I actually agree with the balance team for once. I think that terran does need more time to come up with more strats because I have been seeing so much success with heavy blue flame hellion play into mech (That isn't that APM intensive mind you).
Situation Report: August 31, 2012 by David Kim - Page 27
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blug
Australia623 Posts
I actually agree with the balance team for once. I think that terran does need more time to come up with more strats because I have been seeing so much success with heavy blue flame hellion play into mech (That isn't that APM intensive mind you). | ||
Eps
Canada240 Posts
On September 01 2012 13:22 blug wrote: I'm a zerg player I'll admit it. I actually agree with the balance team for once. I think that terran does need more time to come up with more strats because I have been seeing so much success with heavy blue flame hellion play into mech (That isn't that APM intensive mind you). This sort of reasoning can just be thrown right back at the Zergs. Why did they not just take more time to "discover" the metagame and strategies that were effective? Instead we saw massive QQ campaigns used to great success, which also ended up in various nerfs to Terrans and a plethora of buffs to Zergs. Now all of a sudden Blizzard is all about waiting for the metagame to develop. When the game first came out, Terrans had access to a lot more strategies and their metagame developed extremely quickly. It took a while for the other 2 races to catch up. Now that the metagame has stabilized a bit, throwing a massive buff to a (Z) race takes much longer for the other opposing races to develop strategies against it. With all the Terran complaints and the disproportionate distribution of races at the top level, we see Blizzard's response as - Let the metagame develop before we make any massive changes. Now why didn' t they do that before the Queen/OL buff? | ||
GoodNewsJim
United States122 Posts
I remember back in the day when the command center slide was found. It gave you 2x as much mineral mining rate. I won like 100% of my games as terran, and was like #1 on ladder. Blizzard said,"We don't think the CC slide changes much, so we're not fixing it." ,CrazyJim(may make a comeback in SC2) | ||
TheRabidDeer
United States3806 Posts
On September 01 2012 14:02 GoodNewsJim wrote: Blizzard has little clue about balance, I remember back in the day when the command center slide was found. It gave you 2x as much mineral mining rate. I won like 100% of my games as terran, and was like #1 on ladder. Blizzard said,"We don't think the CC slide changes much, so we're not fixing it." ,CrazyJim(may make a comeback in SC2) This is like.... WAAY old school BW days... and I dont recall them ever discussing balance in those days. | ||
734pot
Australia294 Posts
On September 01 2012 02:14 essencez wrote: Conspiracy to turn everyone against Mvp! Not enough zergs you say? http://wiki.teamliquid.net/starcraft2/2012_StarCraft_II_World_Championship_Series/Oceania/Finals. But then again, no one cares about the land down under. That is a pretty bad example, for some reason SEA has always been full of zergs. | ||
ThePlayer33
Australia2378 Posts
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latan
740 Posts
On September 01 2012 14:03 TheRabidDeer wrote: This is like.... WAAY old school BW days... and I dont recall them ever discussing balance in those days. Indeed, I remember it getting was fixed pretty quickly too. | ||
Cranium
United States48 Posts
100% mass marine is decent against everything. 100% mass stalker is decent against everything. If Zerg made anything other than 4+ queens, they wouldn't be able to deal with Hellion Banshee. There is no way for Zerg to experiment with builds and come up with something that deals with Terran because Zerg cannot reliably beat Terran with early aggression. For SC2 to exist as a competitive activity, you cannot make early aggression unbeatable or a coinflip. If you want to revert the changes, give overlords a skill that gives them 2x movespeed for 10 seconds. | ||
734pot
Australia294 Posts
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Angel_
United States1617 Posts
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claraa
United States3 Posts
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superstartran
United States4013 Posts
On September 01 2012 14:52 claraa wrote: hmm...people arguing that MVP vs foreign zergs surely didn't forget that Kas beat Nestea right? It was one match-up that Nestea clearly should have won. It had everything to do with Nestea sucking a fat dick in terms of his gameplay more than Kas outplaying him. | ||
YyapSsap
New Zealand1511 Posts
Like many have pointed out Blizzard pretty much killed innovation in this game because theres hardly anything left to explore now. Now they expect people to come up with innovative plays when the game is so god damn linear. Its like they are back peddling. Also they always need to remember that a players skill =/= racial balance. You cant just take what MVP has achieved and call it a day. Not your everyday T is an IMMVP.. Like how some people say "hey TvP is fine, just look at Taeja". Balance often makes execution easier but some of the things the two forementioned players pull out are just flat out impossible for your everyday ladder T. tldr; I guess its a good thing since ravens weren't nerfed *rolleye*. | ||
Msr
Korea (South)495 Posts
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Narw
Poland884 Posts
Disgusting crybabies. | ||
YyapSsap
New Zealand1511 Posts
On September 01 2012 15:02 Narw wrote: If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job? Disgusting crybabies. Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence. | ||
Narw
Poland884 Posts
On September 01 2012 15:08 YyapSsap wrote: Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence. I'm really sorry i don't see those awesome innovative 4 rax reaper builds anymore. Really i am. | ||
Andre
Slovenia3515 Posts
On September 01 2012 14:30 Cranium wrote: The problem with the balance of the game is that every race has a viable T1 versatile unit except Zerg. 100% mass marine is decent against everything. 100% mass stalker is decent against everything. If Zerg made anything other than 4+ queens, they wouldn't be able to deal with Hellion Banshee. There is no way for Zerg to experiment with builds and come up with something that deals with Terran because Zerg cannot reliably beat Terran with early aggression. For SC2 to exist as a competitive activity, you cannot make early aggression unbeatable or a coinflip. If you want to revert the changes, give overlords a skill that gives them 2x movespeed for 10 seconds. Do you even remember TvZ before patch? It was 10x times better to play/watch. Now it's MOSTLY passive play for the first ~10-12 minutes. Queens up, spread creep. Terrans for hellions deny some shit and go for 3rd. Before patch it was madness, constant agression from both sides(Zerg was more on defensive and it was quite tough, yes..not imbalanced). The only reason I hate the queen patch is because it changed the whole gameplay, it made turtling so much better and viable for zerg.. and now for T as well. TvZ was so freaking awesome, it's still good but it won't be DRG vs MMA lvl anytime soon -,- | ||
TheRabidDeer
United States3806 Posts
On September 01 2012 15:08 YyapSsap wrote: Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence. Wait, which units go unused? Least used units are hydra, battlecruiser, and carrier... which have largely gone unchanged. Reaper is maybe your only argument, but everybody knows old reaper was simply too good. Every other unit sees a tremendous amount of usage all the time. | ||
coolcor
520 Posts
On September 01 2012 15:10 Narw wrote: I'm really sorry i don't see those awesome innovative 4 rax reaper builds anymore. Really i am. Should a unit become underpowered and underused because of one early overpowered build? Would that build be too powerful with the increased roach and queen range that have been added after in addition to a higher skill level and understanding of the zerg players? Could the reaper have been buffed in some other way to make it useful while avoiding the 4 rax reaper problem? I hope blizzard doesn't do the same thing to the hots units if they happen to be in a powerful strategy early in the games life. It would be a shame to buy the expansion so you can use the new units and then they become to weak to use like the reaper. | ||
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