Heart of the Swarm TvP Battle Report! - Page 24
Forum Index > SC2 General |
Shiori
3815 Posts
| ||
Dalavita
Sweden1113 Posts
Yes, and the marauder is the go to unit in TvP. What is your point? | ||
antilyon
Brazil2546 Posts
What they want to turn PvX? A NR10 game? I didn't really liked the feeling of the game overall... Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper. From this battle report it just look like a "build the right robots from the right houses" 1A game. | ||
babyToSS
233 Posts
| ||
WrexSC2
United States51 Posts
| ||
stevarius
United States1394 Posts
Some of those new units look horribly broken. | ||
Darpa
Canada4413 Posts
On August 14 2012 11:37 babyToSS wrote: Lol. I love how mech is using its "mobility" against tempest based toss compositions. yeah thats why i hate these. They dont show any real gameplay, just them racing to the new units/abilities. Kinda depressing | ||
johnny123
521 Posts
On August 14 2012 11:30 Kodak wrote: So, to recap: Entomb is an incredibly boring spell, and is completely binary in the sense that it either completely covers the patches or doesn't do anything. No micro involved from the other party, and no potential above force fielding the minerals. No idea who'd want to watch that as a spectator. Blizzard specifically mentioned breaking up the deathball - and when they're given a complete vacuum to work inside of (in that the game could be completely staged) they still manage to only showcase two large blobs moving around the map. No real positioning, not even any use of the widow mine past the early game. Tempest is just silly, it looks awful, does zero damage, requires T3 while leaving you without true splash. Remind me again how you're realistically supposed to get these out in the middle of a PvT. Similarly, Warhounds also look atrocious and are nothing more than an a-move unit. I think the reason I'm so unimpressed is because this was the perfect opportunity to show a change in game pace, flow, and design - perhaps even exaggerate it a bit for the audience. Instead, we got a new mechanical marauder + tanks going up against STALKER/ZEALOT. I used to be at the point where I wanted to like HOTS, but it's just so hard to be excited at all for it. It's hard to understand how Day9 and Rob can turn a blind eye to truly exciting gameplay and overhype (well, I guess that's what they do best) a mediocre-at-best "showcase" -entomb might only be deceptively strong, the workers seemed to clean them up pretty fast, Blizzard can also easily reduce the shields on the minerals if needed to so workers can kill them faster. - about breaking up deathballs, You cant come to any conclusions as yet -Tempest looks good to me, Alot of people think that just massing a few vikings should take them out easily, but they dont factor in Recall as displayed here. Harassing tempests dont have to actually engage against vikings if they dont want to . How would you get them out in the middle of a pvt you say? with the help of mothership core ofcourse, it grants unlimited chronoboost and a big range cannon. Im not saying you should be impressed, just i find your conclusions arent really well thought out. You can think whatever you want though, just my 2 cents. | ||
Sc2Null
United States3754 Posts
| ||
yeastiality
Canada374 Posts
On August 14 2012 11:37 FinalForm wrote: so protoss don't have to demonstrate any map awareness with their harrass because of recall? theres no element of calculated risk that separates pros from scrubs that just run around with no vision or no understanding of enemy unit movements bro he had to spend energy to do it!!! anyway, gonna reinstall BW and go be wood tier on iccup when this comes out. who's with me? | ||
Kodak
United States157 Posts
On August 14 2012 11:38 babyToSS wrote: I love this shit! its like MMM except no need for medivacs and terran also gets splash on tanks and hellions.. Yeah, sounds totally awesome! Remove some of the last bits of micro from the game, Blizzard you're almost there! | ||
Windwaker
Germany1597 Posts
| ||
Aratan
United States90 Posts
On August 14 2012 11:39 Sc2Null wrote: soo, I play zerg but doesn't the warhound...counter all of the protoss units? Not chargelots, they have battle hellions for that | ||
BlueBoxSC
United States582 Posts
| ||
KonohaFlash
Canada1590 Posts
On August 14 2012 11:39 Sc2Null wrote: soo, I play zerg but doesn't the warhound...counter all of the protoss units? Doesn't do shit against air. Zealots are biological as well. | ||
Disengaged
United States6994 Posts
On August 14 2012 11:39 Sc2Null wrote: soo, I play zerg but doesn't the warhound...counter all of the protoss units? Well, except Zealots. Your a Zerg so you have nothing to fear of the Warhound lol | ||
pallad
Poland1958 Posts
On August 14 2012 11:38 antilyon wrote: 60 attack at 13 range? What they want to turn PvX? A NR10 game? I didn't really liked the feeling of the game overall... Oracle will be incredibly strong or underpowered, there'll be no middle ground just like reaper. From this battle report it just look like a "build the right robots from the right houses" 1A game. here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg.. WoL was half year in beta ! , go at you tube and watch some vids from WoL alpha. | ||
Sc2Null
United States3754 Posts
On August 14 2012 11:40 Aratan wrote: Not chargelots, they have battle hellions for that so battle hellions + warhounds + tanks == ?? whats the toss counter? | ||
yeastiality
Canada374 Posts
On August 14 2012 11:41 pallad wrote: here we go agine..another balance shit talk ? , abouth game that isint even in closed beta stage ? omg.. WoL has half year in beta ! , go at you tube and watch some vids from WoL alpha. WoL alpha had reavers and lurkers YOUR MOVE BRO. | ||
Monochromatic
United States989 Posts
No FFE, Z can't take a (reasonably) safe third, rocks on watchtowers are stupid, they let you see when your opponent moves out. Seriously, choice of thirds, one expands to your opponent, other has a massive ramp. Looks like a worse version of XNC. | ||
| ||