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Unofficial World Champion - Page 106

Forum Index > SC2 General
Post a Reply
Prev 1 104 105 106 107 108 137 Next
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2014-02-15 14:56:50
February 15 2014 14:55 GMT
#2101
On February 15 2014 23:54 Grovbolle wrote:
Show nested quote +
On February 14 2014 13:21 Toganas wrote:
In the football (or soccer, for us Americans) UWC, draws count as defenses and as that was the original basis that we started this on, I think it would only make sense to use that as a guideline.

How do you draw in Starcraft?

http://wiki.teamliquid.net/starcraft2/Stalemate_Detection

If the players go for 6 minutes without any of these, it's stalemate.
Generate income
Produce a unit
Construct a building
Research an upgrade
Destroy an enemy building

E: I think I see your point, in SC they usually play the game over again. But then there's no problem or UWC dispute
jjakji fan
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
February 15 2014 17:45 GMT
#2102
classic vs. mc starting now!
ModeratorRetired LR Bonjwa
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
February 15 2014 18:39 GMT
#2103
MC takes it away from KeSPA
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
February 15 2014 18:52 GMT
#2104
Mcheese will lose it to Innovation in a feel minutes :D
Has foreign StarCraft hit rock bottom?
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
February 15 2014 20:23 GMT
#2105
robogus is UWC for the first time!
ModeratorRetired LR Bonjwa
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
February 15 2014 20:23 GMT
#2106
Called it, (T)INnoVation is the new world champion.
Has foreign StarCraft hit rock bottom?
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
February 15 2014 20:29 GMT
#2107
It's GumBapproved (b^.^)z
Mark Munoz looks like Gretorp
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
February 16 2014 04:21 GMT
#2108
[image loading]

for UWC today!
ModeratorRetired LR Bonjwa
TL+ Member
Yakikorosu
Profile Joined March 2013
1203 Posts
February 16 2014 04:31 GMT
#2109
On February 15 2014 23:55 slowbacontron wrote:
Show nested quote +
On February 15 2014 23:54 Grovbolle wrote:
On February 14 2014 13:21 Toganas wrote:
In the football (or soccer, for us Americans) UWC, draws count as defenses and as that was the original basis that we started this on, I think it would only make sense to use that as a guideline.

How do you draw in Starcraft?

http://wiki.teamliquid.net/starcraft2/Stalemate_Detection

If the players go for 6 minutes without any of these, it's stalemate.
Generate income
Produce a unit
Construct a building
Research an upgrade
Destroy an enemy building

E: I think I see your point, in SC they usually play the game over again. But then there's no problem or UWC dispute


Is this really the automatic draw test? How does a game like Reality/Soulkey avoid an auto-draw then? I feel like that game had much much longer than 6 minutes without any of the above. Unless I guess they were still destroying a building every few minutes? I feel like of all the above that's the only one that was even potentially happening.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
February 16 2014 04:32 GMT
#2110
swarm host makes units that die
ModeratorRetired LR Bonjwa
TL+ Member
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2014-02-16 04:34:40
February 16 2014 04:32 GMT
#2111
Wait nvm.
People are imbeciles, lucky thing god made cats.
Yakikorosu
Profile Joined March 2013
1203 Posts
February 16 2014 04:33 GMT
#2112
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
February 16 2014 04:41 GMT
#2113
On February 16 2014 13:33 Yakikorosu wrote:
Show nested quote +
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

Show nested quote +
In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit

one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Yakikorosu
Profile Joined March 2013
1203 Posts
February 16 2014 05:12 GMT
#2114
On February 16 2014 13:41 Shellshock wrote:
Show nested quote +
On February 16 2014 13:33 Yakikorosu wrote:
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit

one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out


That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
February 16 2014 06:08 GMT
#2115
On February 16 2014 14:12 Yakikorosu wrote:
Show nested quote +
On February 16 2014 13:41 Shellshock wrote:
On February 16 2014 13:33 Yakikorosu wrote:
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit

one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out


That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising.

A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Yakikorosu
Profile Joined March 2013
1203 Posts
February 16 2014 07:36 GMT
#2116
On February 16 2014 15:08 Orcasgt24 wrote:
Show nested quote +
On February 16 2014 14:12 Yakikorosu wrote:
On February 16 2014 13:41 Shellshock wrote:
On February 16 2014 13:33 Yakikorosu wrote:
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit

one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out


That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising.

A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO


Yeah this seems pretty silly. I guess it doesn't come up much since stalemates in pro games occur (relatively) rarely? I wonder if this also means that creating Changelings, Infested Terrans and Hallucinations also count as creating units for this purpose? What about PDDs and Auto Turrets? Anyway I'll stop posting on this since I don't want to hijack this awesome UWC thread.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
February 16 2014 07:43 GMT
#2117
On February 16 2014 16:36 Yakikorosu wrote:
Show nested quote +
On February 16 2014 15:08 Orcasgt24 wrote:
On February 16 2014 14:12 Yakikorosu wrote:
On February 16 2014 13:41 Shellshock wrote:
On February 16 2014 13:33 Yakikorosu wrote:
On February 16 2014 13:32 opterown wrote:
swarm host makes units that die


That can't be it though because if you read the Liquipedia article linked to:

In particular, the following actions will not break a stalemate:

...
Damaging or killing any unit

one time grubby was playing on stream where they had split frost and the zerg was behind static d with mass swarmhost corruptor viper and the zerg said that there was currently a bug where swarm hosts indefinitely delay the stalemate detection so they had to play the game out


That's interesting, if true I guess that means locusts spawning is treated by the game as creating new units? That's pretty silly if true but wouldn't be terribly surprising.

A broodlord army would also prevent a stalemate from occurring by attacking something. Swarm Hosts and Broodlords should not count as creating units IMO


Yeah this seems pretty silly. I guess it doesn't come up much since stalemates in pro games occur (relatively) rarely? I wonder if this also means that creating Changelings, Infested Terrans and Hallucinations also count as creating units for this purpose? What about PDDs and Auto Turrets? Anyway I'll stop posting on this since I don't want to hijack this awesome UWC thread.

I would assume all of those are created units and thus would restart the stalemate timer.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
GrapeApe
Profile Joined March 2011
1053 Posts
February 16 2014 17:23 GMT
#2118
Woooooo HerO wooooo!!!
GOIMBA.com <--- eSports betting :)
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 16 2014 17:47 GMT
#2119
HerO takes it from INnoVation
ModeratorI am still alive, somehow
TL+ Member
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
February 16 2014 17:53 GMT
#2120
HerO!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
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