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Heart of the Swarm TvP Battle Report! - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 80 Next
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 03:03 GMT
#581
On August 14 2012 12:01 Catchafire2000 wrote:
Show nested quote +
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy
-oracle harassment obv a nice apm sink especially considering how fast it is
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.
-widow mines might be good against air unit harass too (mutalisk anyone?)



Motherships giving energy to early sentries will be awesome!!!

MC must be so happy
Eraserhead
Profile Joined October 2011
159 Posts
August 14 2012 03:03 GMT
#582
Blizzard was supposed to make Zerg and Protoss harder, not Terran easier

oh yeah, and warpgate doesn't belong in a rts-game
aksfjh
Profile Joined November 2010
United States4853 Posts
August 14 2012 03:04 GMT
#583
It was a showcase for the average player. Not sure why everybody was expecting something along the lines of Taeja vs Seed.
Scila
Profile Joined October 2010
Canada1849 Posts
August 14 2012 03:04 GMT
#584
May as well just do a complete list of this:

- Mech STILL has no viable anti-air unit
- Tanks are 100% useless. They really didn't do anything there, going pure hellion/warhound will be 100% superior unless tanks are buffed
- Range on tempest and core are obv. way too high
- Like me and many other people have already said ever since HOTS units were revealed, a "click to harass" unit is TERRIBLE design. It needs to be a unit that you MICRO in order to harass, not click an ability once and forget
- Giving terran the 1a option isn't actually that bad, since terran requires by far the most micro at the moment. Yes, it would be better if they made zerg and protoss harder to micro, but it's Blizzard were talking about here. They put in dumb units like the Colossus because they "look cool"
All we have to decide is what to do with the time that is given to us.
yeastiality
Profile Joined April 2011
Canada374 Posts
August 14 2012 03:04 GMT
#585
On August 14 2012 12:04 aksfjh wrote:
It was a showcase for the average player. Not sure why everybody was expecting something along the lines of Taeja vs Seed.


because blizzard has the capability to do that, but they know that if they do it will make the horrid design even more obvious?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46547 Posts
August 14 2012 03:04 GMT
#586
On August 14 2012 12:00 SarcasmMonster wrote:
Show nested quote +
On August 14 2012 11:58 Catchafire2000 wrote:
PvP will still be the same. Any player trying to go for some fancy tempest tech will get 4 gated...


I wouldn't jump to that conclusion just yet. Mothership core 3-shots Stalkers and it fires quite quickly.

Maybe it'll give PvP the defensive advantage that it needs.


Both players fast expanding? Double fast expanding?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
schmitty9800
Profile Joined August 2010
United States390 Posts
August 14 2012 03:04 GMT
#587
I'm annoyed that they're not showing anything close to realistic play with this, but still, cool to see.

Mech has some wrinkles now for sure, but the bottom line is that it's still immobile. The toss didn't do anything with WPs to exploit that, hell he didn't do any econ damage past about 10 mins. We're still yet to see how things will shake out.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
August 14 2012 03:04 GMT
#588
I didn't think it was possible for blizzard to dumb the game even more, but WOW. The new terran units are so clunky and stupid. Was not impressed in the slightest by that battle report. Keeping my fingers crossed and putting my head in the sand for this one. But, this is blizzard we're talking about. They WILL fuck up horribly with this game. TT.
"let your freak flag fly"
Canucklehead
Profile Joined March 2011
Canada5074 Posts
August 14 2012 03:04 GMT
#589
Blame artosis for all the terran mech because he's been on a mech crusade since the game came out and blizzard finally listened to him.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
TheDougler
Profile Joined April 2010
Canada8324 Posts
August 14 2012 03:05 GMT
#590
On August 14 2012 11:58 Catchafire2000 wrote:
PvP will still be the same. Any player trying to go for some fancy tempest tech will get 4 gated...


Not even fucking close.

First of all, 4gate has been dead for a long time now due to the awesome ramp vision nerf, and gets even more nerfed in a way in HOTS as you can't warp uphill. Furthermore, it's hard to say if tempest tech will be the big deal, but I can almost gaurantee that the purifier will cause WAY more expo builds. At least 2 base.

We may still see colossus wars tho... hard to say.

In anycase it's not even in beta yet.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 14 2012 03:05 GMT
#591
Oracle is so sad and how people can call it "nice" APM sink and harass unit grills my mind. You don't spend ANY APM on that massive harass, you just shift click it around the map and then just controlls it right before you hit the mineral line so you don't lose it to a turret or whatever, and then you block a mineral patches with one click and shift click it away again for it to charge up. What the fuck? Probably the most boring unit design I've ever seen after the Swarm Host.

From everything we have seen with unit designs, battle reports, new gimmicky mechanics in the game, Dustin Browder and David Kim's view on how the game should be played etc I have to say that I don't agree with much. Unless HotS beta is open for everyone to play and that it would turn out to be alot of fun, but also that DB and DK change up alot of stupid things in this game I'm pretty sure I won't buy HotS.
[13:40] <Qbek> gosi i dreanmt about you
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-08-14 03:06:46
August 14 2012 03:05 GMT
#592
On August 14 2012 12:01 Catchafire2000 wrote:
Show nested quote +
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy
-oracle harassment obv a nice apm sink especially considering how fast it is
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.
-widow mines might be good against air unit harass too (mutalisk anyone?)



Motherships giving energy to early sentries will be awesome!!!


Imagine a cloaked blink stalker all-in/ cloaked delayed 4gate all-in / cloaked X all-in with oracles, lol
ヾ(@⌒_⌒@)ノ
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2012-08-14 03:07:48
August 14 2012 03:06 GMT
#593
On August 14 2012 12:05 TheDougler wrote:
Show nested quote +
On August 14 2012 11:58 Catchafire2000 wrote:
PvP will still be the same. Any player trying to go for some fancy tempest tech will get 4 gated...


Not even fucking close.

First of all, 4gate has been dead for a long time now due to the awesome ramp vision nerf, and gets even more nerfed in a way in HOTS as you can't warp uphill. Furthermore, it's hard to say if tempest tech will be the big deal, but I can almost gaurantee that the purifier will cause WAY more expo builds. At least 2 base.

We may still see colossus wars tho... hard to say.

In anycase it's not even in beta yet.

Colossus have a counter now, maybe it will be about tempest wars. Enough tempests can 2 shot colo easily, and with that range. Colo is gonna have to hit a timing to win
schmitty9800
Profile Joined August 2010
United States390 Posts
August 14 2012 03:06 GMT
#594
On August 14 2012 12:04 yeastiality wrote:
Show nested quote +
On August 14 2012 12:04 aksfjh wrote:
It was a showcase for the average player. Not sure why everybody was expecting something along the lines of Taeja vs Seed.


because blizzard has the capability to do that, but they know that if they do it will make the horrid design even more obvious?

If the design turns out to be bad, you'll know it in beta. They just don't want alpha stuff out of their hands, and I doubt that pros are willing to give up WoL practice time to look at alpha stuff that's going to change heavily.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 14 2012 03:07 GMT
#595
On August 14 2012 12:04 Canucklehead wrote:
Blame artosis for all the terran mech because he's been on a mech crusade since the game came out and blizzard finally listened to him.

Artosis to be fair always stressed that he liked the divergence in playstyles between mech and bio, brute force vs mobility, and the positional battles that ensued. Not this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-08-14 03:09:33
August 14 2012 03:08 GMT
#596
I'm not sure what Protoss is supposed to do vs. Terran mech in HotS, and I'm not saying this as a balance whine, because obviously numbers can change easily.

But unit design just seems.... completely ridiculous. Terran now has a ridiculously powerful anti-light aoe unit in the battle hellion, that is super good at tanking damage and slaughtering zealots. The warhound is like a super buff anti-protoss marauder with more HP and more damage vs. mech. Those two units combined should be able to deal with anything toss has on the ground no problem.

I guess phoenix will get a lot more play TvP, since no mech unit on the ground attacks them and vikings are pretty good against them (or is the thor still in the game? If so, pheonix are useless vs. mech).

I'm just not sure what to do, it seems ridiculously hard to harass a terran army that is that much stronger than your own when they got a huge mobility buff...

Fast units that do absurd damage vs. the entire enemy army except for zealots, archons, dark templar and high templar? Seriously blizzard? What a silly unit design.

I guess archons will have to take the place as zealots in the matchup for the purposes of tanking, but I don't know where you're going to get the gas to afford them and the air units you need, along with a supporting ground army.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
seansye
Profile Joined November 2010
United States1722 Posts
August 14 2012 03:08 GMT
#597
Dustin Browder removes the Carrier because no one uses it, even though everyone still wants it in the game, but he keeps the colossus when every1 agrees it's the shittiest unit in the game :p
I will master Speshul Taktics.!
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
August 14 2012 03:08 GMT
#598
On August 14 2012 12:01 Catchafire2000 wrote:
Show nested quote +
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy
-oracle harassment obv a nice apm sink especially considering how fast it is
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.
-widow mines might be good against air unit harass too (mutalisk anyone?)



Motherships giving energy to early sentries will be awesome!!!


Because if there's one thing SC2 needs, its more forcefields....
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
August 14 2012 03:08 GMT
#599
On August 14 2012 12:01 Catchafire2000 wrote:
Show nested quote +
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy
-oracle harassment obv a nice apm sink especially considering how fast it is
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.
-widow mines might be good against air unit harass too (mutalisk anyone?)



Motherships giving energy to early sentries will be awesome!!!


The man who uses purify against a baneling bust with only one sentry will cry himself to sleep.

Wait, i can get by with less gas heavy sentries super early PvZ..... I can go for more tech builds!!! YESSSSSS!

Pheonix + Fungal and recall AWESOME!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 03:09 GMT
#600
On August 14 2012 12:08 Whitewing wrote:
I'm not sure what Protoss is supposed to do vs. Terran mech in HotS, and I'm not saying this as a balance whine, because obviously numbers can change easily.

But unit design just seems.... completely ridiculous. Terran now has a ridiculously powerful anti-light aoe unit in the battle hellion, that is super good at tanking damage and slaughtering zealots. The warhound is like a super buff anti-protoss marauder with more HP and more damage vs. mech. Those two units combined should be able to deal with anything toss has on the ground no problem.

I guess phoenix will get a lot more play TvP, since no mech unit on the ground attacks them and vikings are pretty good against them (or is the thor still in the game? If so, pheonix are useless vs. mech).

I'm just not sure what to do, it seems ridiculously hard to harass a terran army that is that much stronger than your own when they got a huge mobility buff...

That protoss didn't even get colossus. If you look closely, battle hellions stack almost as hard as marines, the will melt to colossus.
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