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Unit preloader - effect caching custom map - Page 3

Forum Index > SC2 General
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gTank
Profile Joined January 2011
Austria2664 Posts
August 10 2012 07:15 GMT
#41
On August 10 2012 16:02 Tom Cruise wrote:
Show nested quote +
On August 10 2012 01:13 Rekcinad wrote:
It would be awesome if someone could somehow upload the custom map to the EU arcade section!


loading up any other melee map before ladder does the trick


No it doesn't.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
imJealous
Profile Joined July 2010
United States1382 Posts
August 10 2012 07:30 GMT
#42
Great idea! Hope all the major tournaments get wind of this and use it to prep the machines as you suggested. Mods spotlight this!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
DonkeyShot
Profile Joined October 2010
Germany63 Posts
August 10 2012 20:10 GMT
#43
Can someone post a replay of this map? Should be just as good.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 10 2012 20:15 GMT
#44
On August 11 2012 05:10 DonkeyShot wrote:
Can someone post a replay of this map? Should be just as good.

1st post long time ago
DonkeyShot
Profile Joined October 2010
Germany63 Posts
August 10 2012 20:41 GMT
#45
On August 11 2012 05:15 Existor wrote:
Show nested quote +
On August 11 2012 05:10 DonkeyShot wrote:
Can someone post a replay of this map? Should be just as good.

1st post long time ago


lol, how did i not see that? was it there yesterday?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 10 2012 21:21 GMT
#46
jnkw, I noticed at the end of the camera sequence (which is hilarious, nice one) that you have mineral patches and geysers and the watchtower.

Do you have the gold patches anywhere? Or the high yield geyser? I doubt these are high intensity loads but for the sake of completeness.. =)

Also, what about adding the doodads that consist of particle effects? Mostly the weather-related ones. Do these load at map load or one you are in game?

Comprehensive strategic intention: DNE
PlateCaptain
Profile Joined February 2012
United States26 Posts
August 11 2012 05:18 GMT
#47
Anyone still getting issues after doing this? I still occasionally get under 1 FPS sometimes on Low settings, when it was perfectly fine on Ultra settings before 1.5. Am I just out of luck?
jnkw
Profile Joined November 2010
Canada347 Posts
August 11 2012 09:26 GMT
#48
EU and KR versions are now up! Sorry for the wait.

On August 09 2012 21:35 R1CH wrote:
Actually many of the animations load on demand, so simply going into a custom game will not help. This preloader is a great way to ensure everything gets loaded. I also find it pretty funny that the map description gets censored if you have the mature language filter turned on .


Heh, apparently "Starcraft" is a banned word.

On August 11 2012 06:21 EatThePath wrote:
jnkw, I noticed at the end of the camera sequence (which is hilarious, nice one) that you have mineral patches and geysers and the watchtower.

Do you have the gold patches anywhere? Or the high yield geyser? I doubt these are high intensity loads but for the sake of completeness.. =)

Also, what about adding the doodads that consist of particle effects? Mostly the weather-related ones. Do these load at map load or one you are in game?



I will look into this.
AlphaWhale
Profile Joined December 2010
Australia328 Posts
August 11 2012 09:32 GMT
#49
Thanks for doing this. Before stuff like this I'd have to just load a replay and skip through it.
The icon for diamond league is actually a sapphire.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 11 2012 09:37 GMT
#50
This is actually pretty neat.
Administrator~ Spirit will set you free ~
Moochlol
Profile Joined August 2010
United States456 Posts
August 11 2012 09:40 GMT
#51
Awesome! I would always x8 a long replay, but this is so much faster! And has way more depth, TY SO MUCH!
blaaaaaarghhhhh
Ashikaga
Profile Joined December 2010
Germany24 Posts
August 11 2012 13:32 GMT
#52
This map did the trick for me. Nearly no FPS-drops. Thanks a lot, jnkw!
Hane
Profile Joined November 2010
France210 Posts
August 12 2012 17:46 GMT
#53
awsome, thanks man !
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 12 2012 17:53 GMT
#54
Please decrease coldown timer from 10 to 3 seconds. Anyway great work. It's very good stress-test for your perfomance
WeedRa
Profile Joined February 2011
Germany815 Posts
August 12 2012 18:20 GMT
#55
thanks for uploading to EU!
6xFPCs
Profile Joined April 2009
United States412 Posts
August 12 2012 18:27 GMT
#56
thanks for this, I've been running a 3v3 replay at 8x before ladder games; this will be much, much better.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
Last Edited: 2012-08-12 18:31:47
August 12 2012 18:29 GMT
#57
On August 10 2012 16:15 gTank wrote:
Show nested quote +
On August 10 2012 16:02 Tom Cruise wrote:
On August 10 2012 01:13 Rekcinad wrote:
It would be awesome if someone could somehow upload the custom map to the EU arcade section!


loading up any other melee map before ladder does the trick


No it doesn't.


ironically it does for most people. otherwise it's hardware related.
jnkw
Profile Joined November 2010
Canada347 Posts
August 12 2012 22:08 GMT
#58
On August 13 2012 02:53 Existor wrote:
Please decrease coldown timer from 10 to 3 seconds. Anyway great work. It's very good stress-test for your perfomance


Done! There are also a couple of other minor additions that I forgot, like Terran burning/repair effects and all variations of the high yield mineral patches.
Aenur
Profile Joined April 2012
Germany66 Posts
August 12 2012 23:26 GMT
#59
Awesome work, helped me alot.

I'm not sure but think i still have fps drops cause of burning death animations. Any way to add them (and acid deaths) to a later version?
Azera
Profile Blog Joined December 2010
3800 Posts
August 12 2012 23:41 GMT
#60
Wonderful! Hope this helps!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
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