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HotS MLG Info Updates - Page 33

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Freebirdo7
Profile Joined February 2011
United States163 Posts
June 08 2012 22:32 GMT
#641
On June 09 2012 07:28 Cyro wrote:
Both players were horrible in that video, wow. Protoss hit 2.3k 1k at 16:25, his tech/timings were late, second cannon really early and a lot of minor mistakes, things such as walking around the hatchery to kill both of the spine crawlers, and then killing the hatchery (and loosing half of his army doing so) instead of just killing the hatchery and ignoring the crawlers. Zerg had 4k gas at the GG, not an infestor, brood lord, or any kind of gas heavy unit in sight. They are probably around low-mid diamond on ladder.

The video didnt actuly show anything at all aside from some basics of the new units, and is no indication whatsoever of any balance, relative strengh of units, army composition viability, or anything really of note aside from "this is X unit, it does Y"



Pretty sure that was actually the point of the video.......
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-08 22:32:53
June 08 2012 22:32 GMT
#642
One thing about mines concerns me: if they are 75/25 (pretty expensive), they must be manually controlled, right?

Nothing worse than having 4 mines in a defensive position and losing them to 6 scouting lings because the AI latched on the first unit it saw.
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
June 08 2012 22:32 GMT
#643
On June 09 2012 07:20 Tippecanoe wrote:
If blizzard wanted to stay away from bw style mech from bw into sc2 so they added things like the immortal, chargelots, and blink stalkers. Now they wan't mech back in, but the siege tank won't be the backbone and there is no mech aa besides the thor which sucks vs air which is why they made the warhound in the first place. What are they trying to accomplish?


I agree.. It looks really bad for Terran. The only thing for AA is marines, Thors, and vikings. They're pushing Terran towards Mech, but if my Warhounds don't have AA then I have to build Thors who's AA sucks. If I want a good "deathball" I have to get so many different types of units. Hellions, Warhounds, Siegetanks, Thors, and Vikings. My Siegetanks also get destroyed by Vipers, Marines are gonna be destroyed by Ultralisk Burrow Charge. Seems kind of dumb. I'd like to see how things are going to work out though, it'll be interesting.
I have an announcement to make, "Moo!" That is all.
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 08 2012 22:32 GMT
#644
On June 09 2012 07:30 Fluid wrote:
Show nested quote +
On June 09 2012 07:25 Quotidian wrote:
I liked the irony of Tempests firing at Siege tanks.. tvp in HOTS looks like it'll still be mmm+support all day every day..


Nah, T's can send in 12 vikings to destroy all those costly tempests. You might get 1-2 siege tanks before they die.


not the point... it was ironic because Tanks still won't be made in HOTS, because bio still looks like a much more viable option. What we might see is bio+battle hellion, but tanks still suck vs anything that can jump around the map, like chargelots, blink stalkers and colossi
NeonFox
Profile Joined January 2011
2373 Posts
June 08 2012 22:33 GMT
#645
What did they do to the queen?! It looks horrible now...
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 08 2012 22:33 GMT
#646
The winter/snow terrain tileset is beautiful.
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
June 08 2012 22:34 GMT
#647
On June 09 2012 07:28 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...


Actually I do when you consider the past status of the game from beta to release to now and the length of time it has taken to make the game to a so-called balanced state.

As for the burrow time, it doesnt take 12-15 seconds to unburrow and reburrow which is what the relapse time is to restock up for locusts.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 08 2012 22:35 GMT
#648
excited a bit tbh

gonna quit league of legends and come back to sc for this!
Doublemint
Profile Joined July 2011
Austria8742 Posts
Last Edited: 2012-06-08 22:37:50
June 08 2012 22:36 GMT
#649
looks like when zergs were infesting terrans - hydras got their hands on some stimpacks and enjoyed it :D

damn they are fast off creep now

looks interesting what was shown and I am looking forward to the beta

@ all people whining already...

I am quite sure there will be major balance/unit changes before, during and even after the beta anyway.
Pride goeth before destruction, and an haughty spirit before the fall.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 08 2012 22:36 GMT
#650
The new protoss units are decent, they seems like much fun. the terran units seems quite boring except for the mines, i like the zerg units especially the viper but i think the swarm host should be replacedby lurker as an upgrade from hydra.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
BeholdOblivion
Profile Joined May 2012
United States72 Posts
June 08 2012 22:36 GMT
#651
Remember when they were going to add the tempest to deal with the mutalisk problem for protoss? Now the tempest has no splash damage because Protoss FIGURED OUT how to deal with it themselves. Honestly, Blizzard's approach to balance astounds me sometimes.
There is no shame in defeat so long as the spirit is unconquered.
samw
Profile Blog Joined September 2010
England443 Posts
June 08 2012 22:36 GMT
#652
On June 09 2012 07:34 FT.aCt)Sony wrote:
Show nested quote +
On June 09 2012 07:28 Na_Dann_Ma_GoGo wrote:
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...


Actually I do when you consider the past status of the game from beta to release to now and the length of time it has taken to make the game to a so-called balanced state.

As for the burrow time, it doesnt take 12-15 seconds to unburrow and reburrow which is what the relapse time is to restock up for locusts.

Really? you consider Blizzard programmers amateurs? You are actually being serious?
"You will walk in the garden of his turbulence"
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
June 08 2012 22:38 GMT
#653
On June 09 2012 07:36 samw wrote:
Show nested quote +
On June 09 2012 07:34 FT.aCt)Sony wrote:
On June 09 2012 07:28 Na_Dann_Ma_GoGo wrote:
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...


Actually I do when you consider the past status of the game from beta to release to now and the length of time it has taken to make the game to a so-called balanced state.

As for the burrow time, it doesnt take 12-15 seconds to unburrow and reburrow which is what the relapse time is to restock up for locusts.

Really? you consider Blizzard programmers amateurs? You are actually being serious?


You wouldn't believe how many people actually do. It's sad.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 08 2012 22:39 GMT
#654
On June 09 2012 07:36 samw wrote:
Show nested quote +
On June 09 2012 07:34 FT.aCt)Sony wrote:
On June 09 2012 07:28 Na_Dann_Ma_GoGo wrote:
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...


Actually I do when you consider the past status of the game from beta to release to now and the length of time it has taken to make the game to a so-called balanced state.

As for the burrow time, it doesnt take 12-15 seconds to unburrow and reburrow which is what the relapse time is to restock up for locusts.

Really? you consider Blizzard programmers amateurs? You are actually being serious?


I would just ignore those. They aren't even worth your time.

I love how the Queen looks now, The bubbly effect on the swarm hosts and how smooth the viper goes around the map. Still not quite sure on the abduct grab. I feel like that for example the legs of a collosus should scrape over the ground.
Pokemon Master
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 08 2012 22:40 GMT
#655
On June 09 2012 07:28 Cyro wrote:
Both players were horrible in that video, wow. Protoss hit 2.3k 1k at 16:25, his tech/timings were late, second cannon really early and a lot of minor mistakes, things such as walking around the hatchery to kill both of the spine crawlers, and then killing the hatchery (and loosing half of his army doing so) instead of just killing the hatchery and ignoring the crawlers. Zerg had 4k gas at the GG, not an infestor, brood lord, or any kind of gas heavy unit in sight. They are probably around low-mid diamond on ladder.

The video didnt actuly show anything at all aside from some basics of the new units, and is no indication whatsoever of any balance, relative strengh of units, army composition viability, or anything really of note aside from "this is X unit, it does Y"


They trying to showcase new units on a new map....
SC2 Mapmaker
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 08 2012 22:40 GMT
#656
Now the most exiting thing for LotV is to see what kind of rocks will be added. WoL got destructable rocks, HotS got collapsible rocks. I for one am looking forward to seeing what kind of rocks DB can come up with for the final expansion.
What a player
Rybaia
Profile Joined May 2011
Italy213 Posts
Last Edited: 2012-06-08 22:42:15
June 08 2012 22:40 GMT
#657
On June 09 2012 07:31 Snowbear wrote:
Show nested quote +
On June 09 2012 07:28 Rybaia wrote:
On June 09 2012 07:01 Snowbear wrote:
On June 09 2012 06:59 Cyanocyst wrote:
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


Please THINK before you write!

Terrans complain that other races don't have to micro as hard as them. The SOLLUTION would be to make the other races more micro intensive, not to make terran not micro intensive. Again: please think before you write...

Wow man calm down.
You didn't even try out the game and you're here talking about how the units require little to no micro.
You're probably the one that needs to think before writing something.
The game isn't even in his Beta phase so please give them time to improve every aspect of it.


It doesn't require much thinking to know that units like battle hellion and warhound are NOT micro units.

Yeah it requires the same amount of thinking that a person needs to understand that this game is not ready so you shouldn't be bitching about something that is far from been complete, expecially when you didn't even try out the "incomplete" product. =/
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
June 08 2012 22:41 GMT
#658
On June 09 2012 07:32 RyuChus wrote:
Show nested quote +
On June 09 2012 07:20 Tippecanoe wrote:
If blizzard wanted to stay away from bw style mech from bw into sc2 so they added things like the immortal, chargelots, and blink stalkers. Now they wan't mech back in, but the siege tank won't be the backbone and there is no mech aa besides the thor which sucks vs air which is why they made the warhound in the first place. What are they trying to accomplish?


I agree.. It looks really bad for Terran. The only thing for AA is marines, Thors, and vikings. They're pushing Terran towards Mech, but if my Warhounds don't have AA then I have to build Thors who's AA sucks. If I want a good "deathball" I have to get so many different types of units. Hellions, Warhounds, Siegetanks, Thors, and Vikings. My Siegetanks also get destroyed by Vipers, Marines are gonna be destroyed by Ultralisk Burrow Charge. Seems kind of dumb. I'd like to see how things are going to work out though, it'll be interesting.


Marines are the best G2A unit and Vikings are the best A2A unit (Corruptors need infestors)...I don't know what else you want.
3 Hatch Before Cool
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 08 2012 22:41 GMT
#659
On June 09 2012 07:36 BeholdOblivion wrote:
Remember when they were going to add the tempest to deal with the mutalisk problem for protoss? Now the tempest has no splash damage because Protoss FIGURED OUT how to deal with it themselves. Honestly, Blizzard's approach to balance astounds me sometimes.


I think Zergs just started doing stephano style instead, lol
SC2 Mapmaker
mustache
Profile Joined April 2010
Switzerland309 Posts
June 08 2012 22:41 GMT
#660
On June 09 2012 07:34 FT.aCt)Sony wrote:
Show nested quote +
On June 09 2012 07:28 Na_Dann_Ma_GoGo wrote:
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...


Actually I do when you consider the past status of the game from beta to release to now and the length of time it has taken to make the game to a so-called balanced state.

As for the burrow time, it doesnt take 12-15 seconds to unburrow and reburrow which is what the relapse time is to restock up for locusts.


totally wrong btw. you may notice the swar host turns blue and then its "charged" for another round. this charge happens regardless if you're burrowed or not. its constantly loading. it actually has nothign to do with the "burry" event
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