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1 Month later... Is Queen Range still too strong [TvZ]? -…

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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 26 2012 12:56 GMT
#2261
Oh God why did I click on this thread?! I can actually feel the damage done to my brain as I read some of these ridiculous balance complaints.


I mean, a very few actually make an effort in their posts with abit of reasoning and logic to it but most of it is just trash T.T
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 26 2012 12:56 GMT
#2262
For a second I thought I was in the live report thread. Don't spoil the GSL for me guys. I haven't had time to watch it yet

Although I do want to see + Show Spoiler +
3-3 BCs in action. Bomber vs Freaky or more than just that one?
Thrillz
Profile Joined May 2012
4313 Posts
June 26 2012 12:57 GMT
#2263
On June 26 2012 21:38 Reaps wrote:
+ Show Spoiler +
So bomber wins with mech making every terran to go through this GSL. Even taking out zergs like monster.

Of course won't stop the whining in this thread though


Well duh..Bomber, Jjakji..etc were the players that were pretty favored to win...
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 26 2012 12:58 GMT
#2264
[spoiler]
On June 26 2012 21:46 GeNeSiDe wrote:
Show nested quote +
On June 26 2012 21:35 Asukurra wrote:
On June 26 2012 21:30 GeNeSiDe wrote:
On June 26 2012 21:19 Reaps wrote:
On June 26 2012 21:17 GeNeSiDe wrote:
Anyone watching G2 of Bomber vs Freaky?

FIX INFESTORS PLZ BLIZZARD, Wolf & Khaldor seem to be loving it but goddamn, its just so stupid from an observers POV. I dont want to watch 30-40+ infestors defeating EVERY POSSIBLE UNIT COMP that can be used against them, by trading energy for real units, its just broken as hell.

GJ Blizz for letting us see a GSL game where the terran goes 3-3 mass BC, wipes the zerg off the map, but the power of infestors let's him hold his only hatchery, and actually manage to survive, tech to hive again, and win vs an onslaught consisting of pretty much EVERY unit in the terran arsenal?


Oh god was waiting for someone to mention this. Do you even think before typing or what.

The whining in this thread is getting out of control.



I thought about it the whole game. I thought about HOW bomber would manage to win, running through every possibility in my mind.

Explain to me how to counter 40 infestors in a legitimate fashion not some stupid GSL IIRC chat solution like" build ghosts EMP ROFL"
+ Show Spoiler +



I would suggest for T (not a T player) do more multi tasking drops to spread them out or make lots of cheap units and pre split, making lots of rax with reactor to spam refil marines to kill the energy of the festers and using the gas for either Medivac/ tech unit of choice

Also ive not seen the match in advance, im just suggesting a idea?


Open my spoiler tag where I disprove your "theory" and you'll understand why I want to QQ right now. Installing WC3FT as we speak, since I know everyone is gonna do Freaky style on ladder now.


[spoiler]basically, bomber first went for HSM to kill the infestors off, but only managed to get 1 multi-kill, got his ravens fungalled out of HSM range, they died.
Then he build up 3-3 BC viking off 5 base vs a 5 base zerg going mass festors , trading his MM forces to free supply/kill festors/bases.
Finally, when he had like 12 BCS, 3-4 ravens and some supporting stuff, he rolled through Freaky's entire map position,killing off 5 bases including his main/tech. Freaky setup a expansion in the bottom right, and send his infestors out to spam fungal/IT on the BC's and to slow them down...it worked, eventually he neuralled the last 3-4 BCs, pulled them over a swarm of IT, and focused them down.

At this point bomber had 3 mining bases vs freaky's 1 hatch with no tech. However Freaky slowly choked out bomber by fungalling SCV's/mules, dropping IT's everywhere. Bomber rebuild huge MM forces but everytime he attacked the zergs position, the fungals/IT stopped him dead. He tried to go back to ravens, those got owned too.

Finally Bomber was just out of options because 30-40 infestors meant he litertally could just mass spellcast to defend and to choke out Bomber.

And again, GHOSTS GET OWNS BY INFESTORS. FUNGAL REVEALS. YOU TRADE FUNGAL ENERGY FOR ACTUAL UNITS WHICH IS THE PROBLEM WITH FESTORS, THEY CAN TRADE TOO COST EFFICIENTLY VS EVERYTHING!



If he went into 1 base and all that jazz, tanks is the solution, sounds like Bomber had a army of some description and Freaky had only festors, tank contain the last base and put some Turrets down for detection to stop burrow 'spawn army' and wait him out, problem solved? i mis understood i thought Freaky had just a very festor heavy army, didnt realise it was a last base thing with only festors left
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 26 2012 12:58 GMT
#2265
On June 26 2012 21:56 Dalavita wrote:
For a second I thought I was in the live report thread. Don't spoil the GSL for me guys. I haven't had time to watch it yet

Although I do want to see + Show Spoiler +
3-3 BCs in action. Bomber vs Freaky or more than just that one?


3-3 BCs. Game 2. Game 1 was good to watch for old fashioned Bomber style macro. Game 3 if you want to restore your faith in humanity.
avc
Profile Joined December 2011
121 Posts
June 26 2012 12:59 GMT
#2266
On June 26 2012 21:54 Evangelist wrote:
Show nested quote +
On June 26 2012 21:50 avc wrote:
It doesn't surprise me that some truly silly Terran players are already moaning about Infestors in this thread, you'll just end up getting it locked by dragging it off topic. You've already been warned over the whining, drop it already.

If you genuinely believe that the Bomber vs. Freaky game means that Infestors counter everything and are unstoppable then no wonder you're complaining about Queens.


It's not whining, what we saw was the actual result of all this zerg theorycrafting on how to beat zerg late game and it couldn't even win against ONE of the three components it was supposed to be victorious against!

Fortunately we did see some good pure bio timings designed to crush zerg early game so we don't have to play the ludicrous late game TvZ anymore, but still. Come on. That was utterly stupid and proves virtually everything we've been saying about lategame TvZ.


Bomber played it terribly, he should have won game 2 comfortably.

He made many mistakes and refused to build a single Ghosts in the face of an exclusively caster army.

You know if I try to break down a supply depot wall with only lings and they all die to marines, it doesn't mean supply depots are OP, it means I didn't use the right strategy.

Some of you people will whine at literally anything.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-06-26 13:02:31
June 26 2012 13:01 GMT
#2267
On June 26 2012 21:54 Toadvine wrote:
Show nested quote +
On June 26 2012 21:44 MstrJinbo wrote:
On June 26 2012 21:30 Rampoon wrote:
Balance aside mass infestors are boring to watch.

Also blizz are confusing - mass thors? too unslightly = nerf
- mass ghost counter to half the tier 3 or zerg? zerg unhappy? over nerf into ground bye bye ghosts.
- mass infestor kinda viable, unit counters pretty much everything? fine.....

yeah not sure i see them explaining this, but i guess they dont explain or answer anything do they. They just insta nerf T out of the blue over and over and over :D.


Ghosts weren't countering half the Zerg tier 3 options. They were used to counter all Zerg tier 3 options. Read blizzards explanation for the snipe nerf

http://us.battle.net/sc2/en/blog/4448820/


And Infestors basically counter any and all air play in every matchup (save for Broodlords, and maybe, kinda, Carriers). How is that any better for the game than what Ghosts used to do?

Massing spellcasters should not be any good, period. I understand that the Infestor is kind of a midgame crutch for the Zerg race, so that they can survive to Hive tech in decent shape, but this is simply not good design, and makes for crappy gameplay. Stop fungal from hitting air and buff traditional Zerg anti-air options in HotS, imo.

Well, they'll need to nerf something anyway. since current Infestors combined with all the new stuff Zerg gets in HotS will definitely not make for a balanced game.

For the record, I mostly ladder as Protoss, and a bit as Zerg, so I don't have any stake in the TvZ feud.


Firstly,Freaky is known for ONLY GOING MASS INFESTORs. Bomber should have won that game but he bungled that.
Freaky will finally realize that mass infestor is not the way to go and make other units other than the infestor.
Mass infestor without support sucks.Period.

Stop fungal from hitting air?Blizzard done that before. Guess what?
ZvZ became broken because there was nothing to stop muta play.

Wow we haven't even reached the beta yet and we have people bitching about the balance in HotS./facepalm


Play your best
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 26 2012 13:02 GMT
#2268
Evangelist is right.

+ Show Spoiler [From LR Thread] +
On June 26 2012 21:15 HeroMystic wrote:
Show nested quote +
On June 26 2012 21:12 SKYFISH_ wrote:
On June 26 2012 21:09 SeeKeR wrote:
On June 26 2012 21:09 SKYFISH_ wrote:
On June 26 2012 21:06 SeeKeR wrote:
Poll: Ghosts?

Like 15 minutes ago maybe..... (31)
 
45%

MOAR RAVENS MOAR!!! (29)
 
42%

No he's fine (8)
 
12%

YES!! (1)
 
1%

69 total votes

Your vote: Ghosts?

(Vote): YES!!
(Vote): Like 15 minutes ago maybe.....
(Vote): No he's fine
(Vote): MOAR RAVENS MOAR!!!



lets sedate our brains, listen to khaldor and totaly disregard the fact that 40 infestors can fungle into oblivion any amount of ghosts bomber can produce in this situation

hence, the "like 15 minutes ago" option

you mean 15 minutes ago when bomber was maxing out on BCs and ravens?
yeah, why not


I should also say those Ravens weren't cost-efficient at all.

We've all been saying Ravens are terrible lategame, and Freaky showed why (splitting units). Maybe this'll get everyone to shut up about Ravens being the savior of Terran lategame.

That said, I do agree Bomber should've made Ghosts. They're a far better unit vs Infestors. But that doesn't excuse the fact that Zerg can make 40+ Infestors and counter everything in the game. At that point not even Ghosts would've saved Bomber.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
June 26 2012 13:03 GMT
#2269
On June 26 2012 21:59 avc wrote:
Show nested quote +
On June 26 2012 21:54 Evangelist wrote:
On June 26 2012 21:50 avc wrote:
It doesn't surprise me that some truly silly Terran players are already moaning about Infestors in this thread, you'll just end up getting it locked by dragging it off topic. You've already been warned over the whining, drop it already.

If you genuinely believe that the Bomber vs. Freaky game means that Infestors counter everything and are unstoppable then no wonder you're complaining about Queens.


It's not whining, what we saw was the actual result of all this zerg theorycrafting on how to beat zerg late game and it couldn't even win against ONE of the three components it was supposed to be victorious against!

Fortunately we did see some good pure bio timings designed to crush zerg early game so we don't have to play the ludicrous late game TvZ anymore, but still. Come on. That was utterly stupid and proves virtually everything we've been saying about lategame TvZ.


Bomber played it terribly, he should have won game 2 comfortably.

He made many mistakes and refused to build a single Ghosts in the face of an exclusively caster army.

You know if I try to break down a supply depot wall with only lings and they all die to marines, it doesn't mean supply depots are OP, it means I didn't use the right strategy.

Some of you people will whine at literally anything.


I literally do not get how people think ghost is an answer. Show me a replay where ghosts work vs infestors. The only way this works is when your doing a timing push, and your opponent is banking on a minimal number of infestors to make his 2-2 cracklings efficient enough to roll over you, and you get off those money EMP's and roflstomp him.

Vs 30-40 infestors, again....chain fungal..... you can maybe EMP the lead infestors but your losing your ghosts, again the zerg is trading energy for units......it seems very simple to me.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 26 2012 13:06 GMT
#2270
While ghosts don't hold a candle to mass infestors, I am going to lean towards Bomber making a massive mistake if he loses in a situation like the one described earlier, but I have to see the game for myself first.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2012-06-26 13:16:24
June 26 2012 13:13 GMT
#2271
Because of how god damn big the infestors are, and the fact that it takes 2 EMPs to fully neutralize one, it would have taken a big mass of ghosts, at least 15 to 20 to neutralize all of Freaky's inferiors. Now that is really, really expensive, especially at that point in the game, you also need to take into account the time it takes to mass those ghosts + the energy + the additional costs of ghost tech and upgrades.

This also doesn't take into account the need for pitch perfect micro to make it work, basically have all ghosts spread so only one gets fungaled at a time, the need to snipe overseers effectively, and the need to avoid all the infested terrans.

Whoever things just "mass ghosts and win" is kidding himself, even if you mass ghosts its still all comes down to control.

The best thing I think Bomber could have done in that situation is mass siege tanks, surround Freaky's base from all angles, position ravens evenly for detection so nothing can go out, position vikings as well, then mine out the map and crush Freaky by slow pushing with tanks.

The problem is, he'd have needed at least 10 tanks to start up that kind of position given how many infestors Freaky already had.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
avc
Profile Joined December 2011
121 Posts
Last Edited: 2012-06-26 13:15:29
June 26 2012 13:14 GMT
#2272
On June 26 2012 22:03 GeNeSiDe wrote:
Show nested quote +
On June 26 2012 21:59 avc wrote:
On June 26 2012 21:54 Evangelist wrote:
On June 26 2012 21:50 avc wrote:
It doesn't surprise me that some truly silly Terran players are already moaning about Infestors in this thread, you'll just end up getting it locked by dragging it off topic. You've already been warned over the whining, drop it already.

If you genuinely believe that the Bomber vs. Freaky game means that Infestors counter everything and are unstoppable then no wonder you're complaining about Queens.


It's not whining, what we saw was the actual result of all this zerg theorycrafting on how to beat zerg late game and it couldn't even win against ONE of the three components it was supposed to be victorious against!

Fortunately we did see some good pure bio timings designed to crush zerg early game so we don't have to play the ludicrous late game TvZ anymore, but still. Come on. That was utterly stupid and proves virtually everything we've been saying about lategame TvZ.


Bomber played it terribly, he should have won game 2 comfortably.

He made many mistakes and refused to build a single Ghosts in the face of an exclusively caster army.

You know if I try to break down a supply depot wall with only lings and they all die to marines, it doesn't mean supply depots are OP, it means I didn't use the right strategy.

Some of you people will whine at literally anything.


I literally do not get how people think ghost is an answer. Show me a replay where ghosts work vs infestors. The only way this works is when your doing a timing push, and your opponent is banking on a minimal number of infestors to make his 2-2 cracklings efficient enough to roll over you, and you get off those money EMP's and roflstomp him.

Vs 30-40 infestors, again....chain fungal..... you can maybe EMP the lead infestors but your losing your ghosts, again the zerg is trading energy for units......it seems very simple to me.


He didn't magically have 30-40 Infestors instantly. When Bomber pushed with his BC's Freaky had around 15. He was rapidly building more, but why wouldn't he, he's known for that style and there was no other option available to him. He couldn't go air, his air units were poorly upgraded and there were a bunch of Raven's flying around.

Had Bomber thrown in some Ghosts with his BC push, he'd have dramatically reduced the effectiveness of the Infestors.

Some of you seem to act like no unit is worth building unless it completely dominates and kills everything it's supposed to counter. Sometimes the threat of a unit is enough to change the dynamic of a game, particularly a caster unit.

Ghosts being present means Overseers have to be used, this is an additional gas tax on the Zerg and is another unit they have to babysit and bring with their army. It also means you now have to split your Infestors and be much more vigilant for a sneaky Ghost walking around ready to deploy an Emp.

None of us are saying Ghosts will automatically kill 30 Infestors instantly, we're saying they are a great anti caster unit, this is basically their main role in the game and they should be used. To completely ignore them when faced with a mass of caster units is very silly indeed.

As for people trying to use that silly game as justification for Ravens being useless late game. Bomber used them incredibly badly. He forgot an upgrade, he bunched them up repeatedly (despite knowing the opponent has mass Infestor), he pushed forward with them bunched up on half (and less) hp instead of repairing them and during the Ling/Baneling push he deployed far too many Auto Turrets which ended up just being a waste of important energy.

The mere fact there were so many Ravens on the map completely deterred Freaky from going for Corruptors to counter the Battlecruisers. It also pushed him well away from going for Broodlords as well, which meant he was essentially only going to be building Infestors.

SC2 is about more than just building the counter to Unit A and a-moving it to victory.

Oh and I didn't even mention the incredible potential for Nukes in a late game situation like that against Zerg.
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2012-06-26 13:17:30
June 26 2012 13:14 GMT
#2273
There is nothing wrong with the Infestor just as there was nothing wrong with Ghost pre-nerf. Mass ghost was situational and not a prevalent strategy that broke the match up, just like mass infestor. That being said, by the same Blizzard standard, if Ghost gets to be nerf, then Infestors should too. But I'd be more happy if it revert the Ghost nerf since Terran has a weak lategame and it was pretty knee jerk anyways. If Blizzard does nerf Infestor I think the only one I'd like to see is re-introduce fungal it as a projectile to increase micro and skill cap.

And no, other races need to stop telling Terran to use Ravens. There are so many reasons why Ravens at the moment are not prevalent that have been explained a million times. They are just not worth it and difficult to pull off.
drumsolo86
Profile Joined December 2010
Singapore7 Posts
June 26 2012 13:18 GMT
#2274
Seriously, now complaining about mass infestors vs ghosts?

The ghost can render the infestor useless or dead in 1-on-1 situation. Even in PvTs, ghosts in numbers have proven to be really powerful and standing up to High Templars which can take out ghosts or render them useless in a mass situation, before you say ghosts themselves on their own cannot handle mass infestors, please think carefully.

The situation is like avc said. Infestors are best fought with ghosts, but not many people do that, does that mean it cant work? No. On top of that, Bomber didn't build 1 single ghost at all (really surprising when he was trying out all the new strats in the book, 3/3 Bcs and sky-terran builds). Furthermore, Bomber is the few Terrans I really support.

Back on track to the topic started, enough infestor shenanigans please.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 26 2012 13:23 GMT
#2275
Bombers build in G1 in his series vs Freaky was actually very interesting. I'm not sure what the optimal way to defeat 6 queens is but that timing sure did the trick. I hated that opening previously since I'd found it very vulnerable to quick ling/bane timings but zerg rarely do those nowadays cuz of hellion openers being stronger. I detest not opening hellions generally in TvZ due to just how nice they are as units (they're so nice!) but I fear that as long as queens have 5 range we might as well not do that anymore.
ProgamerAustralian alcohol user follow @iaguzSC2
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 26 2012 13:27 GMT
#2276
What iaguz said. G1 had a really interesting TvZ timing. I just wish I'd paid more attention.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 26 2012 13:29 GMT
#2277
On June 26 2012 22:01 FakeDeath wrote:
Show nested quote +
On June 26 2012 21:54 Toadvine wrote:
On June 26 2012 21:44 MstrJinbo wrote:
On June 26 2012 21:30 Rampoon wrote:
Balance aside mass infestors are boring to watch.

Also blizz are confusing - mass thors? too unslightly = nerf
- mass ghost counter to half the tier 3 or zerg? zerg unhappy? over nerf into ground bye bye ghosts.
- mass infestor kinda viable, unit counters pretty much everything? fine.....

yeah not sure i see them explaining this, but i guess they dont explain or answer anything do they. They just insta nerf T out of the blue over and over and over :D.


Ghosts weren't countering half the Zerg tier 3 options. They were used to counter all Zerg tier 3 options. Read blizzards explanation for the snipe nerf

http://us.battle.net/sc2/en/blog/4448820/


And Infestors basically counter any and all air play in every matchup (save for Broodlords, and maybe, kinda, Carriers). How is that any better for the game than what Ghosts used to do?

Massing spellcasters should not be any good, period. I understand that the Infestor is kind of a midgame crutch for the Zerg race, so that they can survive to Hive tech in decent shape, but this is simply not good design, and makes for crappy gameplay. Stop fungal from hitting air and buff traditional Zerg anti-air options in HotS, imo.

Well, they'll need to nerf something anyway. since current Infestors combined with all the new stuff Zerg gets in HotS will definitely not make for a balanced game.

For the record, I mostly ladder as Protoss, and a bit as Zerg, so I don't have any stake in the TvZ feud.


Firstly,Freaky is known for ONLY GOING MASS INFESTORs. Bomber should have won that game but he bungled that.
Freaky will finally realize that mass infestor is not the way to go and make other units other than the infestor.
Mass infestor without support sucks.Period.

Stop fungal from hitting air?Blizzard done that before. Guess what?
ZvZ became broken because there was nothing to stop muta play.

Wow we haven't even reached the beta yet and we have people bitching about the balance in HotS./facepalm


Sigh, even if I specifically say I'm not asking for balance changes, but for a redesign of some things in HotS, I still get these DON'T NERF ME BRO" replies. Is it really impossible to consider the good of the entire game, as opposed to lashing out because there's a remote possibility that you may lose some ladder points while adjusting to a different playstyle?

If it were up to me, Forcefield, Fungal, Concussive Shell, Colossi, Warpgates, and a bunch of other stuff would also get the boot. I just think it's more plausible to change Fungal and make it up in other areas, than to touch stuff like FF which would require a total redesign of the Protoss race.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Meff
Profile Joined June 2010
Italy287 Posts
June 26 2012 13:29 GMT
#2278
On June 26 2012 21:06 Snowbear wrote:
Show nested quote +
On June 26 2012 19:57 Meff wrote:
On June 26 2012 19:03 moki wrote:
On June 26 2012 18:28 Protosnake wrote:

It wasnt that "unbalanced" but it was pretty much a nobrainer, you could contain a Z on 2 base, deny creep, deny map control, get safe against any zergling aggression and could potentially end the game with a runby



So just like how speedlings works in the early/midgame? That does not sound very unfair.

Well, there are some differences between T and Z that make this actually quite different from a speedling contain. Here are a few:

1) Z needs to be ahead in bases to survive. 2 base against 2 base is considered being at an advantage for T.


Wrong wrong wrong: infestor + hive can trade cost efficient with terran, so 3 base vs 3 base is perfectly possible.
Please play the game at high masters or above, so you understand it.

Instead of trying to bringing things on a personal, condescending level, why don't you take a moment to elaborate on what you're saying? That way this forum and specifically this thread could be used to improve somebody's understanding of the game, which seems much more constructive.
('sides, you don't really need to be high masters to know that infestors + broods or ultras can be cost efficient vT, but that's another issue)

Specifically, I don't quite get how hive tech and infestors are relevant when discussing the differences between two early-midgame situations (a speedling contain on 2 bases and a hellion contain on 2 bases). Could you elaborate? Saying that Z does fine on hive tech 3b vs 3b doesn't quite imply that it does the same on hatch/lair tech for 2b vs 2b.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-06-26 13:31:28
June 26 2012 13:30 GMT
#2279
rofl, looks like the "discuss Queens" thread has fully degraded into a "cry about Zerg" thread.

Less Qq plzkthxbi
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-06-26 13:31:09
June 26 2012 13:30 GMT
#2280
oops doublepost
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