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SC2 Online Builder (for build orders) - Page 2

Forum Index > SC2 General
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Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-30 20:53:57
May 30 2012 20:45 GMT
#21
Great job with the zerg build simulator; it seems pretty good. Personally I found it did account for either build travel time, or rather it would have probably been just less-than-optimal mining speeds (depending on the map) doing that, but still it simulated some sort of delay which seemed to make things roughly on time for me.


Travel times for transfers or expansions or proxies are pretty hard (virtually impossible) to do automatically, but I suppose the program could ask the player the distance the building is being built, and account for the loss of mining time accordingly. It hardly seems worth it considering the work involved though.


I don't know if this is intentional or not, but I happened to get a 1 second discrepancy (at only 1:41 into the game) by doing identical build orders.
The build order was extractor trick, 11 overlord, 10 pool, 10 drone.
However, the first time I ran the build, I messed around FIRST by canceling drones 4 times in a row (is that even possible?), an then undo-ed all my actions to the start then re-did the build.

I guess adding a "scout for x distance/time" would also be able to simulate building distance, but not-so-much transfers easily.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Sankanyo
Profile Joined August 2011
United States140 Posts
May 30 2012 20:52 GMT
#22
Travel times for transfers or expansions or proxies are pretty hard (virtually impossible) to do automatically, but I suppose the program could ask the player the distance the building is being built, and account for the loss of mining time accordingly. It hardly seems worth it considering the work involved though.


I agree with this guy. The build orders will be a few seconds off since it ignores the building distance and etc. And in pro-lvls
a few secs may be the difference between a win and a loss.
This is, however, pretty good for people who are trying to improve. Great job!!
nakam
Profile Joined April 2010
Sweden245 Posts
May 30 2012 21:08 GMT
#23
This is awesome! I have been thinking of creating exactly this for about a year but never had time to start it. I'm glad you did, and it feels way better than if I had done it.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
OneEyed
Profile Joined June 2010
15 Posts
May 30 2012 22:47 GMT
#24
On May 31 2012 05:45 Xapti wrote:
I don't know if this is intentional or not, but I happened to get a 1 second discrepancy (at only 1:41 into the game) by doing identical build orders.
The build order was extractor trick, 11 overlord, 10 pool, 10 drone.
However, the first time I ran the build, I messed around FIRST by canceling drones 4 times in a row (is that even possible?), an then undo-ed all my actions to the start then re-did the build.


Undoing still has some slight discrepancies that I'm trying to fix. This is because I'm resimulating everything from the start. There are some things that might throw it off by a second or two that I'm still trying to find.
eNIKa
Profile Joined April 2011
Poland29 Posts
June 06 2012 12:56 GMT
#25
WOW Mate Great Tool! Maad Respect!

I found two things:
1. baneling speed - centrifugal hooks required only lair and in the tool it is hive
2. Baneling cost only 25/25 not 250/25.

Cheers
eNIKa
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 06 2012 13:08 GMT
#26
What an awesome concept. Trying it out now.
Radel
Profile Joined June 2011
United States115 Posts
June 06 2012 17:04 GMT
#27
If this thing can be fine-tuned, it will be incrdible.
Manner should be mutual. Innovation - Jjakji - Grubby - HuK - JD - StarDust - Flash - Balloon
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