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HotS MLG Info Updates - Page 35

Forum Index > SC2 General
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Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 22:49 GMT
#681
On June 09 2012 07:48 Rokoz wrote:
I like that Tempest. A high tech unit, expensive one which flies and can shoot air and ground. Sounds familiar..

I think that..

Was it?...

Oh yes, Battlecruiser, I had almost forgotten because it's so useless.


It's used in TvT late game.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
June 08 2012 22:49 GMT
#682
I am sure that they will balance everything out in the next two years, but they shouldnt add the feature where you can see how many workers you have on a base imo. Macro is very easy already, they shouldnt make it more easy ><
Always look on the bright side of life
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 22:50 GMT
#683
Is anyone tweeting stuff from the place, Khaldor was earlier but he stopped.
VERY FRAGILE, LIKE A BABY PANDA EGG
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-06-08 22:57:59
June 08 2012 22:50 GMT
#684
Warhound is still very awful looking. It looks like something from a si-fi Soviet Union. Really bad. Change it or mech will not be awesome even though they are powerful now.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 08 2012 22:50 GMT
#685
On June 09 2012 07:40 MentalGNT wrote:
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.


My guess would be rocks that respawn.
Topin
Profile Blog Joined December 2010
Peru10093 Posts
June 08 2012 22:51 GMT
#686
On June 09 2012 07:50 larse wrote:
Warhound is still very awful looking. It looks like something from a si-fi Soviet Union. Really bad. Change it or mech will not be awesome even though they are not powerful now.


it looks like a scv with steroids :S but in the worst way possible
i would define my style between a mix of ByuN, Maru and MKP
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
June 08 2012 22:51 GMT
#687
so where can we see the vods from ppl playing @ mlg?
Grubby and Ret fan, but a TERRAN player :D
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
June 08 2012 22:51 GMT
#688
On June 09 2012 07:45 Clarity_nl wrote:
Could someone for the love of god translate this:
"Mothership Core - build mothership core from nexus, has to remain attached to nexus. Can tele to any nexus you have. Purify ability makes it into a powerful photon cannon. Can upgrade it to Mothership later. Can mass recall. This is early game unit."


It's pretty simple really. The "unit" is basically a Nexus-addon that you can build at very low tech. It floats above the Nexus. It has a few energy-abilities:

- Transport to other Nexus
- Mass Recall
- Purify (become a powerful cannon for a short time. The Battle Report shows it 2-shotting Hydras)

Once you're at Fleet Beacon tech, you can upgrade the Mothership Core to the proper Mothership that we all know and love. Just like the Mothership, you can only have a single Core in the game. It hasn't been made clear whether you can have a Mothership and a Mothership Core at the same time, but the wording on the tooltips I saw in videos seems to imply this.
Such flammable little insects!
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
June 08 2012 22:52 GMT
#689
I dont like what I saw, not one bit.
ZvP seems fun for the Zergie, but I can already imagine the pain that TvX matches will be.

Hydra+Flying defiler.
Because fuck your marines and tanks.

FFE+Stargate.
Because fuck your economy, I got mine.

Oh well, its a good thing I play random so I suppose I can switch fulltime to the race that is least rage-inducing.


PS The mines are a joke, even less useful than the hunter seeker missile.

In Soviet Terranistan you rush the Zerg
Frex
Profile Joined March 2012
Finland888 Posts
June 08 2012 22:52 GMT
#690
On June 09 2012 07:49 Fluid wrote:
Show nested quote +
On June 09 2012 07:48 Rokoz wrote:
I like that Tempest. A high tech unit, expensive one which flies and can shoot air and ground. Sounds familiar..

I think that..

Was it?...

Oh yes, Battlecruiser, I had almost forgotten because it's so useless.


It's used in TvT late game.


They made Hydralisks work outside of ZvZ in HotS, sure they could do same with Battlecruiser.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
June 08 2012 22:53 GMT
#691
On June 09 2012 07:48 Rokoz wrote:
I like that Tempest. A high tech unit, expensive one which flies and can shoot air and ground. Sounds familiar..

I think that..

Was it?...

Oh yes, Battlecruiser, I had almost forgotten because it's so useless.

Clearly you don't play too much TvT. If you mech in TvT you will use battlecruisers as your late game the majority of the time.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Deleted User 26513
Profile Joined February 2007
2376 Posts
June 08 2012 22:53 GMT
#692
Something I liked from the battle report was the battle on the 3rd nexus of the Protoss. It was really long battle (for WoL standarts) and it looked nice.
Also its funny how day9 all game long explains that vipers, hydras and swarm hosts are so heavy on gas and yet the zerg had 4k banked gas :D (them oracles !!!)
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 08 2012 22:54 GMT
#693
On June 09 2012 07:06 glzElectromaster wrote:
This looks like Broodwar 0.8 with a graphics buff. I didn't think mass hydras would be viable once again.

I'm just having a major headache thinking what terran can do against other races late game. Sure, warhounds would be effective against the new mech tier three units (and the uberbuffed ultralisk), and with battle hellions would be able to tank for them. But then what can counter air? Vikings would be viable i guess but would be terrible against corruptors, and wouldn't have that range advantage against tempest (although I do think that 22 range is never going to make it). Seeing how everyone is saying that siege tanks would be useless, the battle hellions would have to be pretty OP to keep balance (viper/ling/bane sounds quite scary mid game as terran).

And Blizzard, please take away the base worker count and war hound autocast. Those just make the game wayyy too simple, and just reduce the skill needed to play. I hope you realize that a lot of people playing SC2 enjoy not only the epicness in gameplay but also the mechanical and strategic skill involved.


as far as i know, non of the zerg units are mechanical. so the missile launcher thing on warhounds will be completely useless against zerg.

but its not zerg that im as worried about as terran, its the oracle. terran will have to leave units behind at EVERY mineral base, and im not talking 3-4 supply, to take down those 75 health shields fast enough, probably around 3-4 marauders will be needed per base.

TT i think ima just race-switch to protoss already.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2012 22:54 GMT
#694
On June 09 2012 07:42 Tppz! wrote:
Show nested quote +
On June 09 2012 07:28 Sapphire.lux wrote:
Ahh i see.

So mech TvZ is sort of like in WOL thor, hellion, tank and TvP it's uglyhound, hellion, tank. Interesting.


Unnless you want to loose vs 1 voidray you need vikings.. so same problem like in WoL no real antiair.

You'll make Vikings when needed, obviously. Was just pointing out what i think blizz has in mind with mech. TvZ similar to WOL while for TvP we have a mechanical marauder. Not sure i like that.

Head Coach Park: "They should buff tanks!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 08 2012 22:54 GMT
#695
On June 09 2012 07:48 maartendq wrote:
So in terms of TvP:
-Zealots get owned hard by battle hellions
-Stalkers now have two units that obliterate them instead of one (say hello to the hellhound!)
-Immortals still die hard to marines
-Battle hellions and hellhounds probably won't die to Psi Storm or Colossi as quickly as marines do.
(-Oracles will be a pain in the ass until you get a viking out)
-vikings will still rule the skies uncontested

I somehow predict TvP to be heavily in favour of Terran.


That seems to be the opposite opinion of all the vocal people in this thread lol.
MMA: The true King of Wings
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 08 2012 22:55 GMT
#696
I like pretty much everything, but upon reading furthur, the warhound is terrible. Its awful. It should go.
VERY FRAGILE, LIKE A BABY PANDA EGG
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
June 08 2012 22:56 GMT
#697
On June 09 2012 07:54 SarcasmMonster wrote:
Show nested quote +
On June 09 2012 07:48 maartendq wrote:
So in terms of TvP:
-Zealots get owned hard by battle hellions
-Stalkers now have two units that obliterate them instead of one (say hello to the hellhound!)
-Immortals still die hard to marines
-Battle hellions and hellhounds probably won't die to Psi Storm or Colossi as quickly as marines do.
(-Oracles will be a pain in the ass until you get a viking out)
-vikings will still rule the skies uncontested

I somehow predict TvP to be heavily in favour of Terran.


That seems to be the opposite opinion of all the vocal people in this thread lol.

It's just some theorycrafting by someone who never got out of platinum league, so don't pay too much attention to it. Chances are I'm totally wrong.
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
June 08 2012 22:56 GMT
#698
On June 09 2012 07:50 MockHamill wrote:
Show nested quote +
On June 09 2012 07:40 MentalGNT wrote:
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.


My guess would be rocks that respawn.

Hopefully rocks that randomly warp to different locations
Durp
Profile Blog Joined September 2010
Canada3117 Posts
June 08 2012 22:56 GMT
#699
I wonder if Hi-Sec auto tracking is finally going to see play to help deal with the Oracle...
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 22:57 GMT
#700
On June 09 2012 07:51 Topin wrote:
Show nested quote +
On June 09 2012 07:50 larse wrote:
Warhound is still very awful looking. It looks like something from a si-fi Soviet Union. Really bad. Change it or mech will not be awesome even though they are not powerful now.


it looks like a scv with steroids :S but in the worst way possible

Agreed. It looks horrible. I simply cannot build something as ugly as the warhound.

If it's released like this i'll probably end up sticking the Goliath model on them instead.
What a player
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