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On June 09 2012 15:25 Grobyc wrote: Sooo many of these things seem like extreme changes. Change is fine, but... yeah a bit extreme. Anyways, like people say, I can't judge it until it comes out and some balance changes begin to be made.
I completely agree. It's hard to say until it comes out, but things appear to be too extreme right now.
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On June 09 2012 16:22 Yoshi Kirishima wrote:Show nested quote +On June 09 2012 16:11 Wildmoon wrote:On June 09 2012 16:03 Yoshi Kirishima wrote: With the viper pull (doesn't seem to cost much mana... seems to be like 75? i think it may need to be higher like NP, maybe viper cost adjusted, idk it seems like they're pulling way too often tho, but maybe i'm wrong).
Are vipers armored and/or psyonic? i wonder if vikings/ghosts work against those.
With tanks being easier to target out, i wonder if they may buff tank dps (if they already haven't). That would help mech in TvP as well. Warhounds and battle hellions are cool but they're not BW-mech style. They're a bit more immobile than bio but it looks midway between mech and bio, since they're not sieging and unsieging like in BW (or like in TvT or TvZ in sc2 lol).
Or maybe they intend the widow mines to help a lot with that positional/defense mech style, instead of relying on the tank so much? Also interesting is that they are like seeker missile, especially in that they are designed to do heavy damage but not in a huge splash radius. That's good for protoss units I guess, and units like roach/hydra (hellions already deal well enough with lings).
I wonder if people can gather more data about hots though. Isn't there a compilation thread somewhere about costs and etc.? You can't really play mech without tank. Battle Hellion and Warhound will not be viable if they are not supported by tank imo. Only way to play mech without tank is to go mass Thors. Other than that it's still the same old mech with different unit but the standard unit will still be tank. Why do you think that? Hellion warhound owned that protoss army in the trailer. Warhounds are probably more effective than thors now, and battle hellions deal with zealots. HTs can storm battle hellions but they can't feedback warhounds. Archons wouldn't do much damage. (and if colossi deal with warhounds well, then you can just get vikings vs colossi, so hellion tank viking could be replaced with battle hellion warhound viking, or at least early on where the tanks aren't as good because of smaller numbers) You do realize that the trailer wasn't really accurate in terms of damage output? Tempests 1 shotting tanks, Ultras one shotting marines.
You cannot judge what's viable based on the battle report, what more the trailer?
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You guys have a problem with your Main Nexus/Hatch/CC letting you know if your at optimal saturation?
I'm still on the fence about that right now. It makes the game easier and easier isn't always a bad thing. I can see the other side where people feel like it is a good skill to learn your saturation its almost like they just have main building auto build workers.
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On June 09 2012 16:42 Wildmoon wrote:Show nested quote +On June 09 2012 16:38 TheDraken wrote:On June 09 2012 16:08 Natespank wrote: confirmed it: terran got shit on.. cuz they're not OP anymore? On June 09 2012 16:08 Natespank wrote: I don't care if new units are OP for other races sounds like you do. On June 09 2012 16:08 Natespank wrote: I just want equally op units for terran. Something at least. marine. Terran is OP? Is this a joke?
not anymore. they're balanced now.
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On June 09 2012 16:47 TheDraken wrote:Show nested quote +On June 09 2012 16:42 Wildmoon wrote:On June 09 2012 16:38 TheDraken wrote:On June 09 2012 16:08 Natespank wrote: confirmed it: terran got shit on.. cuz they're not OP anymore? On June 09 2012 16:08 Natespank wrote: I don't care if new units are OP for other races sounds like you do. On June 09 2012 16:08 Natespank wrote: I just want equally op units for terran. Something at least. marine. Terran is OP? Is this a joke? not anymore. they're balanced now.
not so sure about the other two races though.:D
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When is the Mothership Core available?
It could mean that Protoss can 15 nexus every game against Terran since they have an ability which is a free cannon.
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I like that Blizz introduced a lot of extreme changes - people, there's still a WHOLE add-on to go through, if stuff proves to be completely overboard then Blizz can just nerf it into oblivion and then remove it. Say: reaper. But buy introducing many extreme units there is the chance that some of them will prove to be really awsome.
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On June 09 2012 16:45 oZii wrote: You guys have a problem with your Main Nexus/Hatch/CC letting you know if your at optimal saturation?
I'm still on the fence about that right now. It makes the game easier and easier isn't always a bad thing. I can see the other side where people feel like it is a good skill to learn your saturation its almost like they just have main building auto build workers.
Apparently its only in spectator mode, as a player you cant see it.
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On June 09 2012 16:39 zmansman17 wrote: I'm really upset with HotS.
I worked so hard for 5 seasons to hit rank 1 master and I did it. And now, I'm fed up with Terran and all the patches, as well as what HotS has to "offer".
I'll be switching to Protoss and I truly wonder if there will be a lot of us Terrans who will even continue on in HotS with Terran. (We've already lost a lot throughout the last few seasons...)
I truly wonder why you're basing what you're going to be playing off of a very early build in which they've stated shit isn't balanced. I'm honestly at a lack of speech for how many people here are already calling shit op and game breaking.
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On June 09 2012 16:50 sleepingdog wrote: I like that Blizz introduced a lot of extreme changes - people, there's still a WHOLE add-on to go through, if stuff proves to be completely overboard then Blizz can just nerf it into oblivion and then remove it. Say: reaper. But buy introducing many extreme units there is the chance that some of them will prove to be really awsome.
That's what I really like about how they do an xpac. They always go crazy mode then just tune it down later which is much better than going half ass because of the fear of breaking the game imo.
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On June 09 2012 16:52 Wildmoon wrote:Show nested quote +On June 09 2012 16:50 sleepingdog wrote: I like that Blizz introduced a lot of extreme changes - people, there's still a WHOLE add-on to go through, if stuff proves to be completely overboard then Blizz can just nerf it into oblivion and then remove it. Say: reaper. But buy introducing many extreme units there is the chance that some of them will prove to be really awsome. That's what I really like about how they do an xpac. They always go crazy mode then just tune it down later which is much better than going half ass because of the fear of breaking the game imo.
*cough* bf3 premium *cough*
OT: i do hope they keep most of that at least through part of the beta. it was fun to play with OP shit in the WOL beta.
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Has anyone actually gone back and watched BW? It's a shit ton of OP stuff that works because someone has something else OP to counter it.
Without good things you'll never have that variety and versatility that keep things changing. They need to make things good and count on the players to figure out things.
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On June 09 2012 16:41 TheDraken wrote:Show nested quote +On June 09 2012 16:39 zmansman17 wrote: I'm really upset with HotS.
I worked so hard for 5 seasons to hit rank 1 master and I did it. And now, I'm fed up with Terran and all the patches, as well as what HotS has to "offer".
I'll be switching to Protoss and I truly wonder if there will be a lot of us Terrans who will even continue on in HotS with Terran. (We've already lost a lot throughout the last few seasons...) if we remove half the terrans from ladder i think everyone will be happy. when WOL came out it was just ridiculous. i find it funny that terrans suddenly feel a horrific dispair once blizzard finally balanced them to a 50% winrate. they were probably the same ones telling zerg to stfu and l2p when the game first came out and zerg had like a 43% winrate.
I'm really surprised I'm seeing this posted on TL.
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These vidoes have really taken away any excitement I may have had for this game. Not only does terran look terrible, all those new units just look really stupid visually.
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On June 09 2012 16:43 Wildmoon wrote: Keep in mind that everything is not final so we shouldn't complain about balance too much. True, but they are planning on having the beta this summer, so the timing for the biggest changes isn't too big. The stuff that we are seeing in this build are probably the very tip of the iceberg of all the crazy ideas that they've thrown around and experimented with behind the scenes during development. With the beta coming up quickly, there isn't much time for them to experiment with many more crazy ideas in hopes of filtering out the more brilliant solutions, though they could always delay the beta even further if the feedback from the MLG HotS demo is harsh and loud enough.
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Anyone know if you can manually target friendly units with widow mines? Allowing for players to suicide into worker lines.
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did they show any Hots related stuff at mlg?
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On June 09 2012 16:57 AxionSteel wrote: These vidoes have really taken away any excitement I may have had for this game. Not only does terran look terrible, all those new units just look really stupid visually.
Yeah I was wondering if I was the only one. It's nice to know others felt the same way. They don't even look like other Wol Terran units....
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I played this today and you guys may think that terran has bad units etc but I don't agree.
Terran spider mines and warhounds are REALLY REALLY good against protoss. They destroy protoss so fast its ridiculous. Battle helions are actually tanky and useful in battles too and are actually useful in a battle. On the other hand, going mech completely limits anti-air (except spider mines) which is probably a play that protoss will have to do to survive.
On the other hand, zerg I felt got almost nothing. Everything zerg gets is really late game and has very little influence early. I feel that zerg is already on the "defend" and get eco advantage track and the fact that there are so many new units zerg has to defend against while having nothing extra to defend will be painful. Everything zerg gets is infestation pit and after.
Protoss I played with the least. I played mainly TvP today as I was playing with a GM protoss many games and I didn't feel like playing PvP (I main protoss). Protoss seems a lot more complicated now due to the many spells they have to constantly cast (mothership core has 3, chrono boost, new early game spellcaster). The tempest looks ridiculous but it may be one of those "im winning so i get" units and doesn't affect early game much.
After playing, I feel T is definitely OP after this, if not OP probably OP against protoss.
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Hmm, just watched the PvZ battlereport. I liked it, seem like PvZ will be a much more dynamic MU now.
LOL @ all the whining though
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