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Patch 1.5 Arcade Beta. - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 23 Next All
ProxySilmaril
Profile Joined June 2011
81 Posts
June 02 2012 19:19 GMT
#261
when i first read, that it is WOL 1.0 I was happy... I am toss
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 02 2012 19:23 GMT
#262
On June 03 2012 04:12 Greenei wrote:
omg ladder is soooo hard. i offraced a bit, landet in silver and am playing against pre-arcade plat/diamond/masters lol.

Dude, I was Plat and played TvZs for all my placements and got into Bronze XD.

Granted, I did throw my last placement since I didn't want to play any more TvZs since I'm soooo bad at the matchup right now .

Huh, my client crashed when it started loading SC1 Greatest Hits. Strange...
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 02 2012 19:24 GMT
#263
Now you will be able to never play ZvZ, because cancel button :D
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 02 2012 19:27 GMT
#264
The problem with the lag might be happening because there was a patch a while ago that made the graphics run smoother or something. Can't remember exactly but it would make sense if people are reporting old values for units/costs etc.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 02 2012 19:34 GMT
#265
I don't know why so many people are having a problem with the newer graphics. I have a laptop and play on low settings and i don't notice the difference. Maybe it makes more difference in low/medium settings?

"Its easy, just trust your CPU".-Boxer on being good at games
Leberwurstbrot
Profile Joined March 2012
Germany144 Posts
Last Edited: 2012-06-02 19:53:40
June 02 2012 19:53 GMT
#266
Yeah, im offracing, too. Won against Grandmaster (as a gold player), which makes me really feeling like a boss :D.
+ Show Spoiler +
http://cs302108.userapi.com/v302108196/b24/bImgeccV3JA.jpg
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 02 2012 19:54 GMT
#267
I'm getting about 10-20 less FPS in this Beta.

I'm running with everything on low, except for medium textures and high models.

My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop.

That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 02 2012 19:57 GMT
#268
That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep.

It's wrong. Zerg units are easier to see on creep, than now. Lighter creep - harder to see zerglings for example.

And look at HotS presentation. They already said, that they will make textures better and sharper on low settings. And I understand that change. Players, who are playing on lowest settings, turning EVERYTHING off, including things, that do not change game readability, but makes game to look a bit better.

Smooth textures looked weird really
DarkPlasmaBall
Profile Blog Joined March 2010
United States45316 Posts
Last Edited: 2012-06-02 21:59:28
June 02 2012 20:20 GMT
#269
•Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.


Only relevant balance change I see.

And... what? So the banelings unburrow and evaporate to the thermal lance? Are they on hold position? Attack (towards the colossus)? Why has this changed?

EDIT: It was explained to me a few posts below I don't play Zerg ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45316 Posts
June 02 2012 20:21 GMT
#270
On June 02 2012 12:50 mtn wrote:
[image loading]

Thats the Ladder menu :d


This looks really pretty Not gonna lie.

I like it.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-02 20:23:36
June 02 2012 20:22 GMT
#271
Only relevant balance change I see.

And... what? So the banelings unburrow and evaporate to the thermal lance? Are they on hold position? Attack (towards the colossus)? Why has this changed?

They already can auto-unburrow when units come close to their range. This is not worked, if colosus walking over them.

This is not a balance change, this is only a bug-fix of unpopular function "Auto-cast unburrow" for banelings vs colosus.

Launch SC2 now and burrow ANY zerg unit. Then see, that you can auto-cast unburrow commandfor ANY zerg unit.

if that hydra, then they will unburrow at 5+1 range from enemy unit. If ultralis, then at 1 range, etc
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-06-02 20:43:11
June 02 2012 20:43 GMT
#272
People, stop talking about balance change. It is CONFIRMED by blue poster that there is no balance change.

Source: http://us.battle.net/sc2/en/forum/topic/5590642507

But, there is some bugs with balance. If you play ladder games, it is a 2010 WOL 1.0 build. But if you play Versus AI or custom games, it is the newest 1.4.3.2 build (with queen buff, overlord speed and all that).
mindjames
Profile Blog Joined October 2010
Israel433 Posts
June 02 2012 20:52 GMT
#273
I don't understand why they would reverse the order of the game mode buttons (1v1, 2v2, etc.). Maybe to attract first-timers to the more casual modes?
Also kind of upset there's no clan support yet (although there are signs of it!) and no old-bnet-like public chat. :/

Arcade schmarcade.
Volka
Profile Joined December 2010
Argentina411 Posts
June 02 2012 21:00 GMT
#274
"Arcade" it's a good name but "Starcraft"? Call it "Normal" or "hardcore" or something else!
http://www.starsite.com.ar
GunHogz
Profile Joined June 2011
Canada47 Posts
June 02 2012 21:04 GMT
#275
I love the patch but the only thing I don't like is the fog of war. I hope that's just in the beta its really confusing
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-02 21:04:53
June 02 2012 21:04 GMT
#276
On June 03 2012 06:00 Volka wrote:
"Arcade" it's a good name but "Starcraft"? Call it "Normal" or "hardcore" or something else!

call it broodwar :D
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 02 2012 21:08 GMT
#277
On June 03 2012 04:54 eviltomahawk wrote:
I'm getting about 10-20 less FPS in this Beta.

I'm running with everything on low, except for medium textures and high models.

My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop.

That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep.


Me too, exactly the same stuff, except for models. It feels weird to play because of colors and I also get fewer FPS.
Here's my post on US B.net forums + photo comparasion: http://us.battle.net/sc2/en/forum/topic/5592452722
"Having your own haters means you are famous"
Werk
Profile Blog Joined October 2010
United States294 Posts
Last Edited: 2012-06-02 21:15:57
June 02 2012 21:15 GMT
#278
The tab for non arcade being called starcraft is pretty silly...i agree it needs a new bad ass name
Do Werk Son
kubiks
Profile Blog Joined March 2011
France1328 Posts
June 02 2012 21:18 GMT
#279
Lol I just got a game and the build order are messed up : looks like I made 9 assimilator, 13 beacon, the usual counter to 9 hydra 13 evo chamber
Juanald you're my hero I miss you -> best troll ever on TL <3
magnaflow
Profile Joined August 2011
Canada1521 Posts
June 02 2012 21:20 GMT
#280
On June 03 2012 04:54 eviltomahawk wrote:
I'm getting about 10-20 less FPS in this Beta.

I'm running with everything on low, except for medium textures and high models.

My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop.

That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep.



Integrated graphics are your problem. Add any $40.00 card and it will run much much better
Prev 1 12 13 14 15 16 23 Next All
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