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Match Making Rating Tool - Page 135

Forum Index > SC2 General
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Mendelfist
Profile Joined September 2010
Sweden356 Posts
March 30 2013 14:21 GMT
#2681
Maybe the option of turning off the memory reader should be removed. This tool doesn't work well without it, and the option seems to cause confusion and problems. Just put a disclaimer on the download page instead.
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 30 2013 15:04 GMT
#2682
in 3 years of SC2 I played a grandmaster player once. Today I download the MMR tool and guess what: first game I play is vs elfi

I guess my MMR shown by your tool will never be as high as it is today :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2013-03-30 15:18:15
March 30 2013 15:13 GMT
#2683
On March 31 2013 00:04 Zeon0 wrote:
in 3 years of SC2 I played a grandmaster player once. Today I download the MMR tool and guess what: first game I play is vs elfi

I guess my MMR shown by your tool will never be as high as it is today :D


Or elfi as as low as it was today. Who knows...
On serious note: Perhaps they loosen up the matchmaking (the opponent finder not the skill calculator) with HOTS.
You can tell over time, when you have some good MMR results from opponents.
Save gaming: kill esport
BaaL`
Profile Joined May 2010
297 Posts
March 30 2013 15:17 GMT
#2684
Is there anything I can do about ''Player-data-Qualitiy: 50%''? It seems like I get this every game even with the memory tool on, and even if I get 100% opponent data quality its not a ''good game''.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2013-03-30 15:36:31
March 30 2013 15:22 GMT
#2685
On March 31 2013 00:17 BaaL` wrote:
Is there anything I can do about ''Player-data-Qualitiy: 50%''? It seems like I get this every game even with the memory tool on, and even if I get 100% opponent data quality its not a ''good game''.

Korona must awnser that, dont know what he changed there.
In my versions:
under 50% was allways a data mistake = you should see other error messages
75% was in most cases a caped game
and 100% is allways a good game.

But to be fair the The whole % thing was not such a good idea in the beginning.
I wanted to have a easy way to present complicated data, but made it to simple in the end.
If you need to explain it ( and i allways had to with the % thing) its not a simple indicator

i also had this opponent / player turnaround , in the past. This part of the code was kind of dirty.

Error messages are way more importand.
Save gaming: kill esport
Zeon0
Profile Joined September 2010
Austria2995 Posts
March 30 2013 15:24 GMT
#2686
On March 31 2013 00:13 skeldark wrote:
Show nested quote +
On March 31 2013 00:04 Zeon0 wrote:
in 3 years of SC2 I played a grandmaster player once. Today I download the MMR tool and guess what: first game I play is vs elfi

I guess my MMR shown by your tool will never be as high as it is today :D


Or elfi as as low as it was today. Who knows...
On serious note: Perhaps they loosen up the matchmaking (the opponent finder not the skill calculator) with HOTS.
You can tell over time, when you have some good MMR results from opponents.

after elfi i played Happyzerg. He wasnt GM, but he is a decent player too. And just know i played a guy who was GM in WoL twice, but is now master. So no, mine is high^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-03-30 15:41:33
March 30 2013 15:38 GMT
#2687
On March 30 2013 23:21 Mendelfist wrote:
Maybe the option of turning off the memory reader should be removed. This tool doesn't work well without it, and the option seems to cause confusion and problems. Just put a disclaimer on the download page instead.

Potential fix would be add a popup for new users that suggests turning memory reader on and explains what is does & how it offers much better MMR data. The decision should always be user's decision.

And the option itself are needed for some user groups. E.g. there probably are people who run SC2 on linux & wine. And the tool is not useless without it. Depending on what MMR range are you, you still get good games from time to time (exception good games are rare for those who are in low area of their league (lower than master) MMR range even with the mem reader on). Of course without memory reader you can get good games only from games where opponent wins & has bonus pool left (real change points are points gained divided by 2 in these cases).

Memory reading should always be clearly stated and told what risks there are (in this case basically no risks as it only reads memory & non-harmful data). The decision to use or not should always be user's decision.

Many tools try to hide the fact they read things from memory. E.g. many streaming tools read user names & id's just like this tool does, but their creators are afraid to admit/document it because it is against the ToS. But what happens if a user starts using such program without knowing what it does and its creator decides to add more memory functionality (potentially harmful data) and that program becomes a full hack without user knowing it? Some are even doing ridiculous things. I saw one tool that was encrypted 'so it cannot be used for harmful things'. And that program supposedly only reads the user names & id:s from memory.. But as its encrypted it could do more...
BaaL`
Profile Joined May 2010
297 Posts
Last Edited: 2013-03-30 15:40:14
March 30 2013 15:38 GMT
#2688
This is what its showing in the log:

16:36:20 DATA Alg. A : success: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg.B: failed, No Bonus Win: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg. A : failed, No pre-game data (RAM scanner possibly off) or pre-game data bad:
16:36:20 DATA Alg.B: failed, Unknown change points for player: http://eu.battle.net/sc2/en/profile/1735056/1/Allwars/
16:36:20 ERROR AFTERCHECK All algorithem failed

Is there anyway to see if the memory scanner is running? I did execute it twice, but dont see it anywhere.

EDIT: Its only 5 games so far, maybe I should just be more patient. I thought the OP said that with memscan all situations should work, but I think i didnt read that right.
korona
Profile Joined October 2009
1098 Posts
March 30 2013 15:54 GMT
#2689
On March 31 2013 00:22 skeldark wrote:
Show nested quote +
On March 31 2013 00:17 BaaL` wrote:
Is there anything I can do about ''Player-data-Qualitiy: 50%''? It seems like I get this every game even with the memory tool on, and even if I get 100% opponent data quality its not a ''good game''.

Korona must awnser that, dont know what he changed there.
In my versions:
under 50% was allways a data mistake = you should see other error messages
75% was in most cases a caped game
and 100% is allways a good game.

But to be fair the The whole % thing was not such a good idea in the beginning.
I wanted to have a easy way to present complicated data, but made it to simple in the end.
If you need to explain it ( and i allways had to with the % thing) its not a simple indicator

i also had this opponent / player turnaround , in the past. This part of the code was kind of dirty.

Error messages are way more importand.

50 % is still data mistake. I did not change that. But there are now more things leading to it. As some data has to be set bad for example if it is impossible to calculate the change points as change points when you lose are hidden. Also the program now fetches pre-game data also in some situations where the old one already determined that the pre-game data is unusable and did not fetch any data at all. In those cases the pre-game data is set to bad even if a portion of it is still used by the unranked detection.

For example if you don't have pre-game data for the player that lost, his data is set bad (not possible to count change points for him) --> his opponent has data quality 50%.

But have to think those messages in the future. I already changed lots of error messages to be more understandable for the user. One problem regarding those quality messages also is that they tell if MMR can be calculated for some player, when it is in reality calculated from his opponents data. And error messages don't do this switch (if there was something wrong with opponents data, they say something was wrong in opponents data (it determines if player's MMR can be calculated and would affect the 'player-data-quality' message))
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-03-30 16:41:21
March 30 2013 16:40 GMT
#2690
On March 31 2013 00:38 BaaL` wrote:
This is what its showing in the log:

16:36:20 DATA Alg. A : success: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg.B: failed, No Bonus Win: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg. A : failed, No pre-game data (RAM scanner possibly off) or pre-game data bad:
16:36:20 DATA Alg.B: failed, Unknown change points for player: http://eu.battle.net/sc2/en/profile/1735056/1/Allwars/
16:36:20 ERROR AFTERCHECK All algorithem failed

The last message just means that both A & B failed for the second player. There are lots of error messages that should be rewritten in more user friendly way and that is one of them. I added lots more info to many error messages (then again some potentially also confuse the user).

On March 31 2013 00:38 BaaL` wrote:
Is there anyway to see if the memory scanner is running? I did execute it twice, but dont see it anywhere.

EDIT: Its only 5 games so far, maybe I should just be more patient. I thought the OP said that with memscan all situations should work, but I think i didnt read that right.

Click 'Config' from the upper toolbar. In the bottom of settings tab there is 'Memory reader (more data)' setting. After you turn it on there will be ram scanner related messages in the log for every match.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-03-30 18:01:03
March 30 2013 17:56 GMT
#2691
Some interesting statistics. MMR tool v 9.0 has now been available for 1.5 days. During this time frame:

HotS games played: 1978
WoL games played: 148


And games played with old version: 2480...

If you have a friend using the MMR tool make sure to mention that new version is out if he has not noticed it. They may have tried to update the tool when the 'update button' did not work correctly (issue with update package structure). Now it works fine.
BaaL`
Profile Joined May 2010
297 Posts
March 30 2013 19:23 GMT
#2692
On March 31 2013 01:40 korona wrote:
Show nested quote +
On March 31 2013 00:38 BaaL` wrote:
This is what its showing in the log:

16:36:20 DATA Alg. A : success: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg.B: failed, No Bonus Win: http://eu.battle.net/sc2/en/profile/440714/1/BaaL/
16:36:20 DATA Alg. A : failed, No pre-game data (RAM scanner possibly off) or pre-game data bad:
16:36:20 DATA Alg.B: failed, Unknown change points for player: http://eu.battle.net/sc2/en/profile/1735056/1/Allwars/
16:36:20 ERROR AFTERCHECK All algorithem failed

The last message just means that both A & B failed for the second player. There are lots of error messages that should be rewritten in more user friendly way and that is one of them. I added lots more info to many error messages (then again some potentially also confuse the user).

Show nested quote +
On March 31 2013 00:38 BaaL` wrote:
Is there anyway to see if the memory scanner is running? I did execute it twice, but dont see it anywhere.

EDIT: Its only 5 games so far, maybe I should just be more patient. I thought the OP said that with memscan all situations should work, but I think i didnt read that right.

Click 'Config' from the upper toolbar. In the bottom of settings tab there is 'Memory reader (more data)' setting. After you turn it on there will be ram scanner related messages in the log for every match.


Ah alright thanks for the fast responses, I just ran the .exe and thought it would run in the background. Ill try some more games with the config -> settings option for memory reader enabled.
ffadicted
Profile Joined January 2011
United States3545 Posts
March 30 2013 22:08 GMT
#2693
I'm a little confused with the charts... what EXACTLY do the mmr promotion lines mean? Cuz I'm below it for masters but I've never come across a diamond player in ages... is it maybe the average masters mmr?
SooYoung-Noona!
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-03-30 22:33:16
March 30 2013 22:31 GMT
#2694
On March 31 2013 07:08 ffadicted wrote:
I'm a little confused with the charts... what EXACTLY do the mmr promotion lines mean? Cuz I'm below it for masters but I've never come across a diamond player in ages... is it maybe the average masters mmr?

The tool uses league offsets and promotion lines from the last season. Blizzard changed the offsets for this season & thus the promotion lines are also inaccurate. It takes us sometime to collect enough data to be able to calculate new offsets & promotion lines (potentially few weeks).

If you play only against master players, then your calculated MMR is relationally correct to other master players. Please play more and ignore the promotion lines until we can calculate and release new offsets & promotion lines for this season. Every match you play uploads more data to us (if you have not disallowed it from the settings). The more data we get, the faster we are likely able to calculate the new offsets (only small portion of the match data is usable regarding offset calculation).
JazVM
Profile Joined October 2012
Germany1196 Posts
March 30 2013 23:03 GMT
#2695
FYI (dont know if it is valid info though) I got promoted from diamond to masters at around 1650-1700 according to the tool.
mind mind mind mind mind mind
FCLogan
Profile Joined August 2012
49 Posts
March 30 2013 23:11 GMT
#2696
Ok, installed the plugin. I will start playing games later tonight!
.edGe
Profile Joined March 2013
United States2 Posts
March 31 2013 02:33 GMT
#2697
I like to keep my MMR a secret haha, would rather not know how bad I am ^.^
Chocobo
Profile Joined November 2006
United States1108 Posts
March 31 2013 03:26 GMT
#2698
Dunno if this is hard to implement, but it would be nice if the MMR stats tool could tell you when new versions are released. I've been playing with a MMRstats that's two versions old and had no idea, in fact there's no way to even tell what version you have by looking at the tool in SC2gears.

Anyway I'm very glad to see the new version has HotS support, thanks to the MMRstats team for creating and updating it!
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2013-03-31 04:00:24
March 31 2013 03:49 GMT
#2699
On March 31 2013 11:33 .edGe wrote:
I like to keep my MMR a secret haha, would rather not know how bad I am ^.^

Don't worry. The data MMR tool uploads is kept private. Only used by the developers to analyze the data (for example to calculate offsets and such). And if you are from the lower leagues that's even better. We especially need data from the lower leagues (large percentage of the users are from higher leagues and there usually is shortage of data from the lower leagues. If there is not enough data we cannot calculate accurate offsets for lower leagues).

On March 31 2013 12:26 Chocobo wrote:
Dunno if this is hard to implement, but it would be nice if the MMR stats tool could tell you when new versions are released. I've been playing with a MMRstats that's two versions old and had no idea, in fact there's no way to even tell what version you have by looking at the tool in SC2gears.

Anyway I'm very glad to see the new version has HotS support, thanks to the MMRstats team for creating and updating it!

It has had this functionality for a long time (~fall 2012?). When a new version is published, a big button 'Download new version' appears on the top toolbar. Not sure how you have not noticed it? If you would have blocked sc2gears & MMR tool from accessing data from the internet, you would not have match data from the web profiles. So that probably is not the reason.

When you open the main log (third button from left on top toolbar) it tells you the version of the tool. It also tells in those logs, if it cannot access information from the web.
Chocobo
Profile Joined November 2006
United States1108 Posts
March 31 2013 04:35 GMT
#2700
On March 31 2013 12:49 korona wrote:
Show nested quote +
On March 31 2013 12:26 Chocobo wrote:
Dunno if this is hard to implement, but it would be nice if the MMR stats tool could tell you when new versions are released. I've been playing with a MMRstats that's two versions old and had no idea, in fact there's no way to even tell what version you have by looking at the tool in SC2gears.

Anyway I'm very glad to see the new version has HotS support, thanks to the MMRstats team for creating and updating it!

It has had this functionality for a long time (~fall 2012?). When a new version is published, a big button 'Download new version' appears on the top toolbar. Not sure how you have not noticed it? If you would have blocked sc2gears & MMR tool from accessing data from the internet, you would not have match data from the web profiles. So that probably is not the reason.

When you open the main log (third button from left on top toolbar) it tells you the version of the tool. It also tells in those logs, if it cannot access information from the web.

I wish I could go back to the version I was using 2 hours ago to see how I could miss something that obvious, or find out whether it wasn't appearing on mine due to a bug, or what. I have missed obvious things in front of my face before... but I was looking specifically at the buttons and trying to find out what version I had... I dunno.

Great to hear that it has that functionality though. BTW only took me 2 games to get my MMR graph showing, that seems to be improving as well.
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