• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CEST 00:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BW General Discussion Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
[BSL22] RO32 Group D - Sunday 21:00 CEST [BSL22] RO32 Group C - Saturday 21:00 CEST Korean KCM Race Survival 2026 Season 2 [ASL21] Ro16 Group B
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

Bug with attack rate BC and reaper - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
ActionpointTV
Profile Joined May 2011
60 Posts
July 17 2012 07:35 GMT
#21
On July 17 2012 16:19 kazie wrote:
Show nested quote +
On July 17 2012 15:49 pmp10 wrote:
On July 17 2012 15:40 kazie wrote:
you're completely disregarding the random attack delay. BC and reaper D8 are the only 2 attacks that have a different random attack delay from the default. real attack speed of a BC is 0.1625 to 0.4125 which is 0.2875 average
probably same with d8.

That doesn't change the problem that tooltip states incorrect values.

tooltips are correct in that blizzard chose to state base values, and that random delays are public knowledge. you can disagree with their decision i guess.

only thing i would say needs to be changed is liquipedia. it should at least have an attack speed page explaining the matter. if op went to another wiki like sc2pod, he would have known the cause of this.

Random delays doesn't seems to effect other terran units in any meaningful way, as their test results match theoretical values, I see no reason why BC and reapers should be different.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-07-17 07:44:19
July 17 2012 07:42 GMT
#22
The BC test results were pretty interesting. But isnt it more likely to be tooltip errors rather than bugs with attack speed?
kazie
Profile Blog Joined September 2010
258 Posts
July 17 2012 07:44 GMT
#23
On July 17 2012 16:35 Remi wrote:
Show nested quote +
On July 17 2012 16:19 kazie wrote:
On July 17 2012 15:49 pmp10 wrote:
On July 17 2012 15:40 kazie wrote:
you're completely disregarding the random attack delay. BC and reaper D8 are the only 2 attacks that have a different random attack delay from the default. real attack speed of a BC is 0.1625 to 0.4125 which is 0.2875 average
probably same with d8.

That doesn't change the problem that tooltip states incorrect values.

tooltips are correct in that blizzard chose to state base values, and that random delays are public knowledge. you can disagree with their decision i guess.

only thing i would say needs to be changed is liquipedia. it should at least have an attack speed page explaining the matter. if op went to another wiki like sc2pod, he would have known the cause of this.

Random delays doesn't seems to effect other terran units in any meaningful way, as their test results match theoretical values, I see no reason why BC and reapers should be different.


On July 17 2012 15:40 kazie wrote:
you're completely disregarding the random attack delay. BC and reaper D8 are the only 2 attacks that have a different random attack delay from the default. real attack speed of a BC is 0.1625 to 0.4125 which is 0.2875 average
probably same with d8.

oh nvm i see you mentioned random delay at the end. the problem here is that the random delay doesnt average 0. also it is pretty small compared to majority of the units' attack speeds. BC is an extreme case because of its small attack speed value and bigger random delay resulting in a big disparity between the base value and the real value. same with D8 because of its special huge random delays

BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
July 17 2012 07:52 GMT
#24
I hope this gets fixed, maybe BC would finally be okayish ( 22% is insane, more than a +1 weapons upgrade for bio)


Needs a David Kim meme :"loses to terran on battle report, nerf BC by 22%!"
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
July 17 2012 07:53 GMT
#25
hope they finally get rid of the random delay, it's just one small step towards wc3, where half the game was dealing with random dice rolls... it screws up terran micro so much
can i get my estro logo back pls
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
July 17 2012 08:05 GMT
#26
On July 17 2012 16:35 Remi wrote:
Show nested quote +
On July 17 2012 16:19 kazie wrote:
On July 17 2012 15:49 pmp10 wrote:
On July 17 2012 15:40 kazie wrote:
you're completely disregarding the random attack delay. BC and reaper D8 are the only 2 attacks that have a different random attack delay from the default. real attack speed of a BC is 0.1625 to 0.4125 which is 0.2875 average
probably same with d8.

That doesn't change the problem that tooltip states incorrect values.

tooltips are correct in that blizzard chose to state base values, and that random delays are public knowledge. you can disagree with their decision i guess.

only thing i would say needs to be changed is liquipedia. it should at least have an attack speed page explaining the matter. if op went to another wiki like sc2pod, he would have known the cause of this.

Random delays doesn't seems to effect other terran units in any meaningful way, as their test results match theoretical values, I see no reason why BC and reapers should be different.

As was previously stated by another poster, most units' attack delays are +X/-X, where both values are the same. That means that the average delay is 0, and over a large number of attacks the units' DPS is unaffected.

BCs' delay is -.0625/+.1865, which means that the average delay (assuming all values are equally possible) is .0625. Given a base attack speed of 0.23, that means the actual average attack speed is 0.2925, a 21.4% increase. That roughly matches the results given by the OP.
The frumious Bandersnatch
SolidMoose
Profile Joined June 2011
United States1240 Posts
July 17 2012 08:13 GMT
#27
No wonder BCs suck!

But seriously thats messed up. To be honest I always thought the BC dps numbers seemed too high for what it actually seemed to do.
Thune
Profile Joined February 2011
Austria129 Posts
July 17 2012 08:14 GMT
#28
On July 17 2012 16:53 aRyuujin wrote:
hope they finally get rid of the random delay, it's just one small step towards wc3, where half the game was dealing with random dice rolls... it screws up terran micro so much

ye i agree this is definately a huge factor and looses whole games ... also definately the reason why im not gm yet ....
-.-
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 17 2012 08:20 GMT
#29
22% slower? Gosh, that's a lot.
"Having your own haters means you are famous"
Qgelfich
Profile Joined November 2011
Germany90 Posts
July 17 2012 08:52 GMT
#30
Wow i didnt even know about random attack delay. I always believed that sc2 was a game purely of numbers and no luck involved if controlled perfektly. I was proven wrong...
So if i battle drone vs drone i just have to "hope" that i win. This really sucks. Also this can be the deciding facor in super close marine vs marine or ling vs ling battles. Why is this even in this game?
Zoesan
Profile Joined March 2012
Switzerland141 Posts
July 17 2012 08:59 GMT
#31
And what precisely is the point of the random attack delay?
Suffer the pain of discipline or suffer the pain of regret
Ender985
Profile Blog Joined August 2010
Spain910 Posts
July 17 2012 09:31 GMT
#32
Great find, it looks pretty solid but I'd rather have someone independently confirm the results (I'll try to do it myself when I find the time): If it is really confirmed we should reach blizzard with this so they can fix the issues (most likely just update the tooltips, but one can always wish for a BC buff xD)
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
July 17 2012 09:33 GMT
#33
On July 17 2012 17:52 Qgelfich wrote:
Wow i didnt even know about random attack delay. I always believed that sc2 was a game purely of numbers and no luck involved if controlled perfektly. I was proven wrong...
So if i battle drone vs drone i just have to "hope" that i win. This really sucks. Also this can be the deciding facor in super close marine vs marine or ling vs ling battles. Why is this even in this game?

If I remember correctly, it's so that the game looks "good". I would imagine seeing a group of 20 Marines shooting at the same rate, would look awkawrd. This isn't my personal opinion, but I remember Artosis talking about this in a gsl game a few weeks ago.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
July 17 2012 09:36 GMT
#34
Random delay actually explains a lot of things that's been happening to me... I go into probe vs probe battles getting a slightly faster attack off at the beginning but end up losing the fight..... thank you random delay, now I know to NEVER fight probe vs probe despite knowing the opponent's probe had the slightly slower first attack...
RuhRoh is my herO
Dephy
Profile Joined January 2011
Lithuania163 Posts
July 17 2012 09:50 GMT
#35
they need to fix this now.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2012-07-17 09:54:36
July 17 2012 09:53 GMT
#36
For the guys without the editor or knowledge right now, heres a screenshot:

[image loading]
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-07-17 10:01:51
July 17 2012 09:55 GMT
#37
On July 17 2012 18:36 eScaper-tsunami wrote:
Random delay actually explains a lot of things that's been happening to me... I go into probe vs probe battles getting a slightly faster attack off at the beginning but end up losing the fight..... thank you random delay, now I know to NEVER fight probe vs probe despite knowing the opponent's probe had the slightly slower first attack...


I fail to understand why we need any random factor in a strategic game.
Also one more thing, 'Random' is sometimes f*cked up. You may spawn as a race more than 3 times in a row. That's flawed imho although there's really small chance something like this happens. Like... 1/12 to be one race 4 times in a row?
Prillan
Profile Joined August 2011
Sweden350 Posts
July 17 2012 09:57 GMT
#38
On July 17 2012 18:53 MasterReY wrote:
For the guys without the editor or knowledge right now, heres a screenshot:

+ Show Spoiler +
[image loading]



Yep, the tooltip displays period.

0.2250 + (0.1875-0.0625)/2 = 0.2875
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
NexCa
Profile Joined March 2011
Germany954 Posts
Last Edited: 2012-07-17 10:01:34
July 17 2012 10:01 GMT
#39
that's pretty huge considering the fact that SC2 is almost out for 2 years ... wondering if other untis got those DPS Problems too
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 17 2012 10:01 GMT
#40
Wow I didn't know about the random delay attacks, this is quite huge...it can decide games.

Why would you have randomness in the game just so it can look "pretty", damnit Blizzard.
You must gather your party before venturing forth.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech164
Livibee 0
StarCraft: Brood War
Britney 15355
Calm 2400
ggaemo 212
Artosis 172
firebathero 127
SilentControl 10
Dota 2
capcasts124
monkeys_forever8
Super Smash Bros
PPMD48
Other Games
summit1g12652
tarik_tv5561
FrodaN610
shahzam406
C9.Mang0251
ZombieGrub67
QueenE45
Trikslyr33
ViBE27
Organizations
Other Games
BasetradeTV475
Counter-Strike
PGL105
StarCraft 2
angryscii 76
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• RyuSc2 55
• musti20045 36
• davetesta34
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 27
• RayReign 22
• Azhi_Dahaki11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21399
• WagamamaTV575
League of Legends
• Doublelift3494
Other Games
• imaqtpie1374
• Scarra784
• Shiphtur142
Upcoming Events
Replay Cast
1h 54m
Escore
11h 54m
WardiTV Map Contest Tou…
12h 54m
OSC
16h 54m
Big Brain Bouts
17h 54m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
WardiTV Map Contest Tou…
1d 12h
IPSL
1d 17h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 20h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.