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Situation Report: August 31, 2012 by David Kim - Page 27

Forum Index > SC2 General
950 CommentsPost a Reply
Prev 1 25 26 27 28 29 48 Next All
blug
Profile Joined February 2011
Australia623 Posts
September 01 2012 04:22 GMT
#521
I'm a zerg player I'll admit it.

I actually agree with the balance team for once. I think that terran does need more time to come up with more strats because I have been seeing so much success with heavy blue flame hellion play into mech (That isn't that APM intensive mind you).

Derp
Eps
Profile Joined April 2011
Canada240 Posts
Last Edited: 2012-09-01 04:45:55
September 01 2012 04:41 GMT
#522
On September 01 2012 13:22 blug wrote:
I'm a zerg player I'll admit it.

I actually agree with the balance team for once. I think that terran does need more time to come up with more strats because I have been seeing so much success with heavy blue flame hellion play into mech (That isn't that APM intensive mind you).



This sort of reasoning can just be thrown right back at the Zergs. Why did they not just take more time to "discover" the metagame and strategies that were effective? Instead we saw massive QQ campaigns used to great success, which also ended up in various nerfs to Terrans and a plethora of buffs to Zergs.

Now all of a sudden Blizzard is all about waiting for the metagame to develop. When the game first came out, Terrans had access to a lot more strategies and their metagame developed extremely quickly. It took a while for the other 2 races to catch up.
Now that the metagame has stabilized a bit, throwing a massive buff to a (Z) race takes much longer for the other opposing races to develop strategies against it. With all the Terran complaints and the disproportionate distribution of races at the top level, we see Blizzard's response as - Let the metagame develop before we make any massive changes. Now why didn' t they do that before the Queen/OL buff?
GoodNewsJim
Profile Joined February 2010
United States122 Posts
September 01 2012 05:02 GMT
#523
Blizzard has little clue about balance,

I remember back in the day when the command center slide was found. It gave you 2x as much mineral mining rate. I won like 100% of my games as terran, and was like #1 on ladder. Blizzard said,"We don't think the CC slide changes much, so we're not fixing it."

,CrazyJim(may make a comeback in SC2)
God is real. Jesus is LORD
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 01 2012 05:03 GMT
#524
On September 01 2012 14:02 GoodNewsJim wrote:
Blizzard has little clue about balance,

I remember back in the day when the command center slide was found. It gave you 2x as much mineral mining rate. I won like 100% of my games as terran, and was like #1 on ladder. Blizzard said,"We don't think the CC slide changes much, so we're not fixing it."

,CrazyJim(may make a comeback in SC2)

This is like.... WAAY old school BW days... and I dont recall them ever discussing balance in those days.
734pot
Profile Joined June 2012
Australia294 Posts
September 01 2012 05:19 GMT
#525
On September 01 2012 02:14 essencez wrote:
Conspiracy to turn everyone against Mvp! Not enough zergs you say? http://wiki.teamliquid.net/starcraft2/2012_StarCraft_II_World_Championship_Series/Oceania/Finals.

But then again, no one cares about the land down under.


That is a pretty bad example, for some reason SEA has always been full of zergs.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
September 01 2012 05:24 GMT
#526
remember there's a race called 'korean terran'
| Idra | YuGiOh | Leenock | Coca |
latan
Profile Joined July 2010
740 Posts
September 01 2012 05:25 GMT
#527
On September 01 2012 14:03 TheRabidDeer wrote:
Show nested quote +
On September 01 2012 14:02 GoodNewsJim wrote:
Blizzard has little clue about balance,

I remember back in the day when the command center slide was found. It gave you 2x as much mineral mining rate. I won like 100% of my games as terran, and was like #1 on ladder. Blizzard said,"We don't think the CC slide changes much, so we're not fixing it."

,CrazyJim(may make a comeback in SC2)

This is like.... WAAY old school BW days... and I dont recall them ever discussing balance in those days.


Indeed, I remember it getting was fixed pretty quickly too.
Cranium
Profile Joined August 2012
United States48 Posts
Last Edited: 2012-09-01 05:42:44
September 01 2012 05:30 GMT
#528
The problem with the balance of the game is that every race has a viable T1 versatile unit except Zerg.

100% mass marine is decent against everything.

100% mass stalker is decent against everything.

If Zerg made anything other than 4+ queens, they wouldn't be able to deal with Hellion Banshee.

There is no way for Zerg to experiment with builds and come up with something that deals with Terran because Zerg cannot reliably beat Terran with early aggression.

For SC2 to exist as a competitive activity, you cannot make early aggression unbeatable or a coinflip.

If you want to revert the changes, give overlords a skill that gives them 2x movespeed for 10 seconds.
734pot
Profile Joined June 2012
Australia294 Posts
September 01 2012 05:38 GMT
#529
4 supply Brood Lords? What next? Cheap 3 supply units that do massive splash damage at 13 range?
Angel_
Profile Blog Joined December 2011
United States1617 Posts
September 01 2012 05:40 GMT
#530
i dont care if the answer is "terran need to play better". I expect to have to play better to win regardless of my opponent, or my opponents race. Whether that's just "better" in general, or "mechanically you have to do more than they do because they play _____". What bothers me is the inconsistency.
claraa
Profile Joined December 2011
United States3 Posts
September 01 2012 05:52 GMT
#531
hmm...people arguing that MVP vs foreign zergs surely didn't forget that Kas beat Nestea right?
superstartran
Profile Joined March 2010
United States4013 Posts
September 01 2012 05:56 GMT
#532
On September 01 2012 14:52 claraa wrote:
hmm...people arguing that MVP vs foreign zergs surely didn't forget that Kas beat Nestea right?



It was one match-up that Nestea clearly should have won. It had everything to do with Nestea sucking a fat dick in terms of his gameplay more than Kas outplaying him.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 01 2012 06:01 GMT
#533
DK is a hypocrite. I mean why not have this attitude toward balancing from the way beginning? I mean obviously some things were considered imba and needed attention but they have always punished innovative plays --> using units outside of its "expected" role etc. That was what made SC:BW so much more entertaining (like recalls were originally a defensive spell but later became an offensive one - if Blizz of this time was balancing BW, we may never ever seen recall drops given their logic toward balancing SC2 at this point in time.. nor see cloud of science vessels..)

Like many have pointed out Blizzard pretty much killed innovation in this game because theres hardly anything left to explore now. Now they expect people to come up with innovative plays when the game is so god damn linear. Its like they are back peddling.

Also they always need to remember that a players skill =/= racial balance. You cant just take what MVP has achieved and call it a day. Not your everyday T is an IMMVP.. Like how some people say "hey TvP is fine, just look at Taeja". Balance often makes execution easier but some of the things the two forementioned players pull out are just flat out impossible for your everyday ladder T.

tldr; I guess its a good thing since ravens weren't nerfed *rolleye*.
Msr
Profile Joined March 2011
Korea (South)495 Posts
September 01 2012 06:01 GMT
#534
wait wasn't this situation report confirmed over a week ago?
Narw
Profile Joined February 2011
Poland884 Posts
September 01 2012 06:02 GMT
#535
If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job?

Disgusting crybabies.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 01 2012 06:08 GMT
#536
On September 01 2012 15:02 Narw wrote:
If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job?

Disgusting crybabies.


Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence.
Narw
Profile Joined February 2011
Poland884 Posts
September 01 2012 06:10 GMT
#537
On September 01 2012 15:08 YyapSsap wrote:
Show nested quote +
On September 01 2012 15:02 Narw wrote:
If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job?

Disgusting crybabies.


Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence.



I'm really sorry i don't see those awesome innovative 4 rax reaper builds anymore. Really i am.


Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 01 2012 06:21 GMT
#538
On September 01 2012 14:30 Cranium wrote:
The problem with the balance of the game is that every race has a viable T1 versatile unit except Zerg.

100% mass marine is decent against everything.

100% mass stalker is decent against everything.

If Zerg made anything other than 4+ queens, they wouldn't be able to deal with Hellion Banshee.

There is no way for Zerg to experiment with builds and come up with something that deals with Terran because Zerg cannot reliably beat Terran with early aggression.

For SC2 to exist as a competitive activity, you cannot make early aggression unbeatable or a coinflip.

If you want to revert the changes, give overlords a skill that gives them 2x movespeed for 10 seconds.

Do you even remember TvZ before patch? It was 10x times better to play/watch. Now it's MOSTLY passive play for the first ~10-12 minutes. Queens up, spread creep. Terrans for hellions deny some shit and go for 3rd.

Before patch it was madness, constant agression from both sides(Zerg was more on defensive and it was quite tough, yes..not imbalanced). The only reason I hate the queen patch is because it changed the whole gameplay, it made turtling so much better and viable for zerg.. and now for T as well.

TvZ was so freaking awesome, it's still good but it won't be DRG vs MMA lvl anytime soon -,-
You must gather your party before venturing forth.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 01 2012 06:22 GMT
#539
On September 01 2012 15:08 YyapSsap wrote:
Show nested quote +
On September 01 2012 15:02 Narw wrote:
If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job?

Disgusting crybabies.


Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence.

Wait, which units go unused? Least used units are hydra, battlecruiser, and carrier... which have largely gone unchanged. Reaper is maybe your only argument, but everybody knows old reaper was simply too good.

Every other unit sees a tremendous amount of usage all the time.
coolcor
Profile Joined February 2011
520 Posts
September 01 2012 06:32 GMT
#540
On September 01 2012 15:10 Narw wrote:
Show nested quote +
On September 01 2012 15:08 YyapSsap wrote:
On September 01 2012 15:02 Narw wrote:
If i would be David Kim after reading this so called thread i would completly ignore any kind of community feedback. It's absolutly disgusting how much QQ every action Blizzard performs generates. They do something - bad, they decide to wait - bad. Compare balance at this point of game to what it was at start and ask yourself - does Blizzard really do so bad job?

Disgusting crybabies.


Yes. They've done a bad job. So many units go unused or fill very niche roles compared to the early days of SC2. People always play the same forced style blizzard wants you to play. Why? nearly everything that the community/pros innovated have been patched out of existence.



I'm really sorry i don't see those awesome innovative 4 rax reaper builds anymore. Really i am.




Should a unit become underpowered and underused because of one early overpowered build? Would that build be too powerful with the increased roach and queen range that have been added after in addition to a higher skill level and understanding of the zerg players? Could the reaper have been buffed in some other way to make it useful while avoiding the 4 rax reaper problem?

I hope blizzard doesn't do the same thing to the hots units if they happen to be in a powerful strategy early in the games life. It would be a shame to buy the expansion so you can use the new units and then they become to weak to use like the reaper.
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