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SC2 + S2 EyeTracker

Forum Index > SC2 General
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isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 01:37 GMT
#1
This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements. I believe Day[9] would love to get this on some pros to use this to help analyze what they are thinking. Do you think this is a benefit to the community?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-08-08 01:39:26
August 08 2012 01:39 GMT
#2
That's insane... How does it work, just a webcam?
FoTG fighting!
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
Last Edited: 2012-08-08 01:42:56
August 08 2012 01:42 GMT
#3
On August 08 2012 10:39 NeMeSiS3 wrote:
That's insane... How does it work, just a webcam?


Edit: http://mirametrix.com/products/eye-tracker/
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 08 2012 01:43 GMT
#4
This is great, why hasn't anyone thought of this earlier? I want to see what this looks like with a top-tier player.
Excludos
Profile Blog Joined April 2010
Norway8254 Posts
Last Edited: 2012-08-08 01:45:09
August 08 2012 01:43 GMT
#5
Needs more info. This looks like an awesome kit, but do you need special equipment? How reliable is it? Who made it and where does it come from? How much does it cost? is it free?

edit: "The S2 Eye Tracker costs $5,000 (academic discounts are offered.)" lol, no. Not free xD
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 08 2012 01:44 GMT
#6
On August 08 2012 10:39 NeMeSiS3 wrote:
That's insane... How does it work, just a webcam?


Not quite. The eyetracker can be a really expensive piece of gear ($5000 from the makers of this particular eye tracker) but it does look like a webcam type device. You can imagine all the extra costs account for the hardware and software that go into tracking the really subtle eye movements to exact precision.

This would be really cool to see in tournaments when they cut to player FPS.
Photographer@shindags || twitch.tv/shindigs
isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 01:45 GMT
#7
Check out the set up...
Bwiggly
Profile Blog Joined January 2011
United States246 Posts
August 08 2012 01:46 GMT
#8
Holy $5000 dollars batman, but still really cool to see and could let spectators really get into the heads of the pros if ever used in tournies.
Talicsnake
Profile Joined January 2011
United States31 Posts
August 08 2012 01:46 GMT
#9
Cool beans, it'd be cool if some pros streamed using this. If this uses hardware/software that is readily available to people maybe it can be incorporated into sc2Gears.
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
August 08 2012 01:47 GMT
#10
5k$, maybe a team could pick them up as a sponsor? this would be cool
rEAdY tO bE iNfEcTeD?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 08 2012 01:47 GMT
#11
This actually looks kind of distracting from the rest of the game ~~
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
August 08 2012 01:48 GMT
#12
This is amazing. Even if it was just a novelty, it would still be amazing to watch how really good players use this. Also, any genre of games would be interesting as well.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Roe
Profile Blog Joined June 2010
Canada6002 Posts
August 08 2012 01:48 GMT
#13
I've seen these used in cognitive psychology experiments to analyze how people look through an image, great idea to use them in video games to further our understanding of the pro's mind.
AndAgain
Profile Joined November 2010
United States2621 Posts
August 08 2012 01:53 GMT
#14
It's definitely more interesting than the heartbeat tracker, I'll give em' that.
All your teeth should fall out and hair should grow in their place!
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
August 08 2012 01:57 GMT
#15
And for the low cost of... oh... interesting anyway.
Why?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 08 2012 02:13 GMT
#16
Cool!!

Apart from the spectator value, it can probably be used for strategy as well. Like studying what makes people not look at minimap for a long time, to understand how to best distract from drops.

Fun to see how the mouse often clicks in the middle of the eye tracker. And how the eye tracker moves down to look on the wire frames during battles to check health. Red wire frame seems to be an eye magnet for example.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
August 08 2012 02:31 GMT
#17
I think it would be extremely cool for play by plays, especially if you see an army get absolutely devestated you can see why and where the player was allocating his time, great for that MLG touch screen display (YOU MUST BE THIS TALL TO CAST! lololol)

FoTG fighting!
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
August 08 2012 02:32 GMT
#18
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.
FinalForm
Profile Joined August 2010
United States450 Posts
August 08 2012 02:33 GMT
#19
eyetrackers measure the movement on your fovea,(the back of your eye) with lasers. The data is transmitted to a computer that calculates the point of vision.

most vision labs use these to discover what objects people find salient (interesting) in images or videos
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-08-08 02:49:49
August 08 2012 02:35 GMT
#20
I guess most pros would be flicking back and forth between resources and minimap more than the main screen.

I know I barely look at whats happening on the screen and mostly look at resources and minimap, and kind of partially look at the screen while being focused on the minimap. Where as when I started I would only look at the main screen.

I could be wrong tho.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 08 2012 02:35 GMT
#21
its as cool as a carrier
Incredible Miracle
dicedicerevolution
Profile Joined October 2009
United States245 Posts
August 08 2012 02:37 GMT
#22
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


It's not a subjective matter, if you're good enough that this sort of thing can be the tool to push your play, then great. For others, and the people you mentioned as "over-analyzing" StarCraft, they tend to be sub-masters players who aren't yet good enough to know what is important and what is not (relative to their current skill level).

PatouPower
Profile Joined September 2010
Canada1119 Posts
August 08 2012 02:42 GMT
#23
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
August 08 2012 03:15 GMT
#24
I want to see (Z)Jaedong or (Z)DRG eyetracking. It must be incredible and scary...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
lodeet
Profile Joined September 2011
United States147 Posts
August 08 2012 03:35 GMT
#25
Day9 has done dailys teaching techniques on where to look. And we all know tunnel vision is bad. It could be used for teaching purposes, but to me I see no benefit.
isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 03:52 GMT
#26
ANY PRO wants to use this as part of a tech demo the company has an open invite on Reddit.
http://www.reddit.com/r/starcraft/comments/xts9d/starcraft_2_gaze_tracking_follow_a_players/
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 08 2012 04:04 GMT
#27
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2012-08-08 04:45:57
August 08 2012 04:45 GMT
#28
On August 08 2012 11:42 PatouPower wrote:
Show nested quote +
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.


"This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements"

that is what the op said, not what i said.

On August 08 2012 13:04 SupLilSon wrote:
I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.


it'd definitely be interesting to find out what the korean coaches actually do
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
August 08 2012 04:56 GMT
#29
On August 08 2012 13:45 LgNKane wrote:
Show nested quote +
On August 08 2012 11:42 PatouPower wrote:
On August 08 2012 11:32 LgNKane wrote:
i think people over-analyze starcraft. they keep logs, spend countless hours watching day9, pay for coaching, and now track eye movements. Don't get me wrong, theses things are extremely useful for some more than others, but I think if you just spend most of your time playing and having fun with the game while maybe doing some other little things like watching vods and streams a bit (day9, etc.) you will improve more quickly.


Because this is obviously what this thread is fort. This thread is about whether learning about pros' eye movement can be useful to the community and the development of SC2, not about how to improve as an amateur player. In fact, I'm sure that a lot of people who stopped playing completely would like to see this device being used for the sole purpose of better understanding what is behind the pros' mind, and not just improving themselves. This tool could be used as the same way other stats are used (i.e. the win percentage of a PvT player on one map) and would indeed be very useful to the community and to SC2 (as well as any game like LoL or DotA) as an eSport.


"This is an amazing mix of technology that could help Starcraft Players improve their own game by watching others eye movements"

that is what the op said, not what i said.

Show nested quote +
On August 08 2012 13:04 SupLilSon wrote:
I can't say for sure, but I'd wager a large contributing factor to the gap between Koreans and Foreigners is this attitude. Korean teams have legitimate coaches who analyze the game (not to this degree with eye movement, but in many other ways) and find the best ways to cut corners and streamline their play. It's no small wonder that the metagame follows Korean styles and that the best players and hardest tournaments are there. They look at SC as more than a game for enjoyment, and are constantly looking for ways to gain edges over their opponents.


it'd definitely be interesting to find out what the korean coaches actually do



in any case if i won lotto tommorrow i would buy this just for the novelty factor
ZvP imbalanced blizzards solution nerf terran
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 08 2012 05:13 GMT
#30
that's cool, but what's even cooler is this could be used to allow the disabled to use a pc

you could wink at it for left and right clicking

you probably couldn't play so great but if i got into a tragic accident i'd be so happy to get one of these
aaaaa
isneakattack
Profile Joined October 2011
43 Posts
August 08 2012 16:24 GMT
#31
IMO, I think this would be best used with people like Stephano, MarineKing, MC, etc. Have a caster such as Day[9] analyze what they are focusing on at different points in the game. Anyone else think this would be incredibly useful when a player is "in the zone"?
paddyz
Profile Joined May 2011
Ireland628 Posts
August 11 2012 01:01 GMT
#32
I would have assumed it would be looking in the centre of the screen more.
aintz
Profile Joined August 2010
Canada5624 Posts
August 11 2012 01:21 GMT
#33
way to hardcore. if you just watch vods and practise a lot, you'll get good fast if you are a capable person.
trGKakarot
Profile Joined October 2011
United States129 Posts
August 11 2012 01:23 GMT
#34
I am Reddit illiterate, and following everything is a little difficult.

What are they trying to accomplish with this? Advertising it as a practice tool for pros, or like collecting some kind of dataset?
hihi glgl
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
August 11 2012 01:29 GMT
#35
Barring the cost, this is very interesting and cool. Not of great significance, but really cool.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 11 2012 01:31 GMT
#36
i think this idea has a ton of potential, but it needs work to be more useable for the community (i.e. find some way to make it cheaper and more available)
My religion is Starcraft
trGKakarot
Profile Joined October 2011
United States129 Posts
Last Edited: 2012-08-11 01:50:58
August 11 2012 01:40 GMT
#37
--delete
hihi glgl
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
August 11 2012 01:44 GMT
#38
Some restaurants have probably used this type of thing to test out where people look on their menu the most. Seen it used a bit on those failing restaurant shows so that the person helping them can find out how to optimally organize it to those spots. Pretty cool technology.

Would be really cool to see where pros are looking during late games lets say against a terran player. Where its just massive drops and seeing where they're looking to deal with that along with the small trading engagements. Or the same with alot of runby's by a zerg opponent.
justsayinbro
Profile Blog Joined August 2011
307 Posts
August 11 2012 01:54 GMT
#39
this combined with player's control view would really view the game as the players play it I think.
you basically see what they click and what they see. I have my doubts on acurately detecting fast eye movements tho as most pros probably cycle resources, minimap, n micro at lightning speeds. also Im sure the green circle can be replaced with something easier on the eyes for sc2 purposes.

this seems like something that needs to be developed but I can certainly see it having a place for the spectators.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2012-08-11 01:59:19
August 11 2012 01:57 GMT
#40
my after-thought was that this is quite cool but distracting.
i believe that peripheral vision covers a lot of things on the screen, especially when your attention is focused at the center of the screen. look towards and east slightly diagonally?-- covers resource tab.

my point is that what we see or dont see influences where our focus goes, and in this case i tend to recall seeing quite a lot of what i needed to see from just looking at the screen. it gets to the point that someone can afford to shift their eyes around as they cope with any nervous feelings. in the OP's video, all of the rapid eye movement was very hard for me to follow and 'decipher' in real-time. i think it'd be great for if someone had the time to sit down and peel it out for deep analysis though....

as is, i feel that the mouse pointer is already a strong indicator of where someone is looking. can you imagine yourself boxing your units and checking your resources and minimap at the exact same time? a player's accuracy would really drop if they weren't focusing on important actions as they were doing them.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
justsayinbro
Profile Blog Joined August 2011
307 Posts
Last Edited: 2012-08-11 02:17:58
August 11 2012 02:16 GMT
#41
On August 11 2012 10:57 nanaoei wrote:
my after-thought was that this is quite cool but distracting.
i believe that peripheral vision covers a lot of things on the screen, especially when your attention is focused at the center of the screen. look towards and east slightly diagonally?-- covers resource tab.

my point is that what we see or dont see influences where our focus goes, and in this case i tend to recall seeing quite a lot of what i needed to see from just looking at the screen. it gets to the point that someone can afford to shift their eyes around as they cope with any nervous feelings. in the OP's video, all of the rapid eye movement was very hard for me to follow and 'decipher' in real-time. i think it'd be great for if someone had the time to sit down and peel it out for deep analysis though....

as is, i feel that the mouse pointer is already a strong indicator of where someone is looking. can you imagine yourself boxing your units and checking your resources and minimap at the exact same time? a player's accuracy would really drop if they weren't focusing on important actions as they were doing them.


no I think this will disprove what you are saying in that mouse pointer is where they look at. when you glace at resource tabs you never move your mouse to it nor minimap unless it is needed. the youtube video application just focused on his big army wihtout doing anything about stacking minerals and such. from a real pro we would see when he checks for these things, how often, and where his attention is at critical battles, how quickly does he spot the drop, and etc.
Alacast
Profile Joined December 2011
United States205 Posts
Last Edited: 2012-08-11 02:20:29
August 11 2012 02:20 GMT
#42
I work in a lab that uses eyetracking in a majority of our studies and I've wished I could do something like this from day one. I honestly think you'd be able to find strong correlates between where people are looking and their ability to win games. It's a shame I don't actually own the equipment or have the cash to buy my own.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
apm66
Profile Blog Joined April 2010
Canada943 Posts
August 11 2012 02:44 GMT
#43
On August 11 2012 10:29 Ktk wrote:
Barring the cost, this is very interesting and cool. Not of great significance, but really cool.

I think it would be really cool to see how pro koreans look at their screen and how fast their eyes move! Maybe 400 eye movement per second!
(╯°□°)╯︵ ┻━┻
isneakattack
Profile Joined October 2011
43 Posts
August 12 2012 14:38 GMT
#44
Because of the cost I think this would be best used in a GOM, MLG, etc. When a player has a "blunder" the casters could see where the payer was focusing and identify what could have been done differently. This would be beneficial to the spectator not really the player who was being tracked. The player knows what they were looking at in that moment.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 12 2012 14:45 GMT
#45
This is really cool, and yeah would be great to see a pro using it.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 12 2012 14:51 GMT
#46
I find it hillarious that the video showcasing it in sc2 is some dude playing vs the AI with 2000 minerals unspent and very few workers without any army hotkeys, boxing everything and trapping all of his zealots behind his stalkers going up a ramp vs what looks like the easy or at best medium AI
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
isneakattack
Profile Joined October 2011
43 Posts
August 16 2012 22:57 GMT
#47
Wait... How does that make sense?
GhostFiber
Profile Joined January 2012
Australia88 Posts
August 16 2012 23:34 GMT
#48
Really cool device, would be great for streamers who want some extra views.
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