Patch 1.5 Arcade Beta. - Page 14
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ProxySilmaril
81 Posts
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eviltomahawk
United States11133 Posts
On June 03 2012 04:12 Greenei wrote: omg ladder is soooo hard. i offraced a bit, landet in silver and am playing against pre-arcade plat/diamond/masters lol. Dude, I was Plat and played TvZs for all my placements and got into Bronze XD. Granted, I did throw my last placement since I didn't want to play any more TvZs since I'm soooo bad at the matchup right now . Huh, my client crashed when it started loading SC1 Greatest Hits. Strange... | ||
Existor
Russian Federation4295 Posts
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Roe
Canada6002 Posts
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windsupernova
Mexico5280 Posts
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Leberwurstbrot
Germany144 Posts
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eviltomahawk
United States11133 Posts
I'm running with everything on low, except for medium textures and high models. My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop. That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep. | ||
Existor
Russian Federation4295 Posts
That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep. It's wrong. Zerg units are easier to see on creep, than now. Lighter creep - harder to see zerglings for example. And look at HotS presentation. They already said, that they will make textures better and sharper on low settings. And I understand that change. Players, who are playing on lowest settings, turning EVERYTHING off, including things, that do not change game readability, but makes game to look a bit better. Smooth textures looked weird really | ||
DarkPlasmaBall
United States43477 Posts
•Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Only relevant balance change I see. And... what? So the banelings unburrow and evaporate to the thermal lance? Are they on hold position? Attack (towards the colossus)? Why has this changed? EDIT: It was explained to me a few posts below I don't play Zerg ^^ | ||
DarkPlasmaBall
United States43477 Posts
This looks really pretty Not gonna lie. I like it. | ||
Existor
Russian Federation4295 Posts
Only relevant balance change I see. And... what? So the banelings unburrow and evaporate to the thermal lance? Are they on hold position? Attack (towards the colossus)? Why has this changed? They already can auto-unburrow when units come close to their range. This is not worked, if colosus walking over them. This is not a balance change, this is only a bug-fix of unpopular function "Auto-cast unburrow" for banelings vs colosus. Launch SC2 now and burrow ANY zerg unit. Then see, that you can auto-cast unburrow commandfor ANY zerg unit. if that hydra, then they will unburrow at 5+1 range from enemy unit. If ultralis, then at 1 range, etc | ||
larse
1611 Posts
Source: http://us.battle.net/sc2/en/forum/topic/5590642507 But, there is some bugs with balance. If you play ladder games, it is a 2010 WOL 1.0 build. But if you play Versus AI or custom games, it is the newest 1.4.3.2 build (with queen buff, overlord speed and all that). | ||
mindjames
Israel320 Posts
Also kind of upset there's no clan support yet (although there are signs of it!) and no old-bnet-like public chat. :/ Arcade schmarcade. | ||
Volka
Argentina389 Posts
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GunHogz
Canada47 Posts
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Garmer
1286 Posts
On June 03 2012 06:00 Volka wrote: "Arcade" it's a good name but "Starcraft"? Call it "Normal" or "hardcore" or something else! call it broodwar :D | ||
nucLeaRTV
Romania822 Posts
On June 03 2012 04:54 eviltomahawk wrote: I'm getting about 10-20 less FPS in this Beta. I'm running with everything on low, except for medium textures and high models. My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop. That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep. Me too, exactly the same stuff, except for models. It feels weird to play because of colors and I also get fewer FPS. Here's my post on US B.net forums + photo comparasion: http://us.battle.net/sc2/en/forum/topic/5592452722 | ||
Werk
United States294 Posts
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kubiks
France1328 Posts
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magnaflow
Canada1521 Posts
On June 03 2012 04:54 eviltomahawk wrote: I'm getting about 10-20 less FPS in this Beta. I'm running with everything on low, except for medium textures and high models. My specs are i5 processor, Intel HD 3000 integrated graphics, 6 gigs of RAM on an HP Pavilion dm4 laptop. That being said, I've noticed that ground textures are sharper-looking, and I'm on the fence on whether or not I like the new Creep look. Sometimes it's harder to discern Zerg units when they are on Creep. Integrated graphics are your problem. Add any $40.00 card and it will run much much better | ||
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