• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:18
CEST 13:18
KST 20:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1307 users

Match Making Rating Tool - Page 57

Forum Index > SC2 General
Post a Reply
Prev 1 55 56 57 58 59 207 Next
meursault
Profile Joined January 2011
United States59 Posts
July 02 2012 06:23 GMT
#1121
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP
fapy
Profile Joined December 2011
Australia52 Posts
July 02 2012 07:27 GMT
#1122
On July 02 2012 14:20 InfCereal wrote:
Show nested quote +
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?


Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-02 11:05:37
July 02 2012 10:03 GMT
#1123
On July 01 2012 14:55 andrewSC23 wrote:

Nothing in Help system messages.. And it says trigger running in the log when I start MMR Tool but it shows nothing as I am laddering..


Not mac! testet it and mac works fine.
It must be the save of the replays. Sc2gear dont find the replay folder and dont trigger me . check the settings and the folder.

On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

I finetune games in the middle
e.g. A B C.
I look if i can adjust B depending on A and C. I could add an extra rule for the last game.

In theories we even know how much you loose win if we know the opponent mmr.
We know the real skill algorithm they use by now. ( there are not many out there and it was clear blizzard dont invent the wheel new...)

On July 02 2012 16:27 fapy wrote:
Show nested quote +
On July 02 2012 14:20 InfCereal wrote:
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?

Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.


InfCereal test a new version that includes an finetuner, that try to correct this mistakes. However he can not always do that.
He try to correct it if he finds a mistake on both sites.

E.g.
A ( 1500) WIN --- B 1499 (WIN) - 1530 (LOOSE)

I see that the WIN of -1 from A-B is to small
The WIn from B-C 31 is too big

So i can correct B to 1515 without problems because its in his range of +-24 and it will not affect the other points.


A 1500 WIN B 1499 LOOSE C 1480
In this case the mistake is not so easy
Its A to high B to fine and C to low
Or A fine B to low C to low
or A to high B to high C fine

In such a case i will not correct to dont make follow up mistakes.


On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP

I think the "average" of the promotion is way more complicated than moving avg. The hole server population follows gauss.
But your skill do so too. Some people have a very small range. Means they are very consistent. Others are very inconsistent.
To compare them the skill alg. allways use the lowest 2% skill of each player. So two guys on 1500 can have a total diffrent range above it.

[image loading]
In this example natalia have a skill of 5 eric of 22.
This 2 are extrema. In real they are not so different.



I can not know this and its possible this one affects the promotion. In the end its not important. You are above the line = you have "diamond skill"- If you have the icon or not.

On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

Possible. But the main reason they invented the system this way is to hide this data from the average user. the average user is not her e on tl and download skill tracking tools. In the end they can not build their game against the community forever.
I think they start to understand that they dont know better than we do what we want. or perhaps i just hope...
Save gaming: kill esport
mugenfr
Profile Joined July 2012
France3 Posts
July 02 2012 11:58 GMT
#1124
Hi,

After more than 5 games, the count is together 0.
No data game...

Log :
+ Show Spoiler +
12:52:21 Game Start detected
12:53:4 Webgrabber: Player false
12:53:4 No Profile, skip
12:53:4 Webgrabber: Opponent false
12:53:4 PRE-Trigger done


Do I forget something ( Auto save replayes,profile, firewall, installation are ok) ?
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-02 12:07:37
July 02 2012 12:05 GMT
#1125
On July 02 2012 20:58 mugenfr wrote:
Hi,

After more than 5 games, the count is together 0.
No data game...

Log :
+ Show Spoiler +
12:52:21 Game Start detected
12:53:4 Webgrabber: Player false
12:53:4 No Profile, skip
12:53:4 Webgrabber: Opponent false
12:53:4 PRE-Trigger done


Do I forget something ( Auto save replayes,profile, firewall, installation are ok) ?

Thtas the pretrigger. I dont see a posttrigger running. means the replay is not saved. check the path of sc2gear and if he saves the replay.
also whats your profile the webgrabber failed in your case
Save gaming: kill esport
mugenfr
Profile Joined July 2012
France3 Posts
July 02 2012 14:03 GMT
#1126
thanks for your answer but the replay saved.

For example in folder sc2gears file 2012-07-02 13-35-44 MD5_fhiIDlv2V7$tyV6$cC7TuT.SC2Replay

the format of the file is good?



skeldark
Profile Joined April 2010
Germany2223 Posts
July 02 2012 14:05 GMT
#1127
On July 02 2012 23:03 mugenfr wrote:
thanks for your answer but the replay saved.

For example in folder sc2gears file 2012-07-02 13-35-44 MD5_fhiIDlv2V7$tyV6$cC7TuT.SC2Replay

the format of the file is good?


Does you see "post trigger running " diect after a game in white blinking text?
and there is not posttrigger text in the log at all?
If no the tool is not triggered by sc2gear.
That normaly only happens if he dont save the replay. So you hear the "replay saved" sound after the ladder game?
Save gaming: kill esport
mugenfr
Profile Joined July 2012
France3 Posts
July 02 2012 14:36 GMT
#1128
Yes i heard "replay saved" sound after the game. The file is saved but i don't see "post trigger running ".

log :
+ Show Spoiler +
15:55:6 MMR-Stats 4.9
15:55:6 --------INIT START--------
15:55:6 OK Encoding: UTF-8 is avalable on this System
15:55:6 OK Loading DB
15:55 OK DB up to date!
15:55 OK Settings loaded!
15:55 OK Gamedata: 0 Games loaded.
15:55 OK Triggers ready!
15:55 OK Gameobserver: ready!
15:55 OK Timeclient: Systemtime offset: 0 sec
15:55:10 OK: Program is up to date
15:55:10 --------INIT END--------
16:20:24 --------------------------
16:20:24 Game Start detected
16:21:7 Webgrabber: Player false
16:21:7 No Profile, skip
16:21:7 Webgrabber: Opponent false
16:21:7 PRE-Trigger done


I don't understand...
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-02 14:54:13
July 02 2012 14:53 GMT
#1129
On July 02 2012 23:36 mugenfr wrote:
Yes i heard "replay saved" sound after the game. The file is saved but i don't see "post trigger running ".

log :
+ Show Spoiler +
15:55:6 MMR-Stats 4.9
15:55:6 --------INIT START--------
15:55:6 OK Encoding: UTF-8 is avalable on this System
15:55:6 OK Loading DB
15:55 OK DB up to date!
15:55 OK Settings loaded!
15:55 OK Gamedata: 0 Games loaded.
15:55 OK Triggers ready!
15:55 OK Gameobserver: ready!
15:55 OK Timeclient: Systemtime offset: 0 sec
15:55:10 OK: Program is up to date
15:55:10 --------INIT END--------
16:20:24 --------------------------
16:20:24 Game Start detected
16:21:7 Webgrabber: Player false
16:21:7 No Profile, skip
16:21:7 Webgrabber: Opponent false
16:21:7 PRE-Trigger done


I don't understand...

and you play a 1 vs 1 ladder game?
your webgrabber failes every time tho.
Whats your profile?
Save gaming: kill esport
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 02 2012 14:53 GMT
#1130
I never figured out... why are some of the player dots fully blue and some have a white center?
Still loving this tool btw, thank you for the hard work and constant updates.

Now I just need to figure out if 2400 mmr would be mid masters or high masters, seeing as the higher you go the less the population.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-02 14:56:38
July 02 2012 14:56 GMT
#1131
On July 02 2012 23:53 Clarity_nl wrote:
I never figured out... why are some of the player dots fully blue and some have a white center?
Still loving this tool btw, thank you for the hard work and constant updates.

Now I just need to figure out if 2400 mmr would be mid masters or high masters, seeing as the higher you go the less the population.

blue WIN, white Loose ^^
click population link.
2400 is in the middle of master. But its moving exponential so:
Mid master on points
High master over population ( better than 2/3 of master player)
Save gaming: kill esport
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 02 2012 15:36 GMT
#1132
On July 02 2012 23:56 skeldark wrote:
Show nested quote +
On July 02 2012 23:53 Clarity_nl wrote:
I never figured out... why are some of the player dots fully blue and some have a white center?
Still loving this tool btw, thank you for the hard work and constant updates.

Now I just need to figure out if 2400 mmr would be mid masters or high masters, seeing as the higher you go the less the population.

blue WIN, white Loose ^^
click population link.
2400 is in the middle of master. But its moving exponential so:
Mid master on points
High master over population ( better than 2/3 of master player)


Thanks for the quick and accurate answer. Not sure how I didn't see the win/lose thing xD
Much appreciated. Couple days back I planned on donating but saw the message so it went to doctors without borders. =]
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
skeldark
Profile Joined April 2010
Germany2223 Posts
July 02 2012 15:41 GMT
#1133
On July 03 2012 00:36 Clarity_nl wrote:
Show nested quote +
On July 02 2012 23:56 skeldark wrote:
On July 02 2012 23:53 Clarity_nl wrote:
I never figured out... why are some of the player dots fully blue and some have a white center?
Still loving this tool btw, thank you for the hard work and constant updates.

Now I just need to figure out if 2400 mmr would be mid masters or high masters, seeing as the higher you go the less the population.

blue WIN, white Loose ^^
click population link.
2400 is in the middle of master. But its moving exponential so:
Mid master on points
High master over population ( better than 2/3 of master player)


Thanks for the quick and accurate answer. Not sure how I didn't see the win/lose thing xD
Much appreciated. Couple days back I planned on donating but saw the message so it went to doctors without borders. =]

thx alot. Better investment than me spending it on cigarettes and coffee^^
Save gaming: kill esport
korona
Profile Joined October 2009
1098 Posts
July 02 2012 23:47 GMT
#1134
On June 29 2012 22:11 korona wrote:
Show nested quote +
On June 28 2012 22:09 skeldark wrote:
4.7 out
-better mac support
-timeline for bad games fixed
-dataeditor changed

There seems to be bug in 4.7 regarding division names. Previously all division names were shown in lowercase in 'log' dialogs 'analyse' tab. Now after 4.7 all new data uses mixed case regarding division names (both alg A & F+ data). Alg A thinks I have switched division from 'all lowercase' to 'All Lowercase'. Also as this is diamond division it then proceeds to calculate tiers for both separately.

Edit: I had played 3 games after 4.7. Now as I closed and then restarted sc2gears also data for 2 of those games disappeared from the MMR plugin. Now only lowercase division names remain and alg A sees only one division.

Edit 2: I checked the data files. log.txt contained the games that disappeared after sc2gears restart. Also games.dat had been updated just after those two missing games. Also worth to mention the only game that did not go missing from yesterday's session was game # 200 for that account, which could imply some kind of border value problem too.

Edit 3: Now I have played two games more. Again I am seeing mixed case division names and alg A thinks I have switched to new division (from lowered cased to mixed case). I closed the sc2gears and restarted it. The 2 new games disappeared from mmr plugin again. The games.dat once again had been updated just after the games. Now I will take backup copies from the data files and switch back to v.4.6. (fingers crossed that the data files are compatible). I can send the data files if needed as PM.

Edit 4: Same thing is happening with v. 4.6.

On June 30 2012 04:18 skeldark wrote:
@korona
i dont get it i save division names only in lower case.
lets see what next update makes out of it

V 4.9 fixed the data file loading issue, but the mixed case division name issue continues. But now a likely reason can be deducted as new data can once again be loaded from games.dat.

When a new match has been played the post-trigger fetches the match info from the profile web pages. But at this point it seems that the division name is stored in mixed case into MMR plugin's memory. And thus the alg a & f would think the division has been changed from 'all lowercase' to 'All Lowercase'. But if sc2gears is restarted after this match, then the correct data is loaded from the games.dat in lowercase and alg A & F sees only one division.

This would suggest that the post-trigger does not convert the division names immediately to lowercase, but the conversion is done when the data is stored into the games.dat. And thus when its loaded from the games.dat everything is fine. I will PM you (skeldark) an example of my 'analyse' tab contents.


It would also be nice if the human readable player info regarding the match results would be available from the log file like before:

V 4.9 shows match data in this manner:
+ Show Spoiler +
23:4:58 POSTPLAYER 1:
mmr.data.Player@54266750
23:4:58 POSTPLAYER 2:
mmr.data.Player@2548e059


Older versions showed match data regarding both the player & his opponent in this manner (some randomly chosen opponent taken from the game log file):
+ Show Spoiler +
--- PLAYERSTART VALID: true ---
id: 1008084
playerlink: http://eu.battle.net/sc2/en/profile/1008084/1/mmMenace/
server: EU
league: diamond
division_name: Stukov Sigma
gamedate: 16/6/2012
mapname: Tal'darim Altar LE
totalbonuspool: 46
Wins: 5
Looses: -9999
points: 95
bonus: 20
change_points: -11
adjusted_points: 69
PLAYEREND
xxgeffxx
Profile Joined September 2011
United States119 Posts
July 02 2012 23:59 GMT
#1135
autorage won season 7 withjust 400 games? wtf I coulda sworn I had the MMR tool get in the 600s at one point(until I downloaded yesterday the newest version where it started fresh), I was worker rushing in bronze like there was no tomorrow and got promoted and demoted on silver bronze at least 6 times(each or "round trip"). Did all my data not count because I didn't always keep up with the versions? Just how many of my games did you end up getting?

Here is my profile:
http://us.battle.net/sc2/en/profile/2849498/1/xxgeffxx/ladder/lastseason/leagues
440 wins alone, I'd guess to at least 200 losses to compensate otherwise I would've went into gold at one point

skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-03 00:21:18
July 03 2012 00:07 GMT
#1136
On July 03 2012 08:47 korona wrote:
Show nested quote +
On June 29 2012 22:11 korona wrote:
On June 28 2012 22:09 skeldark wrote:
4.7 out
-better mac support
-timeline for bad games fixed
-dataeditor changed

There seems to be bug in 4.7 regarding division names. Previously all division names were shown in lowercase in 'log' dialogs 'analyse' tab. Now after 4.7 all new data uses mixed case regarding division names (both alg A & F+ data). Alg A thinks I have switched division from 'all lowercase' to 'All Lowercase'. Also as this is diamond division it then proceeds to calculate tiers for both separately.

Edit: I had played 3 games after 4.7. Now as I closed and then restarted sc2gears also data for 2 of those games disappeared from the MMR plugin. Now only lowercase division names remain and alg A sees only one division.

Edit 2: I checked the data files. log.txt contained the games that disappeared after sc2gears restart. Also games.dat had been updated just after those two missing games. Also worth to mention the only game that did not go missing from yesterday's session was game # 200 for that account, which could imply some kind of border value problem too.

Edit 3: Now I have played two games more. Again I am seeing mixed case division names and alg A thinks I have switched to new division (from lowered cased to mixed case). I closed the sc2gears and restarted it. The 2 new games disappeared from mmr plugin again. The games.dat once again had been updated just after the games. Now I will take backup copies from the data files and switch back to v.4.6. (fingers crossed that the data files are compatible). I can send the data files if needed as PM.

Edit 4: Same thing is happening with v. 4.6.

Show nested quote +
On June 30 2012 04:18 skeldark wrote:
@korona
i dont get it i save division names only in lower case.
lets see what next update makes out of it

V 4.9 fixed the data file loading issue, but the mixed case division name issue continues. But now a likely reason can be deducted as new data can once again be loaded from games.dat.

When a new match has been played the post-trigger fetches the match info from the profile web pages. But at this point it seems that the division name is stored in mixed case into MMR plugin's memory. And thus the alg a & f would think the division has been changed from 'all lowercase' to 'All Lowercase'. But if sc2gears is restarted after this match, then the correct data is loaded from the games.dat in lowercase and alg A & F sees only one division.

This would suggest that the post-trigger does not convert the division names immediately to lowercase, but the conversion is done when the data is stored into the games.dat. And thus when its loaded from the games.dat everything is fine. I will PM you (skeldark) an example of my 'analyse' tab contents.


It would also be nice if the human readable player info regarding the match results would be available from the log file like before:

V 4.9 shows match data in this manner:
+ Show Spoiler +
23:4:58 POSTPLAYER 1:
mmr.data.Player@54266750
23:4:58 POSTPLAYER 2:
mmr.data.Player@2548e059


Older versions showed match data regarding both the player & his opponent in this manner (some randomly chosen opponent taken from the game log file):
+ Show Spoiler +
--- PLAYERSTART VALID: true ---
id: 1008084
playerlink: http://eu.battle.net/sc2/en/profile/1008084/1/mmMenace/
server: EU
league: diamond
division_name: Stukov Sigma
gamedate: 16/6/2012
mapname: Tal'darim Altar LE
totalbonuspool: 46
Wins: 5
Looses: -9999
points: 95
bonus: 20
change_points: -11
adjusted_points: 69
PLAYEREND


Thx a lot. I see the problem.
I dont want to mix cases. This just lead to more mistake later.
Its save, load and generated now in lowercase.

Player output is already fixed and comes with 5.0


On July 03 2012 08:59 xxgeffxx wrote:
autorage won season 7 withjust 400 games? wtf I coulda sworn I had the MMR tool get in the 600s at one point(until I downloaded yesterday the newest version where it started fresh), I was worker rushing in bronze like there was no tomorrow and got promoted and demoted on silver bronze at least 6 times(each or "round trip"). Did all my data not count because I didn't always keep up with the versions? Just how many of my games did you end up getting?

Here is my profile:
http://us.battle.net/sc2/en/profile/2849498/1/xxgeffxx/ladder/lastseason/leagues
440 wins alone, I'd guess to at least 200 losses to compensate otherwise I would've went into gold at one point


Ah, there you is the famous autorage

We had to delete a lot of games on session 7 because some version had bugs, that could screw the data.
In season 8 i collected all data.
Dont know how many i have at the moment. Will check later
Ah you changed nickname. My Analyser don't like that...




Found a new bug that let more games look bad than needed.
Also finished the finetuner and added more filter.
Will upload 5.0 tomorrow
Save gaming: kill esport
andrewSC23
Profile Joined June 2012
United States25 Posts
July 03 2012 02:47 GMT
#1137
On July 02 2012 19:03 skeldark wrote:
Show nested quote +
On July 01 2012 14:55 andrewSC23 wrote:

Nothing in Help system messages.. And it says trigger running in the log when I start MMR Tool but it shows nothing as I am laddering..


Not mac! testet it and mac works fine.
It must be the save of the replays. Sc2gear dont find the replay folder and dont trigger me . check the settings and the folder.

Show nested quote +
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

I finetune games in the middle
e.g. A B C.
I look if i can adjust B depending on A and C. I could add an extra rule for the last game.

In theories we even know how much you loose win if we know the opponent mmr.
We know the real skill algorithm they use by now. ( there are not many out there and it was clear blizzard dont invent the wheel new...)

Show nested quote +
On July 02 2012 16:27 fapy wrote:
On July 02 2012 14:20 InfCereal wrote:
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?

Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.


InfCereal test a new version that includes an finetuner, that try to correct this mistakes. However he can not always do that.
He try to correct it if he finds a mistake on both sites.

E.g.
A ( 1500) WIN --- B 1499 (WIN) - 1530 (LOOSE)

I see that the WIN of -1 from A-B is to small
The WIn from B-C 31 is too big

So i can correct B to 1515 without problems because its in his range of +-24 and it will not affect the other points.


A 1500 WIN B 1499 LOOSE C 1480
In this case the mistake is not so easy
Its A to high B to fine and C to low
Or A fine B to low C to low
or A to high B to high C fine

In such a case i will not correct to dont make follow up mistakes.


Show nested quote +
On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP

I think the "average" of the promotion is way more complicated than moving avg. The hole server population follows gauss.
But your skill do so too. Some people have a very small range. Means they are very consistent. Others are very inconsistent.
To compare them the skill alg. allways use the lowest 2% skill of each player. So two guys on 1500 can have a total diffrent range above it.

[image loading]
In this example natalia have a skill of 5 eric of 22.
This 2 are extrema. In real they are not so different.



I can not know this and its possible this one affects the promotion. In the end its not important. You are above the line = you have "diamond skill"- If you have the icon or not.

Show nested quote +
On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

Possible. But the main reason they invented the system this way is to hide this data from the average user. the average user is not her e on tl and download skill tracking tools. In the end they can not build their game against the community forever.
I think they start to understand that they dont know better than we do what we want. or perhaps i just hope...


This is what my log says when I start MMR Tools. When I ladder it doesn't change, although I just rerouted the folder in settings in SC2 gears on my mac to the actual folder where all my replays are.

+ Show Spoiler +
22:46:10 MMR-Stats 4.9
22:46:10 --------INIT START--------
22:46:10 OK Encoding: UTF-8 is avalable on this System
22:46:10 OK Loading DB
22:46:12 OK DB up to date!
22:46:12 OK Settings loaded!
22:46:12 OK Gamedata: 0 Games loaded.
22:46:12 Mac-OS detected!
22:46:12 Disable Memoryreader...
22:46:12 Disable Gameobserver....
22:46:12 OK Triggers ready!
22:46:12 OK Timeclient: Systemtime offset: 0 sec
22:46:13 OK: Program is up to date
22:46:13 --------INIT END--------
skeldark
Profile Joined April 2010
Germany2223 Posts
July 03 2012 02:54 GMT
#1138
On July 03 2012 11:47 andrewSC23 wrote:
Show nested quote +
On July 02 2012 19:03 skeldark wrote:
On July 01 2012 14:55 andrewSC23 wrote:

Nothing in Help system messages.. And it says trigger running in the log when I start MMR Tool but it shows nothing as I am laddering..


Not mac! testet it and mac works fine.
It must be the save of the replays. Sc2gear dont find the replay folder and dont trigger me . check the settings and the folder.

On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

I finetune games in the middle
e.g. A B C.
I look if i can adjust B depending on A and C. I could add an extra rule for the last game.

In theories we even know how much you loose win if we know the opponent mmr.
We know the real skill algorithm they use by now. ( there are not many out there and it was clear blizzard dont invent the wheel new...)

On July 02 2012 16:27 fapy wrote:
On July 02 2012 14:20 InfCereal wrote:
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?

Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.


InfCereal test a new version that includes an finetuner, that try to correct this mistakes. However he can not always do that.
He try to correct it if he finds a mistake on both sites.

E.g.
A ( 1500) WIN --- B 1499 (WIN) - 1530 (LOOSE)

I see that the WIN of -1 from A-B is to small
The WIn from B-C 31 is too big

So i can correct B to 1515 without problems because its in his range of +-24 and it will not affect the other points.


A 1500 WIN B 1499 LOOSE C 1480
In this case the mistake is not so easy
Its A to high B to fine and C to low
Or A fine B to low C to low
or A to high B to high C fine

In such a case i will not correct to dont make follow up mistakes.


On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP

I think the "average" of the promotion is way more complicated than moving avg. The hole server population follows gauss.
But your skill do so too. Some people have a very small range. Means they are very consistent. Others are very inconsistent.
To compare them the skill alg. allways use the lowest 2% skill of each player. So two guys on 1500 can have a total diffrent range above it.

[image loading]
In this example natalia have a skill of 5 eric of 22.
This 2 are extrema. In real they are not so different.



I can not know this and its possible this one affects the promotion. In the end its not important. You are above the line = you have "diamond skill"- If you have the icon or not.

On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

Possible. But the main reason they invented the system this way is to hide this data from the average user. the average user is not her e on tl and download skill tracking tools. In the end they can not build their game against the community forever.
I think they start to understand that they dont know better than we do what we want. or perhaps i just hope...


This is what my log says when I start MMR Tools. When I ladder it doesn't change, although I just rerouted the folder in settings in SC2 gears on my mac to the actual folder where all my replays are.

+ Show Spoiler +
22:46:10 MMR-Stats 4.9
22:46:10 --------INIT START--------
22:46:10 OK Encoding: UTF-8 is avalable on this System
22:46:10 OK Loading DB
22:46:12 OK DB up to date!
22:46:12 OK Settings loaded!
22:46:12 OK Gamedata: 0 Games loaded.
22:46:12 Mac-OS detected!
22:46:12 Disable Memoryreader...
22:46:12 Disable Gameobserver....
22:46:12 OK Triggers ready!
22:46:12 OK Timeclient: Systemtime offset: 0 sec
22:46:13 OK: Program is up to date
22:46:13 --------INIT END--------


/users/[username]/Library/Application Support/Blizzard/StarCraft II/Accounts/[accountnr]/[accountnr2]/Replays/
?
my mac tester had trouble finding this folder too
so if you enable sound do you hear "replay saved" voice?
Sc2gears save the replay and than trigger me. The first thing the trigger does is writing "posttrigger" in the log so obvious hes never triggered...


Save gaming: kill esport
andrewSC23
Profile Joined June 2012
United States25 Posts
July 03 2012 03:08 GMT
#1139
On July 03 2012 11:54 skeldark wrote:
Show nested quote +
On July 03 2012 11:47 andrewSC23 wrote:
On July 02 2012 19:03 skeldark wrote:
On July 01 2012 14:55 andrewSC23 wrote:

Nothing in Help system messages.. And it says trigger running in the log when I start MMR Tool but it shows nothing as I am laddering..


Not mac! testet it and mac works fine.
It must be the save of the replays. Sc2gear dont find the replay folder and dont trigger me . check the settings and the folder.

On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

I finetune games in the middle
e.g. A B C.
I look if i can adjust B depending on A and C. I could add an extra rule for the last game.

In theories we even know how much you loose win if we know the opponent mmr.
We know the real skill algorithm they use by now. ( there are not many out there and it was clear blizzard dont invent the wheel new...)

On July 02 2012 16:27 fapy wrote:
On July 02 2012 14:20 InfCereal wrote:
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?

Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.


InfCereal test a new version that includes an finetuner, that try to correct this mistakes. However he can not always do that.
He try to correct it if he finds a mistake on both sites.

E.g.
A ( 1500) WIN --- B 1499 (WIN) - 1530 (LOOSE)

I see that the WIN of -1 from A-B is to small
The WIn from B-C 31 is too big

So i can correct B to 1515 without problems because its in his range of +-24 and it will not affect the other points.


A 1500 WIN B 1499 LOOSE C 1480
In this case the mistake is not so easy
Its A to high B to fine and C to low
Or A fine B to low C to low
or A to high B to high C fine

In such a case i will not correct to dont make follow up mistakes.


On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP

I think the "average" of the promotion is way more complicated than moving avg. The hole server population follows gauss.
But your skill do so too. Some people have a very small range. Means they are very consistent. Others are very inconsistent.
To compare them the skill alg. allways use the lowest 2% skill of each player. So two guys on 1500 can have a total diffrent range above it.

[image loading]
In this example natalia have a skill of 5 eric of 22.
This 2 are extrema. In real they are not so different.



I can not know this and its possible this one affects the promotion. In the end its not important. You are above the line = you have "diamond skill"- If you have the icon or not.

On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

Possible. But the main reason they invented the system this way is to hide this data from the average user. the average user is not her e on tl and download skill tracking tools. In the end they can not build their game against the community forever.
I think they start to understand that they dont know better than we do what we want. or perhaps i just hope...


This is what my log says when I start MMR Tools. When I ladder it doesn't change, although I just rerouted the folder in settings in SC2 gears on my mac to the actual folder where all my replays are.

+ Show Spoiler +
22:46:10 MMR-Stats 4.9
22:46:10 --------INIT START--------
22:46:10 OK Encoding: UTF-8 is avalable on this System
22:46:10 OK Loading DB
22:46:12 OK DB up to date!
22:46:12 OK Settings loaded!
22:46:12 OK Gamedata: 0 Games loaded.
22:46:12 Mac-OS detected!
22:46:12 Disable Memoryreader...
22:46:12 Disable Gameobserver....
22:46:12 OK Triggers ready!
22:46:12 OK Timeclient: Systemtime offset: 0 sec
22:46:13 OK: Program is up to date
22:46:13 --------INIT END--------


/users/[username]/Library/Application Support/Blizzard/StarCraft II/Accounts/[accountnr]/[accountnr2]/Replays/
?
my mac tester had trouble finding this folder too
so if you enable sound do you hear "replay saved" voice?
Sc2gears save the replay and than trigger me. The first thing the trigger does is writing "posttrigger" in the log so obvious hes never triggered...




I rerouted it to that folder, yeah. Well /users/username/library/appsupport/bliz/sc2/accounts/accountn/Replays/Multiplayer... that's where all my replays are. Is that the wrong place to route them? I did hear the voice that said the replay was saved after changing the folder, but my log didn't change in MMR Tools.

When I go to help>system messages it says the replay was successfully saved.
skeldark
Profile Joined April 2010
Germany2223 Posts
July 03 2012 03:13 GMT
#1140
On July 03 2012 12:08 andrewSC23 wrote:
Show nested quote +
On July 03 2012 11:54 skeldark wrote:
On July 03 2012 11:47 andrewSC23 wrote:
On July 02 2012 19:03 skeldark wrote:
On July 01 2012 14:55 andrewSC23 wrote:

Nothing in Help system messages.. And it says trigger running in the log when I start MMR Tool but it shows nothing as I am laddering..


Not mac! testet it and mac works fine.
It must be the save of the replays. Sc2gear dont find the replay folder and dont trigger me . check the settings and the folder.

On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

I finetune games in the middle
e.g. A B C.
I look if i can adjust B depending on A and C. I could add an extra rule for the last game.

In theories we even know how much you loose win if we know the opponent mmr.
We know the real skill algorithm they use by now. ( there are not many out there and it was clear blizzard dont invent the wheel new...)

On July 02 2012 16:27 fapy wrote:
On July 02 2012 14:20 InfCereal wrote:
On July 02 2012 12:40 Aristotle7 wrote:
On July 02 2012 12:29 InfCereal wrote:
Hey Skeldark, my MMR just went down after a win, and then added an extra point at the end going back up. The finetune option didn't change it.

Isn't MMR gets calculated based on who you are playing against? So if the system decided to match you up versus a lower MMR despite previous win, nothing you can do, right?

Yes, but your MMR should never drop on a win.


From the FAQs

My graph is wrong! i won a game and lost points or lost a game and got points!
Its not wrong. Every point have a deviation. So you dont see your exact mmr., in most case this deviation is +-24.
This explains the local mistakes. This kind of mistakes dont affect the graph. It stay local.


InfCereal test a new version that includes an finetuner, that try to correct this mistakes. However he can not always do that.
He try to correct it if he finds a mistake on both sites.

E.g.
A ( 1500) WIN --- B 1499 (WIN) - 1530 (LOOSE)

I see that the WIN of -1 from A-B is to small
The WIn from B-C 31 is too big

So i can correct B to 1515 without problems because its in his range of +-24 and it will not affect the other points.


A 1500 WIN B 1499 LOOSE C 1480
In this case the mistake is not so easy
Its A to high B to fine and C to low
Or A fine B to low C to low
or A to high B to high C fine

In such a case i will not correct to dont make follow up mistakes.


On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

I've gone 44 games above the diamond threshold and haven't been promoted. Is this pretty typical as it is struggling to determine which division I should be placed in.

http://imgur.com/v7tUP

I think the "average" of the promotion is way more complicated than moving avg. The hole server population follows gauss.
But your skill do so too. Some people have a very small range. Means they are very consistent. Others are very inconsistent.
To compare them the skill alg. allways use the lowest 2% skill of each player. So two guys on 1500 can have a total diffrent range above it.

[image loading]
In this example natalia have a skill of 5 eric of 22.
This 2 are extrema. In real they are not so different.



I can not know this and its possible this one affects the promotion. In the end its not important. You are above the line = you have "diamond skill"- If you have the icon or not.

On July 02 2012 15:23 meursault wrote:
I really like what you're doing with this tool. I hope blizzard doesn't hide even more information and make this impossible in patch 1.5

Possible. But the main reason they invented the system this way is to hide this data from the average user. the average user is not her e on tl and download skill tracking tools. In the end they can not build their game against the community forever.
I think they start to understand that they dont know better than we do what we want. or perhaps i just hope...


This is what my log says when I start MMR Tools. When I ladder it doesn't change, although I just rerouted the folder in settings in SC2 gears on my mac to the actual folder where all my replays are.

+ Show Spoiler +
22:46:10 MMR-Stats 4.9
22:46:10 --------INIT START--------
22:46:10 OK Encoding: UTF-8 is avalable on this System
22:46:10 OK Loading DB
22:46:12 OK DB up to date!
22:46:12 OK Settings loaded!
22:46:12 OK Gamedata: 0 Games loaded.
22:46:12 Mac-OS detected!
22:46:12 Disable Memoryreader...
22:46:12 Disable Gameobserver....
22:46:12 OK Triggers ready!
22:46:12 OK Timeclient: Systemtime offset: 0 sec
22:46:13 OK: Program is up to date
22:46:13 --------INIT END--------


/users/[username]/Library/Application Support/Blizzard/StarCraft II/Accounts/[accountnr]/[accountnr2]/Replays/
?
my mac tester had trouble finding this folder too
so if you enable sound do you hear "replay saved" voice?
Sc2gears save the replay and than trigger me. The first thing the trigger does is writing "posttrigger" in the log so obvious hes never triggered...




I rerouted it to that folder, yeah. Well /users/username/library/appsupport/bliz/sc2/accounts/accountn/Replays/Multiplayer... that's where all my replays are. Is that the wrong place to route them? I did hear the voice that said the replay was saved after changing the folder, but my log didn't change in MMR Tools.

When I go to help>system messages it says the replay was successfully saved.

wait a sec. he writes this into the log BUT he updates the log you see later..
there is a trick. If you close the program he saves the logfile.
So check the log.txt file!
Save gaming: kill esport
Prev 1 55 56 57 58 59 207 Next
Please log in or register to reply.
Live Events Refresh
2v2
11:00
TLMC $500 2v2 Open Cup
WardiTV126
Rex61
IndyStarCraft 42
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16 Group D
Light vs Speed
Larva vs Soma
Afreeca ASL 14742
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #106
NightMare vs CreatorLIVE!
Solar vs Nicoract
CranKy Ducklings133
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko69
ProTech69
Rex 61
uThermal 59
IndyStarCraft 42
trigger 27
goblin 12
StarCraft: Brood War
Calm 11487
Flash 5848
GuemChi 5797
Rain 4012
Bisu 3678
Horang2 1152
BeSt 1142
Hyuk 803
EffOrt 786
Mini 716
[ Show more ]
firebathero 446
ZerO 387
Pusan 377
Zeus 342
Hyun 264
Soulkey 134
Mind 114
Rush 78
Dewaltoss 69
Backho 57
JYJ50
Aegong 48
Killer 47
Liquid`Ret 47
soO 43
sorry 27
Sharp 24
Free 20
Movie 19
Yoon 18
Sacsri 14
SilentControl 14
HiyA 13
Bale 12
Hm[arnc] 6
Dota 2
singsing2599
Dendi548
BananaSlamJamma289
XcaliburYe192
febbydoto24
League of Legends
JimRising 351
Counter-Strike
olofmeister1684
x6flipin533
shoxiejesuss423
allub229
Other Games
DeMusliM445
B2W.Neo440
crisheroes308
Pyrionflax264
NeuroSwarm60
Trikslyr27
Organizations
StarCraft: Brood War
UltimateBattle 260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV320
League of Legends
• Stunt941
Upcoming Events
OSC
1h 42m
PiGosaur Monday
12h 42m
LiuLi Cup
23h 42m
RSL Revival
1d 22h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.