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HotS MLG Info Updates - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 141 Next
CajunMan
Profile Joined July 2010
United States823 Posts
June 08 2012 22:20 GMT
#601
Terren seems to just get better and better why would you ever just not go mech? Its already good why not make it better lol.

BLIZZARD SCRAP THE SWARM HOST!!!! Infested terrens DO THE SAME THING!!!!!!!!!!!!!!!

LURKERS PLEASE!
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 22:21 GMT
#602
On June 09 2012 07:20 MCDayC wrote:
Show nested quote +
On June 09 2012 07:20 Asha` wrote:
On June 09 2012 07:17 MCDayC wrote:
On June 09 2012 07:16 Bagi wrote:
On June 09 2012 07:15 MCDayC wrote:
On June 09 2012 07:13 Neelia wrote:
Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore
Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor

: ) Fun times.

wtf, only widow mines are mech anti air now? WTFF Blizzard, I stay positive, but WTF.

Obviously they want us to build vikings, which mech players already do.

Fuck vikings, I wanna build more Factories! And I don't even play Terran.


Thors are still in, no hero Thor either.

Wonder if they beefed up the anti-air capacity of them since Warhounds are in but lost theirs

Well shit, now I'm all confused.
wtf is the point of warhounds, are they exclusively anti mech? If so, boooo.

Anti-protoss.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
June 08 2012 22:21 GMT
#603
this looks really awful for any Terran that doesn't go full mech in TvZ. Even then it looks grim, what options do terrans have if the Zerg just massed broods and those ground broods. This doesn't looks good for the meta game at all.

P looks like it'll have some cool new tools but entomb looks kind of stupid.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 08 2012 22:21 GMT
#604
On June 09 2012 07:17 chipmonklord17 wrote:
Show nested quote +
On June 09 2012 07:16 Adreme wrote:
On June 09 2012 07:13 chipmonklord17 wrote:
On June 09 2012 07:11 DNA61289 wrote:
My god the OP complaints are gettting really annoying, it's not even in beta yet.


That's completely irrelevant. The game doesn't look balanced CURRENTLY, it doesn't matter what phase of the game its in regardless of whatever phase it is in.


Its not supposed to be anything close to balanced yet. If it were even close to balanced than half the point of a beta is gone already.


The idea is that by discussing balance at every step the game gets closer and closer to balance quicker. If we just go yeaah lets leave everything until we see the beta changes happen significantly slower


But you are trying to judge something as complex as balance with a simple glance of the game instead of actual hands on experience.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
June 08 2012 22:21 GMT
#605
On June 09 2012 07:16 Bagi wrote:
Show nested quote +
On June 09 2012 07:15 MCDayC wrote:
On June 09 2012 07:13 Neelia wrote:
Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore
Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor

: ) Fun times.

wtf, only widow mines are mech anti air now? WTFF Blizzard, I stay positive, but WTF.

Obviously they want us to build vikings, which mech players already do.


Mutas will be a problem though.
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 22:22 GMT
#606
On June 09 2012 07:20 MCDayC wrote:
Show nested quote +
On June 09 2012 07:20 Asha` wrote:
On June 09 2012 07:17 MCDayC wrote:
On June 09 2012 07:16 Bagi wrote:
On June 09 2012 07:15 MCDayC wrote:
On June 09 2012 07:13 Neelia wrote:
Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore
Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor

: ) Fun times.

wtf, only widow mines are mech anti air now? WTFF Blizzard, I stay positive, but WTF.

Obviously they want us to build vikings, which mech players already do.

Fuck vikings, I wanna build more Factories! And I don't even play Terran.


Thors are still in, no hero Thor either.

Wonder if they beefed up the anti-air capacity of them since Warhounds are in but lost theirs

Well shit, now I'm all confused.
wtf is the point of warhounds, are they exclusively anti mech? If so, boooo.


The majority of protoss units are mechanical. Seems like it'll be front line battle hellions, behind those warhounds, back line tanks.
NeonFox
Profile Joined January 2011
2373 Posts
June 08 2012 22:23 GMT
#607
On June 09 2012 07:20 Asha` wrote:
Show nested quote +
On June 09 2012 07:17 MCDayC wrote:
On June 09 2012 07:16 Bagi wrote:
On June 09 2012 07:15 MCDayC wrote:
On June 09 2012 07:13 Neelia wrote:
Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore
Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor

: ) Fun times.

wtf, only widow mines are mech anti air now? WTFF Blizzard, I stay positive, but WTF.

Obviously they want us to build vikings, which mech players already do.

Fuck vikings, I wanna build more Factories! And I don't even play Terran.


Thors are still in, no hero Thor either.

Wonder if they beefed up the anti-air capacity of them since Warhounds are in but lost theirs


Why? You want to make mutalisks even less revelant in ZvT then they are now?
Catatonic
Profile Joined August 2011
United States699 Posts
June 08 2012 22:23 GMT
#608
Not liking the oracle at all :l Protoss did not need yet another way to harass >.< lol
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
TT1
Profile Blog Joined December 2008
Canada10035 Posts
June 08 2012 22:23 GMT
#609
abduct seems so strong =\. it renders heavy cost units like collos/tempests kinda useless =/
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 22:23 GMT
#610
On June 09 2012 07:21 CruelZeratul wrote:
Show nested quote +
On June 09 2012 07:16 Bagi wrote:
On June 09 2012 07:15 MCDayC wrote:
On June 09 2012 07:13 Neelia wrote:
Twitter: Khaldor: Since I was asked: Warhounds don't have anti_air anymore
Twitter: Khaldor: Widow Mines are 75/25 and available at the factory right away. Also benefit from a reactor

: ) Fun times.

wtf, only widow mines are mech anti air now? WTFF Blizzard, I stay positive, but WTF.

Obviously they want us to build vikings, which mech players already do.


Mutas will be a problem though.

Khaldor just tweeted that thors are still in.

So against zerg expect to see a more tank/thor heavy mech army. Against protoss battlehellions/warhounds seems like a good mix. Mines can be used to support both.

Now the question is... Who needs bio any more?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 08 2012 22:24 GMT
#611
28 min in the game and the zerg player finaly got upgrade... this is why zerg lose T_T
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2012-06-08 22:24:51
June 08 2012 22:24 GMT
#612
Hmmm... bolded are my favourite things.

Protoss stuff I all really like.
Tempest seem to be in a good place. They need Observers to get the full effect, and their awful fire rate means they aren't going to be game breaking at all.
Oracles look fantastic, and I know I'm going to have nightmares about Oracle+Warp Prism harass. Like protoss needs more maphax though, Observers are good enough.
Mass recall scares me a lot but I think it'll be ok since you can only have one Mothership/Core. Also, overlooked is the ability for cores to restore energy. Protoss are going to have defensive warp-in storms again, as well as infinity defensive force fields.

Zerg stuff is mostly good.
Ultralisks terrify me now because they have all that health *and* the burrow.
Hydras being good makes me happy, and should lead to much more interesting Zerg lategame.
Vipers seem a little too good. They're as strong as ravens with none of the time drawbacks. You can morph several at once, consume units for energy intantly and ruin all kinds of units.
Swarm Hosts look really well designed. The battle report showed that you need to be on top of army control when working with them or your locusts will charge off on their own.
Oh also, the veiny creep expansion is cool.

As a Terran this all worries me though, Tanks are going to be so weak now, and we're going to be even heavier on viking usage than before.

However, best thing out of all of this is collapsible rocks!
uSnAmplified
Profile Joined October 2010
United States1029 Posts
June 08 2012 22:24 GMT
#613
No AA for warhounds kind of disappointing to hear, i wanted my goliath back

Not the end of the world thought, vikings are still a good unit just would have rather had a massable factory unit that could shoot up.
~
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
June 08 2012 22:24 GMT
#614
I will be honest, i like the changes, only the tempest looks a bit retarded
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
June 08 2012 22:24 GMT
#615
On June 09 2012 07:23 mTwTT1 wrote:
abduct seems so strong =\. it renders heavy cost units like collos/tempests kinda useless =/


Thats what i feel like, I dont ever want to make high cost stuff against Zerg now lol./
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DarkPlasmaBall
Profile Blog Joined March 2010
United States45678 Posts
June 08 2012 22:24 GMT
#616
On June 09 2012 07:21 masterbreti wrote:
this looks really awful for any Terran that doesn't go full mech in TvZ. Even then it looks grim, what options do terrans have if the Zerg just massed broods and those ground broods. This doesn't looks good for the meta game at all.


I agree, seeing as how Terran wasn't even in the Battle Report so we clearly know all about them already.

Wait, isn't that backwards? Shouldn't we wait to see how things flesh out first?

Barracks, Gateway, and low tech Zerg units were pretty much left untouched for early game. Relax You'll probably still have your MMMVG options raping face anyway >.>
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Heavenlee
Profile Joined April 2012
United States966 Posts
June 08 2012 22:24 GMT
#617
On June 09 2012 07:23 mTwTT1 wrote:
abduct seems so strong =\. it renders heavy cost units like collos/tempests kinda useless =/


Feedback them. Maybe they should have a bit slower of a hook so it's possible to move the unit out of the way as well if it's far away enough and you see it in time.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 08 2012 22:25 GMT
#618
So the oracle entomb spell does approximately -320 minerals/minute of economic damage per cast then (for a fully saturated base)? hmmm...
Administrator
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 22:25 GMT
#619
On June 09 2012 07:23 mTwTT1 wrote:
abduct seems so strong =\. it renders heavy cost units like collos/tempests kinda useless =/

Its range/energy definitely gonna need some adjustments
You can type "StarCraft" with just your left hand.
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 08 2012 22:25 GMT
#620
I liked the irony of Tempests firing at Siege tanks.. tvp in HOTS looks like it'll still be mmm+support all day every day..
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