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Anatomy of Starcraft - Page 15

Forum Index > SC2 General
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GT350
Profile Joined May 2012
United States270 Posts
September 28 2012 03:35 GMT
#281
On September 28 2012 11:33 CwnAnnwn wrote:
I'm still waiting for you do an episode on the Protoss TT

Awesome so far though.

Isnt there already?
Ponera
Profile Joined October 2011
Canada596 Posts
September 28 2012 05:36 GMT
#282
That is about engineering, done by a different user. I am going to do an episode on protoss physiology and plan to cover the fish in the immortal.
You won't feel very "Plus" in TL+
Olex
Profile Blog Joined July 2011
United States135 Posts
September 28 2012 15:23 GMT
#283
The Exquisite Beast

That's a link to a tumblr I follow of some webcomic artists I Love.

They started with a simple creature (at the bottom of the archive) and they take turns transforming it into other things, presumably through biological pressures. A neat tumblr to check out if you're looking for more things to think about in terms of fantasy/sci-fi creatures. (They update every few days, too.)
Bugs in amber
akatama
Profile Blog Joined July 2010
Romania982 Posts
September 28 2012 16:10 GMT
#284
Regarding the overlords you could say the spikes/huge teeth are there for discouraging any potential unintelligent predators from harming them. Should make sense, seeing how they can be used to scout out new worlds which might have dangerous wildlife, or since a single overlord carrying some drones could sneak past a defended perimeter and establish a hidden base or something. The last thing you would want to have is your only surviving scout killed by a flying shark .
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
September 28 2012 16:25 GMT
#285
On September 07 2012 21:07 OptimusYale wrote:
Show nested quote +
On September 07 2012 20:36 bluQ wrote:
My girlfriend also suggested that you should take into consideration how some parts might be of display for mating (ultra theeth). If something like this does even happen in Zerg race cO, some lore nerd here? :D
They could, like former elephants or animals with antlers, work as a presentation for "strength" in terms of size.

And do maybe the wings of lings work in a different fashion than normal insects wings does?
I always imagine they use the wings to kinda give them a nitro-boost, considering a lot of sc plays in space it could be more logical if they use them as an forward-moving-enhachment device.

Edit: and of course AWESOME read :D



Even if it's not for mating for Zerg units, it may be a trait which is inherited from the original host creature, that the transformation didn't get rid of


Let's be clear here: Zerg don't mate. All Zerg are one, and the Zerg are many. Get it? =D

It means that the entire species is one organism, with the Overmind being the brain, and overlords and cerebrates, and queens being synapse creatures. The zerglings and ultras are merely organs without sentience, and can only be grown, but will not breed with each other.

So no more talk about sexual mating between zerg organisms. That is simply not acceptable as lore.
I'm the King Of Nerds
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
September 28 2012 16:36 GMT
#286
Well as for the Fungal Growth acid thing which can chew through neosteel and Protoss armour, I tend not to think of them doing damage via their acidity, but I imagine there are countless intelligent microbes in glaive wurm juice and FG slime physically chewing their way through the structures.

If you watch the first Alien movie, one scientist comments that the Aliens have "some sort of molecular acid as blood", that burns through several decks of Ripley's spaceship. Maybe anyone can explain what is "molecular acid"? Or do you guys think the intelligent microbes make more sense?
I'm the King Of Nerds
Minahga
Profile Blog Joined September 2012
United States15 Posts
September 28 2012 20:00 GMT
#287
On September 29 2012 01:10 akatama wrote:
Regarding the overlords you could say the spikes/huge teeth are there for discouraging any potential unintelligent predators from harming them. Should make sense, seeing how they can be used to scout out new worlds which might have dangerous wildlife, or since a single overlord carrying some drones could sneak past a defended perimeter and establish a hidden base or something. The last thing you would want to have is your only surviving scout killed by a flying shark .

Yeah that sounds good. Make a lot of sense!
Courage Wisdom Strength
Ponera
Profile Joined October 2011
Canada596 Posts
September 28 2012 22:28 GMT
#288
This is straight from Az:

Confirmation: fungal appressoria DO generate massive amounts of pressure. But it is over an incredibly small area, and the function of the appressorium is to penetrate host PLANT cell walls. Animal cells are a lot easier to penetrate, b/c they don't have cell walls, only cell membranes. If you want to attack animal cells, as a fungus, it makes a lot more sense to produce mycotoxins, kill the cell, then 'eat' it. Fungi that produce appressoria are generally root endophytes, and after entering their host plants (us. Orchidaceae, but also some ericoids), they live as commensal mutualists or weak pathogens.

You won't feel very "Plus" in TL+
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
September 29 2012 10:26 GMT
#289
With regards to the "wings" and the tendency for zerg units to have lots of growths with spikes or webbing, could these be used for temperature regulation? The spikes could be a kind of passive deterrents for predators seeking to harm the growth more so then the body in general.

Zerg are based out of Char (fiery lava planet), they seem to have upgrades consistent with increasing and already high metabolic output, and some of them also potentially carry mass quantities of heated acidic goop.

Using the Zergling as an example, could the "wings" be an appendage designed to increase the surface area of Zergling, with each "wing" being loaded with blood vessels. Wing movement could be designed to improve air flow and cooling of the blood during periods of high metabolic activity (running/attacking). At high speeds they could double as some kind of rudder that improves movement stability or perhaps supports turning at high speeds.

It could also explain why Fire from Firebats or Hellions can be so effective against Zerg units. Temperature control might the draw back of being so metabolically hyperactive. This also supports the notions people talking about with the cancers and short life spans from rapid mutations from such highly active cells. Rapid generational turnover from this plus environemntal factors would lead to the primary trait of evolving new adaptations relatively quickly.

If this was suggested already, sorry, I must have missed it.
Ponera
Profile Joined October 2011
Canada596 Posts
September 29 2012 21:38 GMT
#290
Wings are often used as a secondary way of heat regulation. A great example of this is dragonflies!
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
September 29 2012 22:19 GMT
#291
New video is live, this one is on the overseer!
You won't feel very "Plus" in TL+
Night Eyes
Profile Joined January 2011
433 Posts
September 29 2012 22:36 GMT
#292
I love the idea that morphing zerg air units will have a sort of an "anchor" to the ground that can be hit ground to ground only units like tanks. as you said it makes sense plus from a gameplay point of view it will also mean a lot more where you morph your units.

As for the changling being made out of creep, well that is just mind blowing to me. the units and abilities that blizz can make off that are so much more then "your units can move faster"...

Great vid and great content all around, tnx.
excellent!
Minahga
Profile Blog Joined September 2012
United States15 Posts
September 30 2012 05:46 GMT
#293
+ Show Spoiler +
Swarm Host is next
Courage Wisdom Strength
Ponera
Profile Joined October 2011
Canada596 Posts
September 30 2012 06:47 GMT
#294
damn it river now I'm on the hook!
You won't feel very "Plus" in TL+
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 30 2012 17:29 GMT
#295
Keep up the good work! love these videos
aznboi918
Profile Joined February 2010
United States70 Posts
September 30 2012 17:54 GMT
#296
dude... you are a genius... keep up the work lmao I love it! :D
"I want to share my bloody tears with those who cry because the road they chose was too difficult, or those that gave up their dreams to take the road that was a little easier." (Lim Yo Hwan)
btlVega
Profile Joined April 2010
Germany53 Posts
September 30 2012 18:07 GMT
#297
Awsome work!

Have any of you looked at this? http://www.anchorpointessays.com/
Bitches know me, I'm Jos 'LiquidRet' de Kroon. I drink, smoke and don't exercize.
Ponera
Profile Joined October 2011
Canada596 Posts
September 30 2012 21:00 GMT
#298
Hah thanks. I like to think I have top three brain control.
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
September 30 2012 21:25 GMT
#299
I am introducing a new series on the channel!! It's called "Learn to Draw" where I step by step show you how to draw various starcraft units.

You won't feel very "Plus" in TL+
EnE
Profile Blog Joined June 2012
417 Posts
Last Edited: 2012-09-30 21:47:36
September 30 2012 21:47 GMT
#300
this creature have what is perhaps the most celebrated anus in all the zerg swarm.


Bitches celebrate my anus.
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
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