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Call to Action: Balance Testing (live custom map) - Page 91

Forum Index > SC2 General
2110 CommentsPost a Reply
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Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 07:59 GMT
#1801
On May 05 2012 12:35 GTPGlitch wrote:
Show nested quote +
On May 05 2012 12:34 FakeDeath wrote:
On May 05 2012 12:29 aksfjh wrote:
On May 05 2012 12:21 sjperera wrote:
On May 05 2012 11:26 SolidMoose wrote:
On May 05 2012 11:14 Warpath wrote:
On May 05 2012 11:05 Gackt_ wrote:
On May 05 2012 11:04 hli wrote:
The overlord speed increase may be imba based on map... Therefore I think they should approach it differently. For example... Metalopolis close spawns, the Overlord can get a whole scout of and back away safely and be completely sure of gas/gasless builds. Korhal and Cloud, the overlord is guaranteed to safely arrive at the high ground of opponents natural.


okay it's time to post this again..while talking about imba scouting.


hahaha
that settles that, overlord change = fine


Because Terran was clearly made to spend 150 minerals and scv building time to make a building for scouting.

Different races were made differently for a reason. Do you expect Terrans can actually afford to do that kind of thing? It would put them way behind in every single opener. No.


Dude you have something called a SCAN... it' basically the only unstoppable form of scouting, let the Zerg' have something... they are struggling and are a tough race to play...

It's also immobile and the most expensive form of scouting.


Its still pretty good though. You can scan Z main and can see lair or hive timing and even see his tech easily .
You can't deny terran from scanning.


You could always spend like 150 mins/150 gas to make a fake building though, because scans don't see inside eggs.

Scans really aren't that useful scouting TvZ unless you're checking spire/infestation pit timings, and even then zergs can just hide the buildings on creep somewhere..

then I guess you see the problem right now. On prolevel, a lot of times zergs won't get an overlord in position to begin with, because even the first OL can be intercepted before reaching highground. And then you can go in one time from the most expected angle with a very slow unit against marine dps.
20%more speed won't do anything big, but you might get an additional OL in soome position and if you sacrifice the OL you may see a tiny little bit more and maybe see an extra hellion or a marauder or a tank.
you can still hide everything, but the probability for a good scout is slightly increased.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-05-05 08:21:31
May 05 2012 08:19 GMT
#1802
0.9375 for queens, yes, but regardless, terran buildings will be more powerful and faster scouts than overlords, so there shouldn't be any complaints about the speed change. ^_^"
The queen range change helps to make sure hellions and reapers cannot kite them, whereas marines will still do well against queens at the same range and I'm pretty sure this is how Blizzard wanted it.

EDIT For Big J, it's a 25% speed boost, just to be clear, although it doesn't improve maximum speed (with Pneumatised Carapace), which is fine, although it would be nice for fast ovies to be slightly faster than unstimmed marines, in my opinion.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
May 05 2012 08:22 GMT
#1803
On May 05 2012 16:58 RaiZ wrote:
Show nested quote +
On May 05 2012 16:48 Hall0wed wrote:
Sorry if this has already been gone over but does the overlord speed change mean that queens can no longer chase down overlords off creep?

Queens speed offcreep is 0,94 or something. Still faster than overlord even with the change. You definitely feel it though as your queen is more far from the creep.
I'm not sure to understand the queen's change either... I think that speed ovi is enough to prevent any kind of 1 base TvZ allin.


Well I know the queen is still faster but when chasing down the overlord the queen will have a different speed value due to it attacking also. I just don't know what the relative speed value of the queen is when it is off creep and attacking air while moving.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 05 2012 08:23 GMT
#1804
zzzzzzzzzz. they might as well make stalkers range 5 because i want to be able to push them away from my natural.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Saumure
Profile Joined February 2012
France404 Posts
May 05 2012 08:25 GMT
#1805
Blizzard should not buff the queen. It decreases the number of opening T could make, the gameplay would take a hit from it. And also, I do not want players to switch to zerg, there are enough of them and everyone is tired of zvz... If anything nerf zerg, zvp is kind of easy (at least in diamond, from what i can tell).
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 05 2012 08:37 GMT
#1806
On May 05 2012 17:22 Hall0wed wrote:
Show nested quote +
On May 05 2012 16:58 RaiZ wrote:
On May 05 2012 16:48 Hall0wed wrote:
Sorry if this has already been gone over but does the overlord speed change mean that queens can no longer chase down overlords off creep?

Queens speed offcreep is 0,94 or something. Still faster than overlord even with the change. You definitely feel it though as your queen is more far from the creep.
I'm not sure to understand the queen's change either... I think that speed ovi is enough to prevent any kind of 1 base TvZ allin.


Well I know the queen is still faster but when chasing down the overlord the queen will have a different speed value due to it attacking also. I just don't know what the relative speed value of the queen is when it is off creep and attacking air while moving.


An attacking queen moves at almost exactly the same speed as the new overlord. You'll still kill it if there's open ground. But if you stutter-step the queen, the overlord still has zero chance.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 05 2012 11:11 GMT
#1807
On May 05 2012 14:15 Liquid`Jinro wrote:
.... So, bye reapers, bye hellions, bye marines outranging queens..... Hm.


You forgot bye 2rax and any build that can put on aggression. Zergs will basically be free to larva inject up to 60 drones every game lmao.
Sup
ThomasHobbes
Profile Joined October 2010
United States197 Posts
May 05 2012 11:28 GMT
#1808
On May 05 2012 17:25 Saumure wrote:
Blizzard should not buff the queen. It decreases the number of opening T could make, the gameplay would take a hit from it. And also, I do not want players to switch to zerg, there are enough of them and everyone is tired of zvz... If anything nerf zerg, zvp is kind of easy (at least in diamond, from what i can tell).


Yeah, if Zergs appear to be struggling at a pro-level and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s
"The life of man, solitary, poor, nasty, brutish, and short."
Jumonji
Profile Joined May 2011
France60 Posts
May 05 2012 12:01 GMT
#1809
Why terran are complaining about "harassing" zerg? Be serious guys all my zvt are about terran fast expand or terran double expand.

Two answers to zerg power drone:

- You harass the zerg and then you keep his drone count low with some pressure.
- You double expand or fast expand to make a lot of scv.

But stop whining about the fact zerg power drone when the only pressure is about 4 hellion at 6:30.
Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 12:02 GMT
#1810
On May 05 2012 17:19 Fuchsteufelswild wrote:
0.9375 for queens, yes, but regardless, terran buildings will be more powerful and faster scouts than overlords, so there shouldn't be any complaints about the speed change. ^_^"
The queen range change helps to make sure hellions and reapers cannot kite them, whereas marines will still do well against queens at the same range and I'm pretty sure this is how Blizzard wanted it.

EDIT For Big J, it's a 25% speed boost, just to be clear, although it doesn't improve maximum speed (with Pneumatised Carapace), which is fine, although it would be nice for fast ovies to be slightly faster than unstimmed marines, in my opinion.

ah, ty for the clarification, didnt calculate it through, just heard someone say it was 20%.
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 12:10 GMT
#1811
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 12:11 GMT
#1812
On May 05 2012 21:01 Jumonji wrote:
Why terran are complaining about "harassing" zerg? Be serious guys all my zvt are about terran fast expand or terran double expand.

Two answers to zerg power drone:

- You harass the zerg and then you keep his drone count low with some pressure.
- You double expand or fast expand to make a lot of scv.

But stop whining about the fact zerg power drone when the only pressure is about 4 hellion at 6:30.

Sorry, sir, how do I pressure the zerg with something more than 4 hellions? Please, elaborate.

I think you have no idea what you are talking about.
Jumonji
Profile Joined May 2011
France60 Posts
Last Edited: 2012-05-05 12:23:25
May 05 2012 12:22 GMT
#1813
On May 05 2012 21:11 sieksdekciw wrote:
Show nested quote +
On May 05 2012 21:01 Jumonji wrote:
Why terran are complaining about "harassing" zerg? Be serious guys all my zvt are about terran fast expand or terran double expand.

Two answers to zerg power drone:

- You harass the zerg and then you keep his drone count low with some pressure.
- You double expand or fast expand to make a lot of scv.

But stop whining about the fact zerg power drone when the only pressure is about 4 hellion at 6:30.

Sorry, sir, how do I pressure the zerg with something more than 4 hellions? Please, elaborate.

I think you have no idea what you are talking about.


Keep playing old school, pressure without being super greedy.

It's like the fact that terran weren't making planetary fortress anymore to have more OC and were complaining "zerg imba i cant expand": of course you can't you don't play safe and i can kill 10 + scv with 6 pop zergling.

Same for marauder: powerful unit , tank really well bane and zergling with medivac, but for some unknow cause, terran stoped playing with them and for about one year played with only marine tank (paired with a lot of complain about the "imbaness" of zerg)

I'm just saying to be more agressive, Sc2 is a brain game, do the opposite of metagame and your opponent will be in a high panic state. Same for me as a zerg, i'm doing stupid gas build and toss just don't know anymore how to play, make 2 more cannon , stupid push with a few unit even if he know i have speedling.

Sometimes even if you don't see the direct benefit of an unit ( like rosting drone , or whatever else) doesn't mean it is not effective. ( same as the 4 hellion at 5:40)
Vega62a
Profile Blog Joined December 2010
946 Posts
Last Edited: 2012-05-05 12:31:02
May 05 2012 12:30 GMT
#1814
I'm not actually sure why people think a 5 range queen is the end of hellion harass. Are hellions not still twice as fast, even on creep, as queens? Does zerg getting an extra whack or two at them somehow mean that Terrans will just say "Well, that's it guys, I lost 16 more HP than I used to, time to go home."

Queens vs hellions is still a micro war. It's just slightly easier for queens now.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
b0rt_
Profile Joined October 2011
Norway931 Posts
May 05 2012 12:33 GMT
#1815
On May 05 2012 21:10 sieksdekciw wrote:
Show nested quote +
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 12:40 GMT
#1816
On May 05 2012 21:33 b0rt_ wrote:
Show nested quote +
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.

User was warned for this post
loltb
Profile Joined April 2011
Canada10 Posts
Last Edited: 2012-05-05 12:46:53
May 05 2012 12:43 GMT
#1817
On May 05 2012 21:40 sieksdekciw wrote:
Show nested quote +
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 12:56 GMT
#1818
On May 05 2012 21:43 loltb wrote:
Show nested quote +
On May 05 2012 21:40 sieksdekciw wrote:
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?

Don't get me wrong, there are plenty of balance issues.

What we can infer from the lack of terran in higher leagues is that the game is not properly balanced and heavily favors zerg and toss.

As for balance issues, I see as a balance issue the insane amount of scouting zerg gets from overlords and creep tumors, as well as toss from observers. You will say 'use scans' but I will reply that I can't use scans since both zerg and toss have more workers than me, so every scan I use is actually taking away from my already worse econ. What is more, zerg and toss have persistent ways of scouting, I mean, the vision stays there, but a scan doesn't.

Also, the fact that zerg and toss don't require micro on their armies is disturbing, but that would be too much to want from them.

So I am proposing zerg and toss get nerfed based on total domination they have in ladder (30% more is something) and their domination in gsl - Last gsl was ZvP. So, yeah.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 05 2012 13:04 GMT
#1819
queen change sounds good. Makes pushing out and defending against hellions a whole lot better and improves them slightly against other pushes. It hardly matters against stuff like bunker rushes, 7 gates etc so shouldn't be too troublesome.

I am slightly worried the queen range could be abused for some offensive pushes though. Queen at range 5 means they can kill walloffs from protoss without the cannons being able to hit them.
For example against FFE into stargate I can see nydus with queen + lings be really strong now. Get a mass of 6 or so queens, nydus just outside of the FFE and stream lings through it nonstop. Queens decimate air, can pick off the wall without being hit (they do same DPS as a roach, not much but enough to kill wall) and are just good in combat with transfuse.

For combat queens dominate hydra's now. Same range, much better combat stats (more then half hydra dps but more then double hitpoints and no bonusses agians them) plus good abilities in transfuse. Just proxy hatch into queens or slow overlord queen drops might actually be doing something now because the queen on creep is a damn efficient unit now.

I'll think they'll settle on 4 range in the end anyway. They have to completely revamp the reaper by now though that unit is becoming more terrible every patch there is, the rise of the forge FE in PvT is basically a result of it being safe that noone will open reaper as well.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 05 2012 13:18 GMT
#1820
On May 05 2012 21:56 sieksdekciw wrote:
Show nested quote +
On May 05 2012 21:43 loltb wrote:
On May 05 2012 21:40 sieksdekciw wrote:
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?

Don't get me wrong, there are plenty of balance issues.

What we can infer from the lack of terran in higher leagues is that the game is not properly balanced and heavily favors zerg and toss.

As for balance issues, I see as a balance issue the insane amount of scouting zerg gets from overlords and creep tumors, as well as toss from observers. You will say 'use scans' but I will reply that I can't use scans since both zerg and toss have more workers than me, so every scan I use is actually taking away from my already worse econ. What is more, zerg and toss have persistent ways of scouting, I mean, the vision stays there, but a scan doesn't.

Also, the fact that zerg and toss don't require micro on their armies is disturbing, but that would be too much to want from them.

So I am proposing zerg and toss get nerfed based on total domination they have in ladder (30% more is something) and their domination in gsl - Last gsl was ZvP. So, yeah.


Domination in GSL?LOL
Please dun mess around. Doesn't mean zerg won one GSL season 1 means zerg is overpowered.
Zerg is a dying race in the GSL currently.

This issue with zerg scouting has been for almost one year and they have also started patching it.
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