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Heart of the Swarm TvP Battle Report! - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 80 Next
Crisco
Profile Joined March 2011
1170 Posts
August 14 2012 02:44 GMT
#501
0 micro-worthy units introduced. Not even the damage or balance, the entire thing is slow paced. We have a unit that does massive damage for absolutely 0 effort to basically the core protoss units, it auto fire extra damage which makes NO sense in a game where everything has been about "working" for your kills.

If the tempest is gonna be that slow, it seriously needs reaver-tiered damaged, and we're talking reaver tiered-damage in starcraft 1. That'd translate to like 200 damage in SC2 because everything and their mom seems to have at least 100 hp. It seriously needs to kill most units in 1 shot, EVEN if that means the fire rate has to be dropped even more.

Oracle: does too much, too easily. That entomb spells needs to be channeling & unkillable or something. At the moment, clicking 1 button and running away & then having the opponent having to kill off that is just plainly unimaginative. At least, make it riskier for the oracle...
yeastiality
Profile Joined April 2011
Canada374 Posts
August 14 2012 02:45 GMT
#502
On August 14 2012 11:44 0neder wrote:
I really wish Day9 would give honest public feedback about this game. He has friends who are game designers and he knows these units are dumb, but he won't say anything...


yeah but day9 is infallible, so what can you do?

he did so much for esports
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2012 02:45 GMT
#503
On August 14 2012 11:44 Aratan wrote:
Show nested quote +
On August 14 2012 11:42 Silentness wrote:
Am I the only one that feels like were being trolled by the new "destructible rocks". They literally blow up into MORE got damn rocks. I know someone joked about Blizzard making destructible rocks under more rocks, but they are seriously thinking it's a good idea. Hopefully they change their minds and remove it during the actual game release.

Hah i was thinking the same thing. Destroy 500 life rocks, new 2000 life rocks spawn


Yeah, it's retarded if you think about it. lol. Dustin Browder and his rocks. ^^
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 14 2012 02:45 GMT
#504
On August 14 2012 11:43 Wombat_NI wrote:
Show nested quote +
On August 14 2012 11:41 Fig wrote:
On August 14 2012 11:31 Wombat_NI wrote:
On August 14 2012 11:30 WrexSC2 wrote:
I don't like the fact that if the Oracle gets near your minerals if it pops one ability it entombs ALL minerals at once. Why not have the player have to use it on each mineral patch?

I want more micro.... less autopilot!

Why not just give phoenixes no energy requirement to use graviton catapult? Would make for harassment that required active control and focus, maybe as a trade-off they could take away it's ability to shoot while moving?

Best idea I've ever heard!

Yeah, I actually applied for Blizzard's design team but they turned me down, said that a triple figure IQ disqualified me immediately.


What a show off
MMA: The true King of Wings
DarkPlasmaBall
Profile Blog Joined March 2010
United States45973 Posts
August 14 2012 02:45 GMT
#505
On August 14 2012 11:44 0neder wrote:
I really wish Day9 would give honest public feedback about this game. He has friends who are game designers and he knows these units are dumb, but he won't say anything...


Well obviously not in the Battle Report, but I'm eagerly awaiting SotG feedback.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Swords
Profile Blog Joined May 2012
6038 Posts
August 14 2012 02:45 GMT
#506
On August 14 2012 11:41 pallad wrote:
Show nested quote +
On August 14 2012 11:38 antilyon wrote:
60 attack at 13 range?
What they want to turn PvX? A NR10 game?

I didn't really liked the feeling of the game overall...
Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper.
From this battle report it just look like a "build the right robots from the right houses" 1A game.


here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg..
WoL was half year in beta ! , go at you tube and watch some vids from WoL alpha.


I agree with this, and think panicking/theory-crafting is completely worthless at this stage.

However, you'd think after the development of WoL Blizzard would have some idea of what would improve SC2. This battle report is concerning because it seems to show a complete lack of understanding as to what the community desires in making this a more fun and competitive game. They appear to be making the exact same mistakes they made with the early WoL builds - dumb gimmicky units, extremely overpowered units, and horrible maps. One would have hoped that after 2 years of watching the game develop they would have some idea how to improve it, and not have a BR that demonstrates a complete lack of understanding of what the community desires.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2012 02:46 GMT
#507
The animated portraits for the Warhound, Oracle, and Tempest look pretty cool. I think the Oracle's pilot is female since there seemed to be a feminine scream when it blew up to that Widow Mine.

The Stargate's warp-in animation looked a bit bugged.

The Nexus looks slightly different for some reason.

The Gateway's work animation looks kinda weird without the crystal, and when it does have a crystal, it's darkened as though the building is unpowered. I guess this is a bug.
ㅇㅅㅌㅅ
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-14 02:46:41
August 14 2012 02:46 GMT
#508
On August 14 2012 11:43 DarkPlasmaBall wrote:
Show nested quote +
On August 14 2012 11:41 Sc2Null wrote:
On August 14 2012 11:40 Aratan wrote:
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?


Not chargelots, they have battle hellions for that


so battle hellions + warhounds + tanks == ?? whats the toss counter?


Immort-

Shit.

Just wait for the patch.


Counter is air..? zero of these units cant attack air ?
Tank dmg from tanks.. and storms shit of them ?
Counter ? at expos , or go for base trade..mech is slow..
Sit back with collosus defence and wait for unsiege then attack ?
and many many more..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
castled
Profile Joined March 2011
United States322 Posts
August 14 2012 02:46 GMT
#509
Despite not playing SC2 in months I was pretty certain that I would get HOTS. Now I'm not even sure... I'm sure it would be fun to try the new units for a bit. But if this battle report is any indication, I think they missed their big opportunity to overhaul the gameplay and add interesting units. All they had to do was take a look at the dynamics in their previous game...
architecture
Profile Blog Joined May 2008
United States643 Posts
August 14 2012 02:46 GMT
#510
On August 14 2012 11:42 Aratan wrote:
Show nested quote +
On August 14 2012 11:42 Wombat_NI wrote:
On August 14 2012 11:41 Sc2Null wrote:
On August 14 2012 11:40 Aratan wrote:
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?


Not chargelots, they have battle hellions for that


so battle hellions + warhounds + tanks == ?? whats the toss counter?

Current state of affairs I'd imagine multiple warp prisms, drops all over the place, recalls into your base and repeat until you grind down your opponent?


But widow mines O.o


Position, blink stalkers, and air (pheonix, tempest later).

Phoenix is uncontested without marines - denies hellion pressure with map control, and outpositions slow vikings, which eat into mech strength.
tpfkan
FinestHour
Profile Joined August 2010
United States18466 Posts
August 14 2012 02:46 GMT
#511
On August 14 2012 11:44 Aratan wrote:
Show nested quote +
On August 14 2012 11:42 Silentness wrote:
Am I the only one that feels like were being trolled by the new "destructible rocks". They literally blow up into MORE got damn rocks. I know someone joked about Blizzard making destructible rocks under more rocks, but they are seriously thinking it's a good idea. Hopefully they change their minds and remove it during the actual game release.

Hah i was thinking the same thing. Destroy 500 life rocks, new 2000 life rocks spawn


I HEARD YOU LIKE ROCKS SO WE PUT ROCKS IN YOUR ROCKS SO YOU CA-
thug life.                                                       MVP/ex-
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 14 2012 02:47 GMT
#512
On August 14 2012 11:44 Fig wrote:
Show nested quote +
On August 14 2012 11:34 Picklebread wrote:
On August 14 2012 11:32 MCDayC wrote:
Am I the only one who liked the Tempest?

yeah i think so haha. What i really didnt like in the battle report was the toss durped with them so hard, like he didnt have stalkers under them so they just got target fired by vikings every time like really? they have like 23 range vikings have 9 they like shouldnt even be able to poke at them because stalkers should always be under them. Was really sad.

And this is the problem. Another tier 3 unit that toss has to babysit with stalkers. I think we're ready for something new.

They need a lot less babysitting though. Their range allows them to shoot from safe places while main army engages somewhere else. This is not colossus type babysitting, they don't need to walk together, it's more of a "zone" you want to control, better babysitter might be templars.
WrexSC2
Profile Joined August 2011
United States51 Posts
August 14 2012 02:47 GMT
#513
On August 14 2012 11:44 Aratan wrote:
Show nested quote +
On August 14 2012 11:42 Silentness wrote:
Am I the only one that feels like were being trolled by the new "destructible rocks". They literally blow up into MORE got damn rocks. I know someone joked about Blizzard making destructible rocks under more rocks, but they are seriously thinking it's a good idea. Hopefully they change their minds and remove it during the actual game release.

Hah i was thinking the same thing. Destroy 500 life rocks, new 2000 life rocks spawn


LOL. Someone please tell me that a custom map can be made where each time you destroy rocks it spawns 3x more rocks with 4x more HP.

Blizzard is inspired by the Mars Rover. MOAR ROCKS!
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
August 14 2012 02:47 GMT
#514
On August 14 2012 11:41 pallad wrote:
Show nested quote +
On August 14 2012 11:38 antilyon wrote:
60 attack at 13 range?
What they want to turn PvX? A NR10 game?

I didn't really liked the feeling of the game overall...
Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper.
From this battle report it just look like a "build the right robots from the right houses" 1A game.


here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg..
WoL was half year in beta ! , go at you tube and watch some vids from WoL alpha.

Sorry, but if I can't say what I think about the units they showcased and the scenario presented, what should I comment about it?
Just say "I don't like it but it'll surely be awesome one day!" ?
If they don't want real feedback, just some compliments, show it to their family, if they're going to release anything, there'll complaints and I rather make them now than when it's already on beta and the unit concepts are pretty much locked.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
August 14 2012 02:47 GMT
#515
It feels like they are sending the game back to the stone age -_-

Bad map, "good macro" is 3k minerals in the bank according to day 9.

Using only new units and the tempest looks super underwhelming. I remember it was supposed to be AoE vs light. Now its + vs massive?

It will be Tempests sieging other massive units. I don't like how its massive units vs massive units from PvZ. As it looks, the Tempests will die quickly to corrupters, once the distance is closed by infestor/brood/corrupter and without vortex its all wasted supply in the tempests.

I dont know what to think but this battle report and the others make the game seem super far from being finished.

I want it to hit beta, let really good players mess with it and then balance from there. Do design with some more input of the more competitive players you might see something a little more interesting.

Or make the Battle reports between a couple of different higher ranked players?

IDK what to think from these reports. They feel more useless than anything else at this point.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 14 2012 02:48 GMT
#516
broodlord infestor still trash both of the death balls.In order to counter tanks as a toss we also have a flying tank called tempest and able to attack at a even longer range.
General Nuke Em
Profile Joined March 2008
United States680 Posts
August 14 2012 02:48 GMT
#517
hahaha wtflol the oracle can entomb an entire mineral line at once?
ionONE
Profile Joined March 2011
Germany605 Posts
August 14 2012 02:49 GMT
#518
What did i just watched ....?
I think i will quit with the release of hots
this shit is the addon? ... really

oracle 1 click to block all minerals
a move mech
warhound is boring

new toss boring
day 9 sell himself to blizz
JANGBI never forget
Whitewing
Profile Joined October 2010
United States7483 Posts
August 14 2012 02:49 GMT
#519
I seriously hope these battle reports aren't showing off new ladder maps for HotS, this map (and the other one from the other two battle reports) is horrific.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FearAndSurprise
Profile Joined August 2012
Canada48 Posts
Last Edited: 2012-08-14 02:52:36
August 14 2012 02:49 GMT
#520
On August 14 2012 11:34 Picklebread wrote:
Show nested quote +
On August 14 2012 11:32 MCDayC wrote:
Am I the only one who liked the Tempest?

yeah i think so haha. What i really didnt like in the battle report was the toss durped with them so hard, like he didnt have stalkers under them so they just got target fired by vikings every time like really? they have like 23 range vikings have 9 they like shouldnt even be able to poke at them because stalkers should always be under them. Was really sad.


I liked the Tempest too It seems like an interesting way to force the issue - especially if Vikings are held off by Stalkers like Picklebread says. I don't understand how it is "too weak" haha, it has a ridiculous range so that as long they Tempests are well defended they can do absurd amounts of damage/take positional control over time.

I think the coolest thing for Protoss is the T1 mass recall though. Definitely something I miss from BW, since there is only 1 Mothership people use it for Vortex 95% of the time and neglect Recall (with Arbitars you could Stasis and Recall all you pleased =P) so I am looking forward to that as well.

I also like the collapsable rock towers as far as neat game mechanics go, interesting to see where they will go with that/if it will be actually good for gameplay or not.

Yeah, the Battle Report wasn't that good, but I think considering that it is still in Alpha we can't completely lose hope for HotS. Much of what was crappy about the report was the players' failure, not necessairly the game's.
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