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MacroMicro Mod, A New Competitive Format? - Page 3

Forum Index > SC2 General
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1ManArmy
Profile Joined June 2011
Netherlands895 Posts
August 11 2012 19:46 GMT
#41
The reason why professional gamers are so amazing to watch, is that they can multitask so well, between micro and macro.
If you let the player concentrate fully on either macro or micro, you lower the skillceiling, and the difference between a grandmaster player and a master player will become much smaller. I think on the highest level, if the players have to only take care of the macro, you will get almost simultaneous results. Therefor the only thing that will decide which team is the best, is the micro-ing player.

For less skilled players, it will allow them to play on a higher level together, but on the absolute highest level i think it just lowers the skillceiling.
Wouldst thou receive my all-in, cousin? - Choya
RinconH
Profile Joined April 2010
United States512 Posts
August 11 2012 19:47 GMT
#42
I'd love to see an exhibition where 2 masters players using macro/micro took on DRG
Dakure
Profile Joined February 2011
United States513 Posts
August 11 2012 19:54 GMT
#43
Poll is typical of what one would expect from TL. Most of the users here focus on 1v1, I guess. And that's not bad or anything, but I think MacroMicro has a place for the more casual players. But then again, those casual players probably don't visit sites like TL or Bnet forums. Maybe.

I'd support it and play it every now and then, much like how I play 2v2s or team games in general. It's another mode of play. And if there's a ladder to find opponents of similar skill, great.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
August 11 2012 20:00 GMT
#44
On August 12 2012 04:46 1ManArmy wrote:
The reason why professional gamers are so amazing to watch, is that they can multitask so well, between micro and macro.
If you let the player concentrate fully on either macro or micro, you lower the skillceiling, and the difference between a grandmaster player and a master player will become much smaller. I think on the highest level, if the players have to only take care of the macro, you will get almost simultaneous results. Therefor the only thing that will decide which team is the best, is the micro-ing player.

For less skilled players, it will allow them to play on a higher level together, but on the absolute highest level i think it just lowers the skillceiling.


Finally, someone responds with a valid argument :D

I still think it would be interesting to just see how the games would actually play out. I don't think it necessarily would lower the skill ceiling, it would just push the skill ceiling harder. Even with 2 people playing, both things won't be done perfectly, but certainly (as long as they knew how to work together) you would see better engagements, less units lost to carelessness ect. Also its not just like mechanics would be the only thing that would change. Having 2 opinions about reading the enemy team's next move and the proper followup while having a bit less to do at times not only provides a 2nd opinion, but also not having AS much stress would probably provide a bit of clarity to not make incorrect snap judgements as often.

However, I'd still love to do some sort of showmatch with this to see if there is any proof in the pudding :p
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 11 2012 20:02 GMT
#45
On August 12 2012 04:26 WarChimp wrote:
Show nested quote +
On August 12 2012 03:43 SnowFantasy wrote:
On August 12 2012 02:15 Megaliskuu wrote:
So basically its Team Melee from BW?


No, its basically Macro Micro from bw.


While yes you are true. Team Melee was basically the same thing.

I play this custom map for fun not because I want to watch high level pros play it. To watch pros play it would be about as exciting as a normal 1v1.


Team Melee and micromacro are totally different.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
August 11 2012 20:02 GMT
#46
On August 12 2012 04:35 ZenithM wrote:
Hahaha, TOP macroing for MKP, you almost got me there buddy.

But seriously no, just doing one of the things a Starcraft game requires is completely boring and unimpressive as fuck. Doing everything at once to the best of your ability is the beauty of an RTS.


That is certainly the beauty of the 1v1 format, not necessarily the beauty of an entire genre called RTS.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
WombaT
Profile Blog Joined May 2010
Northern Ireland26248 Posts
August 11 2012 21:55 GMT
#47
Sounds actually pretty fun, I've played 2v2 with my friend for like, 8 years since the days of WC3 but I really dislike it in SC2. Could allow us to play semi-serious and have fun together like the old times
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fubi
Profile Joined March 2011
2228 Posts
August 11 2012 22:00 GMT
#48
This sounds fun for casual games, but all it does for professional games is lower the skill cap (which is already lowered relative to BW); so no, it's terrible for real pro games
oemoR
Profile Joined June 2012
Canada29 Posts
August 11 2012 22:02 GMT
#49
I know this is a little off-topic, but I'm interested in what impact this would have on the role of casters.
I think it would make them almost obsolete.
If anything, the only thing they would actually be able to cast is the crescendo of their voices in response to a massive
battle (at least, in my opinion).

I mean, two players as one entity - if considered in their individual cubicles, such as in a 1v1 setting - don't they always
100% keep to themselves? -- always straight-faced, as unrelenting as a lifelike statue, no words but gl, hf, and gg.
The onus is then on the caster(s) to clarify the probable actions a player would make based on real-time decisions, and
convey their insight upon the watching public. Though.. coming back to the 2-becoming-one player, wouldn't this mod reveal most, if not all plans of one team's gameplay - through simple, but necessary interactions ingame?

Would this mod then make it harder for suspense to take flight (due to the eventual predictability)? And to an extreme
extent, force the casual audience to shy away?

Just curious.

Hi Vans! lol.
Follow the breadcrumbs.
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2012 22:18 GMT
#50
On August 12 2012 05:02 Vansetsu wrote:
Show nested quote +
On August 12 2012 04:35 ZenithM wrote:
Hahaha, TOP macroing for MKP, you almost got me there buddy.

But seriously no, just doing one of the things a Starcraft game requires is completely boring and unimpressive as fuck. Doing everything at once to the best of your ability is the beauty of an RTS.


That is certainly the beauty of the 1v1 format, not necessarily the beauty of an entire genre called RTS.

Well, RTS does mean Real Time Strategy. It's a type of video game where you devise a strategy and build every piece of this strategy in a time constrained fashion in order to beat your opponent. I'm essentially saying that removing some pieces in Starcraft 2 renders the game uninteresting to play, be it 1v1 or 2v2, or XvX for that matter as long as it's vanilla Starcraft 2.
Hmm, maybe I should have said "Starcraft" rather than RTS, but my comment didn't have anything to do with teamplay. When I play 2v2 with my buddy, I want him to play his part fully and expect from me the same in return, turn up those APM and macro/micro our hearts out in unison to beat the other guys. That's how we play anyway, I wish that was the only way to play 2v2, and not with those ugly resource/unit shared mass muta feeding :D
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 11 2012 22:25 GMT
#51
this game is super stressful to play with strangers if youre any good. if its with friends its fun though
Najda
Profile Joined June 2010
United States3765 Posts
August 11 2012 22:33 GMT
#52
On August 12 2012 02:18 Megaliskuu wrote:
Show nested quote +
On August 12 2012 02:17 borlee wrote:
On August 12 2012 02:15 Megaliskuu wrote:
So basically its Team Melee from BW?

yeah :D
as far as i understood this, u are just limited to macro or micro, which is in my opinion pretty lame :/


Yeah that sounds fucking awful for competitive play, the top payers can do both anyway.


Yea I agree with this. Watching 1v1 pro games are awesome because of how good they are. Having two of them perform the actions of one player just completely detracts from any sense of amazement watching them play.
JeanLuc
Profile Joined September 2010
Canada377 Posts
August 11 2012 22:36 GMT
#53
This could potentially be an excellent training tool for solo sc2. I personally would be curious to see a match played out by top pros in this format, but I don't think it would ever have the appeal of 1v1 play.
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 11 2012 23:16 GMT
#54
There are enough of "competitive" games with a low skill ceiling already.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 12 2012 01:20 GMT
#55
On August 12 2012 03:04 Vansetsu wrote:
Show nested quote +
On August 12 2012 03:00 AnachronisticAnarchy wrote:
PLEASE GOD NO. The purpose of this custom game is to do something crazy and fun, not serious and competitive. Making this competitive would RUIN the the game.


You can play any mode for competition or fun, and you can have fun playing competitively as well. As far as the purpose of this mod, the only people who decide what that is for are the people who play it.... seriously what kind of stupid logic is this? ;/


Quite frankly, no, at least not for me. I have a lot of trouble doing something and having it be serious and competitive sometimes and crazy and fun at other times. The same goes for lots of people, if 1v1 is any indication.
Secondly, I would probably be running into a bunch of tryhards if this went competitive, which would just be annoying. I play this for shits and giggles, not to win. That isn't to say that I don't want to win, but that certainly isn't my focus, and that just wouldn't gel with the influx of tryhards that would come with this going competitive.
Thirdly, I never said playing something competitively isn't fun, but you can't deny that competitive, ultraserious-type stuff and fun, crazy stuff scratch different itches entirely.
"How are you?" "I am fine, because it is not normal to scream in pain."
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