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Heart of the Swarm TvP Battle Report! - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 29 30 80 Next
TheDougler
Profile Joined April 2010
Canada8306 Posts
August 14 2012 02:55 GMT
#541
Dat terran's bank...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
yeastiality
Profile Joined April 2011
Canada374 Posts
August 14 2012 02:55 GMT
#542
On August 14 2012 11:52 Kettchup wrote:
The Mothership Core is really the only Protoss addition that I like. Allowing them to be more aggressive without having to go all-in is definitely an improvement over WoL play.


is it? it means they can attack with essentially zero risk at a bazillion new (more variable) timings

neither of the other two races do that, including the one with gigantic map awareness (zerg) and the one with long range units (terran)

the reason protoss has things like observers and oracles is that they're supposed to be about planned, decisive moments...not waddling zealots across the map, killing a queen and flying back for free

it's gonna be gross!
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
August 14 2012 02:55 GMT
#543
Tempest and Entomb is stupid. Warhound as well...
This is your future ESPORTS people.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
WombaT
Profile Blog Joined May 2010
Northern Ireland26416 Posts
August 14 2012 02:55 GMT
#544
On August 14 2012 11:42 playa wrote:
Show nested quote +
On August 14 2012 11:37 Wombat_NI wrote:
On August 14 2012 11:36 playa wrote:
The tempest probably sucks (for its cost) and will make pvz a lot harder, if it's to replace the mothership in being the answer to broodlords. It will be interesting to see how the oracle affects pvp. Even if all the units are rubbish, the only thing I really care about is the purifier being able to stop 20 apm Terrans that are playing blindfolded from getting free wins with 1/1/1. If that's the case, I'm sold. Big fan.

1/1/1 is scoutable, you shouldn't be able to DEFEND it blindfolded?


What difference does it make if it's initially scoutable when I have no idea what variant is coming before it's too late. It's a joke to basically have to fast expo against something that can be an all-in coming. If they make banshees I'm supposed to make a unit that loses to everything in the game and can't even take a banshee 1 on 1? Wtf kinda stupid counter is that? Gateway units are worthless without upgrades. 1/1/1 abuses that way too hard. Combine that with having to expo quickly... Takes so little skill to execute the 1/1/1 in comparison to defending it. If the super cannon was the only thing they added for toss, I'll take it. Good expansion. Anything else is a bonus.

I wasn't aware people were having much of an issue dealing with the 1/1/1 anymore? It was pretty bad back in the day agreed but the standard builds of both races have evolved a bit, it's rarer for me to see one work, from my level to pro level, than it is to see it succeed

Still never forgiving Puma for doing it vs MC time after time in that IEM Cologne though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 14 2012 02:55 GMT
#545
It's funny. Half of you guys are saying Tempest is brokenly overpowered. The other half is saying it's useless. Who to trust...
MMA: The true King of Wings
etofok
Profile Blog Joined March 2012
138 Posts
Last Edited: 2012-08-14 02:59:34
August 14 2012 02:56 GMT
#546
As a Terran player I'm very disappointed right now. I hope, that a warhound will be removed, because this unit is boredom and in complex with new super a-click meatshield battlehellions plus tanks we got amazingly boring playstyle. I can't believe.

Actually, there is an interesting situation: 22 range of tempest MINUS 9 range of a viking equals 13 - range of tanks. Don't know how it will work, but you can't snipe tempest with your vikings over your sieged tanks because of stalkers sitting below a tempest still outrange your viking.
But you can snipe an observer.

I'm actually like a tempest, but mothership core is BS: 60 damage with 13 range? This is x2 as good as tank. Oracle seems not interesting, pretty one-dimensional. But still not "one-dimensional" like battlehellion and warhound.
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
AndAgain
Profile Joined November 2010
United States2621 Posts
August 14 2012 02:56 GMT
#547
On August 14 2012 11:50 Shiori wrote:
Show nested quote +
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy

Pretty sure nobody is going to make one of these, let alone enough to one shot something.
Show nested quote +
-oracle harassment obv a nice apm sink especially considering how fast it is

Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use.
Show nested quote +
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.

Agreed.
Show nested quote +
-widow mines might be good against air unit harass too (mutalisk anyone?)

Why would anyone even go Mutalisk in HotS?


Hey look, everybody! This guy already figured out how the game will be played.

You don't know shit. None of you.

User was temp banned for this post.
All your teeth should fall out and hair should grow in their place!
Moka
Profile Joined August 2010
Canada942 Posts
August 14 2012 02:56 GMT
#548
On August 14 2012 11:54 DarkPlasmaBall wrote:
Show nested quote +
On August 14 2012 11:53 Moka wrote:
Lol @ this map. It would be funny to trap a army on the high ground with these collapsible rocks and nuke the shit out of them


When this happens... Pimpest Play.

Presented by Dustin Browder!
ヾ(@⌒_⌒@)ノ
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 02:56 GMT
#549
On August 14 2012 11:55 yeastiality wrote:
Show nested quote +
On August 14 2012 11:52 Kettchup wrote:
The Mothership Core is really the only Protoss addition that I like. Allowing them to be more aggressive without having to go all-in is definitely an improvement over WoL play.


is it? it means they can attack with essentially zero risk at a bazillion new (more variable) timings

neither of the other two races do that, including the one with gigantic map awareness (zerg) and the one with long range units (terran)

the reason protoss has things like observers and oracles is that they're supposed to be about planned, decisive moments...not waddling zealots across the map, killing a queen and flying back for free

it's gonna be gross!

They can do that once. With a high-energy Mothership Core. And yeah, actually, Terran/Zerg can do that because their early game units aren't so expensive that losing two of them puts them 200 gas behind.
Swords
Profile Blog Joined May 2012
6038 Posts
August 14 2012 02:57 GMT
#550
I'm not going to worry about any of this until the game comes out. Then I'm going to wait and see how things look.

If people say it's okay I'll buy it.

If it's a mess I'm waiting until LoV and hoping Blizzard gets their shit together so that expansion isn't a complete mess also.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 02:57 GMT
#551
On August 14 2012 11:56 AndAgain wrote:
Show nested quote +
On August 14 2012 11:50 Shiori wrote:
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy

Pretty sure nobody is going to make one of these, let alone enough to one shot something.
-oracle harassment obv a nice apm sink especially considering how fast it is

Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use.
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.

Agreed.
-widow mines might be good against air unit harass too (mutalisk anyone?)

Why would anyone even go Mutalisk in HotS?


Hey look, everybody! This guy already figured out how the game will be played.

You don't know shit. None of you.

Ever heard of deductive reasoning?

Fishgle
Profile Blog Joined May 2011
United States2174 Posts
August 14 2012 02:57 GMT
#552
On August 14 2012 11:55 SarcasmMonster wrote:
It's funny. Half of you guys are saying Tempest is brokenly overpowered. The other half is saying it's useless. Who to trust...

personally i think it's the most interesting new unit besides the Zerg Viper/Scorpion/ what was it called?
aka ChillyGonzalo / GnozL
Belha
Profile Joined December 2010
Italy2850 Posts
August 14 2012 02:57 GMT
#553
Terran +3000 cash floating, 160/200

-"The terran macro is so impecable in this game, with lot of units"- Day9
Chicken gank op
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:57 GMT
#554
On August 14 2012 11:55 Wombat_NI wrote:
Show nested quote +
On August 14 2012 11:42 playa wrote:
On August 14 2012 11:37 Wombat_NI wrote:
On August 14 2012 11:36 playa wrote:
The tempest probably sucks (for its cost) and will make pvz a lot harder, if it's to replace the mothership in being the answer to broodlords. It will be interesting to see how the oracle affects pvp. Even if all the units are rubbish, the only thing I really care about is the purifier being able to stop 20 apm Terrans that are playing blindfolded from getting free wins with 1/1/1. If that's the case, I'm sold. Big fan.

1/1/1 is scoutable, you shouldn't be able to DEFEND it blindfolded?


What difference does it make if it's initially scoutable when I have no idea what variant is coming before it's too late. It's a joke to basically have to fast expo against something that can be an all-in coming. If they make banshees I'm supposed to make a unit that loses to everything in the game and can't even take a banshee 1 on 1? Wtf kinda stupid counter is that? Gateway units are worthless without upgrades. 1/1/1 abuses that way too hard. Combine that with having to expo quickly... Takes so little skill to execute the 1/1/1 in comparison to defending it. If the super cannon was the only thing they added for toss, I'll take it. Good expansion. Anything else is a bonus.

I wasn't aware people were having much of an issue dealing with the 1/1/1 anymore? It was pretty bad back in the day agreed but the standard builds of both races have evolved a bit, it's rarer for me to see one work, from my level to pro level, than it is to see it succeed

Still never forgiving Puma for doing it vs MC time after time in that IEM Cologne though

Immortal range pretty much fixed 1/1/1, alongside better maps. It's fine now.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
August 14 2012 02:58 GMT
#555
On August 14 2012 11:52 Pr0wler wrote:
So that is what Dustie calls "Mech play"... A bunch of units made from the factory a-moved around the map. The only difference between that and the bio play is that bio actually requires skill. No siege lines, no slow pushes... Just a-move. At least make the Warhound missles manual cast...
The lack of ideas in that design team is mind bogling. Do they really want to remove all micro and any other form of skill from the game, or they are just clueless... IDK at this point.

"Mech" is refered as just mainly building mechanical units. Has been since fucking bw. Its just so happened that some mech units are more mobile now.

Also jesus ppl are making a big deal out of 1 game. They were clearly aiming not to win but to show off all the units. Its like 2/3 of the ppl in this thread werent here for the sc2 beta. The game played drastically different then what was shown on some fucking battle reports
WombaT
Profile Blog Joined May 2010
Northern Ireland26416 Posts
August 14 2012 02:58 GMT
#556
On August 14 2012 11:56 AndAgain wrote:
Show nested quote +
On August 14 2012 11:50 Shiori wrote:
On August 14 2012 11:43 TheGreenMachine wrote:
Some cool APM opportunities i see for heart of the swarm are

-tempest harassment with focus fire since the long attack cooldown and the ability to overkill is too easy

Pretty sure nobody is going to make one of these, let alone enough to one shot something.
-oracle harassment obv a nice apm sink especially considering how fast it is

Shift-click mission. Is your mind blown? It's like a better version of the Phoenix harass that doesn't require any multitasking to use.
-mothership energy boost thing, give energy to sentry or oracles early on. Later game i imagine recall is too useful to not use.

Agreed.
-widow mines might be good against air unit harass too (mutalisk anyone?)

Why would anyone even go Mutalisk in HotS?


Hey look, everybody! This guy already figured out how the game will be played.

You don't know shit. None of you.

How do people expect Blizzard to make a decent game if the community doesn't make its thoughts known on what they are looking for, what they like, what they want etc etc?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
August 14 2012 02:58 GMT
#557
Dont like Terran units tho they seem to require very little micro
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 14 2012 02:58 GMT
#558
Mothership core is absolutely retarded in the fact that you can get it really early and it turns into a siege tank that shoots as fast as a marauder. WHAT!?

Also, recall allowing Protoss to do all-ins and bail as soon as they get in trouble.

It's like Blizzard wants to screw over the earlygame.

Nothing needs to be said about the Tempest. Get rid of it and bring back the Carrier.

And it's nice to see that my predictions on how bad warhounds and battle hellions would be were pretty much spot on.

Also, lolacle.

The only thing that has any potential in HotS is the widow mine, and even that needs a couple of big changes.

Why is Blizzard doing this to us?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 14 2012 02:58 GMT
#559
Everyone throw your fucking esports dollars away, SC2 is about to crash and fucking burn... What a joke.
FoTG fighting!
Belha
Profile Joined December 2010
Italy2850 Posts
August 14 2012 02:58 GMT
#560
The warhound dps+ 2suply + tanky unit, make it pretty op.
Chicken gank op
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