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Lurker vs Swarm Host - Page 35

Forum Index > SC2 General
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wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-13 17:58:07
July 13 2012 17:57 GMT
#681
Well sure you can give any reason why everything is possible 'theoretically'. I won't bother with it anymore. But zerg were daemonic space dinosaurs more than they were insects, at least in my eyes.

I just feel they'd be a lot cooler if they'd return to the more dinosaur/dragon like theme than the insects. After all a zergling, hydralisk and mutalisk, I consider them to be the coolest models do not really resemble insects imo.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
Last Edited: 2012-07-13 18:00:18
July 13 2012 17:57 GMT
#682
I kind of want to see people have a marauding pack of like 3 Swarm Hosts go around and burrow to spawn units and then retreat off to another location 'til their cooldown is reset...

EDIT: Come on man, they have carapaces, a most insectoid feature. :-P Anyhow, they're probably best off as just being focused on the "mutagenic" aspect of their aesthetic, thats what gives the trademarked Zerg appearance, good 'ol fashioned raw, mutated, and utilitarian mutagenic hypervirus! :-D
Incremental change is the Democrat version of Trickle Down economics.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-07-13 19:10:53
July 13 2012 19:01 GMT
#683
On July 14 2012 02:57 wcr.4fun wrote:
Well sure you can give any reason why everything is possible 'theoretically'. I won't bother with it anymore. But zerg were daemonic space dinosaurs more than they were insects, at least in my eyes.

I just feel they'd be a lot cooler if they'd return to the more dinosaur/dragon like theme than the insects. After all a zergling, hydralisk and mutalisk, I consider them to be the coolest models do not really resemble insects imo.


I could give you the answere and not only "theoretical". The stump as you said is a counterweight. It has aerodynamic reasons. If you look at the front part you know why. Also it isn´t that unnatural that dragonflys have a great "stump". You could look for yourself. If you look at the unit itself i would and here comes the theroy it´s an artifact of the evolve or a mutation for its abilitys.The original purpose though was reproduction =)

But with the dragon/dinosaur thingy.
Actually nearly every breed ( counter ex.: banelings, lurkers are mutations of creatures that are allready assimilated or defiler that are a summary of all zergs dns) of the zerg swarm was a form of an arthropodal or molluscas (slugs, catterpillars, mantis, bees and such on). There are units such like Scourge or Mutalisk where it´s not very clear (but the name "mantis-screamer" as the origin for the mutalisk resemble an insect). And hydras f.ex was created from catterpillars. The original "zergs" where considered as worms that assimilate dns of others species, change it and add the dns to its own. Just fyi.

sry for offtopic
invisible tetris level master
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 13 2012 19:25 GMT
#684
The best point ive seen from the Swarm Host side is that their simply isn't a place for the Lurker anymore. And their certainly is allot of validity in that argument. It is sandwiched between the Banelings anti-light splash damage of the lower tier and the Ultralisks new anti armor splash role. Solutions such as making the hydralisk tier 1 tend to be unrealistic and break more things than they fix.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
YoureFired
Profile Blog Joined October 2009
United States822 Posts
July 13 2012 19:30 GMT
#685
On July 14 2012 04:25 Archerofaiur wrote:
The best point ive seen from the Swarm Host side is that their simply isn't a place for the Lurker anymore. And their certainly is allot of validity in that argument. It is sandwiched between the Banelings anti-light splash damage of the lower tier and the Ultralisks new anti armor splash role. Solutions such as making the hydralisk tier 1 tend to be unrealistic and break more things than they fix.

This makes a lot of sense. The Lurker in Brood War was used mainly against Marine Medic balls (banelings fill this niche now). They toyed with giving them extra range and making them anti-armored, but that overlaps with the current Ultralisk role as anti-armored splash a bit too much. I think the Swarm Host has much more tactical appeal and really really satisfies my need for a swarmy-feeling Zerg that has been de-swarmed by 2 supply roaches.
ted cruz is the zodiac killer
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
July 13 2012 19:38 GMT
#686
The lurker is top 3 best zerg units easily, I still hate the fact that they removed it from SC2. The baneling is cool and all, but lurkers are freaking amazing.
DeCoder
Profile Joined December 2010
Finland236 Posts
July 13 2012 19:39 GMT
#687
The main problem I have with the Swarm Host is that the Locusts behave more like armored snails than swarmy locusts. I'm also genuinely disgusted by its appearance.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
July 13 2012 19:43 GMT
#688
On July 14 2012 04:39 DeCoder wrote:
The main problem I have with the Swarm Host is that the Locusts behave more like armored snails than swarmy locusts. I'm also genuinely disgusted by its appearance.


One could make the argument that the "disgustingness" of the Swarm Host makes it a successful unit model as it is a Zerg unit after all.

Although I do agree somewhat with your Locust comment. The Locusts the Swarm Host uses feels less like Locusts and more like armored ants.
aka: KTVindicare the Geeky Bartender
SymboliCs
Profile Joined November 2011
Chile4 Posts
July 13 2012 19:48 GMT
#689
I think the lurker would be a way better adition to the game i dont know why blizzard doesn't even give him a chance
Milo
FragRaptor
Profile Joined October 2010
United States184 Posts
July 13 2012 19:54 GMT
#690
On July 14 2012 04:48 SymboliCs wrote:
I think the lurker would be a way better adition to the game i dont know why blizzard doesn't even give him a chance

Because banelings are cute so they don't want to even think about the fact it may actually hurt the game...
Do your thing. No matter what.
FrosTByTe11
Profile Joined December 2011
United States21 Posts
July 13 2012 19:59 GMT
#691
From what I understand, there is the lurker unit in the SC2 map editor, has any one made a mod for it yet? I want to play it to compare for myself.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 13 2012 20:02 GMT
#692
On July 14 2012 00:23 wcr.4fun wrote:
The lurker model didn't get any work, of course it looks ugly. Check out some concept art of it, they could make an equally as cool model. Besides not only is the swarm host a horror for people with trypophobia, it's basically parasect with teeth.

[image loading]


[image loading]



I think thats fan art actually
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
July 13 2012 20:05 GMT
#693
This thread is stupid.

How many people have played with both units @_@
Stephano//HerO//TaeJa//Squirtle//Bomber
FragRaptor
Profile Joined October 2010
United States184 Posts
July 13 2012 20:06 GMT
#694
On July 14 2012 05:05 Za7oX wrote:
This thread is stupid.

How many people have played with both units @_@

There is a HOTS Map on custom games
Do your thing. No matter what.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 13 2012 20:12 GMT
#695
On July 14 2012 04:59 FrosTByTe11 wrote:
From what I understand, there is the lurker unit in the SC2 map editor, has any one made a mod for it yet? I want to play it to compare for myself.


SC2BW Mod
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

HOTS Custom Map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=280751
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Leetley
Profile Joined October 2010
1796 Posts
July 13 2012 20:17 GMT
#696
Lurker comeback. I want to believe.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
July 13 2012 20:26 GMT
#697
This is a little premature. We don't even have HotS yet.
FragRaptor
Profile Joined October 2010
United States184 Posts
July 13 2012 20:30 GMT
#698
On July 14 2012 05:26 Mr Showtime wrote:
This is a little premature. We don't even have HotS yet.

yes, we do.
On July 14 2012 05:12 Archerofaiur wrote:
Show nested quote +
On July 14 2012 04:59 FrosTByTe11 wrote:
From what I understand, there is the lurker unit in the SC2 map editor, has any one made a mod for it yet? I want to play it to compare for myself.


SC2BW Mod
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

HOTS Custom Map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=280751

Do your thing. No matter what.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2012-07-13 22:04:21
July 13 2012 22:03 GMT
#699
On July 14 2012 00:23 wcr.4fun wrote:
The lurker model didn't get any work, of course it looks ugly. Check out some concept art of it, they could make an equally as cool model. Besides not only is the swarm host a horror for people with trypophobia, it's basically parasect with teeth.


Uhm, that definitely looks like a roach. That's terrible art lol. We are entering the realm of the subjective here as well. For all those people saying to let the discussion die....the only way to get things noticed is to keep talking about them. And ffs stop saying wait until beta. I want the lurker instead of the swarm host for HOTS...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 13 2012 22:13 GMT
#700
On July 14 2012 00:48 Grumbels wrote:
No, people start with the assumption all these units are terrible, then they list characteristics of those units and conclude it is those characteristics that make the unit terrible. Nobody has used the tempest and it only appears for two fights in a staged Blizzard battle report, same for the swarm host and the other HotS units, there's nothing to qualify any of you to call it bad design. What do you think happens when Dustin Browder or anyone from Blizzard reads this thread? Why would they sit through an endless amount of posts calling everything about Starcraft II endemic of Blizzard's total incompetence and stupidity?


Everything about SCII isn't horrible. There's a lot that is done well. But there are units that lack innovation that could be replaced. What else besides the characteristics of a unit make it terrible? Arguing on a conceptual level, I just think the concept of a unit that spawns proxy units is pretty terrible design and that zerg already have one...

I say this b/c it feels like Blizzard is trying to indirectly copy the concept of the lurker, and the result is conceptually underwhelming.

And wtf is with you calling for qualification? My qualifications are the games I have played for two years using the units that blizzard created and decided to use instead of much more interesting counterparts. That is all I need to make comments on a game that I HOPE to play for the next five years. That hope is dying really fucking fast, man.

I hope that Blizzard MIGHT read this thread...b/c then they will be reading the opinions of people who actually care for their game instead of the POS at battle.net forums. I say it b/c I care, and it's pretty insulting that you would box out my opinions on the game like that, lol.

Blizzard is evidently influenced by BW a fuckton, so saying that it's a new game is sort of retarded. It's a hybrid, and they should take the best things from BW. The lurker is one of those things, b/c it performs the role they intend for the SH better.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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