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[June] SC2 General Discussion - Page 14

Forum Index > SC2 General
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Prev 1 12 13 14 15 16 18 Next All
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 26 2012 03:30 GMT
#261
Not really. Players that don't stand a chance in GSL win all the time in GSTL. GSTL is where the ordinary can be incredible. I would prefer if one used the entirety Korean leagues instead of a single tournament. It's like only using the KR Weekly. Players are much more inclined to use unusual or unexplored builds there than they are in, say, the GSL.

Same goes for GSTL.

All of this, of course, is in my opinion and is not factual.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Benramin567
Profile Joined June 2012
Sweden46 Posts
June 26 2012 20:29 GMT
#262
Zerg is imba atm T.T

User was warned for this post
Don't ask if you don't know
M7Jagger
Profile Joined March 2012
Sweden237 Posts
June 28 2012 00:07 GMT
#263
How come there are no Terran casters? I look up all the casters and all i see are protoss and zerg casters. Tasteless, Artosis, Khaldor, Wolf, Mr Bitter, Rotterdam, Frodan. The only Terran I know of is Gretorp.
Brace your're selves. Grammar, nazis are Coming
fireskull66325
Profile Joined January 2011
United States42 Posts
June 28 2012 08:25 GMT
#264
Well, Day9 plays all races I believe, and while his actual level with them is questionable I would bet that all are at least masters, including terran. dApollo is high masters random I believe, so he is a quite good terran player too.

If you mean main races, then I understand where you are coming from and my only answer to you is- obviously Protoss and Zerg are the superior races
Knowledge is Power. Check out my writing at http://fireskullsaerie.wordpress.com or InCGaming at incgaming.co.uk
gronnelg
Profile Joined December 2010
Norway354 Posts
June 28 2012 08:47 GMT
#265
How does GM league compare to the GSL leagues?
Like, Code S would be only the very, very best of GM, right?
And Code A would be more like...GM in general?
What about Code B? Does that start including top masters?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Couves
Profile Joined June 2012
Portugal2 Posts
June 28 2012 13:38 GMT
#266
I have a really simple question:

As protoss how do you chronoboost all warpgates without having to click on each one?
gronnelg
Profile Joined December 2010
Norway354 Posts
June 28 2012 13:43 GMT
#267
On June 28 2012 22:38 Couves wrote:
I have a really simple question:

As protoss how do you chronoboost all warpgates without having to click on each one?

I don't think that's possible... But with using hotkey for the chronoboost, you can do it pretty fast still.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Couves
Profile Joined June 2012
Portugal2 Posts
June 28 2012 13:49 GMT
#268
Thats what i thought, still it would be nice to be able to chrono boost a controll group.
maybe in hots...
permelito
Profile Joined April 2012
Sweden19 Posts
June 28 2012 15:32 GMT
#269
On June 28 2012 17:47 gronnelg wrote:
How does GM league compare to the GSL leagues?
Like, Code S would be only the very, very best of GM, right?
And Code A would be more like...GM in general?
What about Code B? Does that start including top masters?


Code S, A and B players are all Grandmaster level, at least grandmaster on EU/NA server. The korean GM league is on a higher level than these servers, so I have no idea how high Code B players are ranked over there, but they would surely be grandmaster level on EU/NA.

That's my guess at least
501TFX
Profile Joined March 2011
Austria345 Posts
June 28 2012 15:36 GMT
#270
On June 29 2012 00:32 permelito wrote:
Show nested quote +
On June 28 2012 17:47 gronnelg wrote:
How does GM league compare to the GSL leagues?
Like, Code S would be only the very, very best of GM, right?
And Code A would be more like...GM in general?
What about Code B? Does that start including top masters?


Code S, A and B players are all Grandmaster level, at least grandmaster on EU/NA server. The korean GM league is on a higher level than these servers, so I have no idea how high Code B players are ranked over there, but they would surely be grandmaster level on EU/NA.

That's my guess at least


GM League doesn't compare with GSL Leagues. Code A and Code S is a whole level above GM League. That's the best of the best of the best. Code B on the other side .. well, the question is what defines Code B? Somebody who played in a GSL Qualifier? Could be everything ..
Never let your dreams fade, run after them, run until you get them !
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2012-06-28 21:00:14
June 28 2012 20:59 GMT
#271
On June 28 2012 22:49 Couves wrote:
Thats what i thought, still it would be nice to be able to chrono boost a controll group.
maybe in hots...


Chronoboost on a control group would be a bit overpowered, since people could have one control group for all structures and just chrono them all at once. It would be very abusable.

That being said, can you chronoboost a cannon? I am wondering if that is possible, i've never tried, but it would be interesting to see a cannon shoot faster. That would be pretty broken though.
Who is this guy? ^
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 28 2012 21:26 GMT
#272
On June 28 2012 09:07 M7Jagger wrote:
How come there are no Terran casters? I look up all the casters and all i see are protoss and zerg casters. Tasteless, Artosis, Khaldor, Wolf, Mr Bitter, Rotterdam, Frodan. The only Terran I know of is Gretorp.


Lol at first I thought you meant like terran unit caster but doesn't frodan play random? that could kinda count I guess
i wish my motherboard would find a fatherboard so i could have anotherboard
LaM
Profile Blog Joined September 2011
United States1321 Posts
June 28 2012 22:45 GMT
#273
On June 28 2012 17:47 gronnelg wrote:
How does GM league compare to the GSL leagues?
Like, Code S would be only the very, very best of GM, right?
And Code A would be more like...GM in general?
What about Code B? Does that start including top masters?


Depends what server. That might be the case for the KR server, but any Code S or A Korean could easily be top 5 on NA or EU GM. Code B players would also be top 25 or so GM on EU/NA.
Anything is Possible
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-06-28 23:52:44
June 28 2012 23:51 GMT
#274
You can't get a very concise translation from ladder points to tournaments. It's the same as ICCUP. If someone is A+ then they are godlike at bw but that doesn't exactly translate amateur/pro gamers tournament gamers.

Counter example to the importance of ladder rank in correlation with tournaments: Nestea uses the ladder to do troll builds and hovers between mid-GM and Masters.

However part of the Code B qualification process (for Koreans) is an account in Masters on the KR server. I suspect this is only to reduce the amount of applicants however, as anyone who wishes to compete in the GSL would obviously have to be above Masters level.


On June 29 2012 05:59 Creegz wrote:
Show nested quote +
On June 28 2012 22:49 Couves wrote:
Thats what i thought, still it would be nice to be able to chrono boost a controll group.
maybe in hots...


Chronoboost on a control group would be a bit overpowered, since people could have one control group for all structures and just chrono them all at once. It would be very abusable.

That being said, can you chronoboost a cannon? I am wondering if that is possible, i've never tried, but it would be interesting to see a cannon shoot faster. That would be pretty broken though.

No, it does not work that way.
+ Show Spoiler +
[image loading]
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Creegz
Profile Blog Joined November 2010
Canada354 Posts
June 29 2012 01:52 GMT
#275
On June 29 2012 08:51 Probe1 wrote:
You can't get a very concise translation from ladder points to tournaments. It's the same as ICCUP. If someone is A+ then they are godlike at bw but that doesn't exactly translate amateur/pro gamers tournament gamers.

Counter example to the importance of ladder rank in correlation with tournaments: Nestea uses the ladder to do troll builds and hovers between mid-GM and Masters.

However part of the Code B qualification process (for Koreans) is an account in Masters on the KR server. I suspect this is only to reduce the amount of applicants however, as anyone who wishes to compete in the GSL would obviously have to be above Masters level.


Show nested quote +
On June 29 2012 05:59 Creegz wrote:
On June 28 2012 22:49 Couves wrote:
Thats what i thought, still it would be nice to be able to chrono boost a controll group.
maybe in hots...


Chronoboost on a control group would be a bit overpowered, since people could have one control group for all structures and just chrono them all at once. It would be very abusable.

That being said, can you chronoboost a cannon? I am wondering if that is possible, i've never tried, but it would be interesting to see a cannon shoot faster. That would be pretty broken though.

No, it does not work that way.
+ Show Spoiler +
[image loading]


Yeah I didn't think so. Had to ask, don't really play Protoss.
Who is this guy? ^
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-06-29 08:19:58
June 29 2012 08:18 GMT
#276
I took a few days off to play d3 with the hope of eventually making some money off of it. God damn that game is bad. It leaves me feeling sweaty, mentally lazy, and unsatisfied. SC2 by contrast makes me feel sharp, energetic, and happy after I'm done. I used to play a few matches before starting my calculus homework. God damn I love starcraft 2. Having more fun with this game than any point since release. Love the maps, love the metagame, and love watching high level games. Not worth wasting time on d3 to eventually be able to grind out like $8/hr at best.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Agent.
Profile Joined June 2012
United States6 Posts
Last Edited: 2012-06-29 12:52:22
June 29 2012 12:50 GMT
#277
Hello, TL!

New kid on the block...
I'm new to the community, as well as SC2, though I played BW for about 7 years, and have been following competitive SC2 for a while now. Being a spectator and being new to actually playing are pretty different though, and in all that, I find a lot of the mechanics of 2 to be fairly different per race, as stated earlier in the thread, more about speed of production due 'softness' of units, and a bit more macro-heavy.
Since in BW, I played Zerg as my main race, I now do the same in SC2, though their dynamic has changed for sure, and I'm just curious... Since this isn't like SC1 anymore of course, and there is a full-on ratio for match making, what's the simplest way I could go about practicing without trashing my MMR? Do you recommend any specific training maps? I found Shaggy's List of Training Maps, though are there any others anyone could personally recommend me towards above and beyond that his list might not have encompassed? I can already easily pick off and predict hard bots, but very hard bots are more difficult for me. Can anyone maybe suggest some safe builds that I could practice while I learn more about the dynamics and depth of the game?
Thanks in advance, guys. Cheers
Life comes in many spices
jdsowa
Profile Joined March 2011
405 Posts
June 29 2012 12:50 GMT
#278
Blizzard really need to:

1. Double or triple the HP of all units (so you can realistically retreat if you need to; and so the army that I spent 15 minutes building up doesn't evaporate in 4 seconds)
2. Reduce the severity of splash damage (so that if my opponent makes a collosus I'm not forced to abandon half my available unit choices)

Until that happens, it's hard to have fun playing this game. Such a shame really, since it had great potential.
501TFX
Profile Joined March 2011
Austria345 Posts
June 29 2012 13:00 GMT
#279
On June 29 2012 21:50 Agent. wrote:
Hello, TL!

New kid on the block...
I'm new to the community, as well as SC2, though I played BW for about 7 years, and have been following competitive SC2 for a while now. Being a spectator and being new to actually playing are pretty different though, and in all that, I find a lot of the mechanics of 2 to be fairly different per race, as stated earlier in the thread, more about speed of production due 'softness' of units, and a bit more macro-heavy.
Since in BW, I played Zerg as my main race, I now do the same in SC2, though their dynamic has changed for sure, and I'm just curious... Since this isn't like SC1 anymore of course, and there is a full-on ratio for match making, what's the simplest way I could go about practicing without trashing my MMR? Do you recommend any specific training maps? I found Shaggy's List of Training Maps, though are there any others anyone could personally recommend me towards above and beyond that his list might not have encompassed? I can already easily pick off and predict hard bots, but very hard bots are more difficult for me. Can anyone maybe suggest some safe builds that I could practice while I learn more about the dynamics and depth of the game?
Thanks in advance, guys. Cheers


Masters Zerg here,


I would suggest you start off with a very basic build (14 gas 14 pool 21 hatch) and just play a few custom games against a mate, or someone from chat (Mixed Fruit, TeamLiquid, Bronze Practice are quite famous chats for opponent search) and get a serious feeling about the flow of the game. The build-order is the least important as Zerg IMO. As soon as you know, what to do, with what, what happens with that, etc. You can search for Match-Up specific builds (15 hatch for ZvT, 14 pool 16 hatch for ZvP, etc) and just start laddering. Ladder-Rank is not important at all, because as soon as you get better, your rank and MMR will get better too.
Never let your dreams fade, run after them, run until you get them !
Agent.
Profile Joined June 2012
United States6 Posts
June 29 2012 13:22 GMT
#280
On June 29 2012 22:00 FeelTHeBluEZ wrote:
Show nested quote +
On June 29 2012 21:50 Agent. wrote:
Hello, TL!

New kid on the block...
I'm new to the community, as well as SC2, though I played BW for about 7 years, and have been following competitive SC2 for a while now. Being a spectator and being new to actually playing are pretty different though, and in all that, I find a lot of the mechanics of 2 to be fairly different per race, as stated earlier in the thread, more about speed of production due 'softness' of units, and a bit more macro-heavy.
Since in BW, I played Zerg as my main race, I now do the same in SC2, though their dynamic has changed for sure, and I'm just curious... Since this isn't like SC1 anymore of course, and there is a full-on ratio for match making, what's the simplest way I could go about practicing without trashing my MMR? Do you recommend any specific training maps? I found Shaggy's List of Training Maps, though are there any others anyone could personally recommend me towards above and beyond that his list might not have encompassed? I can already easily pick off and predict hard bots, but very hard bots are more difficult for me. Can anyone maybe suggest some safe builds that I could practice while I learn more about the dynamics and depth of the game?
Thanks in advance, guys. Cheers


Masters Zerg here,


I would suggest you start off with a very basic build (14 gas 14 pool 21 hatch) and just play a few custom games against a mate, or someone from chat (Mixed Fruit, TeamLiquid, Bronze Practice are quite famous chats for opponent search) and get a serious feeling about the flow of the game. The build-order is the least important as Zerg IMO. As soon as you know, what to do, with what, what happens with that, etc. You can search for Match-Up specific builds (15 hatch for ZvT, 14 pool 16 hatch for ZvP, etc) and just start laddering. Ladder-Rank is not important at all, because as soon as you get better, your rank and MMR will get better too.


Hmm. I appreciate the insight there man, noted. Linear movement now, I suppose. Kinda exciting, if ya ask me. There's just some old habits from BW there that I gotta work on getting rid of, mainly with how I try to micro certain units. Seems that micro in 2 just isn't as important as it was in 1, but I suppose that's just mechanical difference from streamlined pathing and old coding.
Life comes in many spices
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