Heart of the Swarm TvP Battle Report! - Page 33
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IMLyte
Canada714 Posts
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eviltomahawk
United States11133 Posts
On August 14 2012 12:25 Whitewing wrote: Are thors still in the game with their anti-air anti-light splash? Anyone know if they are as of this build? If they aren't, or they don't have the super anti-light attack, phoenix could make the matchup really interesting (way more than we saw here). If they are still in it, they'll still be useless, as 1-2 thors make them worthless. Thors are still in this build, as I did spot their icon in the Factory. Dunno if they still have anti-air splash, though. I actually kinda miss the old Warhound back when it had anti-air splash damage missiles instead of the auto-cast anti-mech missiles. I thought that iteration of the Warhound was less one-dimensional than the pure anti-mech Warhound that we have now. | ||
IcedBacon
Canada906 Posts
On August 14 2012 12:33 Mutality wrote: Why do they display the saturation over the nexus/main building? Having a good worker spread is a skill and is quite easy to do in SC2 already because of the unit selection (unlike BW). I don't understand why they keep trying to make the game easier and easier. Probably a feature for spectators only. | ||
Vindicare605
United States16032 Posts
On August 14 2012 12:24 MCDayC wrote: Also yeah, marauder hellion all ins do look like they will be suuuper powerful now, that may need a change. Actually the first TvP build I tried at the MLG demo was a Hellion/Marauder rush. Mothership Core shut it down so hard I literally laughed out loud. No but seriously, good luck EVER rushing a Protoss when Mothership Cores are on the field. | ||
eviltomahawk
United States11133 Posts
On August 14 2012 12:33 Mutality wrote: Why do they display the saturation over the nexus/main building? Having a good worker spread is a skill and is quite easy to do in SC2 already because of the unit selection (unlike BW). I don't understand why they keep trying to make the game easier and easier. They already confirmed at MLG Anaheim that the worker saturation display is only for observers and not for the actual players. | ||
ZeeMan
Australia66 Posts
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Whitewing
United States7483 Posts
On August 14 2012 12:30 SarcasmMonster wrote: Confirmed O_O O_O O_O So I guess realistically, you'll only build one at a time. That's the range upgrade for the tempest that gives it 22 range, not the tempest unit itself. | ||
Plansix
United States60190 Posts
On August 14 2012 12:30 yeastiality wrote: don't forget about how it gets raped by half its cost in vikings a couple times they had the option to not show that (with all the tension about the carrier, design issues, community outreach etc) but they did what does that say about their design process? That they don't listen to the a bitchy community, because it wouldn't matter what they showed, we would still be unhappy. "Make the game more about micro! Make units I am forced to control!" "Give me more tanks and make them powerful so I can set up siege lines. I want to set them up and watch my opponent crash against them(while focus firing, which requires as much AMP as walking a colossi backwards" Until professional players get their hands on these units, I treat all of these demos as just that, demos. | ||
0neder
United States3733 Posts
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adacan
United States117 Posts
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Vindicare605
United States16032 Posts
On August 14 2012 12:36 ZeeMan wrote: with + vs armoured, warhounds will be good vs stalker and roaches. Units that were already bad enough vs Terran??? Warhounds do not have +armored. Their railguns do a flat 23 damage per shot without upgrades, no +to any armor class. Their haywire missle is a secondary attack that auto-targets enemy MECHANICAL units and hits for 30 damage with a cooldown on the missle. | ||
Plansix
United States60190 Posts
On August 14 2012 12:36 ZeeMan wrote: with + vs armoured, warhounds will be good vs stalker and roaches. Units that were already bad enough vs Terran??? Their haywire missile does not work against roaches, for they are bio. | ||
SarcasmMonster
3136 Posts
On August 14 2012 12:36 Whitewing wrote: That's the range upgrade for the tempest that gives it 22 range, not the tempest unit itself. That makes sense lol. The icon tricked me. Goddammit Blizz. | ||
dynwar7
1983 Posts
On August 14 2012 12:12 architecture wrote: Mothership core singlehandly rapes bio viability. Good luck outpositioning P army with mass recall, and good luck getting lucky drops with purifier cannon. May I ask why you think mothership core will kill bio? Yes the range is long, so is the damage, very high, but it has slow rate of fire right? And losing a few marines/marauders is nothing compared to losing tanks/warhounds right? So what makes you think bio will not be viable in tvp? And on topic, yeah, I did not see a colossus/storm in that game. Dont worry, Protoss will still be strong. "When in doubt, make colossi and storm" | ||
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Whitewing
United States7483 Posts
On August 14 2012 12:35 Vindicare605 wrote: Actually the first TvP build I tried at the MLG demo was a Hellion/Marauder rush. Mothership Core shut it down so hard I literally laughed out loud. No but seriously, good luck EVER rushing a Protoss when Mothership Cores are on the field. Ehhhh, it shouldn't be that bad, buff only lasts 20 seconds, just back out of range for the 20 seconds, or hit someplace else (get a medivac out and drop, mothership core can't be in two places at once), or any number of other things. Hell, if the protoss just recalled, counter attacks should be great, he can't use it. | ||
WombaT
Northern Ireland23767 Posts
On August 14 2012 12:35 Vindicare605 wrote: Actually the first TvP build I tried at the MLG demo was a Hellion/Marauder rush. Mothership Core shut it down so hard I literally laughed out loud. No but seriously, good luck EVER rushing a Protoss when Mothership Cores are on the field. Is there a disadvantage in getting a Mothership core, saying as you played that build? I'd always thought one of the problems with Warp Gates were that they weren't a tactical decision, but a necessity. If you could produce faster out of gateways than warpgates I think it would have added an extra dimension to Protoss play. It would have given an APM sink and made chrono-distribution more important, or you could opt for gateway rallies, or a more mobile but slower producing warpgate/warp prism combo. The Mothership Core as I see it currently is similar to Warp Gate, in that I haven't really seen any reason NOT to get it ASAP | ||
JacobShock
Denmark2485 Posts
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Plansix
United States60190 Posts
On August 14 2012 12:35 eviltomahawk wrote: They already confirmed at MLG Anaheim that the worker saturation display is only for observers and not for the actual players. That is nice to know. Makes is easier to review your replays and see how your managing your economy. | ||
Vindicare605
United States16032 Posts
On August 14 2012 12:37 Whitewing wrote: Ehhhh, it shouldn't be that bad, buff only lasts 20 seconds, just back out of range for the 20 seconds, or hit someplace else (get a medivac out and drop, mothership core can't be in two places at once), or any number of other things. Hell, if the protoss just recalled, counter attacks should be great, he can't use it. My point is that with the Mothership Core in the mix, Protoss can hold off virtually any rush with just a handful of gateway units. | ||
Qwyn
United States2779 Posts
On August 14 2012 12:02 magnaflow wrote: Nobody should really be judging the state of the game from these reports. I will hold my judgement for when the beta is released and people that actually know what they are doing have some time to play. It's quite obvious these are scripted and are just here too showcase some of the new units and what they may or may not be capable of. Looks exciting, can't wait for the beta! I am so tired of people who say this. It's fucking rediculous. If the units were cool in any way at all, and not 1A pieces of shit, people would say so! TL community is pretty damn harsh when it comes to majority opinions, but the majority opinion says something. YES, we SHOULD be judging the state of the game from these reports. This is the direction that Blizzard is taking the game that you just watched, and it's the wrong direction! Why the fuck anyone say that they will just wait to see what becomes of terribly designed units? Why not complain, and demand the awesome units that this game deserves? I will not withold judgement, and no one else should. It is not just about stats, it is about unit concepts. These units are TERRIBLE. And we should all start complaining NOW, not when the units are in beta. B/c when it gets to beta there is less and less of a chance that these units will ever be swapped out with units that are exciting to use and watch. | ||
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