• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:47
CEST 11:47
KST 18:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon58Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?168Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7644 users

Match Making Rating Tool - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 207 Next
sp313
Profile Joined May 2012
4 Posts
Last Edited: 2012-06-03 23:26:48
June 03 2012 23:26 GMT
#661
Thanks for the work on the MMR calculator! I've noticed a couple of issues which will hopefully help you make it better.

On June 04 2012 03:05 skeldark wrote:
This is one fucked up graph. Tells me that the offsets for bronze silver are still wrong. They are the hardest to get.
i will use your data to improve the algorithem. so big jumps should never happen. really have to look into them
Also i think notthat have new offsets for eu. will update them over the db update as soon as he is online.

I do think the analysers have some problems, maybe it's just the lower leagues as you've said - I'm a Bronze player. I included three graphs to show you what I mean.

Here is Analyser A from a previous version of the MMR Calculator. Look how at the end, despite my winning streak, the MMR fluctuates wildly. I'm not sure how the algorithms work, but in my second-to-last game I played against a high Bronze opponent, and the last game with a very low Bronze opponent - so maybe that confused the analyser in a way.

[image loading]

Here is the same graph with Analyser A&B from the latest MMR Calculator:

[image loading]

Looks much more reasonable.

However, Analyser A&D+ gives this:

[image loading]

Now, my MMR has definitely been on the rise recently as I have been paired with better opponents, so I am pretty sure the graph is wrong.

Ramscanner need 32 bit java. So you have to de install your 64 java and keep your 32 version.
I check the java version and give out error an message in next patch.

Any way to make it work with 64 bit? It seems like 64 bit is the standard now, and some other apps actually require 64 bit Java to work on a 64 bit system.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-04 01:40:37
June 04 2012 00:29 GMT
#662
On June 04 2012 08:26 sp313 wrote:
Thanks for the work on the MMR calculator! I've noticed a couple of issues which will hopefully help you make it better.

Show nested quote +
On June 04 2012 03:05 skeldark wrote:
This is one fucked up graph. Tells me that the offsets for bronze silver are still wrong. They are the hardest to get.
i will use your data to improve the algorithem. so big jumps should never happen. really have to look into them
Also i think notthat have new offsets for eu. will update them over the db update as soon as he is online.

I do think the analysers have some problems, maybe it's just the lower leagues as you've said - I'm a Bronze player. I included three graphs to show you what I mean.

Here is Analyser A from a previous version of the MMR Calculator. Look how at the end, despite my winning streak, the MMR fluctuates wildly. I'm not sure how the algorithms work, but in my second-to-last game I played against a high Bronze opponent, and the last game with a very low Bronze opponent - so maybe that confused the analyser in a way.

[image loading]

Here is the same graph with Analyser A&B from the latest MMR Calculator:

[image loading]

Looks much more reasonable.

However, Analyser A&D+ gives this:

[image loading]

Now, my MMR has definitely been on the rise recently as I have been paired with better opponents, so I am pretty sure the graph is wrong.

Show nested quote +
Ramscanner need 32 bit java. So you have to de install your 64 java and keep your 32 version.
I check the java version and give out error an message in next patch.

Any way to make it work with 64 bit? It seems like 64 bit is the standard now, and some other apps actually require 64 bit Java to work on a 64 bit system.

Thats the reason i did let B in.
D++ filter caped games that have semi wrong information. However if you play a lot caped games he dont have enough data to work with. D++ focus on your point change and need good rows ( but he can work with row data he dont show in the graph ).

B workes with the data of the opponent and he dont filter caped guys. What gives him more data = better rows = better guess (but possible wrong ones because of the caped games) B will in avg rate you higher than d because caped guys show an upper border of mmr.

In future i will bring them both together. They both have advantages and disadvantages.
EDIT: checked all graph of all players of the new version. Yours is the only one with so different results. We have to check the bronze offsets...

About 64.
The problem is i use a api for the memoryscan and this api dont support 64. To support it i have to write the hole memory read stuff on my own. Means in c not in java because java cant read memory. Its on the todo list but not at the top spots.
About other application. Until today the rule:" for every thing that dont work with 32 on a 64 comp there are 10 things that dont work with 64, is still valid" I never install a 64 bit system. The only reason i can see to do so is to support more memory under windows.
However its the new standard and i try to find a solution.


Save gaming: kill esport
BigBirdy90
Profile Joined August 2010
Canada135 Posts
June 04 2012 07:13 GMT
#663
What do the different dots mean now. There's 3 different ones ..
Not_That
Profile Joined April 2011
287 Posts
June 04 2012 07:37 GMT
#664
Full blue - wins
Full white - Game unusable for calculation or missing game(s)
Blue with white center - losses
BigBirdy90
Profile Joined August 2010
Canada135 Posts
June 04 2012 07:56 GMT
#665
Thanks!
Garf
Profile Joined June 2012
Belgium8 Posts
June 04 2012 17:49 GMT
#666
Changelog talks about 3.5 but download is for 3.4?
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 18:18 GMT
#667
On June 05 2012 02:49 Garf wrote:
Changelog talks about 3.5 but download is for 3.4?

3.5 in few minutes
Save gaming: kill esport
Raven283
Profile Joined May 2012
Netherlands18 Posts
June 04 2012 18:53 GMT
#668
On June 04 2012 09:29 skeldark wrote:
About 64.
The problem is i use a api for the memoryscan and this api dont support 64. To support it i have to write the hole memory read stuff on my own. Means in c not in java because java cant read memory. Its on the todo list but not at the top spots.
About other application. Until today the rule:" for every thing that dont work with 32 on a 64 comp there are 10 things that dont work with 64, is still valid" I never install a 64 bit system. The only reason i can see to do so is to support more memory under windows.
However its the new standard and i try to find a solution.


Cant you force Java to use the 32bit JDK if its installed?
If you can ask for a new JVM for your plugin to run in, I can imagine you could give Java some paramaters like -java d32 or something like that.
Different story of you have to use the JVM that Sc2gears is using.
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 19:00 GMT
#669
On June 05 2012 03:53 Raven283 wrote:
Show nested quote +
On June 04 2012 09:29 skeldark wrote:
About 64.
The problem is i use a api for the memoryscan and this api dont support 64. To support it i have to write the hole memory read stuff on my own. Means in c not in java because java cant read memory. Its on the todo list but not at the top spots.
About other application. Until today the rule:" for every thing that dont work with 32 on a 64 comp there are 10 things that dont work with 64, is still valid" I never install a 64 bit system. The only reason i can see to do so is to support more memory under windows.
However its the new standard and i try to find a solution.


Cant you force Java to use the 32bit JDK if its installed?
If you can ask for a new JVM for your plugin to run in, I can imagine you could give Java some paramaters like -java d32 or something like that.
Different story of you have to use the JVM that Sc2gears is using.

How should i not run in the vm of sc2gears if we want to interact with eachother?

you could try to start sc2gears as 32 bit but he installed a complex starting way.
In the end its not a big deal to write a c prog that gives me the values but its years ago i programmed in c.
if someone give me the source of a c prog that reads mem of a other program and output it in a file or over the system stream i would gladly use it. I think its not more than half a site code.


Save gaming: kill esport
Raven283
Profile Joined May 2012
Netherlands18 Posts
June 04 2012 19:07 GMT
#670
On June 05 2012 04:00 skeldark wrote:
How should i not run in the vm of sc2gears if we want to interact with eachother?

you could try to start sc2gears as 32 bit but he installed a complex starting way.
In the end its not a big deal to write a c prog that gives me the values but its years ago i programmed in c.
if someone give me the source of a c prog that reads mem of a other program and output it in a file or over the system stream i would gladly use it. I think its not more than half a site code.

Didnt know if inter-vm communication was possible
I have some Java experience but its not my main language
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 19:20 GMT
#671
On June 05 2012 04:07 Raven283 wrote:
Show nested quote +
On June 05 2012 04:00 skeldark wrote:
How should i not run in the vm of sc2gears if we want to interact with eachother?

you could try to start sc2gears as 32 bit but he installed a complex starting way.
In the end its not a big deal to write a c prog that gives me the values but its years ago i programmed in c.
if someone give me the source of a c prog that reads mem of a other program and output it in a file or over the system stream i would gladly use it. I think its not more than half a site code.

Didnt know if inter-vm communication was possible
I have some Java experience but its not my main language

inter vm communication is possible but both site must programmed for it.
I dont see any problem of using java 32 bit btw. There is a lot of stuff that have problems with 64 but i never heard:
"oh this dont work you need at 64 bit jvm..."
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 19:57 GMT
#672
3.5 OUT!

Important:
3.5 comes with a new Game-save-System. All your games are transformed automatic into the new format.
But we found over the time a lot of special rules when data is not valid and some old version had bugs that could produce invalid data (mainly 3.0 ). So there can be bad data in your old games.
You can delete all your games to have a clean start or manual delete broken games over the new Data-editor in the Config.

-Also i added an update function so you don't have to download and unpack future updates yourself!

Download: MMR-Calculator V.3.5
Save gaming: kill esport
SoymasterYOS
Profile Joined August 2010
United States18 Posts
June 04 2012 20:33 GMT
#673
I don't know what's going on but ever since the V3.0 versions and on, I haven't been able to get this thing to work.

+ Show Spoiler +

16:14:29 MMR-Stats 3.5 16:14:29 --------INIT START-------- 16:14:29 OK Data-Settings loaded! 16:14:29 ERROR No Data Found! Time to ladder... 16:14:29 OK Database loaded! 16:14:29 DB Version:7.1 16:14:30 OK DB up to date! 16:14:30 OK Triggers ready! 16:14:30 OK Gameobserver: ready! 16:14:30 OK Encoding: UTF-8 is avalable on this System 16:14:31 OK: Program is up to date 16:14:31 --------INIT END-------- 16:22:46 -------------------------- 16:22:46 Game Start detected 16:22:52 OK Webgrabber: Pre-Player 16:22:52 OK Webgrabber: Pre-Opponent 16:22:52 PRE-Trigger done! 16:29:5 OK Webgrabber Player 16:29:5 OK Webgrabber Opponent 16:29:5 OK PRECHECK Pre-Player passed 16:29:5 DATA Alg.B: 2 : failed, No Bonus Win 16:29:5 ERROR AFTERCHECK 1: both alg. failed for opponent 16:29:5 OK AFTERCHECK Opponent passed 16:29:5 OK LASTCHECK game passed! 16:29:5 POST-Trigger done! 16:29:5 OK Good Game! 16:29:6 OK Uploader: game uploaded 16:29:6 Ladder Game Done! 16:29:6 --------------------------


I really want know how far I have until I get promoted because I have 750ish points in Gold league, but this plugin is letting me down.
"No matter how much your skill degrades, your experience will always rise." SoymasterYOS
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-04 20:40:14
June 04 2012 20:38 GMT
#674
On June 05 2012 05:33 SoymasterYOS wrote:
I don't know what's going on but ever since the V3.0 versions and on, I haven't been able to get this thing to work.

+ Show Spoiler +

16:14:29 MMR-Stats 3.5 16:14:29 --------INIT START-------- 16:14:29 OK Data-Settings loaded! 16:14:29 ERROR No Data Found! Time to ladder... 16:14:29 OK Database loaded! 16:14:29 DB Version:7.1 16:14:30 OK DB up to date! 16:14:30 OK Triggers ready! 16:14:30 OK Gameobserver: ready! 16:14:30 OK Encoding: UTF-8 is avalable on this System 16:14:31 OK: Program is up to date 16:14:31 --------INIT END-------- 16:22:46 -------------------------- 16:22:46 Game Start detected 16:22:52 OK Webgrabber: Pre-Player 16:22:52 OK Webgrabber: Pre-Opponent 16:22:52 PRE-Trigger done! 16:29:5 OK Webgrabber Player 16:29:5 OK Webgrabber Opponent 16:29:5 OK PRECHECK Pre-Player passed 16:29:5 DATA Alg.B: 2 : failed, No Bonus Win 16:29:5 ERROR AFTERCHECK 1: both alg. failed for opponent 16:29:5 OK AFTERCHECK Opponent passed 16:29:5 OK LASTCHECK game passed! 16:29:5 POST-Trigger done! 16:29:5 OK Good Game! 16:29:6 OK Uploader: game uploaded 16:29:6 Ladder Game Done! 16:29:6 --------------------------


I really want know how far I have until I get promoted because I have 750ish points in Gold league, but this plugin is letting me down.

I dont understand. Your log says everything is perfect.
Where is the problem? he should show 1 dot for the opponent in no analyse. Cant say if the analysers will filter the game tho.
THere is no data for you, because you lost and your opponent have no bonus pool. You can still get the data in this situation if you turn on memory scanner.

Save gaming: kill esport
Malhavoc
Profile Joined October 2010
Italy308 Posts
June 04 2012 22:01 GMT
#675
Could you add on the dot a tooltip saying date and hour of the game? Maybe even the name if you keep track of it. It may be useful to track down specific games.. sometimes I don't even know if my latests games have been recorded or were labeled as "bad", cause I can't remember at which "number" I was before starting to ladder.

Ah, another things I've noticed: sometimes I happen to play against opponents who don't belong to any division yet (first game of the season, or maybe first games ever). I usually get HUUUGE point gains against these (since they are probably considered way higher than they are by SC2). How does your software handle that? Should they just be discarded I suppose, or not?
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-04 22:28:41
June 04 2012 22:27 GMT
#676
On June 05 2012 07:01 Malhavoc wrote:
Could you add on the dot a tooltip saying date and hour of the game? Maybe even the name if you keep track of it. It may be useful to track down specific games.. sometimes I don't even know if my latests games have been recorded or were labeled as "bad", cause I can't remember at which "number" I was before starting to ladder.

Ah, another things I've noticed: sometimes I happen to play against opponents who don't belong to any division yet (first game of the season, or maybe first games ever). I usually get HUUUGE point gains against these (since they are probably considered way higher than they are by SC2). How does your software handle that? Should they just be discarded I suppose, or not?

Not a bad idea. I look into the graph api to change the tooltipgenerator. But to be honest im kind of worried that blizzard will shut this down. I know that they are aware of our calculation and i see that their goal is, to hide any information from the player. It would not surprise me, if they take measures to make any calculation impossible with next patch.

Other thing:
this games are interesting. I throw the game if you get to much points because the f function have to big error margin than ( +21++)
under that i take the data. If someone have 0 points or exactly 73 points i reject the data. If he is new ( few games played ) his sigma is still a factor and can screw up the data. I think a rule that a game against someone with less than 10 wins is bad data would can solve this.
Save gaming: kill esport
FnaticMatt
Profile Joined October 2011
England18 Posts
June 04 2012 22:28 GMT
#677
Still getting some problems. No longer getting a 500 error from Blizz, so all stats should be coming through perfectly.

MMR Log:
+ Show Spoiler +

21:43:55 MMR-Stats 3.5
21:43:55 --------INIT START--------
21:43:55 OK Data-Settings loaded!
21:43:55 ERROR No Data Found! Time to ladder...
21:43:55 OK Database loaded!
21:43:55 DB Version:7.1
21:43:57 OK DB up to date! 21:43:57 OK Triggers ready!
21:43:57 OK Gameobserver: ready!
21:43:57 OK Encoding: UTF-8 is avalable on this System
21:43:58 OK: Program is up to date
21:43:58 --------INIT END--------
21:45:32 --------------------------
21:45:32 Game Start detected


SC2 Gears Log:
+ Show Spoiler +

Successfully copied last replay to: C:\SC2Replay Archive\TvZ Decadent vs FnaticVibb 2012-06-04 22-03-00.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvZ FnaticVibb vs Raif 2012-06-04 23-10-04.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvP FnaticVibb vs Darksoul 2012-06-04 23-24-14.SC2Replay
www.twitter.com/MattGillott
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 22:32 GMT
#678
On June 05 2012 07:28 FnaticMatt wrote:
Still getting some problems. No longer getting a 500 error from Blizz, so all stats should be coming through perfectly.

MMR Log:
+ Show Spoiler +

21:43:55 MMR-Stats 3.5
21:43:55 --------INIT START--------
21:43:55 OK Data-Settings loaded!
21:43:55 ERROR No Data Found! Time to ladder...
21:43:55 OK Database loaded!
21:43:55 DB Version:7.1
21:43:57 OK DB up to date! 21:43:57 OK Triggers ready!
21:43:57 OK Gameobserver: ready!
21:43:57 OK Encoding: UTF-8 is avalable on this System
21:43:58 OK: Program is up to date
21:43:58 --------INIT END--------
21:45:32 --------------------------
21:45:32 Game Start detected


SC2 Gears Log:
+ Show Spoiler +

Successfully copied last replay to: C:\SC2Replay Archive\TvZ Decadent vs FnaticVibb 2012-06-04 22-03-00.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvZ FnaticVibb vs Raif 2012-06-04 23-10-04.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvP FnaticVibb vs Darksoul 2012-06-04 23-24-14.SC2Replay

This have nothing to do with the website or data at all.
The trigger detected one start and than hang in there.
The only thing i can think of is, that you started the new game before the pretrigger realise that the game is over.
So for him its an endless game. And as long as the pretrigger blocks the posttrigger is not allowed to run.
On the other hand where is the webgrabbing of the one pretrigger run than....

What you posted is all thats in the log file?
Save gaming: kill esport
FnaticMatt
Profile Joined October 2011
England18 Posts
Last Edited: 2012-06-04 22:34:51
June 04 2012 22:34 GMT
#679
On June 05 2012 07:32 skeldark wrote:
Show nested quote +
On June 05 2012 07:28 FnaticMatt wrote:
Still getting some problems. No longer getting a 500 error from Blizz, so all stats should be coming through perfectly.

MMR Log:
+ Show Spoiler +

21:43:55 MMR-Stats 3.5
21:43:55 --------INIT START--------
21:43:55 OK Data-Settings loaded!
21:43:55 ERROR No Data Found! Time to ladder...
21:43:55 OK Database loaded!
21:43:55 DB Version:7.1
21:43:57 OK DB up to date! 21:43:57 OK Triggers ready!
21:43:57 OK Gameobserver: ready!
21:43:57 OK Encoding: UTF-8 is avalable on this System
21:43:58 OK: Program is up to date
21:43:58 --------INIT END--------
21:45:32 --------------------------
21:45:32 Game Start detected


SC2 Gears Log:
+ Show Spoiler +

Successfully copied last replay to: C:\SC2Replay Archive\TvZ Decadent vs FnaticVibb 2012-06-04 22-03-00.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvZ FnaticVibb vs Raif 2012-06-04 23-10-04.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvP FnaticVibb vs Darksoul 2012-06-04 23-24-14.SC2Replay

This have nothing to do with the website or data at all.
The trigger detected one start and than hang in there.
The only thing i can think of is, that you started the new game before the pretrigger realise that the game is over.
So for him its an endless game. And as long as the pretrigger blocks the posttrigger is not allowed to run.
On the other hand where is the webgrabbing of the one pretrigger run than....

What you posted is all thats in the log file?


Yep, that's everything in the log, also there was perhaps an hours wait between 1st and second game, as I went and did some work (just alt tabbed out).

www.twitter.com/MattGillott
skeldark
Profile Joined April 2010
Germany2223 Posts
June 04 2012 22:36 GMT
#680
On June 05 2012 07:34 FnaticMatt wrote:
Show nested quote +
On June 05 2012 07:32 skeldark wrote:
On June 05 2012 07:28 FnaticMatt wrote:
Still getting some problems. No longer getting a 500 error from Blizz, so all stats should be coming through perfectly.

MMR Log:
+ Show Spoiler +

21:43:55 MMR-Stats 3.5
21:43:55 --------INIT START--------
21:43:55 OK Data-Settings loaded!
21:43:55 ERROR No Data Found! Time to ladder...
21:43:55 OK Database loaded!
21:43:55 DB Version:7.1
21:43:57 OK DB up to date! 21:43:57 OK Triggers ready!
21:43:57 OK Gameobserver: ready!
21:43:57 OK Encoding: UTF-8 is avalable on this System
21:43:58 OK: Program is up to date
21:43:58 --------INIT END--------
21:45:32 --------------------------
21:45:32 Game Start detected


SC2 Gears Log:
+ Show Spoiler +

Successfully copied last replay to: C:\SC2Replay Archive\TvZ Decadent vs FnaticVibb 2012-06-04 22-03-00.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvZ FnaticVibb vs Raif 2012-06-04 23-10-04.SC2Replay
Successfully copied last replay to: C:\SC2Replay Archive\ZvP FnaticVibb vs Darksoul 2012-06-04 23-24-14.SC2Replay

This have nothing to do with the website or data at all.
The trigger detected one start and than hang in there.
The only thing i can think of is, that you started the new game before the pretrigger realise that the game is over.
So for him its an endless game. And as long as the pretrigger blocks the posttrigger is not allowed to run.
On the other hand where is the webgrabbing of the one pretrigger run than....

What you posted is all thats in the log file?


Yep, that's everything in the log, also there was perhaps an hours wait between 1st and second game, as I went and did some work (just alt tabbed out).


is something in the gamedata?
do you have ramscanner enabled or not?
Save gaming: kill esport
Prev 1 32 33 34 35 36 207 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Trap 42
StarCraft: Brood War
Shuttle 2999
PianO 804
firebathero 459
Larva 366
Sharp 147
Pusan 134
Dewaltoss 112
Shinee 64
Aegong 41
Hm[arnc] 36
[ Show more ]
yabsab 23
NaDa 20
Mong 17
ajuk12(nOOB) 15
Stork 11
JulyZerg 9
Dota 2
XcaliburYe524
ODPixel464
Fuzer 134
Counter-Strike
edward39
Other Games
summit1g16040
mouzStarbuck532
KnowMe140
Organizations
Other Games
BasetradeTV234
StarCraft: Brood War
UltimateBattle 25
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 86
• LUISG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1783
• Stunt325
Upcoming Events
Sparkling Tuna Cup
13m
WardiTV Invitational
1h 13m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
5h 13m
Spirit vs Mixu
Clem vs TBD
RSL Revival
6h 13m
Serral vs Rogue
BlizzCon
8h 43m
IdrA vs MC
Replay Cast
14h 13m
Afreeca Starleague
1d
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 1h
Monday Night Weeklies
1d 6h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.