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PvP will still be the same. Any player trying to go for some fancy tempest tech will get 4 gated...
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Canada13379 Posts
On August 14 2012 11:57 mordk wrote:Show nested quote +On August 14 2012 11:55 Wombat_NI wrote:On August 14 2012 11:42 playa wrote:On August 14 2012 11:37 Wombat_NI wrote:On August 14 2012 11:36 playa wrote: The tempest probably sucks (for its cost) and will make pvz a lot harder, if it's to replace the mothership in being the answer to broodlords. It will be interesting to see how the oracle affects pvp. Even if all the units are rubbish, the only thing I really care about is the purifier being able to stop 20 apm Terrans that are playing blindfolded from getting free wins with 1/1/1. If that's the case, I'm sold. Big fan. 1/1/1 is scoutable, you shouldn't be able to DEFEND it blindfolded? What difference does it make if it's initially scoutable when I have no idea what variant is coming before it's too late. It's a joke to basically have to fast expo against something that can be an all-in coming. If they make banshees I'm supposed to make a unit that loses to everything in the game and can't even take a banshee 1 on 1? Wtf kinda stupid counter is that? Gateway units are worthless without upgrades. 1/1/1 abuses that way too hard. Combine that with having to expo quickly... Takes so little skill to execute the 1/1/1 in comparison to defending it. If the super cannon was the only thing they added for toss, I'll take it. Good expansion. Anything else is a bonus. I wasn't aware people were having much of an issue dealing with the 1/1/1 anymore? It was pretty bad back in the day agreed but the standard builds of both races have evolved a bit, it's rarer for me to see one work, from my level to pro level, than it is to see it succeed Still never forgiving Puma for doing it vs MC time after time in that IEM Cologne though  Immortal range pretty much fixed 1/1/1, alongside better maps. It's fine now.
Immortal range means they can hit the tanks without being blocked by the marines. It was possible before but stupid hard. You can even stop at 2 immortals against the 3 rax version now. Its nice.
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So Day9 is an official Blizzard employee, just like Rob Simpson? Not that there is anything wrong with that, we all gotta eat but I cant believe Day9 thinks that this 'mech composition' is something exciting.
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On August 14 2012 11:57 Belha wrote: Terran +3000 cash floating, 160/200
-"The terran macro is so impecable in this game, with lot of units"- Day9
Glad I wasn't reading that supply number wrong lol.
Yeah I don't really get it, with the tempest tho... Doesn't seem all that useful. We'll have to wait and see I think.
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On August 14 2012 11:57 Shiori wrote:Show nested quote +On August 14 2012 11:56 AndAgain wrote:On August 14 2012 11:50 Shiori wrote:On August 14 2012 11:43 TheGreenMachine wrote: Some cool APM opportunities i see for heart of the swarm are
-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy Pretty sure nobody is going to make one of these, let alone enough to one shot something. -oracle harassment obv a nice apm sink especially considering how fast it is Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use. -mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use. Agreed. -widow mines might be good against air unit harass too (mutalisk anyone?) Why would anyone even go Mutalisk in HotS? Hey look, everybody! This guy already figured out how the game will be played. You don't know shit. None of you. Ever heard of deductive reasoning?
Yes. I've also heard of people claiming to know something when they really have no idea what they're talking about. And they don't even realize that they don't know. That's the worst part.
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On August 14 2012 11:57 Belha wrote: Terran +3000 cash floating, 160/200
-"The terran macro is so impecable in this game, with lot of units"- Day9
Money talks...
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On August 14 2012 11:56 Shiori wrote:Show nested quote +On August 14 2012 11:55 yeastiality wrote:On August 14 2012 11:52 Kettchup wrote: The Mothership Core is really the only Protoss addition that I like. Allowing them to be more aggressive without having to go all-in is definitely an improvement over WoL play. is it? it means they can attack with essentially zero risk at a bazillion new (more variable) timings neither of the other two races do that, including the one with gigantic map awareness (zerg) and the one with long range units (terran) the reason protoss has things like observers and oracles is that they're supposed to be about planned, decisive moments...not waddling zealots across the map, killing a queen and flying back for free it's gonna be gross! They can do that once. With a high-energy Mothership Core. And yeah, actually, Terran/Zerg can do that because their early game units aren't so expensive that losing two of them puts them 200 gas behind.
zerg army units are drones/overlords not made terran units mean your tech path/expansion timings were restricted in some way
mass recall is tier 3 in broodwar and WoL because it shouldn't be allowed to happen at times when a zerg is below 30 drones, or a terran has like 3 production buildings total...it will end up "balanced" after a series of patches and undeserved tournament wins, but the "balanced" version will be boring beyond belief (because it's extremely bad for the game if it's actually powerful)
it's a waste of everyone's time to design things this way
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On August 14 2012 11:58 Catchafire2000 wrote: PvP will still be the same. Any player trying to go for some fancy tempest tech will get 4 gated...
I wouldn't jump to that conclusion just yet. Mothership core 3-shots Stalkers and it fires quite quickly.
Maybe it'll give PvP the defensive advantage that it needs.
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On August 14 2012 11:59 AndAgain wrote:Show nested quote +On August 14 2012 11:57 Shiori wrote:On August 14 2012 11:56 AndAgain wrote:On August 14 2012 11:50 Shiori wrote:On August 14 2012 11:43 TheGreenMachine wrote: Some cool APM opportunities i see for heart of the swarm are
-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy Pretty sure nobody is going to make one of these, let alone enough to one shot something. -oracle harassment obv a nice apm sink especially considering how fast it is Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use. -mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use. Agreed. -widow mines might be good against air unit harass too (mutalisk anyone?) Why would anyone even go Mutalisk in HotS? Hey look, everybody! This guy already figured out how the game will be played. You don't know shit. None of you. Ever heard of deductive reasoning? Yes. I've also heard of people claiming to know something when they really don't. Sounds cool. Let me know if you see one.
Here's a hint: what I said wasn't claiming to know anything absolutely.
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On August 14 2012 11:54 Vearo wrote: I don't understand why Blizzard made the Tempest with a bonus to massive units, and decided to replace the carrier with it instead of the void ray. This! The void ray sucks! Get it out of here!
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Northern Ireland23765 Posts
On August 14 2012 11:59 AndAgain wrote:Show nested quote +On August 14 2012 11:57 Shiori wrote:On August 14 2012 11:56 AndAgain wrote:On August 14 2012 11:50 Shiori wrote:On August 14 2012 11:43 TheGreenMachine wrote: Some cool APM opportunities i see for heart of the swarm are
-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy Pretty sure nobody is going to make one of these, let alone enough to one shot something. -oracle harassment obv a nice apm sink especially considering how fast it is Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use. -mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use. Agreed. -widow mines might be good against air unit harass too (mutalisk anyone?) Why would anyone even go Mutalisk in HotS? Hey look, everybody! This guy already figured out how the game will be played. You don't know shit. None of you. Ever heard of deductive reasoning? Yes. I've also heard of people claiming to know something when they really don't. Go look at interviews with Browder, some of which he claims to be making Terran more easy to play with, especially mech. See the fruits of this particular endeavor.
Yes we're not basing our opinions on anything, we're just plucking them out of the fucking ether right?
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On August 14 2012 11:57 Shiori wrote:Show nested quote +On August 14 2012 11:56 AndAgain wrote:On August 14 2012 11:50 Shiori wrote:On August 14 2012 11:43 TheGreenMachine wrote: Some cool APM opportunities i see for heart of the swarm are
-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy Pretty sure nobody is going to make one of these, let alone enough to one shot something. -oracle harassment obv a nice apm sink especially considering how fast it is Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use. -mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use. Agreed. -widow mines might be good against air unit harass too (mutalisk anyone?) Why would anyone even go Mutalisk in HotS? Hey look, everybody! This guy already figured out how the game will be played. You don't know shit. None of you. Ever heard of deductive reasoning? Ya deductive reasoning is the reason why 80% of pro zergs in the beta thought infesters were terrible and that hydra roach vs T was the best way to play. Ppl wont know shit until the game is played. All you can do is make some educated guess that will probably be changed or untrue
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who the hell needa go mech if u can just own out right with bio in that game at the 10min mark. and toss didnt make much immortals vs tank so gg.
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Canada13379 Posts
On August 14 2012 11:54 mordk wrote:Show nested quote +On August 14 2012 11:47 ZeromuS wrote: It feels like they are sending the game back to the stone age -_-
Bad map, "good macro" is 3k minerals in the bank according to day 9. It's a show off, this is completely irrelevant and doesn't matter. Day9 made some bucks we can pretty much assume this, it still doesn't matter. Show nested quote +Using only new units and the tempest looks super underwhelming. I remember it was supposed to be AoE vs light. Now its + vs massive? Again, it's a show off, of course they'll only use the new units Show nested quote +It will be Tempests sieging other massive units. I don't like how its massive units vs massive units from PvZ. As it looks, the Tempests will die quickly to corrupters, once the distance is closed by infestor/brood/corrupter and without vortex its all wasted supply in the tempests. Most likely game will be decided by the protoss' ability to control a huge zone with his armies vs the ability of the enemy to close the distance, this could make for some fun ground control shaenanigans, but we won't know until actual pros play Show nested quote +I dont know what to think but this battle report and the others make the game seem super far from being finished. It is, is this your 1st blizzard game? Games aren't finished until like the 6th patch Show nested quote +I want it to hit beta, let really good players mess with it and then balance from there. Do design with some more input of the more competitive players you might see something a little more interesting.
Or make the Battle reports between a couple of different higher ranked players? This is the only important thing here, battle reports weren't meant to be about balance, they're just a show. Take it for what it is, don't try to extract from it more than is intended, or you're gonna have a bad time.
My post was more of a ... what is it called.. stream of consciousness post?
It was my coming to grips with what I saw.
I still feel that the battle reports are useless they just say hey here are some models for the new things moving about. Other than that not much
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I'm excited to place a widow mine behind the mineral line of someone's third. Transferring workers going kablooom! :D
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On August 14 2012 11:43 TheGreenMachine wrote: Some cool APM opportunities i see for heart of the swarm are
-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy -oracle harassment obv a nice apm sink especially considering how fast it is -mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use. -widow mines might be good against air unit harass too (mutalisk anyone?)
Motherships giving energy to early sentries will be awesome!!!
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Really uninspiring and lame. Feels like they haven't learned anything and are in fact going to double down on some of the worst aspects of wol. Units that don't reward micro and shitty maps. And the extra scoop of day9 fakehype on top... god damn it blizzard.
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Nobody should really be judging the state of the game from these reports. I will hold my judgement for when the beta is released and people that actually know what they are doing have some time to play.
It's quite obvious these are scripted and are just here too showcase some of the new units and what they may or may not be capable of. Looks exciting, can't wait for the beta!
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I like the Mothership Core, if it gets balanced correctly. It fills a role in PvP, unlike the Tempest which doesn't fill any role in any match.
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i would like to think that they played this way just to show off the new HotS stuff. But in reality TvP is not gonna look like that lol
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