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Heart of the Swarm TvP Battle Report! - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 80 Next
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 02:38 GMT
#461
in lotv rocks will randomly teleport around to mess up whatever build you're doing
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 14 2012 02:38 GMT
#462
On August 14 2012 11:23 Rah wrote:
Show nested quote +
On August 14 2012 11:19 Swords wrote:
I just don't get why you'd even bother making tanks in TvP. You can basically do the same thing for cheaper and more mobility with warhound/battle hellion. And as a result you have more money for vikings and anti-air.


I remember people saying this about marauder.


Yes, and the marauder is the go to unit in TvP. What is your point?
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
August 14 2012 02:38 GMT
#463
60 attack at 13 range?
What they want to turn PvX? A NR10 game?

I didn't really liked the feeling of the game overall...
Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper.
From this battle report it just look like a "build the right robots from the right houses" 1A game.
babyToSS
Profile Joined December 2009
233 Posts
August 14 2012 02:38 GMT
#464
I love this shit! its like MMM except no need for medivacs and terran also gets splash on tanks and hellions..
babyToSS here! Can u go easy on me plzzz?
WrexSC2
Profile Joined August 2011
United States51 Posts
August 14 2012 02:39 GMT
#465
So the tempest has no abilities? It is only a range 22 unit that damages a single unit per shot?
stevarius
Profile Joined August 2010
United States1394 Posts
August 14 2012 02:39 GMT
#466
That game was rigged as fuck.

Some of those new units look horribly broken.
¯\_(ツ)_/¯
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
August 14 2012 02:39 GMT
#467
On August 14 2012 11:37 babyToSS wrote:
Lol. I love how mech is using its "mobility" against tempest based toss compositions.


yeah thats why i hate these. They dont show any real gameplay, just them racing to the new units/abilities. Kinda depressing
"losers always whine about their best, Winners go home and fuck the prom queen"
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-08-14 02:41:48
August 14 2012 02:39 GMT
#468
On August 14 2012 11:30 Kodak wrote:
So, to recap:

Entomb is an incredibly boring spell, and is completely binary in the sense that it either completely covers the patches or doesn't do anything. No micro involved from the other party, and no potential above force fielding the minerals. No idea who'd want to watch that as a spectator.

Blizzard specifically mentioned breaking up the deathball - and when they're given a complete vacuum to work inside of (in that the game could be completely staged) they still manage to only showcase two large blobs moving around the map. No real positioning, not even any use of the widow mine past the early game.

Tempest is just silly, it looks awful, does zero damage, requires T3 while leaving you without true splash. Remind me again how you're realistically supposed to get these out in the middle of a PvT. Similarly, Warhounds also look atrocious and are nothing more than an a-move unit.

I think the reason I'm so unimpressed is because this was the perfect opportunity to show a change in game pace, flow, and design - perhaps even exaggerate it a bit for the audience. Instead, we got a new mechanical marauder + tanks going up against STALKER/ZEALOT.

I used to be at the point where I wanted to like HOTS, but it's just so hard to be excited at all for it. It's hard to understand how Day9 and Rob can turn a blind eye to truly exciting gameplay and overhype (well, I guess that's what they do best) a mediocre-at-best "showcase"



-entomb might only be deceptively strong, the workers seemed to clean them up pretty fast, Blizzard can also easily reduce the shields on the minerals if needed to so workers can kill them faster.

- about breaking up deathballs, You cant come to any conclusions as yet

-Tempest looks good to me, Alot of people think that just massing a few vikings should take them out easily, but they dont factor in Recall as displayed here. Harassing tempests dont have to actually engage against vikings if they dont want to . How would you get them out in the middle of a pvt you say? with the help of mothership core ofcourse, it grants unlimited chronoboost and a big range cannon.

Im not saying you should be impressed, just i find your conclusions arent really well thought out. You can think whatever you want though, just my 2 cents.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Sc2Null
Profile Joined April 2011
United States3754 Posts
August 14 2012 02:39 GMT
#469
soo, I play zerg but doesn't the warhound...counter all of the protoss units?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-08-14 02:41:20
August 14 2012 02:39 GMT
#470
On August 14 2012 11:37 FinalForm wrote:
so protoss don't have to demonstrate any map awareness with their harrass because of recall?

theres no element of calculated risk that separates pros from scrubs that just run around with no vision or no understanding of enemy unit movements


bro he had to spend energy to do it!!!

anyway, gonna reinstall BW and go be wood tier on iccup when this comes out. who's with me?
Kodak
Profile Joined March 2011
United States157 Posts
August 14 2012 02:40 GMT
#471
On August 14 2012 11:38 babyToSS wrote:
I love this shit! its like MMM except no need for medivacs and terran also gets splash on tanks and hellions..


Yeah, sounds totally awesome!

Remove some of the last bits of micro from the game, Blizzard you're almost there!
twitch.tv/crwnkodak [ Taeja | Huk | MMA ]
Windwaker
Profile Joined February 2012
Germany1597 Posts
August 14 2012 02:40 GMT
#472
this was the most terrible cast I have ever listenend to.
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Aratan
Profile Joined October 2010
United States90 Posts
August 14 2012 02:40 GMT
#473
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?


Not chargelots, they have battle hellions for that
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
August 14 2012 02:40 GMT
#474
I was not impressed at all, but either player's playing, Day9's casting alongside Rob, and the map was horribly small. The game felt fake, staged, and I hope this isn't how BW players felt when they saw SC2. Freaking showing the amount of workers on a mineral/gas line is... wow. I don't know why I don't like it, it makes transferring workers easier, but still...
BwCBlueBox.837
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
August 14 2012 02:40 GMT
#475
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?

Doesn't do shit against air. Zealots are biological as well.
Disengaged
Profile Joined July 2010
United States6994 Posts
August 14 2012 02:40 GMT
#476
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?


Well, except Zealots. Your a Zerg so you have nothing to fear of the Warhound lol
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-14 02:42:03
August 14 2012 02:41 GMT
#477
On August 14 2012 11:38 antilyon wrote:
60 attack at 13 range?
What they want to turn PvX? A NR10 game?

I didn't really liked the feeling of the game overall...
Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper.
From this battle report it just look like a "build the right robots from the right houses" 1A game.


here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg..
WoL was half year in beta ! , go at you tube and watch some vids from WoL alpha.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Sc2Null
Profile Joined April 2011
United States3754 Posts
August 14 2012 02:41 GMT
#478
On August 14 2012 11:40 Aratan wrote:
Show nested quote +
On August 14 2012 11:39 Sc2Null wrote:
soo, I play zerg but doesn't the warhound...counter all of the protoss units?


Not chargelots, they have battle hellions for that


so battle hellions + warhounds + tanks == ?? whats the toss counter?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
yeastiality
Profile Joined April 2011
Canada374 Posts
August 14 2012 02:41 GMT
#479
On August 14 2012 11:41 pallad wrote:
Show nested quote +
On August 14 2012 11:38 antilyon wrote:
60 attack at 13 range?
What they want to turn PvX? A NR10 game?

I didn't really liked the feeling of the game overall...
Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper.
From this battle report it just look like a "build the right robots from the right houses" 1A game.


here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg..
WoL has half year in beta ! , go at you tube and watch some vids from WoL alpha.


WoL alpha had reavers and lurkers

YOUR MOVE BRO.
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
August 14 2012 02:41 GMT
#480
That map is Terrible.

No FFE, Z can't take a (reasonably) safe third, rocks on watchtowers are stupid, they let you see when your opponent moves out.

Seriously, choice of thirds, one expands to your opponent, other has a massive ramp.

Looks like a worse version of XNC.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
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