Patch 1.5 thoughts? - Page 53
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ETisME
12265 Posts
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The_Goliath
11 Posts
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Cinquedea
Canada144 Posts
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Kaitokid
Germany1327 Posts
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ncsix
1370 Posts
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Kashll
United States1117 Posts
I mean literally the fog of war is so dark all my units look like they have fucking spotlights on them it's aggravating. Any help appreciated. | ||
Kodak
United States157 Posts
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BaDMannerS
Bulgaria57 Posts
Any other RTS on the way? Seems they simply want us out. | ||
Giantt
Bulgaria82 Posts
On August 03 2012 11:04 TheAppetizer wrote: Has anyone else noticed that larvae from a killed hatchery will prevent you from building a new hatchery at the same location until it moves out of the way? This was probably the most frustrating thing I encountered on ladder today. They really need to fix this bug ASAP. I do confirm! Had 2 ZvZ's yesterday losing a base and when I tried to rebuild had a red square in the grid due to larva -_- | ||
XChoke
Australia45 Posts
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hunts
United States2113 Posts
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bOneSeven
Romania685 Posts
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Girondelle
France969 Posts
On August 03 2012 16:41 Giantt wrote: I do confirm! Had 2 ZvZ's yesterday losing a base and when I tried to rebuild had a red square in the grid due to larva -_- Yes ! Happened to me too. | ||
nvrs
Greece481 Posts
edit: as a side note, i have a very good pc (i72600k + gtx670) and in game it feels get more performance with this patch | ||
decaf
Austria1797 Posts
Other than that I like the new UI better. | ||
submarine
Germany290 Posts
USABILITY is the key word here^^ In that regard the current patch was a step from bad to worse. | ||
RaiZ
2813 Posts
On August 03 2012 13:55 The_Goliath wrote: Anyone else noticed the fungal mechanic change for infestors? I don't really know exactly what they changed, but it seems that the fungal has like "assist" on it meaning it can auto sense the packs of units kind of. Anyone know whether this is a bug or did blizzard just change how fungal feels? This. Annoying especially in mutas fights. I need to click on a mutas in order to make the fungal works. It doesn't when you FG in an empty zone. | ||
figq
12519 Posts
+ Show Spoiler [Graphics Improvements] + Graphics Improvements Many physics optimizations have been made across the entire game. Texture and resources management have been greatly improved, and now use less overall memory. StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter. Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation. Before patch, battles of large armies would often stutter a lot, to the point where you can't really micro during those. Now it's fine! I can't believe it. I'm really happy with that improvement. | ||
BaDMannerS
Bulgaria57 Posts
On August 03 2012 19:53 figq wrote: This part of the patch is really GREAT and I can confirm that it works, it improved my CPU performance by a ton: + Show Spoiler [Graphics Improvements] + Graphics Improvements Many physics optimizations have been made across the entire game. Texture and resources management have been greatly improved, and now use less overall memory. StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter. Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation. Before patch, battles of large armies would often stutter a lot, to the point where you can't really micro during those. Now it's fine! I can't believe it. I'm really happy with that improvement. For me it lags like crazy, if the battle consists of more than 2 units. My PC is not a bad one and the game was fine before. Now it is unplayable on medium settings. | ||
Eatme
Switzerland3919 Posts
On August 03 2012 19:20 submarine wrote: They should just create a easy to access profile overview with as much information one one page as possible. Right now all the relevant information like rank, leagues points, former leagues.... is scattered all across several sub-pages. It does not have to be like that. People have f***** big screens now. You can display more then one piece of information on that. Having to click through several menus just to judge the skill level of someone is very stupid. I could understand a menu structure like that if this was a console game developed for old 480x320 TV-monitors. With current HD PC displays you can fit far more information one one page. USABILITY is the key word here^^ In that regard the current patch was a step from bad to worse. I have to agree. Especially when you are playing teamgames you want to estimate the level of your opponents to see how fast your mmr is changing. Like the other day when I did placements and lost to a bronze team, turned out that they where high master 2:2 RT and master 1:1 but it take ages to find that with the new patch. | ||
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