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HotS MLG Info Updates - Page 36

Forum Index > SC2 General
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Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-06-08 22:57:42
June 08 2012 22:57 GMT
#701
edit: nm.. misread
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 08 2012 22:58 GMT
#702
On June 09 2012 07:41 -Kaiser- wrote:
Show nested quote +
On June 09 2012 07:32 RyuChus wrote:
On June 09 2012 07:20 Tippecanoe wrote:
If blizzard wanted to stay away from bw style mech from bw into sc2 so they added things like the immortal, chargelots, and blink stalkers. Now they wan't mech back in, but the siege tank won't be the backbone and there is no mech aa besides the thor which sucks vs air which is why they made the warhound in the first place. What are they trying to accomplish?


I agree.. It looks really bad for Terran. The only thing for AA is marines, Thors, and vikings. They're pushing Terran towards Mech, but if my Warhounds don't have AA then I have to build Thors who's AA sucks. If I want a good "deathball" I have to get so many different types of units. Hellions, Warhounds, Siegetanks, Thors, and Vikings. My Siegetanks also get destroyed by Vipers, Marines are gonna be destroyed by Ultralisk Burrow Charge. Seems kind of dumb. I'd like to see how things are going to work out though, it'll be interesting.


Marines are the best G2A unit and Vikings are the best A2A unit (Corruptors need infestors)...I don't know what else you want.


Corruptors actually beat vikings, they are the best Air to air unit in the game.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 22:58 GMT
#703
On June 09 2012 07:54 CptCutter wrote:
Show nested quote +
On June 09 2012 07:06 glzElectromaster wrote:
This looks like Broodwar 0.8 with a graphics buff. I didn't think mass hydras would be viable once again.

I'm just having a major headache thinking what terran can do against other races late game. Sure, warhounds would be effective against the new mech tier three units (and the uberbuffed ultralisk), and with battle hellions would be able to tank for them. But then what can counter air? Vikings would be viable i guess but would be terrible against corruptors, and wouldn't have that range advantage against tempest (although I do think that 22 range is never going to make it). Seeing how everyone is saying that siege tanks would be useless, the battle hellions would have to be pretty OP to keep balance (viper/ling/bane sounds quite scary mid game as terran).

And Blizzard, please take away the base worker count and war hound autocast. Those just make the game wayyy too simple, and just reduce the skill needed to play. I hope you realize that a lot of people playing SC2 enjoy not only the epicness in gameplay but also the mechanical and strategic skill involved.


as far as i know, non of the zerg units are mechanical. so the missile launcher thing on warhounds will be completely useless against zerg.

but its not zerg that im as worried about as terran, its the oracle. terran will have to leave units behind at EVERY mineral base, and im not talking 3-4 supply, to take down those 75 health shields fast enough, probably around 3-4 marauders will be needed per base.

TT i think ima just race-switch to protoss already.


And what does a drop do? It also completely disrupts mining at that base until some army gets there, while actually killing workers. So imba.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
June 08 2012 22:58 GMT
#704
I don't like this patch, seems terran has no good new units but Protoss and Zerg has many good units
ForGG, Mvp, MMA, MarineKing, BoxeR,
larse
Profile Blog Joined March 2012
1611 Posts
June 08 2012 22:59 GMT
#705
If they replaced thor with warhound that is now without anti-air attack, how is terran mech going to do with all the air units? Build marines and vikings?
Wivyx
Profile Joined May 2009
Norway624 Posts
June 08 2012 22:59 GMT
#706
Tempest doesn't really look OP at all, tbh. I'd be interested to see some TvZ & TvP reports though.
GDbushido
Profile Joined March 2011
United States926 Posts
June 08 2012 22:59 GMT
#707
On June 09 2012 07:56 NGrNecris wrote:
Show nested quote +
On June 09 2012 07:50 MockHamill wrote:
On June 09 2012 07:40 MentalGNT wrote:
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.


My guess would be rocks that respawn.

Hopefully rocks that randomly warp to different locations
rofl I can totally see dustin browder sitting at his computer reading this and going "holy FUCK why didnt I think of that?!?!"
remember not to think too much and your trip will be numbingly pleasant
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 22:59 GMT
#708
On June 09 2012 07:56 NGrNecris wrote:
Show nested quote +
On June 09 2012 07:50 MockHamill wrote:
On June 09 2012 07:40 MentalGNT wrote:
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.


My guess would be rocks that respawn.

Hopefully rocks that randomly warp to different locations

Rocks that attack back. Wouldn't want the Zerg to take his third to early now, would we?
What a player
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
June 08 2012 22:59 GMT
#709
Funny how some people think something is viable because they saw it in a match which was ment to show the new things in hots. No one knows how they play out in normal games, so please, shut up about viability.
Nimelrian
Profile Joined March 2011
Germany142 Posts
June 08 2012 23:00 GMT
#710
From what I've seen in the Battle Report, Z can be way more aggressive, without being afraid of being forcefielded all the time, since Zerg gets a unit that is tanky, ranged and for free. Hydras seem much more viable in ZvP due to Abduct to take out Colossi and Locusts to tank all the damage of Stalkers and Zealots.

It reminds me much more of the BW ZvP.

Oracle still needs some rebalancing imo, Entomb is very strong, when you don't have units at every base.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
June 08 2012 23:00 GMT
#711
It all looks interesting enough the question is will anyone actually do anything interesting with it? It's too soon to tell if the new units will merely augement how the game is played or if drastically different playstyles will emerge.

I'm really interested in seeing new maps/tilesets and what the community can do with that.
cheative
Profile Joined May 2012
8 Posts
June 08 2012 23:00 GMT
#712
On June 09 2012 07:48 maartendq wrote:

I somehow predict TvP to be heavily in favour of Terran.


Not picking on whether it's going to be which side favoured, Terran also gets cripped by entomb the most since its static defence is air-only while protoss and zerg both can cover ground. It's just going to be with 4 marines on every mining base stationed. Neither zerg nor terran gained any harass units (they gained the battle type). It's still beta and a lot can change.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 23:01 GMT
#713
On June 09 2012 07:59 larse wrote:
If they replaced thor with warhound that is now without anti-air attack, how is terran mech going to do with all the air units? Build marines and vikings?

I'm pretty sure Khaldor(who is at mlg) said that the Thor is still in the game in it's WoL edition. As in, you can make more than one and they can hit air.
What a player
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 23:01 GMT
#714
On June 09 2012 07:58 SolidMoose wrote:
Show nested quote +
On June 09 2012 07:41 -Kaiser- wrote:
On June 09 2012 07:32 RyuChus wrote:
On June 09 2012 07:20 Tippecanoe wrote:
If blizzard wanted to stay away from bw style mech from bw into sc2 so they added things like the immortal, chargelots, and blink stalkers. Now they wan't mech back in, but the siege tank won't be the backbone and there is no mech aa besides the thor which sucks vs air which is why they made the warhound in the first place. What are they trying to accomplish?


I agree.. It looks really bad for Terran. The only thing for AA is marines, Thors, and vikings. They're pushing Terran towards Mech, but if my Warhounds don't have AA then I have to build Thors who's AA sucks. If I want a good "deathball" I have to get so many different types of units. Hellions, Warhounds, Siegetanks, Thors, and Vikings. My Siegetanks also get destroyed by Vipers, Marines are gonna be destroyed by Ultralisk Burrow Charge. Seems kind of dumb. I'd like to see how things are going to work out though, it'll be interesting.


Marines are the best G2A unit and Vikings are the best A2A unit (Corruptors need infestors)...I don't know what else you want.


Corruptors actually beat vikings, they are the best Air to air unit in the game.

Vikings still have the range advantage.

I don't think it would be very fair if vikings had such a huge range and still beat corruptors in a straight up fight.
labbe
Profile Joined October 2010
Sweden1456 Posts
June 08 2012 23:01 GMT
#715
Loving the new Zerg units, everything else seems a bit dull in comparison. Everything new about Protoss seems a bit dull except for the Oracle. And did I see right that the Warhounds micro themselves(automatically targeting mech-units before anything else)?
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-06-08 23:04:25
June 08 2012 23:02 GMT
#716
The units and abilities truly are getting ridiculous.

There's going to be so much shit going on at the same time. You're going to give the casters no time to breath. They're going to have to become Auctioneers:

mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 23:02 GMT
#717
On June 09 2012 07:50 MockHamill wrote:
Show nested quote +
On June 09 2012 07:40 MentalGNT wrote:
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.


My guess would be rocks that respawn.

Hmm or gold rocks...or rocks that you kill and turn into rock pillars... or rocks that attack you.... golem rocks? If they aren't destroyed in 5 minutes they hit an enrage timer and kill both players? Force them into early teamwork while fighting for advantages!
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 08 2012 23:03 GMT
#718
On June 09 2012 06:59 Synk wrote:
So if mothership is still in, does that mean that 18 months after they came out and said the archon toilet was broken then did a half assed "fix" for it and failed .. it will still be in the game and just as broken as ever? That was literally the biggest thing I was looking forward to was no more ruined games via vortex/3-4 archons.


Actually, in the other thread, they mention that the vortex will only affect ground untils, while there will be a separate stasis spell for air units.

The vortex was always overpowered against Cruisers, Broodlords and Corrupters. Personally I think if a toss allows their opponent to reach 200/200 with battlecruisers a la MVP, they deserve to lose.


Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 23:03 GMT
#719
On June 09 2012 08:01 labbe wrote:
Loving the new Zerg units, everything else seems a bit dull in comparison. Everything new about Protoss seems a bit dull except for the Oracle. And did I see right that the Warhounds micro themselves(automatically targeting mech-units before anything else)?

The way those rockets work is that they are essentially an extra attack that only works on mech units. So they were shooting marines while the rockets were firing at tanks.

Right now its autocast but they said they are still debating whether it should be made manual cast only.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2012-06-08 23:05:50
June 08 2012 23:03 GMT
#720
I imagine the Oracle will force a lot more in-base macro orbitals and more planetaries at the actual mining bases

On June 09 2012 08:03 Defacer wrote:
Show nested quote +
On June 09 2012 06:59 Synk wrote:
So if mothership is still in, does that mean that 18 months after they came out and said the archon toilet was broken then did a half assed "fix" for it and failed .. it will still be in the game and just as broken as ever? That was literally the biggest thing I was looking forward to was no more ruined games via vortex/3-4 archons.


Actually, in the other thread, they mention that the vortex will only affect ground untils, while there will be a separate stasis spell for air units.

The vortex was always overpowered against Cruisers, Broodlords and Corrupters. Personally I think if a toss allows their opponent to reach 200/200 with battlecruisers a la MVP, they deserve to lose.




Except that protoss has the relatively weakest anti-air. Voidrays are really flimsy, corruptors > phoenix, viking micro > protoss air.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
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