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Anatomy of Starcraft - Page 3

Forum Index > SC2 General
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Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 16:41 GMT
#41
I was thinking the tail would be held more horizontally. Also the face claws suck and should go. The wings should be there still if the dumb claws are gone.
You won't feel very "Plus" in TL+
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-09-07 17:40:38
September 07 2012 16:53 GMT
#42
I know that there has been speculation on TL before about the Mutalisk using some sort of gas propulsion system for high speed movement rather than the wings, since they can fly through the vacuum of space, the wings would just be for stabilization and manuevering in atmospheric flight. The helium/hydrogen sack idea for spitting the glaive worms and their weight maybe needing counterbalancing lift would fit into this idea quite well.

The zergling is one of the few zergs which the original species is known from sc1 lore (the dune-runners of Zz’gash) that was adapted into the zerg swarm, so likely to be vertebrates. The zergling has always been more fierce looking than effective, relying on numbers for their true strength to show. A marine can easily gun down a zergling or two on his own, it is a when they are in a pack that they actually stand an effective chance, hence why the spawn in pairs.

This thread is an interesting read.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 07 2012 17:10 GMT
#43
On September 08 2012 00:51 AmericanUmlaut wrote:
Show nested quote +
On September 08 2012 00:46 Thrombozyt wrote:
Hox genes are for the segmentation. You would have to modify or delete quite a few hox sensitive genes that derive their positional information from the hox-group.

I always viewed zerg more as a hyper evolution race where the overmind radically selects which material to continue for breeding.

I think it's clear that no "breeding" as such is taking place, given that all known Zerg creatures except for the Queen are adult forms of larva produced by an unknown mechanism of the Hatchery, with all differentiation taking place after the larva's genesis. It always seemed to me that it was strongly implied that Zerg were generated by genetic modification rather than by any kind of breeding program. Their assimilation of Kerrigan would support that too, would it not, since they obviously modified her directly rather than enlisting her in a rapid breeding program (a choice that has denied the community a huge amount of fan-fiction).

The infestation would be through mutated viruses directly influencing gene expression and introducing new genes. In the campaign there were massive indications of infestation through viral infection.

The breeding would only be required for upgrades. It would happen in the tech structures and enhance the available strains. Larvae - probably the remnant of the species responsible for the face claw syndrome - posses all genomic material of all strains and pheromones secreted by the hatch/creep activate the target strain and the metamorphosis into an egg. The Larvae species probably offers the rapid growth trait.

So you start the game, a larva can only form a drone, as only drone pheromone can be produced/supplied by the creep. The pool completes and starts pumping pheromones for the zergling genome into the creep -> you can hatch lings. Now you want to upgrade to speedlings and a rapid breeding program selects zerlings for speed. (If you want to be exact and explain why current lings also gain wings, the breeding program selects for viral particles that modify the zergling host to become a speedling. Once the upgrade is complete, the virus is pumped into the atmosphere.)
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-09-07 17:29:07
September 07 2012 17:25 GMT
#44
On September 08 2012 02:10 Thrombozyt wrote:
Show nested quote +
On September 08 2012 00:51 AmericanUmlaut wrote:
On September 08 2012 00:46 Thrombozyt wrote:
Hox genes are for the segmentation. You would have to modify or delete quite a few hox sensitive genes that derive their positional information from the hox-group.

I always viewed zerg more as a hyper evolution race where the overmind radically selects which material to continue for breeding.

I think it's clear that no "breeding" as such is taking place, given that all known Zerg creatures except for the Queen are adult forms of larva produced by an unknown mechanism of the Hatchery, with all differentiation taking place after the larva's genesis. It always seemed to me that it was strongly implied that Zerg were generated by genetic modification rather than by any kind of breeding program. Their assimilation of Kerrigan would support that too, would it not, since they obviously modified her directly rather than enlisting her in a rapid breeding program (a choice that has denied the community a huge amount of fan-fiction).

The infestation would be through mutated viruses directly influencing gene expression and introducing new genes. In the campaign there were massive indications of infestation through viral infection.

The breeding would only be required for upgrades. It would happen in the tech structures and enhance the available strains. Larvae - probably the remnant of the species responsible for the face claw syndrome - posses all genomic material of all strains and pheromones secreted by the hatch/creep activate the target strain and the metamorphosis into an egg. The Larvae species probably offers the rapid growth trait.

So you start the game, a larva can only form a drone, as only drone pheromone can be produced/supplied by the creep. The pool completes and starts pumping pheromones for the zergling genome into the creep -> you can hatch lings. Now you want to upgrade to speedlings and a rapid breeding program selects zerlings for speed. (If you want to be exact and explain why current lings also gain wings, the breeding program selects for viral particles that modify the zergling host to become a speedling. Once the upgrade is complete, the virus is pumped into the atmosphere.)


Indeed, the original sc1 lore states that the larva's primary abilities are replicating various dna strains with very rapid growth, and that the evolutionary breeding of new traits(speedling) occurs within new buildings.
To quote the lore directly:
"The closest creatures to the original Zerg insectoids are the Zerg Larvae. Although their size and toughness were greatly boosted by the Xel'Naga during their experiments, they still possess the two traits that originally intrigued the ancient masters: genetic versatility and psychic sensitivity.

Maggot-like, Zerg Larvae contain within them the genetic code for all other Zerg breeds. When a new breed of Zerg is needed, an individual Larva will enter a pupal state and begin replicating the DNA of one specific Zerg breed at an astounding rate. After a short gestation period, the new mature Zerg hatches.

A young hive will only have the genetic code for the most basic of Zerg breeds, such as the Drone, but as it grows and develops new structures, its library of genetic strains is expanded."
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 07 2012 17:34 GMT
#45
These were fun reads.
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 18:20 GMT
#46
I love your contributions so far guys, this is awesome. I definitely don't know much about virology or genetics, which is why I opt to look at morphology myself. :D
You won't feel very "Plus" in TL+
Moonsalt
Profile Joined May 2011
267 Posts
September 07 2012 18:25 GMT
#47
Very interesting and creative
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 07 2012 18:38 GMT
#48
Amazing writeup!
Jaedong.
kekeke01
Profile Joined July 2010
2 Posts
September 07 2012 18:44 GMT
#49
Very nice, looking forward for more analysis. I am curious about the Drone and the Nydus Worm
The night is dark and full of terrors
boomudead1
Profile Blog Joined June 2012
United States186 Posts
September 07 2012 19:13 GMT
#50
cmon. they dont mate. Zerg units simply hatch from the hatchery/queeens :D and they live forever too
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 21:58 GMT
#51
So far I have a tie between Roach and Infestor for next target, with drone in third place. Need some tie breaking!
You won't feel very "Plus" in TL+
Fyrewolf
Profile Joined January 2010
United States1533 Posts
September 07 2012 22:07 GMT
#52
On September 08 2012 06:58 Ponera wrote:
So far I have a tie between Roach and Infestor for next target, with drone in third place. Need some tie breaking!


My vote would go for Roach, they look interesting. Infestor is a little too much like Starship Troopers brain bug for me to look at an analysis seriously in a non-comical way xD.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
MapleFractal
Profile Blog Joined October 2010
Canada307 Posts
Last Edited: 2012-09-07 22:24:29
September 07 2012 22:09 GMT
#53
This is worthy of the TL Know How lol Amazing man great work, thread bookmarked :D Infestor > Drone > Roach is my vote!
its called a Tuque damnit!
Flamingo777
Profile Joined October 2010
United States1190 Posts
September 07 2012 22:12 GMT
#54
On September 07 2012 19:08 DougJDempsey wrote:


how about doing the zerg buildings? would be a cool read.

I agree, since the buildings come from a living thing (the drone), and furthermore the thread of the underground mechanics of sc2 with regards to the zerg hatchery was pretty cool I have to say!
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 22:17 GMT
#55
Infestors are superorganisms though, which makes them much cooler from a social organization standpoint.
You won't feel very "Plus" in TL+
Basileus
Profile Joined October 2010
United States103 Posts
September 07 2012 22:21 GMT
#56
I really enjoyed reading this, thanks for the write up! I think continuing with Zerg is your best bet since they are all biological. Protoss is mostly mostly vehicles or robots, but perhaps just a break down of the zealot would be nice. Terran is also difficult, but perhaps a breakdown of how the suit looks impossible to fit in, or the battle hellion.
Ponera
Profile Joined October 2011
Canada596 Posts
September 07 2012 22:25 GMT
#57
I won't be doing any tech stuff, when I do toss it'll be basic anatomy.
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-07 23:56:40
September 07 2012 23:50 GMT
#58
Looks like Roach is next, might do it tonight. Got one hour of sleep and had a bit of a bitchy day but I'll see how it goes. Waiting on a loyal follower on b.net forums to give me 3d model references. Any resources you want me to consider feel free to post.
You won't feel very "Plus" in TL+
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 08 2012 06:57 GMT
#59
On September 08 2012 07:25 Ponera wrote:
I won't be doing any tech stuff, when I do toss it'll be basic anatomy.


The following picture of Artanis might be good for analysis.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
Did I really just spend time on the internet looking for naked pictures of Protoss?
Cry 'havoc' and let slip the dogs of war
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 08 2012 07:27 GMT
#60
Quality posts Ponera!
I'm looking forward to more
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
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