HotS MLG Info Updates - Page 36
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Quotidian
Norway1937 Posts
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SolidMoose
United States1240 Posts
On June 09 2012 07:41 -Kaiser- wrote: Marines are the best G2A unit and Vikings are the best A2A unit (Corruptors need infestors)...I don't know what else you want. Corruptors actually beat vikings, they are the best Air to air unit in the game. | ||
Heavenlee
United States966 Posts
On June 09 2012 07:54 CptCutter wrote: as far as i know, non of the zerg units are mechanical. so the missile launcher thing on warhounds will be completely useless against zerg. but its not zerg that im as worried about as terran, its the oracle. terran will have to leave units behind at EVERY mineral base, and im not talking 3-4 supply, to take down those 75 health shields fast enough, probably around 3-4 marauders will be needed per base. TT i think ima just race-switch to protoss already. And what does a drop do? It also completely disrupts mining at that base until some army gets there, while actually killing workers. So imba. | ||
Ace1123
Philippines1187 Posts
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larse
1611 Posts
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Wivyx
Norway624 Posts
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GDbushido
United States926 Posts
On June 09 2012 07:56 NGrNecris wrote: rofl I can totally see dustin browder sitting at his computer reading this and going "holy FUCK why didnt I think of that?!?!"Hopefully rocks that randomly warp to different locations | ||
MentalGNT
Denmark1264 Posts
On June 09 2012 07:56 NGrNecris wrote: Hopefully rocks that randomly warp to different locations Rocks that attack back. Wouldn't want the Zerg to take his third to early now, would we? | ||
Yorbon
Netherlands4272 Posts
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Nimelrian
Germany142 Posts
It reminds me much more of the BW ZvP. Oracle still needs some rebalancing imo, Entomb is very strong, when you don't have units at every base. | ||
ladyumbra
Canada1699 Posts
I'm really interested in seeing new maps/tilesets and what the community can do with that. | ||
cheative
8 Posts
On June 09 2012 07:48 maartendq wrote: I somehow predict TvP to be heavily in favour of Terran. Not picking on whether it's going to be which side favoured, Terran also gets cripped by entomb the most since its static defence is air-only while protoss and zerg both can cover ground. It's just going to be with 4 marines on every mining base stationed. Neither zerg nor terran gained any harass units (they gained the battle type). It's still beta and a lot can change. | ||
MentalGNT
Denmark1264 Posts
On June 09 2012 07:59 larse wrote: If they replaced thor with warhound that is now without anti-air attack, how is terran mech going to do with all the air units? Build marines and vikings? I'm pretty sure Khaldor(who is at mlg) said that the Thor is still in the game in it's WoL edition. As in, you can make more than one and they can hit air. | ||
Bagi
Germany6799 Posts
On June 09 2012 07:58 SolidMoose wrote: Corruptors actually beat vikings, they are the best Air to air unit in the game. Vikings still have the range advantage. I don't think it would be very fair if vikings had such a huge range and still beat corruptors in a straight up fight. | ||
labbe
Sweden1456 Posts
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StarStruck
25339 Posts
There's going to be so much shit going on at the same time. You're going to give the casters no time to breath. They're going to have to become Auctioneers: | ||
mrtomjones
Canada4020 Posts
Hmm or gold rocks...or rocks that you kill and turn into rock pillars... or rocks that attack you.... golem rocks? If they aren't destroyed in 5 minutes they hit an enrage timer and kill both players? Force them into early teamwork while fighting for advantages! | ||
Defacer
Canada5052 Posts
On June 09 2012 06:59 Synk wrote: So if mothership is still in, does that mean that 18 months after they came out and said the archon toilet was broken then did a half assed "fix" for it and failed .. it will still be in the game and just as broken as ever? That was literally the biggest thing I was looking forward to was no more ruined games via vortex/3-4 archons. Actually, in the other thread, they mention that the vortex will only affect ground untils, while there will be a separate stasis spell for air units. The vortex was always overpowered against Cruisers, Broodlords and Corrupters. Personally I think if a toss allows their opponent to reach 200/200 with battlecruisers a la MVP, they deserve to lose. | ||
Bagi
Germany6799 Posts
On June 09 2012 08:01 labbe wrote: Loving the new Zerg units, everything else seems a bit dull in comparison. Everything new about Protoss seems a bit dull except for the Oracle. And did I see right that the Warhounds micro themselves(automatically targeting mech-units before anything else)? The way those rockets work is that they are essentially an extra attack that only works on mech units. So they were shooting marines while the rockets were firing at tanks. Right now its autocast but they said they are still debating whether it should be made manual cast only. | ||
Durp
Canada3117 Posts
On June 09 2012 08:03 Defacer wrote: Actually, in the other thread, they mention that the vortex will only affect ground untils, while there will be a separate stasis spell for air units. The vortex was always overpowered against Cruisers, Broodlords and Corrupters. Personally I think if a toss allows their opponent to reach 200/200 with battlecruisers a la MVP, they deserve to lose. Except that protoss has the relatively weakest anti-air. Voidrays are really flimsy, corruptors > phoenix, viking micro > protoss air. | ||
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