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HotS MLG Info Updates - Page 32

Forum Index > SC2 General
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Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 22:25 GMT
#621
So the old thor is still in to use for anti air in your mech army? I can live with that.
DemigodcelpH
Profile Joined August 2011
1138 Posts
June 08 2012 22:25 GMT
#622
On June 09 2012 07:19 Severus_ wrote:
Show nested quote +
On June 09 2012 07:18 Asturas wrote:
uhh, it does not look good for Terrans


What are you talking about its the same as in BW and guess who raped that game.


Not all. They're destroying positional territorial play in HOTS, and making the more and more seige tank useless (Protoss gets a 22 range unit LOL). They just gave terran some a-move units for a slower M&M deathball.

FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
June 08 2012 22:26 GMT
#623
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46237 Posts
June 08 2012 22:26 GMT
#624
On June 09 2012 07:24 LunaSaint wrote:
However, best thing out of all of this is collapsible rocks!


Personally, I'm waiting for indestructible rocks, which actually just sit on bases and mock your inability to break them and mine from parts of the map.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kergy
Profile Joined December 2010
Peru2011 Posts
June 08 2012 22:26 GMT
#625
So this 'mech' is just bio play with a different name?
Everyday Girl's Day~!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 08 2012 22:26 GMT
#626
It looks like Terran will be the weakest race at the start of beta, which is worrisome because that was the case with WoL and they were overbuffed during the beta and OP at release.
ejozl
Profile Joined October 2010
Denmark3520 Posts
June 08 2012 22:26 GMT
#627
The players basically was told they should showcase all the new units.
Sad we didn't see the mothership though, cuz i can't imagine it being the way it is now, cuz overlapping abilities just musn't be.
*Tempest looks really bad and i can see players just getting one, to slowly kill stuff, they needed to 3 shot those swarm hosts, which is like 12 seconds.
*Oracle seems imba, with entomb aswell as cloak.
*Mothership core, will only be used for the recall.
*I like hydra speed buff very much.
*Ultra charge is stupid and i was afraid it was going to be totally imba, but didn't get that impression from the battlereport.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 08 2012 22:26 GMT
#628
I hoped that they would change the Swarm Host. It seems so close to a Broodlord, but is a lot more boring and slow. I don't necessarily want the Lurker back, but compared to the Swarm Host it seems so much more appealing.
CajunMan
Profile Joined July 2010
United States823 Posts
June 08 2012 22:27 GMT
#629
On June 09 2012 07:23 mTwTT1 wrote:
abduct seems so strong =\. it renders heavy cost units like collos/tempests kinda useless =/



It seems ok but it'll force P to use them more sparlingly you gotta think that that's the only ability it has that is useful against P so once you switch to templar they are crap. Plus I think feedback is the same range. Also unless you got broodlords they aren't very effective because you are pulling them into what lings or roach hydra I guess? I don't think you will ever have the gas to go Curruptor, vyper, broodlord, infestor.
VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-06-08 22:27:52
June 08 2012 22:27 GMT
#630
On June 09 2012 07:20 Tippecanoe wrote:
If blizzard wanted to stay away from bw style mech from bw into sc2 so they added things like the immortal, chargelots, and blink stalkers. Now they wan't mech back in, but the siege tank won't be the backbone and there is no mech aa besides the thor which sucks vs air which is why they made the warhound in the first place. What are they trying to accomplish?

warhound and battle hellions might be really good tanks, in replace of the ole hellion.. there is a'lot to experiment and maybe the widow mine will be changed around a bit ( lower activation time hopefully? )
making mech much more viable oh and what i mean by tanks is absorb damage
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
June 08 2012 22:28 GMT
#631
On June 09 2012 07:26 FT.aCt)Sony wrote:
Heard it first here.

When beta is released, Swarm hosts will have a hot fix on the first patch due to a glitch. The recast time is like what 12-15 seconds in between releasing locusts? Guarantee if you unburrow them after the release the locusts and reburrow it will auto attack again with no wait time.

Test it at the event and see if that works now.


Do you think their programmers are amateurs or what? That's a "bug" that's a) unlikely to happen and b) those things have quite a long burrow time and are visible when unburrowed so...
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2012 22:28 GMT
#632
Ahh i see.

So mech TvZ is sort of like in WOL thor, hellion, tank and TvP it's uglyhound, hellion, tank. Interesting.
Head Coach Park: "They should buff tanks!"
Rybaia
Profile Joined May 2011
Italy213 Posts
June 08 2012 22:28 GMT
#633
On June 09 2012 07:01 Snowbear wrote:
Show nested quote +
On June 09 2012 06:59 Cyanocyst wrote:
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


Please THINK before you write!

Terrans complain that other races don't have to micro as hard as them. The SOLLUTION would be to make the other races more micro intensive, not to make terran not micro intensive. Again: please think before you write...

Wow man calm down.
You didn't even try out the game and you're here talking about how the units require little to no micro.
You're probably the one that needs to think before writing something.
The game isn't even in his Beta phase so please give them time to improve every aspect of it.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
June 08 2012 22:28 GMT
#634
Both players were horrible in that video, wow. Protoss hit 2.3k 1k at 16:25, his tech/timings were late, second cannon really early and a lot of minor mistakes, things such as walking around the hatchery to kill both of the spine crawlers, and then killing the hatchery (and loosing half of his army doing so) instead of just killing the hatchery and ignoring the crawlers. Zerg had 4k gas at the GG, not an infestor, brood lord, or any kind of gas heavy unit in sight. They are probably around low-mid diamond on ladder.

The video didnt actuly show anything at all aside from some basics of the new units, and is no indication whatsoever of any balance, relative strengh of units, army composition viability, or anything really of note aside from "this is X unit, it does Y"
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fluid
Profile Joined September 2010
Canada136 Posts
June 08 2012 22:30 GMT
#635
On June 09 2012 07:25 Quotidian wrote:
I liked the irony of Tempests firing at Siege tanks.. tvp in HOTS looks like it'll still be mmm+support all day every day..


Nah, T's can send in 12 vikings to destroy all those costly tempests. You might get 1-2 siege tanks before they die.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
June 08 2012 22:31 GMT
#636
Yeah I kinda feel like the video only muddles things because of how bad the players were =P Give skewed impressions.
Clefairy
Profile Joined September 2011
1570 Posts
June 08 2012 22:31 GMT
#637
Warhound doesn't look like a Terran unit and it's ugly.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 08 2012 22:31 GMT
#638
Imo HotS really isn't looking good.
Tempest just looks ridiculous.
Oracle, recall and mothership core seem... They *maybe* could work and make for interesting gameplay.

Warhound + battlelion just seem very lazy way of improving terran lategame. While I appreciate that it will probably allow terrans to fight lategame without basically playing "avoid the deathball" game, but I didn't want 1a units :/ I wanted toss and zerg to have less 1a units :/
Widow mines could work. I assume they are going to cost supply though, which i dont particularly like. Dunno I feel spider mines were just so perfect, coming off a mineral only unit which you recycled for more mines. More recycling = better, sounds kinda perfect for gameplay(since it obv forces actions all around the map).

Viper... I really was hoping they'd remove the pull. These kind of abilities are the worst thing Blizzard has done in WoL(concussive, FG immobilize, FFs), since they are so... definite. Slightly out of position and you are screwed. Blinding cloud is imo fine and is probably going to make things very interesting.
Swarm host I'm unsure of. Kind of feel like it's either going to be way to strong or suck way to much.
Ultralisk charge is kind of crazy. Doubt it will ever work without heavy nerf to the ultra.
Hydra speed is interesting. Currently I don't think it would really make any difference, but in HotS, if we are going to assume TvZ will be more mech orientated, it might help them. For vP, with the viper able to pull colossi, it might also work there. Also it makes hydras more micro-able, which is only positive.
xSTaRFiSHx
Profile Joined February 2012
Germany176 Posts
June 08 2012 22:31 GMT
#639
Protoss seems to finally get a LOT more potential, imagine someone like the bosstoss harrassing the cxrap outta you with all those toys. :D
Way more fun but fragile style to play, maybe toss evolves into non-deathball-turtle race now. At least I hope so!

Terran units look kinda meh, siege tanks look pretty outclassed so whats the point of em mines in the first place? :S

Zerg on the other hand looks like a ton of fun, no idea if its too good or w/e, it just looks fun, I like it.

Do something for terran and then HotS seems very promising to me.
I wonder if there will be cake...
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 08 2012 22:31 GMT
#640
On June 09 2012 07:28 Rybaia wrote:
Show nested quote +
On June 09 2012 07:01 Snowbear wrote:
On June 09 2012 06:59 Cyanocyst wrote:
On June 09 2012 06:49 Snowbear wrote:
So terrans get 0 micro units. The warhound = 1a unit. The battle hellion = 1a unit. Then there is the burrowed mine.

Why not add units that can be microed, blizzard? Doesn"t that make the game much more fun to watch + harder to play?


A lot of your Terran brethren were complaining about how much you micro in WOL. Thought you guys, wanted not as micro intensive units.

...Though really not liking the" Auto-Targeting" ability on the Hound things.


Please THINK before you write!

Terrans complain that other races don't have to micro as hard as them. The SOLLUTION would be to make the other races more micro intensive, not to make terran not micro intensive. Again: please think before you write...

Wow man calm down.
You didn't even try out the game and you're here talking about how the units require little to no micro.
You're probably the one that needs to think before writing something.
The game isn't even in his Beta phase so please give them time to improve every aspect of it.


It doesn't require much thinking to know that units like battle hellion and warhound are NOT micro units.
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