I'm wondering whose stream is the most followed. Does anyone have a list or something...?

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shadow111
29 Posts
I'm wondering whose stream is the most followed. Does anyone have a list or something...? ![]() | ||
MapleLeafSirup
Germany950 Posts
On August 24 2012 02:29 shadow111 wrote: Hi guys! I'm wondering whose stream is the most followed. Does anyone have a list or something...? ![]() There is a list but I dont know where to get it. The one with the most viewers is Stephano. | ||
INTENZ-_-
Sweden137 Posts
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uzushould
Austria122 Posts
First i thought it is maybe because they disgust each other, but then i noticed they also do it when they have a bottle on their own, or a new bottle..i have seen this from a lot of koreans, basicly i have never seen one of them simple drink out of a bottle like normal. | ||
reqc1992
19 Posts
![]() Hi TL ! I was laddering this morning , everything's going well won 2 games in a row , and when i was searching for my third game , this message appear.Does anyone know what is wrong , is that me ? is it the server ?. | ||
CrAyZeD
United States36 Posts
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SilSol
Sweden2744 Posts
On August 24 2012 20:50 reqc1992 wrote: ![]() Hi TL ! I was laddering this morning , everything's going well won 2 games in a row , and when i was searching for my third game , this message appear.Does anyone know what is wrong , is that me ? is it the server ?. I got that message also :O! hope to find some help with this if not i'm turning my way to the support or the battle.net forums. | ||
INTENZ-_-
Sweden137 Posts
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Mavvie
Canada923 Posts
On August 26 2012 03:12 Tellus wrote: Anyone know if the ladder lock is in place? I believe it's not considering there's no mention of it on battle.net, and no threads about it on TL. | ||
RuiBarbO
United States1340 Posts
So today while I was watching MLG I thought, what if they changed the warhound's heywire missile to a spell that costs energy, not sure how much, and that doesn't trigger automatically. What would happen? Could that make a difference? Players might have to save up for bursts of heywire missiles. And then I figured, well but that still doesn't really make the warhound a good companion for the siege tank, because you could still just get a ton of warhounds and blast the protoss with heywire missiles. But then, high templar could feedback the warhounds. And maybe if they got rid of the warhound's standard attack and made it just a spellcaster, or just kept the standard attack something like the viking or goliath ground attack, that would be good. Siege tanks could clean up a smaller softened Protoss army, or act as a deterrent to that smaller softened Protoss army even if they don't actually do much shooting. The warhounds would then act as the "cannon fodder" that Falling talks about in his post. | ||
Subs
Russian Federation6 Posts
Its like we got almost 3 month season now. In game it says, that season ends 1.09, but today is already 28(27) of august and there's literally no info on battle.net and no season lock. And do metropolis come back in new season? miss it ![]() or maybe some new maps like atlantis? hope it will be there) | ||
SilSol
Sweden2744 Posts
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Topin
Peru10038 Posts
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-dcHeartless-
United States12 Posts
On July 17 2012 05:29 Rudermensch wrote: Hey there, I lurk a lot and was looking for a thread on HotS to comment on some ideas but couldn't find one. I hope this is the right place. I had an idea regarding the proposed Ultralisk changes in the multiplayer. Now, of course we haven't as a community had a chance to play the game yet, but as I understand things the burrow-charge ability is being considered as a means of allowing Ultralisks to close in on kiting units (esp: Terran). As an added effect, it disrupts positioning and randomly moves the units it erupts under within a certain radius of the eruption point. The last part of the ability I think is potentially problematic, but I'm going to ignore it as no one has really had a chance to play it yet. If the problem is that the Ultralisk has issues with pathing and being able to close on units wouldn't a simpler solution be to alter the pathing of the Ultralisk in a manner similar to the way the Colossus is able to move over units? If the Ultralisk were able to walk over/through units such as Zerglings/Banelings and possibly Roaches and Hydras it would allow the unit not to get stuck on smaller units, fit better with it being as massive as it is supposed to be, and it would still be able to hit given it has a range of 1 so that it can attack over other melee units. It wouldn't entirely solve the issue of kiting but it would help the Ultralisk gain positioning on armies if the Zerglings/Banelings were able to swarm over their feet and not block the Ultralisk or vice-versa. I'd like to get some thoughts on this, especially if it's been proposed before, or to have it moved to its own topic if it warrants. I like this idea. I mean in honesty I liked the burrow thing but I have only had the chance to play around with it once and that was when I got to play the beta at Anaheim, but I like the idea of being able to move over units if you will. I might even make for more epic moments of ultra flanking and what not. | ||
herMan
Japan2053 Posts
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StraTkSloth
United States181 Posts
On July 14 2012 20:06 Toastie.NL wrote: Something just jumped my mind, Ghost Snipe was nerfed way to hard because it countered both T3 options Zerg has. High Templar Feedback/Storm counters both T3 options as well as T1 options from Terran. How would TvP lategame look with Feedback not working vs Massive? The chance that feedback would be removed from High Templar is very low. If they did that, they would have to give High Templar storm by default, and IMO, that is more better in all matchups late game, especially with a colossus. Protoss splash damage is just too good right now. | ||
Vaftrudner
Sweden1185 Posts
I'm not asking for help here, I am in contact with the support. Just want to rant and be sad because I can't play my favourite game ![]() | ||
rd
United States2586 Posts
On August 29 2012 21:32 ThatSweatyNerd wrote: Show nested quote + On July 14 2012 20:06 Toastie.NL wrote: Something just jumped my mind, Ghost Snipe was nerfed way to hard because it countered both T3 options Zerg has. High Templar Feedback/Storm counters both T3 options as well as T1 options from Terran. How would TvP lategame look with Feedback not working vs Massive? The chance that feedback would be removed from High Templar is very low. If they did that, they would have to give High Templar storm by default, and IMO, that is more better in all matchups late game, especially with a colossus. Protoss splash damage is just too good right now. It would be kinda funny if for no apparent reason ultralisks were given energy to cast their charge in hots, subsequently nerfing them out of existence in ZvP. | ||
Shield
Bulgaria4824 Posts
I never thought gaming could be affected by politics. :D | ||
ThomasjServo
15244 Posts
On August 30 2012 20:01 darkness wrote: http://www.bbc.com/news/technology-19399375 I never thought gaming could be affected by politics. :D There was also that whole SOPA and its sister bill a few months later. Threatened basically every game's ability to be streamed. | ||
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