sauropod like, as they are the only animals large enough on land to really be analogous with the Ultra. Then need to basically be column-like legs, which would also allow for the ultra to not simply fold under the massive forces of tank shells hitting the upper shield. This would lower the walking speed, sadly, but is a necessary sacrifice if you want your Ultra to not just lay down and die. The logic is quite simple- the more angles in load bearing limbs, especially on this scale, the more weak spots you have. If you orient it like an elephant or, for example, Brachiosaurus, where the limbs are completely vertical, the load bearing potential is much, much higher, but the walking speed is less likely to be high. Just ask our own relatives: we are slow as hell, but we need to have our limbs vertical like they are for endurance (and other non-relevant reasons.)
You won't feel very "Plus" in TL+
Chicken Chaser
Profile Joined July 2010
United States533 Posts
September 07 2012 09:51 GMT
#3
Interesting analysis. Are you only judging the anatomy based on unit models or artwork? Lore/books? I know SC1 and SC2 Zerglings/Hydralisks/Ultras look way different too.Would you be able to sketch changes or concept art on what you think could improve these anatomies?
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-07 10:17:25
September 07 2012 09:52 GMT
#4
Mutalisk

[image loading]
[image loading]
[image loading]

The Muta has 8 eyes. Yep, 8 beady little eyes. They seem to be reflective, which is useful for creatures that move through low light environments. It is reminiscent of the Tapetum Lucidum found in Cats. We see that there are two sets of mouthparts, including the controversial "hydralisk effect" jaw. However, it's not useless in this case! You can see that it actually occludes with a top part, which looks to be optimal for grasping prey. The lovely part of this is that the inside mouth parts appear to be suited for tearing, so it makes a nice dynamic of holding prey up to the face- extremely important as the only appendages are wings. Unfortunately for the eye placement, they can't look directly at what they are firing at. Not a big deal, they can probably size of an approximate target and the glaive worm will bounce around. It depends largely on the spatial awareness part of the brain for the mutalisk, which I would suggest is the primary part of the brain (along with sight center.) Using various landmarks and distance recognition as they approach a target can be used to make a fairly accurate approximation of where their shot should be aimed to land.

The segmented armor moving back on the forehead region is very reminiscent of Lorica Segmentata which was an innovative Roman armor that was great for flexibility as well as causing blows to glance off instead of penetrate. An excellent feature for a flexible and fast armoured flying menace.

The wing attachment is right at the back of the cephalic (head) region. Nothing wrong with this, just a neckless version of any flighted vertebrate. We can all agree that the wings are simply not enough to provide thrust and are clearly designed after a bat-wing orientation (fingers radiating out to support the membrane.) The difference is that the supports aren't radiating from the same origin, you can see that they actually come off of various different attachments. I am not sure how to feel about this, I suppose it depends on the strength of the attachments (which may or may not be a larger investment than a single origin point, no idea) and the stiffness of the supports, which are likely a polymer of some sort scaled up as it's cheap and easy to create biologically. It may also be something like a chitin/collagen analog.

The belly scales appear to be armoured and overlapping, which allows for mobility in this region (necessary for the abdominal muscles to be able to clench to shoot out some glaive wurms.) I don't think the back is armoured as much as the front, which makes sense for weight reduction.

Speaking of weight reduction, how the hell does a 300kg mutalisk fly? Well, I have no idea about the physics in space, but I do know that it's entirely probable that there are some Helium (lighter than air, inert and abundant all over the universe) sacs that not only work as a pseudo-bone structure for support, but help to compensate for the armour. The wings are almost certainly not a great source of thrust, so it's a mystery to me how they move so fast and accelerate so fast. I think the bum region (where the glaive wurm comes out) along with the wings may be used for manoeuvring.

Now for what is perhaps the most interesting part of the mutalisk...the glaive wurm launching. This is certainly an exaptation (a part that has been re-purposed evolutionarily) of an anus. This orifice seems to have been expanded and reinforced by claw-like things that surround it on 4 corners. This makes me strongly think that the origins of the wurm are actually an intestinal parasite which was re-purposed to cause damage, perhaps using explosive gases (which can be really cheap and easy to get, like Hydrogen) or more likely a strong acid that has had green added for effect (as most of the strong acids are clear). It is possible that along with abdominal contractions the wurm is launched with some sort of lighter-than-air gas (perhaps a small hydrogen explosion with a muscle contraction used to make a biological firing chamber.) Give it an ability to bounce around, which I have no idea about because I can't find a pic of a glaive wurm, and you have something that can cause considerable damage in a group of units.

Their wing beat frequency is an issue, as hovering flight needs some pretty high frequency beats. This is probably mitigated by the gas bladders, however, with wings being used not for lift but to prevent the muta from flying higher than needed with the lighter-than-air helium bladders. An analogy would be how a balloonist controls height by managing the temperature in his balloon. Heat moderation within the gas chambers might be used to maintain altitude as well in the muta; if they can control their metabolism and are endothermic (which I assume they are) they can control the heat, to some degree, of the Helium.

Roosting is another issue. Creatively speaking, perhaps they use the claws on their anal opening/glaive wurm launch opening to hang upside down from a spire/greater spire, or maybe a cliff.

Anyways, if someone can find a glaive wurm pic I'd love to take a crack at it more in depth.

Comments, questions, criticisms always appreciated. Let me know what I should do next!
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-07 10:00:10
September 07 2012 09:56 GMT
#5
On September 07 2012 18:51 Chicken Chaser wrote:
Interesting analysis. Are you only judging the anatomy based on unit models or artwork? Lore/books? I know SC1 and SC2 Zerglings/Hydralisks/Ultras look way different too.Would you be able to sketch changes or concept art on what you think could improve these anatomies?


I am basing it on whatever I can google up. I don't want to comment on how to improve things, it's not really my place- I am simply assessing the functional elements of the creatures. It also keeps wild speculation in check and keeps things on point. I am trying to keep analysis to what we see in sc2, but I am totally open to doing new HotS content, the creep itself, buildings, protoss biological anatomy, or even SC1 stuff. Just post what you want me to talk about and I'll take the most popular (along with what they want on the bnet forums as well.)

I am shit at art, so I am going to refrain from drawing anything myself and just use my words (like a big boy.)
You won't feel very "Plus" in TL+
DougJDempsey
Profile Joined April 2010
747 Posts
September 07 2012 10:08 GMT
#6
On September 07 2012 18:56 Ponera wrote:
Show nested quote +
On September 07 2012 18:51 Chicken Chaser wrote:
Interesting analysis. Are you only judging the anatomy based on unit models or artwork? Lore/books? I know SC1 and SC2 Zerglings/Hydralisks/Ultras look way different too.Would you be able to sketch changes or concept art on what you think could improve these anatomies?


I am basing it on whatever I can google up. I don't want to comment on how to improve things, it's not really my place- I am simply assessing the functional elements of the creatures. It also keeps wild speculation in check and keeps things on point. I am trying to keep analysis to what we see in sc2, but I am totally open to doing new HotS content, the creep itself, buildings, protoss biological anatomy, or even SC1 stuff. Just post what you want me to talk about and I'll take the most popular (along with what they want on the bnet forums as well.)

I am shit at art, so I am going to refrain from drawing anything myself and just use my words (like a big boy.)


how about doing the zerg buildings? would be a cool read.
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 10:09 GMT
#7
I will cover the buildings one at a time, just like the units. :D Right now I'm kind of doing random things til I get a better idea of what everyone wants me to do. I'll prioritize based on popularity!
You won't feel very "Plus" in TL+
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
September 07 2012 10:11 GMT
#8
funny^^ what ideas people have... but interesting nonetheless
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 07 2012 10:25 GMT
#9
Lovely read, there was just enough sarcasm to keep me entertained up until the very last word. Good job.

I was wondering why the ling wings need to be more dorsal. I guess I haven't looked at insects enough to figure it out myself.

Btw, you should do Protoss too...
Cry 'havoc' and let slip the dogs of war
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 10:30 GMT
#10
It's just a muscle placement issue for the zergling wings. They already have 2 sets of limbs coming from that part, so it would diminish the size and surface area for the muscles to pack more individual muscles into that space. By moving the wing attachment site, you allow for more room for every muscle concerned.
You won't feel very "Plus" in TL+
boxman22
Profile Blog Joined October 2011
Canada430 Posts
September 07 2012 10:32 GMT
#11
I love stuff like this. My favorite part of tl. Great writeup thus far. Anything you'd like to do I'll read for sure!
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
September 07 2012 10:43 GMT
#12
yeah this is pretty cool. you should go into starcraft 2's real art website though you can get more views of units there, a lot of them have them as part of armies and stuff like that.
Must not sleep, must warn others
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 10:45 GMT
#13
link?
You won't feel very "Plus" in TL+
Lobo2me
Profile Joined May 2010
Norway1213 Posts
September 07 2012 10:46 GMT
#14
Very nice, I read all of it.
Bad manners are better than no manners at all.
Kuni
Profile Blog Joined September 2010
Austria765 Posts
September 07 2012 10:54 GMT
#15
The random spikes a zergling has all over it's body might just be to make it harder for enemy fangs to hit the more vulnerable regions like the tail, legs or the upper neck region down it's back.
bonus vir semper tiro
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 07 2012 10:56 GMT
#16
yeah pretty good write up! keep it comin
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 10:56 GMT
#17
The random spikes, etc, are really reminiscent of Euoplocephalus. Might just make them look scarier. I really didn't take into consideration that they also have to fight zerg from time to time. I'll have to work that into future analysis!
You won't feel very "Plus" in TL+
Singularity
Profile Joined February 2010
Sweden142 Posts
September 07 2012 11:23 GMT
#18
Whoa this was actually very interesting I will certainly read the rest of this series.

I would love a look at the brood lord and the roach!
Matkap
Profile Blog Joined September 2010
Spain627 Posts
September 07 2012 11:25 GMT
#19
wow awesome, spotlight this please :D
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Niten
Profile Blog Joined October 2009
United States598 Posts
September 07 2012 11:33 GMT
#20
Very cool! Thanks for the write up
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group C
WardiTV764
TKL 198
IndyStarCraft 166
Rex125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 327
TKL 198
IndyStarCraft 166
Rex 125
ProTech84
trigger 17
SC2_NightMare 16
StarCraft: Brood War
Britney 36601
Sea 3166
EffOrt 1659
Bisu 1039
Larva 797
actioN 454
Mini 372
ggaemo 313
Soma 213
Rush 189
[ Show more ]
Hyun 188
Last 169
Zeus 145
Soulkey 128
Mong 125
ZerO 123
PianO 120
Yoon 94
Movie 83
Hyuk 66
Sharp 63
ToSsGirL 60
sorry 47
Backho 45
[sc1f]eonzerg 44
sas.Sziky 32
JYJ29
HiyA 24
soO 23
ajuk12(nOOB) 13
zelot 13
SilentControl 10
JulyZerg 9
IntoTheRainbow 7
Terrorterran 6
ivOry 5
Hm[arnc] 4
Dota 2
Gorgc4823
qojqva2956
XcaliburYe324
syndereN186
Counter-Strike
ScreaM886
zeus886
markeloff87
edward49
Other Games
FrodaN2473
singsing1986
B2W.Neo1533
Lowko464
DeMusliM375
crisheroes363
Hui .220
Happy205
Fuzer 164
XaKoH 129
Mlord116
ArmadaUGS111
QueenE38
Beastyqt34
KnowMe11
ZerO(Twitch)8
Organizations
StarCraft: Brood War
UltimateBattle 1479
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV395
League of Legends
• Nemesis2455
• Jankos1505
Upcoming Events
Online Event
7m
Replay Cast
10h 7m
LiuLi Cup
21h 7m
Online Event
1d 1h
BSL Team Wars
1d 5h
Team Hawk vs Team Sziky
Online Event
1d 21h
SC Evo League
1d 22h
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
5 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.