• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:45
CEST 23:45
KST 06:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)7Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Which box art did your first copy of StarCraft 1 have? BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7053 users

Match Making Rating Tool - Page 172

Forum Index > SC2 General
Post a Reply
Prev 1 170 171 172 173 174 207 Next
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-12 04:26:16
November 12 2013 04:18 GMT
#3421
On November 12 2013 13:12 NiteshadeSC2 wrote:
Surprise surprise. The tool doesn't work... again.

I updated the DB, and this is what I am getting:

+ Show Spoiler +

22:44:32 MMR-Stats 10.0
22:44:32 --------INIT START--------
22:44:32 OK File-Encoding UTF-8
22:44:32 OK Sc2Gears auto-save is enabled.
22:44:32 Loading HOTS DB file...
22:44:32 OK Loading DB version 16.1 done
22:44:33 OK DB up to date!
22:44:33 Loading character profiles:
22:44:33 Profile: http://us.battle.net/sc2/en/profile/1710737/1/Niteshade/
22:44:33 Profile: http://kr.battle.net/sc2/ko/profile/4398903/1/Niteshade/
22:44:33 Profile: http://eu.battle.net/sc2/en/profile/4135726/1/Niteshade/
22:44:33 OK Settings loaded!
22:44:33 OK Gamedata: 65 Games loaded.
22:44:33 Loading Archive...
22:44:33 OK Gamedata: 70 Games loaded.
22:44:33 Memory scanner is enabled
22:44:33 OK Triggers ready!
22:44:34 OK: Program is up to date
22:44:34 --------INIT END--------
22:44:36 Pre-trigger: Reading web profiles
22:44:38 Webgrabber: Player false
22:44:39 Webgrabber: Opponent false
22:44:39 Pre-trigger: Done reading web profiles
22:44:39 Pre-Trigger done
23:07:10 Post-trigger: Start
23:07:50 Post-trigger: Reading web profiles
23:07:52 Webgrabber: Player false
23:07:54 Webgrabber: Opponent false
23:07:54 Post-trigger: Done reading web profiles
23:07:54 Bonus calc (Niteshade master+): max end: 47, max fetch: 47
23:07:54 Bonus calc (Niteshade diam-): max end: 27, max fetch: 27
23:07:54 Bonus calc (Maleficent master+): max end: 47, max fetch: 47
23:07:54 Bonus calc (Maleficent diam-): max end: 27, max fetch: 27
23:07:54 Calculating adjusted points for the players (either Alg. A or B needs to succceed for certain player)
23:07:54 Adjusted calculator ERROR: Invalid player data: http://us.battle.net/sc2/en/profile/1710737/1/Niteshade/
23:07:54 Adjusted calculator ERROR: Invalid player data: http://us.battle.net/sc2/en/profile/1666354/1/Maleficent/
23:07:54 ERROR LASTCHECK : Both players invalid
23:07:54 Gamecheck: false
23:07:54 POST-Trigger done
23:07:54 Data quality needs to be 100% to be able to calculate MMR
23:07:54 Data quality for calculating Player's MMR: 0%
23:07:54 Data quality for calculating Opponent's MMR: 0%
23:07:55 OK Uploader: game uploaded
23:07:55 Ladder Game Done!
23:07:55 --------------------------


It is becoming increasingly rare to get a "good game" with this tool... rendering it somewhat useless. Over the last 38 games the tool monitored, only 1 was a "good game" with results being displayed....

I understand it is free... but....

Nites

Surprise surprise you did not read my last post... again. Now go yelling at Blizzard that they fix NA API or switch servers!
icezar
Profile Joined June 2010
Germany240 Posts
November 12 2013 08:37 GMT
#3422
I hereby admit that this tool does calculate MMR correcty. :-(
I was wrong thinking i should be promoted to Diamond when my mmr was only mid gold :-((((

So i guess the explanation has to be that now there are less and less active players because it cannot be just me playing bad :D

gg wp
Wilko
Profile Blog Joined August 2009
Germany470 Posts
November 12 2013 09:08 GMT
#3423
Thanks for the fast updates
Really appreciate your work
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-12 10:40:51
November 12 2013 10:36 GMT
#3424
As an update Blizzard seems to have fixed NA server API as last error was recorded 3 and half hours ago based on uploaded data.

On November 12 2013 17:37 icezar wrote:
I hereby admit that this tool does calculate MMR correcty. :-(
I was wrong thinking i should be promoted to Diamond when my mmr was only mid gold :-((((

So i guess the explanation has to be that now there are less and less active players because it cannot be just me playing bad :D

No the main reason is MMR decay: http://www.teamliquid.net/forum/viewmessage.php?topic_id=429734

If you are inactive for more than 2 weeks, Blizzard adjusts your MMR directly depending on the length of your inactivity. Maximum decay is ~300 on MMR tool scale, which is little more than a range of one typical league.

Based on sc2ranks the user base size is still healthy. But based on my personal empirical experiences, the matchmaker is indeed pairing opponents with higher MMR differences than before during the 'silent hours'. For example during last month if I have played on NA during EU evening (early morning or mid-day on NA) some opponents have had even over 300 points higher MMR (verified manually). I don't remember ever seeing that high differences before.

Many find MMR decay to be very demotivating as a result opponent skill varies a lot. For example if you are a gold player, you get faced "normal golds" and decayed players. If the decayed player typically belongs to master range, the skill difference between him and a typical gold player is very large. But as they have similar MMR, the matchmaker thinks both are in same skill level. One could describe that it is "Wild West" to whom you are matched against nowadays. If you want to maximize your chance to play against players that 'normally' belong to certain MMR range, you play only during the prime time of that server (when there is most players playing). I would think MMR decay causes that lots of the 'casual' SC2 players will quit, as they do not have enough time to overcome the decay if it happens (takes around 20 wins more than loses to overcome max decay. E.g. 20 W - 0 L. It is still unknown if Blizzard has adjusted decay mechanic for this season). And it is not fun if matches become one-sided (after decay crushing lesser players or get crushed by players who have decayed from even higher).
Val_
Profile Joined May 2010
Ukraine156 Posts
November 12 2013 12:42 GMT
#3425
hey
is db locked now? (first season week)

thx for your work
AKA [7x]Val / GML Terran EU
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-13 17:52:45
November 12 2013 13:14 GMT
#3426
On November 12 2013 21:42 Val_ wrote:
hey
is db locked now? (first season week)

thx for your work

It has been open since last night http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561&currentpage=171#3419

NA had problems after that, as Blizzard had failed to update data on NA API, but they fixed that some hours ago. Of course as it is a new season, there is a possibility that Blizzard has changed offsets. If they have, then calculations will be incorrect for couple of weeks. But it should be quickly evident at least if there have been larger changes (results would be all over the board especially if you face opponents from multiple different leagues).

I will likely update GM thresholds next week after GM has been opened for S16 (if there is no offset changes). There are too few GM range players using the tool that estimates made before the opening would be close enough.

But as reference (it is interesting to see if trend continues):
GM border for EU at start of S14 was 1950, it had increased to 2130 by start of S15.
GM border for NA at start of S14 was 1900 (or slightly lower), it had decreased to 1830 by start of S15.


Edit: Now on Wednesday I quickly browsed through lots of user graphs. They looked normal (if there were notable offset changes then many of the graphs would have been erratic). Thus it is likely there has not been offset changes for this season. In few weeks I will recheck via calculations.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
November 17 2013 08:10 GMT
#3427
I have started using the MMR tool and am up to 20 games placedd on the KR ladder, and none of them have provided accurate data. What do I have to do to get it working?
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2013-11-18 01:14:09
November 18 2013 01:08 GMT
#3428
GML EU = 2083 points enough to qualify (just did that)

last season was 2175

+ Show Spoiler +

[image loading]
( http://imgur.com/DUBuL74 )


[image loading]
( http://imgur.com/t8HKnAX )

AKA [7x]Val / GML Terran EU
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-18 20:12:45
November 18 2013 20:10 GMT
#3429
On November 18 2013 10:08 Val_ wrote:
GML EU = 2083 points enough to qualify (just did that)

last season was 2175

+ Show Spoiler +

[image loading]
( http://imgur.com/DUBuL74 )


[image loading]
( http://imgur.com/t8HKnAX )


On November 12 2013 22:14 korona wrote:
But as reference (it is interesting to see if trend continues):
GM border for EU at start of S14 was 1950, it had increased to 2130 by start of S15.
GM border for NA at start of S14 was 1900 (or slightly lower), it had decreased to 1830 by start of S15.


Thanks!

S16 EU border was ~2070 when GM opened
S16 NA border was ~1800 when GM opened

Please note that as we do not have data for all low GM:s, the border might have been slightly lower too. Also note as GM entry threshold is dynamic, it has risen from these numbers after people started to get in.

CH, KR and SEA are still unknown as the tool has no GM users for this season yet. I will check last season's numbers for those servers later this week. China had at least one GM user last season. After I have better idea about these 3 servers I will update the DB file to reflect new GM borders.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-18 20:22:35
November 18 2013 20:21 GMT
#3430
On November 17 2013 17:10 zasg wrote:
I have started using the MMR tool and am up to 20 games placedd on the KR ladder, and none of them have provided accurate data. What do I have to do to get it working?

Depending your position in MMR range of your league, it may take tens of games before you get a 'good game' from which your MMR can be calculated. Enabling the memory reader increases your chances to get good games (if memory reader is off, then only games where opponent wins and has bonus pool left can potentially give good enough data). More info e.g. in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561&currentpage=162#3226

Of course if I knew your bnet id, I could check from the data is there are other problems.
Tisdel
Profile Joined November 2013
9 Posts
November 19 2013 16:22 GMT
#3431
So does anyone have a rough idea of how many games is "Stable" for promotion now? I assume we have tonnes of data.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-19 18:28:57
November 19 2013 18:24 GMT
#3432
On November 20 2013 01:22 Tisdel wrote:
So does anyone have a rough idea of how many games is "Stable" for promotion now? I assume we have tonnes of data.

You mean how long it takes for MMR to stabilize into new league? In the past Blizzard used MMR moving average for this (their formula for moving average is unknown and should not be mixed with the 'moving average' feature of the tool). But since release of HotS it seems they do not use moving average anymore for promotions. Promotions seem to happen immediately after player's MMR crosses a league threshold. Before HotS there was a visible stabilization period in MMR tool graphs too.


Edit: One exception to this rule is if you start from blank MMR. Then it does not promote you immediately. For example you can be promoted to master league in 25th match (includes all 5 placement matches) at earliest, even if your MMR had been in master range for some time. Promotions regarding lower leagues are also delayed. But after 25 matches promotions start happening immediately.
Tisdel
Profile Joined November 2013
9 Posts
Last Edited: 2013-11-20 00:16:08
November 20 2013 00:15 GMT
#3433
On November 20 2013 03:24 korona wrote:
Show nested quote +
On November 20 2013 01:22 Tisdel wrote:
So does anyone have a rough idea of how many games is "Stable" for promotion now? I assume we have tonnes of data.

You mean how long it takes for MMR to stabilize into new league? In the past Blizzard used MMR moving average for this (their formula for moving average is unknown and should not be mixed with the 'moving average' feature of the tool). But since release of HotS it seems they do not use moving average anymore for promotions. Promotions seem to happen immediately after player's MMR crosses a league threshold. Before HotS there was a visible stabilization period in MMR tool graphs too.


Edit: One exception to this rule is if you start from blank MMR. Then it does not promote you immediately. For example you can be promoted to master league in 25th match (includes all 5 placement matches) at earliest, even if your MMR had been in master range for some time. Promotions regarding lower leagues are also delayed. But after 25 matches promotions start happening immediately.

I'm not sure that's true. I just got promoted last game. Looking at my graph I've crossed my current suggested mmr a few times, and been higher even within my moving average.

I mean, it could be the +/- 24, but it seems unlikely that it undershot twice, then upshot once.

See for image : http://imgur.com/23uUznc
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
Last Edited: 2013-11-20 03:00:38
November 20 2013 02:58 GMT
#3434
how do i figure out what MMR i need to hit for masters in NA this season?
JD, need I say more? :D
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-20 09:27:00
November 20 2013 06:46 GMT
#3435
On November 20 2013 09:15 Tisdel wrote:
Show nested quote +
On November 20 2013 03:24 korona wrote:
On November 20 2013 01:22 Tisdel wrote:
So does anyone have a rough idea of how many games is "Stable" for promotion now? I assume we have tonnes of data.

You mean how long it takes for MMR to stabilize into new league? In the past Blizzard used MMR moving average for this (their formula for moving average is unknown and should not be mixed with the 'moving average' feature of the tool). But since release of HotS it seems they do not use moving average anymore for promotions. Promotions seem to happen immediately after player's MMR crosses a league threshold. Before HotS there was a visible stabilization period in MMR tool graphs too.


Edit: One exception to this rule is if you start from blank MMR. Then it does not promote you immediately. For example you can be promoted to master league in 25th match (includes all 5 placement matches) at earliest, even if your MMR had been in master range for some time. Promotions regarding lower leagues are also delayed. But after 25 matches promotions start happening immediately.

I'm not sure that's true. I just got promoted last game. Looking at my graph I've crossed my current suggested mmr a few times, and been higher even within my moving average.

I mean, it could be the +/- 24, but it seems unlikely that it undershot twice, then upshot once.

See for image : http://imgur.com/23uUznc

Every good result has a certain error margin that differs based on certain factors. This error margin is visible in 'Analyse Log'. Also results from 'loses' often give slightly higher results than 'wins' (the actual value is often likely little bit lower than the 'good result' from loss and little bit higher than 'good result' from win).

And your graph is within typical error ranges. The first time it goes over the silver threshold, the actual values are likely just under it. To see which games are considered 'good', you can enable following setting: 'Config' > 'Data' > 'Mark assumptions / bad games'. You can also hover your mouse over the match dots to see the labels for more info,

Also remember that each match dot represents the MMR in the start of the game. When you get promoted, the promotion value is presented by the following match dot. In your case you were promoted in your last match. The graph always shows an estimate match dot after the last game played (when you hover your mouse over it, it says 'match not yet played'). Even that estimate suggest the MMR crossed the threshold where it supposed to.

On November 20 2013 11:58 LimeNade wrote:
how do i figure out what MMR i need to hit for masters in NA this season?

You can enable the master promotion line from the lower toolbar. Of course there is a possibility that Blizzard would have changed the offsets. But when I checked lots of user graphs some days ago, the graphs looked normal and promotions happened where they were supposed to (within error ranges). So likely there was either no offset changes or the changes were very small. To ensure this via calculations, it typically requires data from few weeks (one to two weeks from now).
jackslater
Profile Joined November 2012
Russian Federation604 Posts
Last Edited: 2013-11-20 14:09:59
November 20 2013 14:00 GMT
#3436
Can somebody expland me what is this? I'm in plat league with near 70 games in past 2 days...
I'm insert my US profile: http://us.battle.net/sc2/en/profile/5025403/1/BongBong/ put button "use memory" but this programm still don't work. Help plz! Another options and folders already checked.

[image loading]
korona
Profile Joined October 2009
1098 Posts
November 20 2013 14:11 GMT
#3437
On November 20 2013 23:00 jackslater wrote:
Can somebody expland me what is this? I'm in plat league with near 70 games in past 2 days...
I'm insert my US profile: http://us.battle.net/sc2/en/profile/5025403/1/BongBong/ put button "use memory" but this programm still don't work. Help plz!
+ Show Spoiler +

[image loading]

You don't have any games recorded.

Most likely reason is that there is something wrong with your sc2gears replay auto-save settings. You can check those settings by selecting 'Settings' > 'Miscellaneous settings' and then checking following two tabs 'Replay auto-save' and 'Folders'. For example you may have wrong folder selected and thus nothing is auto-saved.

If everything is fine regarding sc2gears auto-save, then it could be 2 reasons: 1) you have set wrong accounts in MMR tool, 2) You play some other mode than ranked 1v1 (only ranked 1v1 is supported).
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
November 20 2013 14:12 GMT
#3438
You have to have it on as it is here and play ladder games while the program is on. Once it has enough games to calculate then it will place your MMR.....
jackslater
Profile Joined November 2012
Russian Federation604 Posts
November 20 2013 14:39 GMT
#3439
On November 20 2013 23:12 Pirfiktshon wrote:
You have to have it on as it is here and play ladder games while the program is on. Once it has enough games to calculate then it will place your MMR.....

Hm thanks, im try this now! Thanks to all!
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-11-20 14:47:42
November 20 2013 14:45 GMT
#3440
On November 20 2013 23:12 Pirfiktshon wrote:
You have to have it on as it is here and play ladder games while the program is on. Once it has enough games to calculate then it will place your MMR.....

Yes it often takes lots of games to get the first 'good game' (little bit luck, but mostly due your position in MMR range of your league). But this is not the problem the previous poster is experiencing. He has 0 recorded games (in the counter '0 / 0' the second number shows how many games have been recorded. The first number shows how many 'good games' there has been) --> He has some other problem.

On November 20 2013 23:39 jackslater wrote:
Show nested quote +
On November 20 2013 23:12 Pirfiktshon wrote:
You have to have it on as it is here and play ladder games while the program is on. Once it has enough games to calculate then it will place your MMR.....

Hm thanks, im try this now! Thanks to all!

Please follow these instuctions: http://www.teamliquid.net/forum/viewpost.php?post_id=20263250
Prev 1 170 171 172 173 174 207 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 492
StarCraft: Brood War
Britney 12707
Shuttle 770
Horang2 163
NaDa 9
Counter-Strike
minikerr71
Other Games
Liquid`RaSZi2415
Grubby1958
C9.Mang0192
XaKoH 170
Trikslyr49
ViBE42
Mew2King25
Organizations
Other Games
BasetradeTV64
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22054
Other Games
• imaqtpie1184
• Shiphtur258
Upcoming Events
PiGosaur Cup
2h 15m
Kung Fu Cup
13h 15m
RotterdaM Event
18h 30m
Replay Cast
1d 2h
The PondCast
1d 12h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-01
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.