hopefully when there's more replays of the kespa players we'll be able to have better games rather than 1 sided preparation based on the amount of information of that player thats out there
Lessons from OSL Kespa vs GOM competition - Page 12
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Denzil
United Kingdom4193 Posts
hopefully when there's more replays of the kespa players we'll be able to have better games rather than 1 sided preparation based on the amount of information of that player thats out there | ||
Talin
Montenegro10532 Posts
On August 29 2012 22:52 Denzil wrote: seems we're learning that it's pretty difficult to analyze a barcode opponent for a Bo1 It's as difficult as it was in Brood War (I think the last few years players didn't even ladder). Maybe GSL players should consider not streaming and not playing under easily recognizable accounts. | ||
Angry.Zerg
Mexico305 Posts
These guys are amazing and they train harder than anyone else. I'm excited and I really want to watch them in the GSL4. | ||
Drake
Germany6146 Posts
WTF MVP ? i knew flying is a fuckn badass strong player but if MVP loosing to a semigood kespa player world is over guys | ||
Drake
Germany6146 Posts
On August 29 2012 23:02 Angry.Zerg wrote: Well, we already learned that Bo1s are a terrible for measure (remember when GSL Code S groups used to be Bo1?, GOM already learned that). These guys are amazing and they train harder than anyone else. I'm excited and I really want to watch them in the GSL4. up and downs are bo1 osl top16 is bo1 ever and its all vs all so its pretty fair ! 60% of the foreign events also have bo1 in group play osl still is a tv station they not have 4 hours for 1 show | ||
Djagulingu
Germany3605 Posts
On August 29 2012 22:38 usethis2 wrote: Seriously.. ? Game quality was reaaally bad. Regardless who won. Not the usual GSL quality where crisp executions and crisis management. There was little to none excitement in most games I watched. It's either a Kespa player sucking, a GSL player sucking, or both of them sucking. Then those ESF pros who have very crisp executions and very good crisis management skills can use those crisp executions and good crisis management skills to handle what KeSPA pros throw at them. Shit becomes VERY stupid when 2 zealots kills 25 SCVs before 10 minute mark or archons and colossi kill 7-8 ghosts at the Xel'Naga tower while rest of the terran army is back at the base and trying to prevent zealots from killing e-bays after 3-3 was done. Because if they don't, they probably won't stay as active progamers for long. On August 29 2012 23:03 CoR wrote: watch today games + Show Spoiler + WTF MVP ? i knew flying is a fuckn badass strong player but if MVP loosing to a semigood kespa player world is over guys What makes you surprised this much? Mvp himself was a semigood KeSPA player. | ||
Talin
Montenegro10532 Posts
On August 29 2012 23:02 Angry.Zerg wrote: Well, we already learned that Bo1s are a terrible for measure (remember when GSL Code S groups used to be Bo1?, GOM already learned that). Don't know what they learned exactly. I don't see any meaningful or measurable improvement between GSL with BO1 groups and GSL with BO3 groups (except that I usually get bored of the latter before all games scheduled for the day are over). | ||
usethis2
2164 Posts
Maybe he's not as good as he once was. I am not a fan of him at all. I just expected higher quality games. (see yesterday's games, esp. DRG v Janbgi -> example of both sucking) | ||
rysecake
United States2632 Posts
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bo1b
Australia12814 Posts
On August 29 2012 23:11 rysecake wrote: i'm curious, are most sc2 only fans upset at people thinking kespa > gsl players already when it's closer to an even field? Or are they upset that these players will eventually become the best in the game. I feel like the latter can only be better for the game as it raises teh skill cap It's annoying watching a mediocre game and then have a thread pop up about kespa players being amazing. On August 29 2012 22:45 RainmanMP wrote: Fantasy vs Nestea was sick dude. Don't get to see that kind of micro/harass very often. That style stopped because zergs learned how to deal with it. Mma did it far better then what fantasy displayed yesterday. On August 29 2012 23:16 usethis2 wrote: I am upset at quality of games. DRG winning despite his lackuster performance -> not exciting MKP losing while showcasing his CC building capability -> not exciting MVP losing while being sloppy -> not exciting MC winning by being his old self (timing attacks or cheese) -> not exciting I have no vested interest in either side. Pretty much this. Also watching drg pick off 3 stalkers and then have people believe that he only outplayed jangbi at one point of the game is ridiculous. | ||
usethis2
2164 Posts
DRG winning despite his lackuster performance -> not exciting MKP losing while showcasing his CC building capability -> not exciting MVP losing while being sloppy -> not exciting MC winning by being his old self (timing attacks or cheese) -> not exciting I have no vested interest in either side. | ||
rysecake
United States2632 Posts
Truth be told this whole rivalry is starting to work people up. The playing field is pretty even right now, dunno why there's so much hate. The only good thing coming out of the transition is that the skill cap of sc2 is going to increase. There's no need for sides, they will integrate soon enough. | ||
Darkthorn
Romania912 Posts
On August 29 2012 23:16 usethis2 wrote: I am upset at quality of games. DRG winning despite his lackuster performance -> not exciting MKP losing while showcasing his CC building capability -> not exciting MVP losing while being sloppy -> not exciting MC winning by being his old self (timing attacks or cheese) -> not exciting I have no vested interest in either side. They either play bad or are forced in a bad situation when they see their are countered a bit given kespa players can analize their vods ..bad mkp which fucked up :D so mc with his normal style aka u never know what happens with him is very good for osl :D | ||
bo1b
Australia12814 Posts
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rysecake
United States2632 Posts
On August 29 2012 23:27 bo1b wrote: As much a dick as this makes me sound, the thing I'm most looking forward to from the dramatically increased talent pool, is finally not seeing people like yugioh. That bland, overly "standard" style of play just has to go. lol i havent watched a game of his in a long time. explain! =) | ||
Clbull
United Kingdom1439 Posts
On August 29 2012 01:46 NoobSkills wrote: 4. Flash God -> Wrist/Shoulder problems -> Surgery -> New Game -> Physical Therapy -> Metal replacement arm -> 10 more golds Try getting to Master League on KR with a busted arm. | ||
bo1b
Australia12814 Posts
On August 29 2012 23:28 rysecake wrote: lol i havent watched a game of his in a long time. explain! =) He's just a boring player to watch, and he doesn't have the macro of other players to make watching other people try to overcome him interesting. This pretty much leads him to beating people who shouldn't be in code a, and then losing in the up and down matches. | ||
Darkthorn
Romania912 Posts
On August 29 2012 23:32 bo1b wrote: He's just a boring player to watch, and he doesn't have the macro of other players to make watching other people try to overcome him interesting. This pretty much leads him to beating people who shouldn't be in code a, and then losing in the up and down matches. So hes the gatekeeper =)) | ||
YMCApylons
Taiwan359 Posts
IMO, MKP should have used his banshees (which already had cloak!) and done some drops, but perhaps he didn't feel comfortable, given how easily Rain deflected those earlier. But at a 90 to 160 food deficit, Rain certainly wouldn't have had the army to counter banshees at the 3rd, a drop in the main, and a push at the fourth. Flying vs. MVP: I think MVP got screwed by a well-practiced map-specific build designed to punish the quick 3 CC MVP likes to do on Ohana. Flying executed flawlessly, then won the game. But I think the outcome might have been different in a Bo3 or Bo5. MC vs. Best: PvP baby. MC 1-base blink stalker against an expanding protoss. Enough said. | ||
bo1b
Australia12814 Posts
On August 29 2012 23:54 YMCApylons wrote: Rain vs. MKP: MKP threw away a huge lead. MKP looked bad, but Rain made him look bad with his constant zealot harass. He didn't lose his advantage all at once, just watch the VODs. It took 3 engagements down the central axis for MKP to lose his supply lead. Each time he was killed by storms+collosi+chargelots, by units spread-out in a good concave across two screens. It wasn't a fluke bad engagement, it was multiple bad engagements. So either MKP choked multiple times, or Rain made him look that way. IMO, MKP should have used his banshees (which already had cloak!) and done some drops, but perhaps he didn't feel comfortable, given how easily Rain deflected those earlier. But at a 90 to 160 food lead, Rain certainly wouldn't have had the army to counter banshees at the 3rd, a drop in the main, and a push at the fourth. Flying vs. MVP: I think MVP got screwed by a well-practiced map-specific build designed to punish the quick 3 CC MVP likes to do on Ohana. Flying executed flawlessly, then won the game. But I think the outcome might have been different in a Bo3 or Bo5. MC vs. Best: PvP baby. MC 1-base blink stalker against an expanding protoss. Enough said. Bad engagements isn't a good enough word to describe mkp's army control. Which is weird because he's pretty much set the standard when it comes to army control/micro in sc2. This game brought back horrible memories of that mkp vs nestea final, mkp trying to play a different to normal style. Flying played well and Mvp played like a player who has wrist problems and a lack of interest in the game. PVP. | ||
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