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What is key to being a Good Caster - Page 3

Forum Index > SC2 General
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IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 03 2012 08:39 GMT
#41
I agree with Ret 100%, every starcraft game feels the same with the current casters because they can't actually spot the little things, so it always gets the game reduced to minerals being mined and slugfests, with that said, comparing wolf to moletrap is a HUGE insult, moletrap couldn't even spot a blink obs build ffs, big no no.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 03 2012 08:39 GMT
#42
On September 03 2012 17:38 Cabinet Sanchez wrote:
Show nested quote +
On September 03 2012 17:36 Bojas wrote:
On September 03 2012 17:35 Akhee wrote:
you shouldnt criticize too much if you are missing most of the things

wolf is probably the best player of the casters right now,

What? You might want to back that up..


Ok Artosis, then Wolf, then Khaldor.

Prove it?
http://us.battle.net/sc2/en/profile/3650940/1/ROOTerdaM/
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 03 2012 08:41 GMT
#43
On September 03 2012 17:39 Bojas wrote:
Show nested quote +
On September 03 2012 17:38 Cabinet Sanchez wrote:
On September 03 2012 17:36 Bojas wrote:
On September 03 2012 17:35 Akhee wrote:
you shouldnt criticize too much if you are missing most of the things

wolf is probably the best player of the casters right now,

What? You might want to back that up..


Ok Artosis, then Wolf, then Khaldor.

Prove it?
http://us.battle.net/sc2/en/profile/3650940/1/ROOTerdaM/


Oh I read the post wrong! I thought he said best caster, not best player.
I couldn't care less as long as they are good casters with good ingame knowledge, hence my assesment of casting skills - not playing skills - who knows (or cares?) as long as they do their job well.
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 03 2012 08:42 GMT
#44
I don't care if you're the most boring person ever. If you know what is going on and can relay to the audience what the players are thinking and plan to do, then you have my respect as a caster. I rather have any pro player commentate a game than some person just shouting at everything that's happening. If you can gather as much game knowledge as a pro player, you'd have my views.
PM me if you want random korean images translated.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 03 2012 08:42 GMT
#45
On September 03 2012 17:41 Cabinet Sanchez wrote:
Show nested quote +
On September 03 2012 17:39 Bojas wrote:
On September 03 2012 17:38 Cabinet Sanchez wrote:
On September 03 2012 17:36 Bojas wrote:
On September 03 2012 17:35 Akhee wrote:
you shouldnt criticize too much if you are missing most of the things

wolf is probably the best player of the casters right now,

What? You might want to back that up..


Ok Artosis, then Wolf, then Khaldor.

Prove it?
http://us.battle.net/sc2/en/profile/3650940/1/ROOTerdaM/


Oh I read the post wrong! I thought he said best caster, not best player.
I couldn't care less as long as they are good casters with good ingame knowledge, hence my assesment of casting skills - not playing skills - who knows (or cares?) as long as they do their job well.

I care a ton, obviously someone's game knowledge has a direct correlation to their league and rank...
Citherna
Profile Joined October 2011
United States33 Posts
Last Edited: 2012-09-03 08:43:34
September 03 2012 08:43 GMT
#46
I don't particularly like Wolf over other casters, but I don't believe he deserved quite the criticism he received in the OP. That being said, I think StarCraft II casters as a whole criticize players a _LOT_ more than they should. How many times have you heard: "Oh, what is he doing?!," "He is totally falling apart right now!", "That was a huge blunder!", etc. etc. I don't really like how casters focus on the negatives; I feel like they should try harder to find reasons for those mistakes, since most of the competitors are at such a high level that mistakes are usually forced, not just done because hell, they're bad... because they're all extremely good. Even the worst pros are incredibly good; I wish casters would realize that and be a bit more sympathetic.
TT1
Profile Blog Joined December 2008
Canada10102 Posts
September 03 2012 08:44 GMT
#47
i wonder wats gonna happen once hots comes out : D, poor casters
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Akhee
Profile Joined January 2011
Brazil811 Posts
September 03 2012 08:46 GMT
#48
On September 03 2012 17:37 FXOUnstable wrote:
Show nested quote +
On September 03 2012 17:13 Liquid`Ret wrote:
I have been watching starcraft and starcraft 2 for an extremely long time and I almost feel like the casting is getting worse and worse across the board. There are a few exceptions like Apollo, Rotterdam/MrBitter, Artosis (although he was much better a year ago) but with the other ones you can tell they almost never play the game anymore or never have played to begin with.

Starcraft is a beautiful game. There is a very large group of players who have great mechanics and practice a lot, so their builds are very polished and they can all beat each other on any given day. Still some players do better than others, there is a huge mental aspect to the game and slight changes in builds or playstyles that can make all the difference and this is what makes starcraft matches so fun to watch. .

Unfortunately, most casters are not very good at all at recognizing patterns or changes in the metagame, or builds. Infact there are so many occasions where casters who are newbies at the game, judge players and berate them for their mistakes, while they actually don't have a clue what is going on. Of course mistakes are much easier to point out than those little things players change in their play or the mind games that are going on at the top level. But these are the things that make starcraft a brilliant game to watch and follow. I feel like if we had professional casters who actually put the time and effort into delivering the best performance possible, the audience would come much closer to be able to experience starcraft in the same way that progamers experience it. With all the little nuances, mind games, and reasons why someone is doing what they're doing being analyzed and clearly explained.

When I listen to a cast and would be unable to see the screen, I would feel like sc2 is a random slugfest with 2 guys just throwing units at each other. Every game feels the same, and one guy wins at the end. This actually makes Starcraft much less appealing to new people or people who are actually looking for depth, not cheap entertainment. Of course this is exaggerated, but it's still sad to me that there is so little actual skill and knowledge amongst casters. I really hope that eventually (sooner the better) we can go to a model where there is one person doing play by plays and coloring the cast, and one progamer or ex-progamer (who still keeps up his skill and knowledge of all the recent trends) doing analytical casting. We saw some of this when Grubby was casting with apollo/kalearis and TLO/apollo at assembly (and these guys have barely practiced casting). The current casters are actually not helping Starcraft 2 grow in my opinion, they just live off their initial fame and because of how e-sports works twitter followers and popularity is more important than quality, substance. I believe Starcraft 2 is a good enough game to keep people interested, as long as the skill on the screen is translated and well delivered to the audience.

p.s sorry kinda off-topic, but felt like writing my opinion



While you identified great points on a lot of the issues we currently have.

No one I ever hear speaking publicly about how "bad" the casting is, EVER gives ways to fix it. The real issue is, as you stated, that casters need to be playing the game as well, BUT HOW, unless they are fulltime they have real jobs, then they cast, then they have family etc.

You always hear people say "high masters still don't know anything" but if a caster is higher than masters, they would be IN the tournament not casting it. Every caster you have stated that you think is good are the full time casters, the ones who cast a few hours a day, and have the ability to practice full time.

it simply IS NOT POSSIBLE to have high game knowledge as a caster if you do not play the game a significant amount of time, without being full time in the industry as a caster only (for example I cast FXO events but i also manage a team, do production, IT, manage other staff etc) how is someone who has a regular job, casts and then has to play as well do it? its just not possible.

I am of the firm belief that if you are a caster for a main organisation you should be casting and then practicing the remaining hours of your work day minimum. For example you cast 3 hours per day? ok you practice the other 5.

Only casters who do that will be up to scratch for the "high game knowledge casters" but at the same time, ANY knowledge that is masters or above, is higher than 97% of the community, so it is also the vocal minority who are always doing the complaining.



it would work perfectly for koreans but if theres a caster practicing 5 hours when they cast 3 or 8 when they dont they would probably have more practice and skill than some progamers, it seems too much

i dont know how tastosis dont have time anymore, casting isnt fulltime job for them? if yes, then tasteless would have so much time to do whatever he would probably with his bw knowledge be very good again fast
Bojas
Profile Joined December 2010
Netherlands2397 Posts
September 03 2012 08:46 GMT
#49
On September 03 2012 17:44 ROOTT1 wrote:
i wonder wats gonna happen once hots comes out : D, poor casters

You are probably one of the few people here who can actually judge a caster's playing skills - you don't have to answer if you don't want to obviously . But how would you rank the current casters in terms of playing skill?
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 03 2012 08:47 GMT
#50
On September 03 2012 17:42 Bojas wrote:
Show nested quote +
On September 03 2012 17:41 Cabinet Sanchez wrote:
On September 03 2012 17:39 Bojas wrote:
On September 03 2012 17:38 Cabinet Sanchez wrote:
On September 03 2012 17:36 Bojas wrote:
On September 03 2012 17:35 Akhee wrote:
you shouldnt criticize too much if you are missing most of the things

wolf is probably the best player of the casters right now,

What? You might want to back that up..


Ok Artosis, then Wolf, then Khaldor.

Prove it?
http://us.battle.net/sc2/en/profile/3650940/1/ROOTerdaM/


Oh I read the post wrong! I thought he said best caster, not best player.
I couldn't care less as long as they are good casters with good ingame knowledge, hence my assesment of casting skills - not playing skills - who knows (or cares?) as long as they do their job well.

I care a ton, obviously someone's game knowledge has a direct correlation to their league and rank...


We're arguing the same thing, except you think they MUST have high ladder skills, I think as long as they are good at casting then their ladder score pretty much is meaningless. Obviously a bronze caster might not be the best but cmon now, we're not quibbling over that.
Oiseaux
Profile Joined May 2011
United States676 Posts
September 03 2012 08:47 GMT
#51
While this topic seems to creep up every month or so, I feel like this one is simply a badly masked attempt to complain about Wolf being the reason people don't like Moletrap.

In response to Ret, I really don't see the bad casters as being a detriment per se to the growth of the scene. In time I feel they'll be eventually be phased out as the average spectator's knowledge of the game increases and they increasing start to question some of the things they hear out of the bad casters. From my own experience as solely a spectator and not a player whatsoever, there are definitely some casters I used to have no problem with but now hear plenty of things come out of their mouths that make say to myself "that's not what is going on at all." There currently aren't enough good casters to fill those slots though, so they'll have to occupy them for now until others are able to show they know what they're talking about and know how to talk about it
"[S]o be ready to kiss a few donkeys with glued-on paper horns during your unicorn hunt." -Some stupid 4x4 magazine
cronican
Profile Joined February 2009
Canada424 Posts
September 03 2012 08:48 GMT
#52
On September 03 2012 17:13 Liquid`Ret wrote:

Unfortunately, most casters are not very good at all at recognizing patterns or changes in the metagame, or builds. Infact there are so many occasions where casters who are newbies at the game, judge players and berate them for their mistakes, while they actually don't have a clue what is going on. Of course mistakes are much easier to point out than those little things players change in their play or the mind games that are going on at the top level. But these are the things that make starcraft a brilliant game to watch and follow. I feel like if we had professional casters who actually put the time and effort into delivering the best performance possible, the audience would come much closer to be able to experience starcraft in the same way that progamers experience it. With all the little nuances, mind games, and reasons why someone is doing what they're doing being analyzed and clearly explained.



I've been reading your recent dissatisfaction with casters lately and my brain has come up with a solution to the above. I've read elsewhere that players don't really like the disparity in the money Casters earn compared to players, so, in order to balance things out, I propose that players should sell their knowledge of the metagame to casters.

For example, day9 calls ret wanting to know more about the zvp matchup, ret charges x amount and fills in the holes in day9's knowledge. Day9 looks good on camera until the metagame shifts at which point he needs to call up ret to get an update and $$$.

Why would you give hard earned knowledge to someone who clearly intends to profit from it and not charge them seems crazy to me.


TT1
Profile Blog Joined December 2008
Canada10102 Posts
September 03 2012 08:48 GMT
#53
On September 03 2012 17:46 Bojas wrote:
Show nested quote +
On September 03 2012 17:44 ROOTT1 wrote:
i wonder wats gonna happen once hots comes out : D, poor casters

You are probably one of the few people here who can actually judge a caster's playing skills - you don't have to answer if you don't want to obviously . But how would you rank the current casters in terms of playing skill?


ive only played against rotterdam and apollo lately and theyre both pretty good
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Akhee
Profile Joined January 2011
Brazil811 Posts
September 03 2012 08:50 GMT
#54
On September 03 2012 17:43 Citherna wrote:
I don't particularly like Wolf over other casters, but I don't believe he deserved quite the criticism he received in the OP. That being said, I think StarCraft II casters as a whole criticize players a _LOT_ more than they should. How many times have you heard: "Oh, what is he doing?!," "He is totally falling apart right now!", "That was a huge blunder!", etc. etc. I don't really like how casters focus on the negatives; I feel like they should try harder to find reasons for those mistakes, since most of the competitors are at such a high level that mistakes are usually forced, not just done because hell, they're bad... because they're all extremely good. Even the worst pros are incredibly good; I wish casters would realize that and be a bit more sympathetic.


in starcraft2 people focus too much on mistakes, it becomes even ugly to watch, theres a battle and then "oh hes not doing X" "if he keeps doing X hes gonna lose" instead of focusing what people is doing right

tbh i feel like it happens cause seeing a mistake is just much easier than seeing something good that rarely happens cause they dont really know the difficulty of things
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 03 2012 08:51 GMT
#55
I agree on what ret said even though off topic (but it felt like a wolf hate thread more then anything else), comparing sc2 to old bw and warcraft 3 casts, the people explained almost everything and gave information on the map/players etc. Okay if you are playing the game at a decent level you know about most of it, but you still got something out of it. (and in bw you could cheer for the obs doing a scv all kill at the start of the game)

But this might also be related to sc2 being a bit faster paced and evolving quicker. For me its personally important that a caster is able to fill holes, technical difficulties etc. Always nice to have an awesome replay up your sleeve, or an interesting funny topic, the best ones are the ones that might stretch over multiple occurrences.

Still enjoy casts over watching replays and hots will be funny anyway when it comes to casting.
TT1
Profile Blog Joined December 2008
Canada10102 Posts
September 03 2012 08:52 GMT
#56
On September 03 2012 17:48 cronican wrote:
Show nested quote +
On September 03 2012 17:13 Liquid`Ret wrote:

Unfortunately, most casters are not very good at all at recognizing patterns or changes in the metagame, or builds. Infact there are so many occasions where casters who are newbies at the game, judge players and berate them for their mistakes, while they actually don't have a clue what is going on. Of course mistakes are much easier to point out than those little things players change in their play or the mind games that are going on at the top level. But these are the things that make starcraft a brilliant game to watch and follow. I feel like if we had professional casters who actually put the time and effort into delivering the best performance possible, the audience would come much closer to be able to experience starcraft in the same way that progamers experience it. With all the little nuances, mind games, and reasons why someone is doing what they're doing being analyzed and clearly explained.



I've been reading your recent dissatisfaction with casters lately and my brain has come up with a solution to the above. I've read elsewhere that players don't really like the disparity in the money Casters earn compared to players, so, in order to balance things out, I propose that players should sell their knowledge of the metagame to casters.

For example, day9 calls ret wanting to know more about the zvp matchup, ret charges x amount and fills in the holes in day9's knowledge. Day9 looks good on camera until the metagame shifts at which point he needs to call up ret to get an update and $$$.

Why would you give hard earned knowledge to someone who clearly intends to profit from it and not charge them seems crazy to me.




a) casters have been getting tips/advices from players since the dawn of time
b) the only the way u truly be an excellent caster is by understanding the game by urself, u cant just pay a player to explain you some random aspect of a matchup. doesnt work that way
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Encrypto
Profile Joined August 2010
United States442 Posts
September 03 2012 08:53 GMT
#57
Have you heard the LoL casters? The way they spew out knowledge and accurately cast exactly what is going on in team fights with specifics is amazing. It just seems like the starcraft community doesn't have these kinds of casters.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
September 03 2012 08:54 GMT
#58
casters should prioritize asking everyone to follow @liquidret on twitter imho, its the main and only key to being a good caster, everything else can be ignored.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Woizit
Profile Joined June 2011
801 Posts
September 03 2012 08:56 GMT
#59
For me, it only matters that the caster talks about what the players are doing on the screen the viewers are looking at, and not what the players are not doing. For the most part anyway.
TAMinator
Profile Joined February 2011
Australia2706 Posts
September 03 2012 09:04 GMT
#60
- Speak well (articulate/not have an annoying voice/form sentences without too many fillers/know the native language fluently)
- Know the mechanics/strategies/meta
- Have a basic knowledge of player history tendencies, back story,typical strategy
- Know how to build tension and hype up events that're critical to a game
- Are not purely biased towards one player, if they are, should keep it funny and not effect his/her casting role
- Familiar with what has happened and what is happening with the event
- Good chemistry with co-caster, smooth segway transition to commercials/interviews etc
- Not being one dimensional in their casting
- Have some history in gaming
- Know their own volumes (especially when shouting/hyping)

and much much more!
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