• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:49
CEST 06:49
KST 13:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Server Blocker RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 713 users

[Concept] Line of Sight Blocking Ability - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Emix_Squall
Profile Joined February 2012
France705 Posts
June 15 2012 09:43 GMT
#41
Woaw, this is actually the most viable idea I've seen on TL/Blizz forums so far. Generally fan submitted ideas are heavily imbalanced in favour of the race the're for but this would actually be a simple and interesting addition. I mean Basically any flying unit next to the smoke line makes it useless so any OV, Medivac, Observer can counter that, making it an interesting addition that can be dealt with pretty quickly. However good players might be able to utilize it to bait enemy positioning, to cover there retreat, to establish siege lines etc, without it being too game changing.

And I don't think it's the same as the BW Medic's ability. We don't reduce one ennemy's sight radius to 1 but block vision for a few seconds at a precise point on the map. And it's still something ANY AIR unit can counter by flying over the screen and providing vision on both sides of it.

Great idea sir, really hopes Blizz could look into that ....
Woizit
Profile Joined June 2011
801 Posts
June 15 2012 09:52 GMT
#42
On June 15 2012 18:31 Ktk wrote:
Show nested quote +
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used...


Yes, it'll definitely be much better if both players are affected instead of how it's demostrated in the OP. I still feel that it can be a concern if you have 10+ of those LoS blockers on the battlefield as they generally obscure vision even for the viewer. It looks very good on the small scale, but I just feel that it can look messy if there's a large number of these things around.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 15 2012 10:03 GMT
#43
this combined with scan would be very powerful, how you should the tanks casting it right in front of them that alone makes it op. Scans would never let the toss engage. Like dark swarm but better for terran.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 10:04 GMT
#44
On June 15 2012 18:52 Woizit wrote:
Show nested quote +
On June 15 2012 18:31 Ktk wrote:
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used...


Yes, it'll definitely be much better if both players are affected instead of how it's demostrated in the OP. I still feel that it can be a concern if you have 10+ of those LoS blockers on the battlefield as they generally obscure vision even for the viewer. It looks very good on the small scale, but I just feel that it can look messy if there's a large number of these things around.


Yea both players are affected. The pictures shown are from the Observer's point of view. The LOS blockers won't be cluttered visually if done right. Right now, that's all the artwork I have to work with. Plus, they are not meant to stay around (short duration) or for you to stare at. Players use them, then they will move out. Moreover, they won't be any more confusing to spectators than the numerous LOS doodads that we have on maps now.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 15 2012 10:08 GMT
#45
i hope people realize this concept can be introduced for any race -_- so keep that in mind before your spidey senses start tingling.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
June 15 2012 10:10 GMT
#46
Sound pertty cool, though I think it would be cooler if it was fierd from the hellion.
4th August 2012...Never forget.....
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-15 10:17:26
June 15 2012 10:16 GMT
#47
this is like blind from BW, i like it

actually is exactly like blind, except that does not affect obs detection
LRObot
Profile Joined April 2011
United States153 Posts
June 15 2012 10:21 GMT
#48
It's a great idea. It promotes tactical strategy and positioning in an evermore a-movey game.

But with the ubiquity of tanks, you'd be looking at 8-15 available smoke screens at any given time, making it very spammable. You could possibly transfer it to Orbital Commands, thus giving it weight in opportunity cost when it contends with MULE and Scan.
Never say die
Catatonic
Profile Joined August 2011
United States699 Posts
June 15 2012 10:25 GMT
#49
Introducing blinds to the game would either be either entirely useless or completely broken. If detection can see through it im sure everyone would just make more detection thus negating it or detection can't see through it and you're horribly fucked so I just seriously hope this idea never comes into play.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Woizit
Profile Joined June 2011
801 Posts
June 15 2012 10:25 GMT
#50
On June 15 2012 19:21 LRObot wrote:
It's a great idea. It promotes tactical strategy and positioning in an evermore a-movey game.

But with the ubiquity of tanks, you'd be looking at 8-15 available smoke screens at any given time, making it very spammable. You could possibly transfer it to Orbital Commands, thus giving it weight in opportunity cost when it contends with MULE and Scan.


Maybe a limited use per unit like Vulture mines?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2012 10:26 GMT
#51
siege tank lines are more lategamish and LoS is more a problem in the early game, so doubt it would help alot. I always wished though that Blizzard added a special not-in-battle-shot to the siege tank to buff it a little.
And the natural enemies to tanks are melee units currently, and they would actually benefit more from the LoS blockers. So this would probably be only seen as part of early game attacks, which are generally do or die if tanks are involved.
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
June 15 2012 10:27 GMT
#52
I like the idea but lore wise having long narrow smoke screens seem just plain wrong, maybe having a circular effect effect would fit better, you could even have the units IN the smoke screen unable to see each other unless a detector is present.
FinalForm
Profile Joined August 2010
United States450 Posts
June 15 2012 10:29 GMT
#53
tanks are soooo bad already
ArchAngelSC
Profile Joined April 2012
England706 Posts
June 15 2012 10:30 GMT
#54
On June 15 2012 18:34 ArcLiTe wrote:
Too powerful for any one race to have as an ability. LoS Blocker ability will be abused to death.

I'll give a thumbs down vote
-1

Kinda like if you gave one race the ability to create an indestructible wall at will using only energy, oh wait.... lol

I kinda like the idea but I don't think it's really doable as it would be too difficult and limited as to what angles you could put it at.

Unless you made it like a 3x3 box or something
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 15 2012 10:31 GMT
#55
I would prefer this be on a flying caster unit (cough cough Raven). It would prevent early game all-in abuse/shenanigans, and make the raven useful in something other than tvt late game
aka ChillyGonzalo / GnozL
Parnass
Profile Joined March 2011
Germany145 Posts
June 15 2012 10:32 GMT
#56
I think this is an amazing idea. Obviously it would have to be tuned and playtested, but I love the concept of manipulating vision. The zerg get something similar that only affects the range, not the vision itself, I think this would be a nice counterpart to it, affecting just vision and not the range.

Plus it has a high skill ceiling, because improper use would make you shoot your own foot, just like forcefields can end up hurting the protoss this ability would only be good in the hands of a truly good player.

kudos!
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
June 15 2012 10:42 GMT
#57
This is a sweet idea. Should probably be posted on the bnet forums and not here, though.
Bora Pain minha porra!
Adonminus
Profile Joined January 2012
Israel543 Posts
June 15 2012 10:51 GMT
#58
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-06-15 10:58:26
June 15 2012 10:57 GMT
#59
On June 15 2012 19:51 Adonminus wrote:
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.


Or literally anything that that gives air vision. A mutalisk? A colossus? A viking? This whole idea is pointless past early game. My mind is truly boggled how no one seems to even think of this.
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2012 10:59 GMT
#60
On June 15 2012 19:57 SolidMoose wrote:
Show nested quote +
On June 15 2012 19:51 Adonminus wrote:
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.


Or literally anything that that gives air vision. A mutalisk? A colossus? A viking? This whole idea is pointless past early game. My mind is truly boggled how no one seems to even think of this.

Yes, exactly. Really not that useful at all...
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs NicoractLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 274
StarCraft: Brood War
Leta 202
Bale 13
Dota 2
monkeys_forever925
NeuroSwarm94
ODPixel82
League of Legends
JimRising 701
Counter-Strike
Stewie2K1149
Other Games
summit1g11895
shahzam1235
ViBE198
RuFF_SC254
Trikslyr30
Organizations
Other Games
gamesdonequick2268
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH250
• Hupsaiya 60
• practicex 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1464
• Lourlo1096
• Stunt389
Upcoming Events
Epic.LAN
7h 12m
Big Brain Bouts
11h 12m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 5h
Epic.LAN
1d 7h
CSO Contender
1d 12h
BSL20 Non-Korean Champi…
1d 13h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
[ Show More ]
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.