[Concept] Line of Sight Blocking Ability - Page 2
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Berceno
Spain401 Posts
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JustPassingBy
10776 Posts
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Atoissen
Norway1737 Posts
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nekoconeco
Australia359 Posts
You could try flipping it around though and making it function like darkswarm in scbw. So you would cast it on your own units (you could just make it so the smoke always appears on top of the tank) to prevent them from taking ranged damage. Might be broken but worth mentioning about I guess. At the very least instead of creating a line of los blockers it could spawn a cloud of smoke. Dark Swarm casts a cloud over an area which prevents both friendly and enemy units (but not structures) under the cloud from taking damage from ranged attacks. | ||
Qikz
United Kingdom12022 Posts
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SolidMoose
United States1240 Posts
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Woizit
801 Posts
On June 15 2012 18:16 Atoissen wrote: This looks really interesting, but I guess this would be rather hard to balance, it may take tanks totally out of TvT, and I dont think Blizzard would like that. The interesting thing is that you actually need tanks to fire these LOS blockers heh. | ||
CanadianSCgamer
Canada64 Posts
On June 15 2012 18:18 Qikz wrote: I really like the idea but in that Protoss image, how does the tanks see the protoss army to shoot? The regular old fashion way. Scan or send in a unit to get vision. | ||
Ragoo
Germany2773 Posts
LoS just isn't important other than early game and small clashes/harrass. That's also why highground is pretty meaningless in SC2, without the highground advantage you had in BW/WC3(/DotA). | ||
Dalavita
Sweden1113 Posts
I do like the idea tho. Will it work both ways i.e it blocks terran vision as well forcing you to scan above it or have units to spot on the other side? | ||
IAmSpooner
Sweden111 Posts
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jeeneeus
1168 Posts
Also this might make it really hard to early expand in tvt because a seige tank push with smoke would be really strong. | ||
sluggaslamoo
Australia4494 Posts
Blizzard is terribly terribly uncreative these days. Its not even like there even needs to be another boring 1a2a3a unit that can "break a siege line". Siege tank lines don't even exist anymore. Its really getting on my nerves. Good job on coming up with something creative though. I would actually love to see this replace marauders as well. | ||
Ktk
Korea (South)753 Posts
On June 15 2012 17:58 Woizit wrote: Interesting idea, but I see quickly see 2 big problems with it. 1. It's the same functionality as a short-term cloak. 2. It's difficult to represent it visually to the spectator. It either obscures the view of the entire screen, or it affecting the vision of only 1 side can make it confusing to a viewer. It'll require quite some tweaking, but because of especially point 2, I see it difficult to be put in. It's not difficult; both players are affected by LoS blocking, it's just expected that Terran has the air superiority when this is used... | ||
ArcLiTe
62 Posts
I'll give a thumbs down vote -1 | ||
Koshi
Belgium38797 Posts
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CanadianSCgamer
Canada64 Posts
On June 15 2012 18:24 Dalavita wrote: Anything is better than the warhound. That unit actually requires no thought or has any other use outside of "break siege lines" to turn TvT into a blobfest. I do like the idea tho. Will it work both ways i.e it blocks terran vision as well forcing you to scan above it or have units to spot on the other side? Yea the Smoke Screen doesn't grant vision. One way to gain vision is to fly a building near your army. But then your opponent may just disengage and run away. By the same token, you can always move your army and attacking from a direction where your opponent doesn't have vision or is likely to get caught off guard. The ability works to buy you time for you to MOVE (get close or get away). It doesn't make you invulnerable or anything. | ||
Probe1
United States17920 Posts
100m 100g Research time 80s Researched at Academy Usage: 75 Energy Range 9. The medic reduces the sight of an enemy unit to 1 and removes any detection ability. So you pretty much want this back. | ||
IGotPlayguuu
Italy660 Posts
Really like this idea! ![]() | ||
nekoconeco
Australia359 Posts
On June 15 2012 18:37 Probe1 wrote: 100m 100g Research time 80s Researched at Academy Usage: 75 Energy Range 9. The medic reduces the sight of an enemy unit to 1 and removes any detection ability. So you pretty much want this back. Optical flare wasn't an aoe spell if I remember correctly. | ||
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