• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BW General Discussion What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1202 users

[Concept] Line of Sight Blocking Ability - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Emix_Squall
Profile Joined February 2012
France705 Posts
June 15 2012 09:43 GMT
#41
Woaw, this is actually the most viable idea I've seen on TL/Blizz forums so far. Generally fan submitted ideas are heavily imbalanced in favour of the race the're for but this would actually be a simple and interesting addition. I mean Basically any flying unit next to the smoke line makes it useless so any OV, Medivac, Observer can counter that, making it an interesting addition that can be dealt with pretty quickly. However good players might be able to utilize it to bait enemy positioning, to cover there retreat, to establish siege lines etc, without it being too game changing.

And I don't think it's the same as the BW Medic's ability. We don't reduce one ennemy's sight radius to 1 but block vision for a few seconds at a precise point on the map. And it's still something ANY AIR unit can counter by flying over the screen and providing vision on both sides of it.

Great idea sir, really hopes Blizz could look into that ....
Woizit
Profile Joined June 2011
801 Posts
June 15 2012 09:52 GMT
#42
On June 15 2012 18:31 Ktk wrote:
Show nested quote +
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used...


Yes, it'll definitely be much better if both players are affected instead of how it's demostrated in the OP. I still feel that it can be a concern if you have 10+ of those LoS blockers on the battlefield as they generally obscure vision even for the viewer. It looks very good on the small scale, but I just feel that it can look messy if there's a large number of these things around.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 15 2012 10:03 GMT
#43
this combined with scan would be very powerful, how you should the tanks casting it right in front of them that alone makes it op. Scans would never let the toss engage. Like dark swarm but better for terran.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 10:04 GMT
#44
On June 15 2012 18:52 Woizit wrote:
Show nested quote +
On June 15 2012 18:31 Ktk wrote:
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used...


Yes, it'll definitely be much better if both players are affected instead of how it's demostrated in the OP. I still feel that it can be a concern if you have 10+ of those LoS blockers on the battlefield as they generally obscure vision even for the viewer. It looks very good on the small scale, but I just feel that it can look messy if there's a large number of these things around.


Yea both players are affected. The pictures shown are from the Observer's point of view. The LOS blockers won't be cluttered visually if done right. Right now, that's all the artwork I have to work with. Plus, they are not meant to stay around (short duration) or for you to stare at. Players use them, then they will move out. Moreover, they won't be any more confusing to spectators than the numerous LOS doodads that we have on maps now.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 15 2012 10:08 GMT
#45
i hope people realize this concept can be introduced for any race -_- so keep that in mind before your spidey senses start tingling.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
June 15 2012 10:10 GMT
#46
Sound pertty cool, though I think it would be cooler if it was fierd from the hellion.
4th August 2012...Never forget.....
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-15 10:17:26
June 15 2012 10:16 GMT
#47
this is like blind from BW, i like it

actually is exactly like blind, except that does not affect obs detection
LRObot
Profile Joined April 2011
United States153 Posts
June 15 2012 10:21 GMT
#48
It's a great idea. It promotes tactical strategy and positioning in an evermore a-movey game.

But with the ubiquity of tanks, you'd be looking at 8-15 available smoke screens at any given time, making it very spammable. You could possibly transfer it to Orbital Commands, thus giving it weight in opportunity cost when it contends with MULE and Scan.
Never say die
Catatonic
Profile Joined August 2011
United States699 Posts
June 15 2012 10:25 GMT
#49
Introducing blinds to the game would either be either entirely useless or completely broken. If detection can see through it im sure everyone would just make more detection thus negating it or detection can't see through it and you're horribly fucked so I just seriously hope this idea never comes into play.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Woizit
Profile Joined June 2011
801 Posts
June 15 2012 10:25 GMT
#50
On June 15 2012 19:21 LRObot wrote:
It's a great idea. It promotes tactical strategy and positioning in an evermore a-movey game.

But with the ubiquity of tanks, you'd be looking at 8-15 available smoke screens at any given time, making it very spammable. You could possibly transfer it to Orbital Commands, thus giving it weight in opportunity cost when it contends with MULE and Scan.


Maybe a limited use per unit like Vulture mines?
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2012 10:26 GMT
#51
siege tank lines are more lategamish and LoS is more a problem in the early game, so doubt it would help alot. I always wished though that Blizzard added a special not-in-battle-shot to the siege tank to buff it a little.
And the natural enemies to tanks are melee units currently, and they would actually benefit more from the LoS blockers. So this would probably be only seen as part of early game attacks, which are generally do or die if tanks are involved.
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
June 15 2012 10:27 GMT
#52
I like the idea but lore wise having long narrow smoke screens seem just plain wrong, maybe having a circular effect effect would fit better, you could even have the units IN the smoke screen unable to see each other unless a detector is present.
FinalForm
Profile Joined August 2010
United States450 Posts
June 15 2012 10:29 GMT
#53
tanks are soooo bad already
ArchAngelSC
Profile Joined April 2012
England706 Posts
June 15 2012 10:30 GMT
#54
On June 15 2012 18:34 ArcLiTe wrote:
Too powerful for any one race to have as an ability. LoS Blocker ability will be abused to death.

I'll give a thumbs down vote
-1

Kinda like if you gave one race the ability to create an indestructible wall at will using only energy, oh wait.... lol

I kinda like the idea but I don't think it's really doable as it would be too difficult and limited as to what angles you could put it at.

Unless you made it like a 3x3 box or something
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 15 2012 10:31 GMT
#55
I would prefer this be on a flying caster unit (cough cough Raven). It would prevent early game all-in abuse/shenanigans, and make the raven useful in something other than tvt late game
aka ChillyGonzalo / GnozL
Parnass
Profile Joined March 2011
Germany145 Posts
June 15 2012 10:32 GMT
#56
I think this is an amazing idea. Obviously it would have to be tuned and playtested, but I love the concept of manipulating vision. The zerg get something similar that only affects the range, not the vision itself, I think this would be a nice counterpart to it, affecting just vision and not the range.

Plus it has a high skill ceiling, because improper use would make you shoot your own foot, just like forcefields can end up hurting the protoss this ability would only be good in the hands of a truly good player.

kudos!
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
June 15 2012 10:42 GMT
#57
This is a sweet idea. Should probably be posted on the bnet forums and not here, though.
Bora Pain minha porra!
Adonminus
Profile Joined January 2012
Israel543 Posts
June 15 2012 10:51 GMT
#58
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-06-15 10:58:26
June 15 2012 10:57 GMT
#59
On June 15 2012 19:51 Adonminus wrote:
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.


Or literally anything that that gives air vision. A mutalisk? A colossus? A viking? This whole idea is pointless past early game. My mind is truly boggled how no one seems to even think of this.
ZenithM
Profile Joined February 2011
France15952 Posts
June 15 2012 10:59 GMT
#60
On June 15 2012 19:57 SolidMoose wrote:
Show nested quote +
On June 15 2012 19:51 Adonminus wrote:
I don't think it's useful past the early game since then most people will have obs and overseers out. Plus don't think it's useful for siege tank.

Just keep aos blocking as it is, with aos doodads hiding important spots on the map.


Or literally anything that that gives air vision. A mutalisk? A colossus? A viking? This whole idea is pointless past early game. My mind is truly boggled how no one seems to even think of this.

Yes, exactly. Really not that useful at all...
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:15
Best Games of SC
SHIN vs sOs
Reynor vs Zoun
herO vs Classic
Solar vs Reynor
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 198
RushiSC 103
Nathanias 38
PiGStarcraft36
ForJumy 3
StarCraft: Brood War
Britney 14843
Dewaltoss 165
ggaemo 129
Shuttle 89
BRAT_OK 89
firebathero 85
Dota 2
PGG 63
League of Legends
C9.Mang0213
Heroes of the Storm
Liquid`Hasu472
Other Games
Grubby4756
FrodaN2392
tarik_tv2287
Beastyqt834
fl0m802
Mlord420
B2W.Neo205
QueenE80
ArmadaUGS77
Trikslyr48
KnowMe40
NarutO 38
Organizations
StarCraft 2
angryscii 39
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 89
• Adnapsc2 14
• Reevou 3
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV762
• Ler107
Other Games
• imaqtpie3298
• Shiphtur191
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.