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MPQ Modding Shutdown Petition - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 18 Next All
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2012 07:37 GMT
#201
Felt kind of inclined to add a note above the poll. A lot of comments made by people who are for the change seem to be convinced maphacks will magically disappear with this change, when in fact, they will be completely unaffected.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
marxgarza
Profile Joined January 2011
United States373 Posts
July 27 2012 07:41 GMT
#202
I do enjoy the stronger team color and the brood war in game sounds and I wouldnt like it to be gone.
Silence is golden, duct tape is silver
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 27 2012 07:44 GMT
#203
MPQ modding has nothing to do with maphacks people.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Losiff
Profile Joined April 2011
8 Posts
July 27 2012 08:02 GMT
#204
MPQ modding was kind of a grey area. I would like it to be either officially supported(like in WOW) or totally forbidden.
metaStatic
Profile Joined September 2011
Australia7 Posts
July 27 2012 08:07 GMT
#205
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2012 08:14 GMT
#206
On July 27 2012 17:07 metaStatic wrote:
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod

Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
July 27 2012 08:17 GMT
#207
On July 27 2012 17:07 metaStatic wrote:
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod


LMAO oh yeah so imba
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
georgir
Profile Joined May 2009
Bulgaria253 Posts
July 27 2012 08:26 GMT
#208
It is high time that Blizzard make mods for custom games available for download directly in the client, much like maps are. And also make them applicable to any map you pick for a custom game, so we do not have to upload map+mod combinations for different maps. Ever since SC2 started and the editor had that 'mod' file type in addition to 'map', I assumed this was the idea... not sure why it was not done from the start. I haven't actually checked out the arcade beta thing btw, is that part of what it changes?

And also a certain category of mods that only change interface/visuals/sounds etc, perhaps after some official review process, should be allowed in ladder games, and for just one player not all players in the match. You should get an indication if your opponent is using some such mods, and maybe even the option to download and use it yourself, after the game or even before the match starts.

Mods that change the interface outside of a match can also be made possible with an official tool instead of mpq editors.
stfouri
Profile Joined August 2010
Finland272 Posts
July 27 2012 08:32 GMT
#209
On July 27 2012 17:07 metaStatic wrote:
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod


Being colourblind gives you the edge when one can't see if the banelings are their own or you enemies, same with zerglings.
Blizzards own mode just makes it worse, dunno wtf they were thinking.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
Last Edited: 2012-07-27 08:35:28
July 27 2012 08:33 GMT
#210
Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?

If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves.
Rice
Profile Blog Joined July 2007
United States1332 Posts
July 27 2012 08:40 GMT
#211
Anyone else read the thread the entire way through and become mind blown when the most pointless and downright unreasonable argument lasted NINE PAGES? I mean, I've seen some dumb shit in my days on TL, but honestly, this has to take the cake. How could someone be SO UNBELIEVABLY STUBBORN as to actually argue their awful point of view for 10 pages? Well done Capn! Yes, being able to change the nuke color from red to yellow would be a cheat akin to giving olympic runners titanium legs and jetpacks; you win.
Freedom will be defended at the cost of civil liberties.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-07-27 08:45:00
July 27 2012 08:42 GMT
#212
On July 27 2012 16:19 Plexa wrote:
Without knowing Blizzards future plans, I can't say that this is necessarily a bad move.

Maybe in HOTS they will be monetizing mods? Would that be necessarily a bad move?

... Yeah, it would. Just like the idea of monetizing UMS maps that they never ended up implementing. They weren't there to support the map making community in brood war and whos to say it would have helped* (TO MY KNOWLEDGE which is lacking).

But from what I've seen in other games, the reduction of mod capability in exchange for DLC and microtransactions has turned away most of the talented workers. In the end we get a meh product that's good enough I suppose.. at least its not buggy.. in exchange for money and the annihilation of diversity.

On July 27 2012 17:14 Teliko wrote:
Show nested quote +
On July 27 2012 17:07 metaStatic wrote:
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod

Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies?


I know it wasn't directed at me but in zvz, yeah, it's happened before.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
July 27 2012 09:06 GMT
#213
Well I sure as hell hope we can keep the custom backgrounds at least, gotten way too used to them by now to give 'em up :/
Seohce
Profile Joined October 2010
United Kingdom394 Posts
July 27 2012 09:12 GMT
#214
The real question is why can't we do all this easily within the client without having to edit MPQ files in the first place? -____-

Voted to let us keep modding!
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
July 27 2012 09:12 GMT
#215
Signed, I cant imagine the game without korean sounds and custom pictures in background.
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 27 2012 09:13 GMT
#216
On July 27 2012 17:42 Probe1 wrote:
Show nested quote +
On July 27 2012 17:14 Teliko wrote:
On July 27 2012 17:07 metaStatic wrote:
never understood how blizzard could support colour mod despite modding being against the TOS
not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod

Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies?


I know it wasn't directed at me but in zvz, yeah, it's happened before.


Fair enough. Would you have lost any games because of it? Say you played 100 ZvZ's with and without the team colour mod, do you think your win ratio would be increased directly because of the mod?
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 27 2012 09:18 GMT
#217
Does anyone here know that if this change goes trough, will it also disable every relocalizer?

As in if this goes trough, will it be impossible to have english UI on the korean server? If yes, I wonder how GOM would handle it.
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 27 2012 09:30 GMT
#218
On July 27 2012 17:33 Terminal wrote:
Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?

If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves.

Yea there is potential to cheating, making units stand out more. or how about making them bigger so they are easier to click on.
Conveniently people seem to forget about this little fact.
If if truly was the only the stuff the OP said Blizzard wouldn't have bothered with it.
This is back like wow model editing days, blizzard did nothing for a while but then people started to abuse it like making minerals the size of raidbosses or making stairs out of nowhere and nobody could reach you.
There is a reason they are just now stopping this, probably found some questionable stuff.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 27 2012 09:37 GMT
#219
On July 27 2012 18:18 Sea_Food wrote:
Does anyone here know that if this change goes trough, will it also disable every relocalizer?

As in if this goes trough, will it be impossible to have english UI on the korean server? If yes, I wonder how GOM would handle it.

With Hots you will have same functions like in diablo 3 - global play and language change in game options
trbot
Profile Joined June 2012
Canada142 Posts
Last Edited: 2012-07-27 09:53:03
July 27 2012 09:51 GMT
#220
On July 27 2012 18:30 Assirra wrote:
Show nested quote +
On July 27 2012 17:33 Terminal wrote:
Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?

If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves.

Yea there is potential to cheating, making units stand out more. or how about making them bigger so they are easier to click on.
Conveniently people seem to forget about this little fact.
If if truly was the only the stuff the OP said Blizzard wouldn't have bothered with it.
This is back like wow model editing days, blizzard did nothing for a while but then people started to abuse it like making minerals the size of raidbosses or making stairs out of nowhere and nobody could reach you.
There is a reason they are just now stopping this, probably found some questionable stuff.


Or it's a side effect of adding a new feature (e.g., game streaming while the downloader is installing, akin to Diablo III's install-while-playing)...

(Those things can potentially be done by editing MPQs, but things just as bad or worse (e.g., map hacks) can be done easily without editing MPQs, either.)
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