• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:35
CEST 04:35
KST 11:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Classic wins Code S Season 2 (2025) The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32632 users

Heart of the Swarm Unit Stats - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 46 47 48 Next All
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 09 2012 09:33 GMT
#21
On June 09 2012 18:28 Sea_Food wrote:
Show nested quote +
On June 09 2012 18:24 Miotonir wrote:
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting


Overseer which is 50/50 and all widdow mines are useless.


Yeah but the point is you build these things with reactors so basically open reactor hellion, build 6 hellions for early map control and then the moment you see roaches/lings/baneling, put down a few widow mines and build ONE viking to deal with said overseer and the zerg just can't bust you without losing their entire army

Pretty awesome tbh.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
June 09 2012 09:34 GMT
#22
When I first heard the tempest was 22 range I had to see it for myself. I dont know how but they have managed to make a bad flying unit with 22 range... boggles the mind. Frankly I hope it gets a complete rework.
Miotonir
Profile Joined March 2011
Poland66 Posts
June 09 2012 09:34 GMT
#23
On June 09 2012 18:28 Sea_Food wrote:
Show nested quote +
On June 09 2012 18:24 Miotonir wrote:
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting


Overseer which is 50/50 and all widdow mines are useless.


I guess I need lair tech to roach ling bust. also like terran has no xD AA units.
Also have some sense of humor its not even out.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 09:37:41
June 09 2012 09:36 GMT
#24
overseer can't do shit to widow mine, they have 6 RANGE ATTACHMENT, you need a siege units to take them out safely, even if they are revealed
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 09 2012 09:37 GMT
#25
I really think 10 seconds is way too long. I mean sure, microing might take time, but if you say, have them in position before the battle, the battle will likely be over by the time the mines explode, and even if they do take some casualties... backloaded(term?) damage is far far far far far far far far less powerful than frontloaded damage
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Miotonir
Profile Joined March 2011
Poland66 Posts
June 09 2012 09:37 GMT
#26
That makes me wonder if I put a cloud on mines with my viper do they just stay in place and take it just like that xD?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2012-06-09 09:39:40
June 09 2012 09:38 GMT
#27
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 09:38 GMT
#28
cloud affect only bio
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2012-06-09 09:41:08
June 09 2012 09:40 GMT
#29
Anyone feels as though energize is very powerful and overshadows mass recall from mothership core? I think chronoboost is going to have a much larger impact on protoss gameplay, which is awesome

EDIT: Also, this is also the return of the defensive khaydarian amulet, awesome <3
Miotonir
Profile Joined March 2011
Poland66 Posts
Last Edited: 2012-06-09 09:45:44
June 09 2012 09:42 GMT
#30
Lol i have this picture ... of widow mine attaching to baneling and some angry gamer detonating them(banelings) manualy before 10 sec cooldown xD Pure funy xDDDD
Bair
Profile Joined May 2010
United States698 Posts
June 09 2012 09:44 GMT
#31
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).
In Roaches I Rust.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 09 2012 09:45 GMT
#32
Can you micro the widow mine ie. give it a priority target?
Bair
Profile Joined May 2010
United States698 Posts
June 09 2012 09:47 GMT
#33
On June 09 2012 18:45 Evangelist wrote:
Can you micro the widow mine ie. give it a priority target?


I noticed that it does not seem that they will attach to units right next to each other, though this was not something I was able to test further. Aside from that possibility there appears to be no way to influence target choice.
In Roaches I Rust.
Miotonir
Profile Joined March 2011
Poland66 Posts
Last Edited: 2012-06-09 09:48:44
June 09 2012 09:48 GMT
#34
Cant Wait
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
June 09 2012 09:51 GMT
#35
On June 09 2012 18:44 Bair wrote:
Show nested quote +
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).


Thanks for testing this stuff out! Also thanks. So it's like a spell I guess.

Instant mines. That's interesting! Sacrificing is interesting too. I guess if you look at it, 100 mineral zealot for 75 min 25 gas isn't so bad. Of course though, it would take time since you have to warp them in then run them there, so that would give terran lots of time.

Hm hallucinated phoenix, yes that sounds very effective. If it works, maybe they overlooked it like many things in WoL beta. It sounds like it would be too easy to clear the mines like that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Miotonir
Profile Joined March 2011
Poland66 Posts
June 09 2012 09:52 GMT
#36
On June 09 2012 18:51 Yoshi Kirishima wrote:
Show nested quote +
On June 09 2012 18:44 Bair wrote:
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).


Thanks for testing this stuff out! Also thanks. So it's like a spell I guess.

Instant mines. That's interesting! Sacrificing is interesting too. I guess if you look at it, 100 mineral zealot for 75 min 25 gas isn't so bad. Of course though, it would take time since you have to warp them in then run them there, so that would give terran lots of time.

Hm hallucinated phoenix, yes that sounds very effective. If it works, maybe they overlooked it like many things in WoL beta. It sounds like it would be too easy to clear the mines like that.


Still more halucinations less forcefields I guess its a good trade.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
June 09 2012 09:57 GMT
#37
On June 09 2012 18:52 Miotonir wrote:
Show nested quote +
On June 09 2012 18:51 Yoshi Kirishima wrote:
On June 09 2012 18:44 Bair wrote:
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).


Thanks for testing this stuff out! Also thanks. So it's like a spell I guess.

Instant mines. That's interesting! Sacrificing is interesting too. I guess if you look at it, 100 mineral zealot for 75 min 25 gas isn't so bad. Of course though, it would take time since you have to warp them in then run them there, so that would give terran lots of time.

Hm hallucinated phoenix, yes that sounds very effective. If it works, maybe they overlooked it like many things in WoL beta. It sounds like it would be too easy to clear the mines like that.


Still more halucinations less forcefields I guess its a good trade.


Hm I didn't think of it like that. And it would actually take precision and quick speed to effectively hallucinate 1 phoenix and run it all over to check the map for mines (aka slow him down again :D).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Miotonir
Profile Joined March 2011
Poland66 Posts
Last Edited: 2012-06-09 10:01:21
June 09 2012 10:00 GMT
#38
On June 09 2012 18:57 Yoshi Kirishima wrote:
Show nested quote +
On June 09 2012 18:52 Miotonir wrote:
On June 09 2012 18:51 Yoshi Kirishima wrote:
On June 09 2012 18:44 Bair wrote:
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).


Thanks for testing this stuff out! Also thanks. So it's like a spell I guess.

Instant mines. That's interesting! Sacrificing is interesting too. I guess if you look at it, 100 mineral zealot for 75 min 25 gas isn't so bad. Of course though, it would take time since you have to warp them in then run them there, so that would give terran lots of time.

Hm hallucinated phoenix, yes that sounds very effective. If it works, maybe they overlooked it like many things in WoL beta. It sounds like it would be too easy to clear the mines like that.


Still more halucinations less forcefields I guess its a good trade.


Hm I didn't think of it like that. And it would actually take precision and quick speed to effectively hallucinate 1 phoenix and run it all over to check the map for mines (aka slow him down again :D).


A briliant point I think the mine will be very interesting in TvP PvT early game you can put down halucination of lets say immortals or zelots and lead attack with them, Very curious to see how mech will do in hots TvP.
Bair
Profile Joined May 2010
United States698 Posts
June 09 2012 10:02 GMT
#39
On June 09 2012 19:00 Miotonir wrote:
Show nested quote +
On June 09 2012 18:57 Yoshi Kirishima wrote:
On June 09 2012 18:52 Miotonir wrote:
On June 09 2012 18:51 Yoshi Kirishima wrote:
On June 09 2012 18:44 Bair wrote:
On June 09 2012 18:38 Yoshi Kirishima wrote:
Wow, the warhound is such a good tank for 2 supply o.o Not really liking the 3 food units for Zerg. I wonder if they tried to make swarm host a 2 or even 1 food unit, to make zerg more swarmy? Warhounds take pretty long to build though. Warhound's attack vs normal isn't so bad actually! 2 warhounds is slightly cheaper than a thor and you do 46 damage instead of 60. Food wise, warhounds are AMAZING. Like holy shit, way better than marauders. Warhounds are so food efficient! Of course they're a bit big for 2 supply, so that'll help keep their dps "densitiy" from getting too high. Range 7 is amazing too. They are pretty fucking fast as well. So warhound has energy bar or no? And the haywire missile is 1 attack of 30 damage? Seems like it was multiple hits by its effect. I'm guessing Immortal's hardened shields will reduce it to 10. I wonder if it can be blocked by PDD. I did some math and 1 immortal vs 2 warhounds is close -- not sure which wins. But even if the 2 warhounds lose, it's not by much and they are only 50 min 50 gas more expensive. Not like you wouldn't have support anyways. With ultralisks having burrow charge now, i wonder if frenzy is still necessary to stop them from getting strike canon'd?

Seems like adding some warhounds in early/mid game bio TvP is a good idea (until upgrades make marauders better). I mean, look at the fucking DPS against normal units (zealots). It's even better than marauders vs stalkers. It's also heavier on gas, so you may want to build some warhounds if you have too much. Maybe you could even add them in late game to get rid of some gas. They're pretty fast as well. It's got 7 range too, not 6! It's also got a lot more HP.


Wow 6 range is interesting on spider mine... so can you shoot them down like dragoons vs spidermines in BW? Or are they much faster now (seems like it)? Does this mean that they really need colossi or some other unit to clear out these mines? (Wow if so, that he can't run/blink stalkers around with an observer to clear mines, then these mines are gonna be awesome!)


2 quick points. The warhound's haywire missiles is 1 attack of 30 damage which I believe bypasses armor (making mental note to check that tomorrow). And the attachment time for widow mines is instant, so you need a higher range unit or a sacrificial unit. Given the MShip Core I could see hallucinated phoenix as being wonderful for clearing mines (assuming they attack hallucination, mental note 2).


Thanks for testing this stuff out! Also thanks. So it's like a spell I guess.

Instant mines. That's interesting! Sacrificing is interesting too. I guess if you look at it, 100 mineral zealot for 75 min 25 gas isn't so bad. Of course though, it would take time since you have to warp them in then run them there, so that would give terran lots of time.

Hm hallucinated phoenix, yes that sounds very effective. If it works, maybe they overlooked it like many things in WoL beta. It sounds like it would be too easy to clear the mines like that.


Still more halucinations less forcefields I guess its a good trade.


Hm I didn't think of it like that. And it would actually take precision and quick speed to effectively hallucinate 1 phoenix and run it all over to check the map for mines (aka slow him down again :D).


A briliant point I think the mine will be very interesting in TvP PvT early game you can put down halucination of lets say immortals or zelots and lead attack with them, Very curious to see how mech will do in hots TvP.


For that matter regular immortals could soak the mine with their shields. Still have to worry about the splash damage though.
In Roaches I Rust.
Sated
Profile Blog Joined March 2011
England4983 Posts
June 09 2012 10:04 GMT
#40
--- Nuked ---
Prev 1 2 3 4 5 46 47 48 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
02:00
LATAM League Finals | LiuLi 40
CranKy Ducklings62
The PiG Daily
00:20
Best Games of SC
Maru vs Solar
Reynor vs Clem
Serral vs Zoun
PiGStarcraft542
LiquipediaDiscussion
OSC
19:00
Mid Season Playoffs
Babymarine vs MojaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft542
WinterStarcraft254
Nina 164
RuFF_SC2 130
PiLiPiLi 6
StarCraft: Brood War
Sea 2937
NaDa 78
Icarus 3
Dota 2
monkeys_forever283
LuMiX1
League of Legends
JimRising 477
Other Games
summit1g10073
C9.Mang0885
ViBE235
Mew2King117
Trikslyr97
Organizations
Other Games
gamesdonequick1405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21187
League of Legends
• Doublelift6300
Upcoming Events
SOOP
6h 25m
Cure vs Zoun
SC Evo League
9h 25m
Road to EWC
11h 25m
SOOP Global
12h 25m
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
15h 25m
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
17h 25m
Sparkling Tuna Cup
1d 7h
Road to EWC
1d 11h
BSL: ProLeague
1d 15h
UltrA vs TBD
Dewalt vs TBD
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.