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On July 16 2012 08:56 M7Jagger wrote: How come there are no black progamers? I've always been curious about the demographics of different gaming communities. The fighting game community always seems a lot more diverse than the RTS community, but I'm not sure why. Accessibility? Culture? Does BM language drive people away? I wish I could see a study on this.
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Sweden33719 Posts
Lol, fighting game community is pretty hardcore when it comes to bm I think, compared to the RTS community
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On July 16 2012 13:58 ghindo wrote:I've always been curious about the demographics of different gaming communities. The fighting game community always seems a lot more diverse than the RTS community, but I'm not sure why. Accessibility? Culture? Does BM language drive people away? I wish I could see a study on this.
Without any hard evidence to support it, I've always felt as though console FPS's had the worst BM mainly because of the demographic they attract. I have certainly seen some pretty serious DOTA BM's/Rages though
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Sweden24578 Posts
So, with both NASL, Dreamhack and Homestory won by foreigners, do you think that we're seeing a more level playing field between the foreign scene and the Korean one?
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I would like to know if spam queuing the harvesters to return cargo will increase their efficiency by 7% ish as before? I tried this and watched it closely in an AI match to check if it hasn't been changed in anyway and am not seeing much of a difference. I watch the pro replays and notice the 100+ APM with a lot of harvester interaction so I am wondering... Thank you in advance for any responses! -Repent from Vegas
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On July 16 2012 08:56 M7Jagger wrote: How come there are no black progamers?
Aphromoo is a professional LoL player who is also in the top 0.01% of League ladder, and the fighting game community also has a lot of famous black professionals. As far as SC2 Devo is the only famous black SC2 player I know of, but he's not a pro.
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Why is it so that Terran has to stutter step while protoss only has to a-move with their units?
User was temp banned for this post.
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Something like this has been purposed in the past but not discussed enough I think.
Basically I'd like fungal to be changed so that it requires more micro from the zerg and his enemy. Here's a video of a fungal being a missile + Show Spoiler + ( not my video) Note that in the video, where the fungal is targetted the missile will explode, in essence it can actually pass marines. I would change this missile to hit on impact. This would first, make zerg aim the fungals and second his enemy would have to dodge. The speed of the missile could be changed, I think it's quite alright in the video shown.
Imagine MKP invididually sending his marines to block the fungals from hitting all of his marines, while moving the bulk of the army away from the infestors..would be glorious. Evenly for the zerg as he would have to predict where the enemy is moving and try to hit in such a way that most of the units are hit by fungal.
I don't see many flaws in this change, you can argue that it's a nerf, which it is but it can be neglected by player's skill. It would add an interesting dynamic of aiming/dodging, rearranging armies to block fungals etc.
The only negative I can think of it is that is too similiar to EMP, and this is quite big I think because we want races to be different.
So my next purposal would be to maybe make Fungal like a delayed aoe-spell. Like green moss would sprout from the ground and then after X seconds( 0,5 perhaps?), the FG goes into effect. This could be interesting as well, zerg would force the enemy into moving, the fungals wouldn't neccessarily even have to hit as forcing the enemy into unfavorable positions could be better for flanks.
Also I'd like to make EMP a bit slower so as to add more in-battle micro/reaction based moves.
I don't really think FG or EMP or anything else is imba, but I think they should require more skill to use and give the enemy to react(which has been mentioned a million times i know).
Any thoughts? Would Blizzard add something like this? Why wouldn't they? Is it changing the gameplay too much? Is it too "arcade-ish" and not enough RTS-ish?
Any comments would be welcome.
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On July 16 2012 21:27 DemigodcelpH wrote:Aphromoo is a professional LoL player who is also in the top 0.01% of League ladder, and the fighting game community also has a lot of famous black professionals. As far as SC2 Devo is the only famous black SC2 player I know of, but he's not a pro.
DeVo is black?
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Hey there, I lurk a lot and was looking for a thread on HotS to comment on some ideas but couldn't find one. I hope this is the right place.
I had an idea regarding the proposed Ultralisk changes in the multiplayer. Now, of course we haven't as a community had a chance to play the game yet, but as I understand things the burrow-charge ability is being considered as a means of allowing Ultralisks to close in on kiting units (esp: Terran). As an added effect, it disrupts positioning and randomly moves the units it erupts under within a certain radius of the eruption point. The last part of the ability I think is potentially problematic, but I'm going to ignore it as no one has really had a chance to play it yet.
If the problem is that the Ultralisk has issues with pathing and being able to close on units wouldn't a simpler solution be to alter the pathing of the Ultralisk in a manner similar to the way the Colossus is able to move over units? If the Ultralisk were able to walk over/through units such as Zerglings/Banelings and possibly Roaches and Hydras it would allow the unit not to get stuck on smaller units, fit better with it being as massive as it is supposed to be, and it would still be able to hit given it has a range of 1 so that it can attack over other melee units. It wouldn't entirely solve the issue of kiting but it would help the Ultralisk gain positioning on armies if the Zerglings/Banelings were able to swarm over their feet and not block the Ultralisk or vice-versa.
I'd like to get some thoughts on this, especially if it's been proposed before, or to have it moved to its own topic if it warrants.
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Give ultralisks a charge move like zealots (with an upgrade) that paths through units. Ultralisks would be really OP if they could walk over everything. Right now really the only bad thing about them is that they can't chase at all and their pathing is horrible. When they actually connect it's devastating. Leenock VS. MKP in the IGN team league I think? He was wiping out swathes of marines!
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Interesting read! Thanks for posting
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This is a question that has probably been asked a hundred times before, but I've searched on the forum, Liquipedia and Battle.net without finding an answer, and I hope you can be patient with another noob. I'm in Silver league and my division name is Colossus Beta. I've heard that divisions of a league are "harder" and "easier", with more skilled players in some. According to Liquipedia, divisions are ranked with numbers, but mine has a name. Liquipedia also shows tiers in Diamond league with different letters, but I can't find anything like that. I'm just curious, is there a way to find out whether or not I'm in a higher or lower silver division? Does it actually mean something?
And I'm really happy that I just hit silver. It probably doesn't seem like much for you experienced players but I finally feel like I have some sort of progress
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Someone should make a hardcover, really nicely-bound, publishing of all of Liquipedia II
I was just thinking that would be really sick, and perhaps a new edition annually or diannually is that a word
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On July 17 2012 21:00 Vei wrote: Someone should make a hardcover, really nicely-bound, publishing of all of Liquipedia II
I was just thinking that would be really sick, and perhaps a new edition annually or diannually is that a word
Diannually isn't a word, I think you mean biannually. It really depends on whether you mean twice a year (biannually, semiannually) or once every two years (biennial).
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On July 18 2012 02:15 Deadp00l wrote:Show nested quote +On July 17 2012 21:00 Vei wrote: Someone should make a hardcover, really nicely-bound, publishing of all of Liquipedia II
I was just thinking that would be really sick, and perhaps a new edition annually or diannually is that a word Diannually isn't a word, I think you mean biannually. It really depends on whether you mean twice a year (biannually, semiannually) or once every two years (biennial). yeah biennial is what i was looking for :B
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do you guys remember the sc2 custom map that is called world of starcraft , and was forced to be renamed? Is that UMS published yet and what is it called
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On July 17 2012 00:45 SpurvL wrote:Show nested quote +On July 16 2012 21:27 DemigodcelpH wrote:On July 16 2012 08:56 M7Jagger wrote: How come there are no black progamers? Aphromoo is a professional LoL player who is also in the top 0.01% of League ladder, and the fighting game community also has a lot of famous black professionals. As far as SC2 Devo is the only famous black SC2 player I know of, but he's not a pro. DeVo is black?  I think he means Debo, Destiny's friend
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