SC2 + S2 EyeTracker
Forum Index > SC2 General |
isneakattack
43 Posts
| ||
NeMeSiS3
Canada2972 Posts
| ||
DreadKnight
United Kingdom123 Posts
On August 08 2012 10:39 NeMeSiS3 wrote: That's insane... How does it work, just a webcam? Edit: http://mirametrix.com/products/eye-tracker/ | ||
Xyik
Canada728 Posts
| ||
Excludos
Norway8080 Posts
edit: "The S2 Eye Tracker costs $5,000 (academic discounts are offered.)" lol, no. Not free xD | ||
shindigs
United States4795 Posts
On August 08 2012 10:39 NeMeSiS3 wrote: That's insane... How does it work, just a webcam? Not quite. The eyetracker can be a really expensive piece of gear ($5000 from the makers of this particular eye tracker) but it does look like a webcam type device. You can imagine all the extra costs account for the hardware and software that go into tracking the really subtle eye movements to exact precision. This would be really cool to see in tournaments when they cut to player FPS. | ||
isneakattack
43 Posts
| ||
Bwiggly
United States246 Posts
| ||
Talicsnake
United States31 Posts
| ||
Sid(TB)
United States314 Posts
| ||
EtherealDeath
United States8366 Posts
| ||
Vansetsu
United States1454 Posts
| ||
Roe
Canada6002 Posts
| ||
AndAgain
United States2621 Posts
| ||
VTArlock
United States1763 Posts
| ||
Cascade
Australia5405 Posts
Apart from the spectator value, it can probably be used for strategy as well. Like studying what makes people not look at minimap for a long time, to understand how to best distract from drops. Fun to see how the mouse often clicks in the middle of the eye tracker. And how the eye tracker moves down to look on the wire frames during battles to check health. Red wire frame seems to be an eye magnet for example. ![]() | ||
NeMeSiS3
Canada2972 Posts
| ||
mYiKane
Canada1772 Posts
| ||
FinalForm
United States450 Posts
most vision labs use these to discover what objects people find salient (interesting) in images or videos | ||
sluggaslamoo
Australia4494 Posts
I know I barely look at whats happening on the screen and mostly look at resources and minimap, and kind of partially look at the screen while being focused on the minimap. Where as when I started I would only look at the main screen. I could be wrong tho. | ||
winthrop
Hong Kong956 Posts
| ||
dicedicerevolution
United States245 Posts
On August 08 2012 11:32 LgNKane wrote: i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly. It's not a subjective matter, if you're good enough that this sort of thing can be the tool to push your play, then great. For others, and the people you mentioned as "over-analyzing" StarCraft, they tend to be sub-masters players who aren't yet good enough to know what is important and what is not (relative to their current skill level). | ||
PatouPower
Canada1119 Posts
On August 08 2012 11:32 LgNKane wrote: i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly. Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport. | ||
Jenia6109
Russian Federation1612 Posts
![]() ![]() | ||
lodeet
United States147 Posts
| ||
isneakattack
43 Posts
http://www.reddit.com/r/starcraft/comments/xts9d/starcraft_2_gaze_tracking_follow_a_players/ | ||
SupLilSon
Malaysia4123 Posts
On August 08 2012 11:32 LgNKane wrote: i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly. I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents. | ||
mYiKane
Canada1772 Posts
On August 08 2012 11:42 PatouPower wrote: Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport. "This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements" that is what the op said, not what i said. On August 08 2012 13:04 SupLilSon wrote: I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents. it'd definitely be interesting to find out what the korean coaches actually do | ||
cristo1122
Australia505 Posts
On August 08 2012 13:45 LgNKane wrote: "This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements" that is what the op said, not what i said. it'd definitely be interesting to find out what the korean coaches actually do in any case if i won lotto tommorrow i would buy this just for the novelty factor | ||
Zanno
United States1484 Posts
you could wink at it for left and right clicking you probably couldn't play so great but if i got into a tragic accident i'd be so happy to get one of these | ||
isneakattack
43 Posts
| ||
paddyz
Ireland628 Posts
| ||
aintz
Canada5624 Posts
| ||
trGKakarot
United States129 Posts
What are they trying to accomplish with this? Advertising it as a practice tool for pros, or like collecting some kind of dataset? | ||
Ktk
Korea (South)753 Posts
| ||
snively
United States1159 Posts
| ||
trGKakarot
United States129 Posts
| ||
Random_Guy09
Canada1010 Posts
Would be really cool to see where pros are looking during late games lets say against a terran player. Where its just massive drops and seeing where they're looking to deal with that along with the small trading engagements. Or the same with alot of runby's by a zerg opponent. | ||
justsayinbro
307 Posts
you basically see what they click and what they see. I have my doubts on acurately detecting fast eye movements tho as most pros probably cycle resources, minimap, n micro at lightning speeds. also Im sure the green circle can be replaced with something easier on the eyes for sc2 purposes. this seems like something that needs to be developed but I can certainly see it having a place for the spectators. | ||
nanaoei
3358 Posts
i believe that peripheral vision covers a lot of things on the screen, especially when your attention is focused at the center of the screen. look towards and east slightly diagonally?-- covers resource tab. my point is that what we see or dont see influences where our focus goes, and in this case i tend to recall seeing quite a lot of what i needed to see from just looking at the screen. it gets to the point that someone can afford to shift their eyes around as they cope with any nervous feelings. in the OP's video, all of the rapid eye movement was very hard for me to follow and 'decipher' in real-time. i think it'd be great for if someone had the time to sit down and peel it out for deep analysis though.... as is, i feel that the mouse pointer is already a strong indicator of where someone is looking. can you imagine yourself boxing your units and checking your resources and minimap at the exact same time? a player's accuracy would really drop if they weren't focusing on important actions as they were doing them. | ||
justsayinbro
307 Posts
On August 11 2012 10:57 nanaoei wrote: my after-thought was that this is quite cool but distracting. i believe that peripheral vision covers a lot of things on the screen, especially when your attention is focused at the center of the screen. look towards and east slightly diagonally?-- covers resource tab. my point is that what we see or dont see influences where our focus goes, and in this case i tend to recall seeing quite a lot of what i needed to see from just looking at the screen. it gets to the point that someone can afford to shift their eyes around as they cope with any nervous feelings. in the OP's video, all of the rapid eye movement was very hard for me to follow and 'decipher' in real-time. i think it'd be great for if someone had the time to sit down and peel it out for deep analysis though.... as is, i feel that the mouse pointer is already a strong indicator of where someone is looking. can you imagine yourself boxing your units and checking your resources and minimap at the exact same time? a player's accuracy would really drop if they weren't focusing on important actions as they were doing them. no I think this will disprove what you are saying in that mouse pointer is where they look at. when you glace at resource tabs you never move your mouse to it nor minimap unless it is needed. the youtube video application just focused on his big army wihtout doing anything about stacking minerals and such. from a real pro we would see when he checks for these things, how often, and where his attention is at critical battles, how quickly does he spot the drop, and etc. | ||
Alacast
United States205 Posts
| ||
apm66
Canada943 Posts
On August 11 2012 10:29 Ktk wrote: Barring the cost, this is very interesting and cool. Not of great significance, but really cool. I think it would be really cool to see how pro koreans look at their screen and how fast their eyes move! Maybe 400 eye movement per second! | ||
isneakattack
43 Posts
| ||
Firesilver
United Kingdom1190 Posts
| ||
Cyro
United Kingdom20287 Posts
| ||
isneakattack
43 Posts
| ||
GhostFiber
Australia88 Posts
| ||
| ||