• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CEST 10:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story Tennis[sport] 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9837 users

Bug with attack rate BC and reaper - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
Whitewing
Profile Joined October 2010
United States7483 Posts
July 21 2012 06:57 GMT
#121
On July 21 2012 09:15 Excalibur_Z wrote:
Show nested quote +
On July 18 2012 05:52 chuDr3t4 wrote:
Random attack delay is in BW too lol.
Not a bug, just a feature.


Yeah it's actually funny how many people like to point to BW as the pinnacle of competitive games because of its lack of randomness, but BW had MANY random elements from high-ground miss chance to random firing delays. If anything, SC2 is LESS random than BW which is sort of an ironic conclusion for many people.

Ever wonder why it was so difficult in BW to kill off both your remaining SCVs when you were an observer? Cooldown variance... aka random attack delay.


Not to mention reavers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-07-21 09:46:25
July 21 2012 09:25 GMT
#122
I've known about this issue for a long time, and have personally wondered why the random modifiers on periodic attacks aren't always equalized on both sides (ex +0.1 and -0.1), or at least don't include the discrepancy into the in-game listed attack period.

I guess that a call to action about this issue is way overdue.

These anomalies exists on more units than just reaper and battle cruiser. I think I recall it existing with zerglings, and may also exist on units like infested terrans, broodlings, or other units that attack quite quickly.

These random attack period modifiers do have a significant effect, but I don't think that they are the only cause.

The rest of the cause is probably due to limited sections of time that the game engine can work with with regards to attacks, which is not a simple thing to hash out exactly, but could probably be approximated.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 23 2012 11:44 GMT
#123
One thing I still dont get, how do replays work with the random delay? Does the replay need to include what the computer rolled? My understanding that the replay was just the player commands.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
Last Edited: 2012-07-23 11:55:52
July 23 2012 11:54 GMT
#124
On July 23 2012 20:44 Archerofaiur wrote:
One thing I still dont get, how do replays work with the random delay? Does the replay need to include what the computer rolled? My understanding that the replay was just the player commands.


Computer randomisation is psuedo random. I think if you start with an identical seed you can replicate the identical randomisations as long as they happen at the same time relative to the initial seeding if the seeding is based on time.
Prillan
Profile Joined August 2011
Sweden350 Posts
July 23 2012 11:56 GMT
#125
On July 23 2012 20:44 Archerofaiur wrote:
One thing I still dont get, how do replays work with the random delay? Does the replay need to include what the computer rolled? My understanding that the replay was just the player commands.


It probably uses a seed from the start time, player ids or something like that.

That way the RNG will calculate the same numbers every time.

NOTE ABOUT RNGs:+ Show Spoiler +
(Pseudo) Random Number Generators is provided a seed when initialized and is from there deterministic.
Example:
Say a really bad RNG looks like this:
y = x^2 (mod 13)
Then it will give the chain
2 -> 4 -> 3 -> 9 -> 3 -> 9 -> ...
if initialized with the number 2
and
5 -> 12 -> 1 -> 1 -> ...
if initialized with the number 5
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Ropid
Profile Joined March 2009
Germany3557 Posts
July 23 2012 12:04 GMT
#126
Yes, if you need a lot of random numbers in your program, only the very first random number (the seed) is done by looking at stuff like the hardware clock and other hardware measurements. This would be too slow to do all the time, the rest of the random numbers are produced by doing some kind of simple calculation on the previous random number, so everything can be reproduced if the seed is saved in the replay.
"My goal is to replace my soul with coffee and become immortal."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 23 2012 14:07 GMT
#127
Thanks. That clears up allot.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 167
StarCraft: Brood War
Britney 41318
Sea 1201
Shuttle 942
Mong 421
Leta 396
actioN 232
Larva 101
ggaemo 89
Hm[arnc] 80
Soma 76
[ Show more ]
Dewaltoss 68
Aegong 48
ZergMaN 40
yabsab 28
sorry 28
Bale 22
GoRush 21
Sharp 12
Dota 2
XaKoH 3
League of Legends
JimRising 602
Counter-Strike
olofmeister614
m0e_tv522
Super Smash Bros
Mew2King134
Other Games
Happy305
Sick241
Organizations
Other Games
gamesdonequick23709
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
League of Legends
• Jankos2095
Upcoming Events
Replay Cast
23m
CrankTV Team League
2h 23m
OSC
8h 23m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
15h 23m
Replay Cast
1d 1h
CrankTV Team League
1d 2h
OSC
1d 4h
Replay Cast
1d 15h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.