|
On February 15 2014 23:54 Grovbolle wrote:Show nested quote +On February 14 2014 13:21 Toganas wrote: In the football (or soccer, for us Americans) UWC, draws count as defenses and as that was the original basis that we started this on, I think it would only make sense to use that as a guideline. How do you draw in Starcraft? http://wiki.teamliquid.net/starcraft2/Stalemate_Detection
If the players go for 6 minutes without any of these, it's stalemate. Generate income Produce a unit Construct a building Research an upgrade Destroy an enemy building
E: I think I see your point, in SC they usually play the game over again. But then there's no problem or UWC dispute
|
opterown
Australia54784 Posts
classic vs. mc starting now!
|
United States97274 Posts
MC takes it away from KeSPA
|
Mcheese will lose it to Innovation in a feel minutes :D
|
opterown
Australia54784 Posts
robogus is UWC for the first time!
|
|
It's GumBapproved (b^.^)z
|
|
On February 15 2014 23:55 slowbacontron wrote:Show nested quote +On February 15 2014 23:54 Grovbolle wrote:On February 14 2014 13:21 Toganas wrote: In the football (or soccer, for us Americans) UWC, draws count as defenses and as that was the original basis that we started this on, I think it would only make sense to use that as a guideline. How do you draw in Starcraft? http://wiki.teamliquid.net/starcraft2/Stalemate_DetectionIf the players go for 6 minutes without any of these, it's stalemate. Generate income Produce a unit Construct a building Research an upgrade Destroy an enemy building E: I think I see your point, in SC they usually play the game over again. But then there's no problem or UWC dispute 
Is this really the automatic draw test? How does a game like Reality/Soulkey avoid an auto-draw then? I feel like that game had much much longer than 6 minutes without any of the above. Unless I guess they were still destroying a building every few minutes? I feel like of all the above that's the only one that was even potentially happening.
|
opterown
Australia54784 Posts
swarm host makes units that die
|
|
On February 16 2014 13:32 opterown wrote: swarm host makes units that die
That can't be it though because if you read the Liquipedia article linked to:
In particular, the following actions will not break a stalemate:
... Damaging or killing any unit
|
United States97274 Posts
On February 16 2014 13:33 Yakikorosu wrote:That can't be it though because if you read the Liquipedia article linked to: Show nested quote + In particular, the following actions will not break a stalemate:
... Damaging or killing any unit one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out
|
On February 16 2014 13:41 Shellshock wrote:Show nested quote +On February 16 2014 13:33 Yakikorosu wrote:On February 16 2014 13:32 opterown wrote: swarm host makes units that die That can't be it though because if you read the Liquipedia article linked to: In particular, the following actions will not break a stalemate:
... Damaging or killing any unit one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out
That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising.
|
On February 16 2014 14:12 Yakikorosu wrote:Show nested quote +On February 16 2014 13:41 Shellshock wrote:On February 16 2014 13:33 Yakikorosu wrote:On February 16 2014 13:32 opterown wrote: swarm host makes units that die That can't be it though because if you read the Liquipedia article linked to: In particular, the following actions will not break a stalemate:
... Damaging or killing any unit one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising. A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO
|
On February 16 2014 15:08 Orcasgt24 wrote:Show nested quote +On February 16 2014 14:12 Yakikorosu wrote:On February 16 2014 13:41 Shellshock wrote:On February 16 2014 13:33 Yakikorosu wrote:On February 16 2014 13:32 opterown wrote: swarm host makes units that die That can't be it though because if you read the Liquipedia article linked to: In particular, the following actions will not break a stalemate:
... Damaging or killing any unit one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising. A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO
Yeah this seems pretty silly. I guess it doesn't come up much since stalemates in pro games occur (relatively) rarely? I wonder if this also means that creating Changelings, Infested Terrans and Hallucinations also count as creating units for this purpose? What about PDDs and Auto Turrets? Anyway I'll stop posting on this since I don't want to hijack this awesome UWC thread.
|
On February 16 2014 16:36 Yakikorosu wrote:Show nested quote +On February 16 2014 15:08 Orcasgt24 wrote:On February 16 2014 14:12 Yakikorosu wrote:On February 16 2014 13:41 Shellshock wrote:On February 16 2014 13:33 Yakikorosu wrote:On February 16 2014 13:32 opterown wrote: swarm host makes units that die That can't be it though because if you read the Liquipedia article linked to: In particular, the following actions will not break a stalemate:
... Damaging or killing any unit one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising. A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO Yeah this seems pretty silly. I guess it doesn't come up much since stalemates in pro games occur (relatively) rarely? I wonder if this also means that creating Changelings, Infested Terrans and Hallucinations also count as creating units for this purpose? What about PDDs and Auto Turrets? Anyway I'll stop posting on this since I don't want to hijack this awesome UWC thread. I would assume all of those are created units and thus would restart the stalemate timer.
|
|
your Country52797 Posts
HerO takes it from INnoVation
|
|
|
|
|