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[Concept] Line of Sight Blocking Ability - Page 2

Forum Index > SC2 General
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Berceno
Profile Joined May 2012
Spain401 Posts
June 15 2012 09:15 GMT
#21
wow really nice idea it forces air vision, maybe siege tanks aren't the perfect unit to cast this, but this is 100x times better than the bored warhound
protoss living in da ghetto
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 15 2012 09:15 GMT
#22
I think it is a good idea, however the line of sight blocker should work both way and detecting units should be able to see past it (e.g. scans, observers and overseers).
Atoissen
Profile Joined July 2011
Norway1737 Posts
June 15 2012 09:16 GMT
#23
This looks really interesting, but I guess this would be rather hard to balance, it may take tanks totally out of TvT, and I dont think Blizzard would like that.
“Strength lies not in defense but in attack.”
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
Last Edited: 2012-06-15 09:27:34
June 15 2012 09:16 GMT
#24
At least this idea is attempting to solve the issue in a less direct way.


You could try flipping it around though and making it function like darkswarm in scbw. So you would cast it on your own units (you could just make it so the smoke always appears on top of the tank) to prevent them from taking ranged damage. Might be broken but worth mentioning about I guess. At the very least instead of creating a line of los blockers it could spawn a cloud of smoke.

Dark Swarm casts a cloud over an area which prevents both friendly and enemy units (but not structures) under the cloud from taking damage from ranged attacks.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
June 15 2012 09:18 GMT
#25
I really like the idea but in that Protoss image, how does the tanks see the protoss army to shoot?
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SolidMoose
Profile Joined June 2011
United States1240 Posts
June 15 2012 09:21 GMT
#26
This won't make any difference in TvT, because terrans already need air control for vision. As long as one air unit exists (which is basically all the time past early game) this will have no effect at all.
Woizit
Profile Joined June 2011
801 Posts
June 15 2012 09:22 GMT
#27
On June 15 2012 18:16 Atoissen wrote:
This looks really interesting, but I guess this would be rather hard to balance, it may take tanks totally out of TvT, and I dont think Blizzard would like that.


The interesting thing is that you actually need tanks to fire these LOS blockers heh.
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 09:23 GMT
#28
On June 15 2012 18:18 Qikz wrote:
I really like the idea but in that Protoss image, how does the tanks see the protoss army to shoot?


The regular old fashion way. Scan or send in a unit to get vision.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 15 2012 09:24 GMT
#29
This makes no sense since past early game you'll have flying units with your army (obs, overseer).

LoS just isn't important other than early game and small clashes/harrass. That's also why highground is pretty meaningless in SC2, without the highground advantage you had in BW/WC3(/DotA).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-15 09:24:47
June 15 2012 09:24 GMT
#30
Anything is better than the warhound. That unit actually requires no thought or has any other use outside of "break siege lines" to turn TvT into a blobfest.

I do like the idea tho. Will it work both ways i.e it blocks terran vision as well forcing you to scan above it or have units to spot on the other side?
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
June 15 2012 09:24 GMT
#31
This needs to happen (not sure about it being specifically on the siege tank though), great idea!
When you play the game of drones, you win or you die.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
June 15 2012 09:24 GMT
#32
Can the person who fires the smokescreen see past it?
Also this might make it really hard to early expand in tvt because a seige tank push with smoke would be really strong.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 15 2012 09:31 GMT
#33
Hehe it kinda resembles dark swarm.

Blizzard is terribly terribly uncreative these days. Its not even like there even needs to be another boring 1a2a3a unit that can "break a siege line". Siege tank lines don't even exist anymore. Its really getting on my nerves.

Good job on coming up with something creative though. I would actually love to see this replace marauders as well.
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Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
June 15 2012 09:31 GMT
#34
On June 15 2012 17:58 Woizit wrote:
Interesting idea, but I see quickly see 2 big problems with it.

1. It's the same functionality as a short-term cloak.

2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer.

It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in.


It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used...
ArcLiTe
Profile Joined August 2011
62 Posts
June 15 2012 09:34 GMT
#35
Too powerful for any one race to have as an ability. LoS Blocker ability will be abused to death.

I'll give a thumbs down vote
-1
\_(x_o)_/
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 15 2012 09:35 GMT
#36
Funny idea. Maybe you can email it to Blizzard, who knows?
I had a good night of sleep.
CanadianSCgamer
Profile Joined April 2010
Canada64 Posts
June 15 2012 09:36 GMT
#37
On June 15 2012 18:24 Dalavita wrote:
Anything is better than the warhound. That unit actually requires no thought or has any other use outside of "break siege lines" to turn TvT into a blobfest.

I do like the idea tho. Will it work both ways i.e it blocks terran vision as well forcing you to scan above it or have units to spot on the other side?


Yea the Smoke Screen doesn't grant vision. One way to gain vision is to fly a building near your army. But then your opponent may just disengage and run away.

By the same token, you can always move your army and attacking from a direction where your opponent doesn't have vision or is likely to get caught off guard.

The ability works to buy you time for you to MOVE (get close or get away). It doesn't make you invulnerable or anything.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 15 2012 09:37 GMT
#38
[image loading]
100m
100g
Research time 80s
Researched at Academy

Usage: 75 Energy
Range 9.

The medic reduces the sight of an enemy unit to 1 and removes any detection ability.


So you pretty much want this back.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
Last Edited: 2012-06-15 09:41:54
June 15 2012 09:41 GMT
#39
^Beside the fact that is not single target
Really like this idea!
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
nekoconeco
Profile Blog Joined May 2009
Australia359 Posts
June 15 2012 09:42 GMT
#40
On June 15 2012 18:37 Probe1 wrote:
[image loading]
100m
100g
Research time 80s
Researched at Academy

Usage: 75 Energy
Range 9.

The medic reduces the sight of an enemy unit to 1 and removes any detection ability.


So you pretty much want this back.


Optical flare wasn't an aoe spell if I remember correctly.
My Photoshop stream (requests welcome) --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=304143
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