• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:41
CET 17:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2323 users

Call to Action: Balance Testing (live custom map) - Page 92

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 90 91 92 93 94 106 Next
loltb
Profile Joined April 2011
Canada10 Posts
May 05 2012 13:20 GMT
#1821
On May 05 2012 21:56 sieksdekciw wrote:
Show nested quote +
On May 05 2012 21:43 loltb wrote:
On May 05 2012 21:40 sieksdekciw wrote:
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?

Don't get me wrong, there are plenty of balance issues.

What we can infer from the lack of terran in higher leagues is that the game is not properly balanced and heavily favors zerg and toss.

As for balance issues, I see as a balance issue the insane amount of scouting zerg gets from overlords and creep tumors, as well as toss from observers. You will say 'use scans' but I will reply that I can't use scans since both zerg and toss have more workers than me, so every scan I use is actually taking away from my already worse econ. What is more, zerg and toss have persistent ways of scouting, I mean, the vision stays there, but a scan doesn't.

Also, the fact that zerg and toss don't require micro on their armies is disturbing, but that would be too much to want from them.

So I am proposing zerg and toss get nerfed based on total domination they have in ladder (30% more is something) and their domination in gsl - Last gsl was ZvP. So, yeah.


What we can infer from the lack of terran in every league except for bronze is that there are simply less terran players, not that there's some sort of major balance issue keeping them from advancing.

Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 13:31 GMT
#1822
On May 05 2012 22:20 loltb wrote:


What we can infer from the lack of terran in every league except for bronze is that there are simply less terran players, not that there's some sort of major balance issue keeping them from advancing.

Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

What I infer from the lack of zerg in gsl is that there are simply less good zerg players in Korea, not that the race needs a buff. Zerg does get scouting from overlords spreading creep on your expansion place, creep tumors, burrowed lings etc. Terran has nothing like this.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 05 2012 13:35 GMT
#1823
On May 05 2012 21:56 sieksdekciw wrote:
Show nested quote +
On May 05 2012 21:43 loltb wrote:
On May 05 2012 21:40 sieksdekciw wrote:
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?

Don't get me wrong, there are plenty of balance issues.

What we can infer from the lack of terran in higher leagues is that the game is not properly balanced and heavily favors zerg and toss.

As for balance issues, I see as a balance issue the insane amount of scouting zerg gets from overlords and creep tumors, as well as toss from observers. You will say 'use scans' but I will reply that I can't use scans since both zerg and toss have more workers than me, so every scan I use is actually taking away from my already worse econ. What is more, zerg and toss have persistent ways of scouting, I mean, the vision stays there, but a scan doesn't.

Also, the fact that zerg and toss don't require micro on their armies is disturbing, but that would be too much to want from them.

So I am proposing zerg and toss get nerfed based on total domination they have in ladder (30% more is something) and their domination in gsl - Last gsl was ZvP. So, yeah.


Zerg and protoss domination in GSL? Are you serious? Do you know how many zerg there were there in this season's ro8? And apart from GSL terran have won almost every single international tournament in the last few months (previous 2 MLGS, IPL4, Dreamhack, Asus etc.). The only tournament I can think of that wasn't won by a terran was the last MLG by DRG and that was an extremely close final. Do you honestly not realize how ridiculous your whining sounds?
loltb
Profile Joined April 2011
Canada10 Posts
May 05 2012 13:38 GMT
#1824
On May 05 2012 22:31 sieksdekciw wrote:
Show nested quote +
On May 05 2012 22:20 loltb wrote:


What we can infer from the lack of terran in every league except for bronze is that there are simply less terran players, not that there's some sort of major balance issue keeping them from advancing.

Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

What I infer from the lack of zerg in gsl is that there are simply less good zerg players in Korea, not that the race needs a buff. Zerg does get scouting from overlords spreading creep on your expansion place, creep tumors, burrowed lings etc. Terran has nothing like this.


Overlords, creep, and burrow do nothing for early game scouting. Please stop trying to argue a point you know nothing about.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
May 05 2012 13:39 GMT
#1825
Overlords are useful? Gastimings at protos natural and shizzle like that.
I love.
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2012-05-05 13:43:19
May 05 2012 13:42 GMT
#1826
Nice troll, a bit too obvious tho sieksdekciw.

Changes are cool in my opinion, 25+ energy on queen was obviously a bit too much, but that range will make dealing with hellions stoping creep spread/dives a bit easier without rendering said hellions obsolete.

Overlords change is also a okish one, some maps you just cant get a good read on gases and only way to try to get estimate read what opponent is doing is dive in with overlord and pray you get enough info before it dies so again, slight change that seems quite logical but without drasticly changing the matchups.
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 13:47 GMT
#1827
On May 05 2012 22:38 loltb wrote:
Show nested quote +
On May 05 2012 22:31 sieksdekciw wrote:
On May 05 2012 22:20 loltb wrote:


What we can infer from the lack of terran in every league except for bronze is that there are simply less terran players, not that there's some sort of major balance issue keeping them from advancing.

Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

What I infer from the lack of zerg in gsl is that there are simply less good zerg players in Korea, not that the race needs a buff. Zerg does get scouting from overlords spreading creep on your expansion place, creep tumors, burrowed lings etc. Terran has nothing like this.


Overlords, creep, and burrow do nothing for early game scouting. Please stop trying to argue a point you know nothing about.

I'm not talking about early game scouting at all. Please, stop trying to tell me what to do. Zergs feel the little itty bitty moderators of SC. Don't talk about this, don't talk about that...

Zerg has superior scouting to any other race. That's it. Prove me wrong. See a pro game, see the vision of the players. Who has more vision? The zerg. Point proven, your argument is invalid (you don't have an argument).
TheDwf
Profile Joined November 2011
France19747 Posts
May 05 2012 13:47 GMT
#1828
On May 05 2012 22:20 loltb wrote:
Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

Don't lie. On most maps, Overlords can fly uncontested towards spots that look directly into the natural or into the main. So, by early game, you can see if there is an expand or not, and you can see gas; later, you can sacrifice that Overlord, or wait Lair, morph it into an Overseer, and scout everything your opponent is doing. Besides, in ZvZ, there are Overlords on the map looking for enemy units. So don't tell us Zergs don't scout with Overlords, this is blatantly wrong.
Decendos
Profile Joined August 2011
Germany1341 Posts
May 05 2012 13:50 GMT
#1829
On May 05 2012 22:47 TheDwf wrote:
Show nested quote +
On May 05 2012 22:20 loltb wrote:
Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

Don't lie. On most maps, Overlords can fly uncontested towards spots that look directly into the natural or into the main. So, by early game, you can see if there is an expand or not, and you can see gas; later, you can sacrifice that Overlord, or wait Lair, morph it into an Overseer, and scout everything your opponent is doing. Besides, in ZvZ, there are Overlords on the map looking for enemy units. So don't tell us Zergs don't scout with Overlords, this is blatantly wrong.


so if you could do that already...what is your problem with faster ovis?

btw: dont feed the trolls.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-05-05 13:59:48
May 05 2012 13:53 GMT
#1830
On May 05 2012 22:20 loltb wrote:
Show nested quote +
On May 05 2012 21:56 sieksdekciw wrote:
On May 05 2012 21:43 loltb wrote:
On May 05 2012 21:40 sieksdekciw wrote:
On May 05 2012 21:33 b0rt_ wrote:
On May 05 2012 21:10 sieksdekciw wrote:
On May 05 2012 20:28 ThomasHobbes wrote:

and aren't overpowered in ladder, it sure makes sense to nerf Zerg.

/s

Zerg is overpowered in ladder, it is 25% more than terrans in most leagues. As for tournaments, GSL winner was zerg last season as far as I remember, and he played against a toss. So maybe you are wrong. It does make sense to nerf zerg. Imo queen should have less movement speed on creep and 1 range on ground less.

haha what am I reading

http://sc2ranks.com/stats/league/all/1/all


Do the math. In each league but bronze, terran is less than 30% of the total population, zerg is more than 33%. If we look at platinum, zerg is 35% of the whole platinum population, while terran is 25%. If you calculate it, that would mean platinum has roughly 30% less terrans than zergs. This percentage varies in each league, but it is a pure fact that terrans are far less in any league but bronze than toss or zerg. Hence, Zerg has overpopulated the ladder (so has toss) and hence zerg needs their units to be nerfed, hence the nerf I proposed.

Being zerg, you probably are not one of the sharpest tools in the shed, but even you must understand the point I am making.


So you think Zerg should be nerfed not due to any sort of balance issue, but because there are more Zerg players than Terran players?

Don't get me wrong, there are plenty of balance issues.

What we can infer from the lack of terran in higher leagues is that the game is not properly balanced and heavily favors zerg and toss.

As for balance issues, I see as a balance issue the insane amount of scouting zerg gets from overlords and creep tumors, as well as toss from observers. You will say 'use scans' but I will reply that I can't use scans since both zerg and toss have more workers than me, so every scan I use is actually taking away from my already worse econ. What is more, zerg and toss have persistent ways of scouting, I mean, the vision stays there, but a scan doesn't.

Also, the fact that zerg and toss don't require micro on their armies is disturbing, but that would be too much to want from them.

So I am proposing zerg and toss get nerfed based on total domination they have in ladder (30% more is something) and their domination in gsl - Last gsl was ZvP. So, yeah.


Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.

lol
Call me Marge Simpson cuz I love you homie
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
Last Edited: 2012-05-05 13:57:40
May 05 2012 13:55 GMT
#1831
On May 05 2012 22:47 sieksdekciw wrote:
Zerg has superior scouting to any other race. That's it. Prove me wrong. See a pro game, see the vision of the players. Who has more vision? The zerg. Point proven, your argument is invalid (you don't have an argument).


Haha! Observer says "Hi"...and they just got buffed...

On May 05 2012 22:20 loltb wrote:
Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.


What other scouting methods do you know of? Suicide lings?

Please tell us Zerg players how we are missing out of scouting...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
the p00n
Profile Joined September 2010
Netherlands615 Posts
May 05 2012 13:59 GMT
#1832
Why are we buffing the queen exactly (first the 50 energy and now it has been changed to increased range)? Blizzard implies it is to increase zerg's defensive capabilities against early attacks but from my experience the problem with early attacks is the lack of knowledge and not an insufficient amount of tools to deal with it. So this guy made proxy rax (or not even necessarily proxy), is he going to transition into an expansion or will there be 20 more marines at my doorstep?

I like the overlord speed buff, because it allows you to reach your destination (high ground, dead air space, ...,) faster and thus you are less likely to be intercepted by a marine. A great example of this would be Shakuras Plateau, where if you spawn cross positions against a Terran, he can send a marine to kill off your overlord (assuming you sent your starting overlord to the conventional location). This forces you to take an alternative path which makes your overlord arrive so late that the information you are supposed to get from it becomes irrelevant.

Something I suggested ages ago was to add an ability to the overlord, for the cost of a bit of gas, which was called 'overdrive'. The Overlord would inflate himself which greatly increased his speed, but making him explode [x] seconds after using the ability. Zerg players would often sac an overlord in for scouting but not always get the needed information, with this ability you have a very large chance of getting the required information at the cost of an Overlord. The gas cost is just there so you cannot use the ability without having mined gas, which could possibly be abused at the early stages of the game.
loltb
Profile Joined April 2011
Canada10 Posts
May 05 2012 14:00 GMT
#1833
On May 05 2012 22:55 Affluenza wrote:
Show nested quote +
On May 05 2012 22:47 sieksdekciw wrote:
Zerg has superior scouting to any other race. That's it. Prove me wrong. See a pro game, see the vision of the players. Who has more vision? The zerg. Point proven, your argument is invalid (you don't have an argument).


Haha! Observer says "Hi"...and they just got buffed...

Show nested quote +
On May 05 2012 22:20 loltb wrote:
Please don't say that zerg gets scouting from Overlords, it shows off how little you actually know of the race.


What other scouting methods do you know of? Suicide lings?

Please tell us Zerg players how we are missing out of scouting...


Early game? An even mix of suicide lings, game sense, and psychic powers. I find overlords unreliable for early game scouting outside of expansion and gas timings on certain maps. They definitely become relevant later when knowing army positions exactly becomes as, if not more, important than direct in-base vision.
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 14:30 GMT
#1834
Any zerg players advocating these changes are fucking idiots who clearly dont know how to play, none of these "pressures" or "timing attacks" have been issues for YEARS! YEARS not months, YEARS! If you die to hellions you do not need a buff, you need to learn to fucking play.
Tommyth
Profile Joined April 2012
Poland117 Posts
May 05 2012 14:41 GMT
#1835
I don't get the how zerg scouting is inferior to protoss' :

vs T, our probe will get shot down as fast as drone, we are as blind as u are until we get observers, which forces us to go robo and lock stargate/twilight tech for a bit of time just in case of banshees, which are quite popular with 1-1-1 builds. Besides - one scan and bb 75 gas. For Z, u just need lair, which unlocks any tech u want.

vs P, u are already able to sit for incredibly long in our base with drone alone, not to mention ovie, especially on some maps with "sweet spots". If we get stalkers fast and sit on one base(which u can easily find out by zerglings poke), then it would be quite reasonable to prepare some defense instead of droning. On P side, on the other hand, its damn hard to see anything until obs is out, better Z's will find the probe even if u hide it well. You will see all of our pushes thx to creep spread, while our single moment of deconcetration can cost us GG by suprise baneling bust.
latan
Profile Joined July 2010
740 Posts
May 05 2012 14:41 GMT
#1836
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.
Mashmed
Profile Joined September 2010
Sweden198 Posts
May 05 2012 14:45 GMT
#1837
On May 05 2012 22:42 Narw wrote:
Nice troll, a bit too obvious tho sieksdekciw.

Changes are cool in my opinion, 25+ energy on queen was obviously a bit too much, but that range will make dealing with hellions stoping creep spread/dives a bit easier without rendering said hellions obsolete.

Overlords change is also a okish one, some maps you just cant get a good read on gases and only way to try to get estimate read what opponent is doing is dive in with overlord and pray you get enough info before it dies so again, slight change that seems quite logical but without drasticly changing the matchups.

Other races do not need early scouting as badly as zerg does considering our early game defenses are nowhere near as strong as either protoss or terran.
Gosh Digglydarnit
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 14:48 GMT
#1838
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant
Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 14:55 GMT
#1839
On May 05 2012 22:59 the p00n wrote:
Why are we buffing the queen exactly (first the 50 energy and now it has been changed to increased range)? Blizzard implies it is to increase zerg's defensive capabilities against early attacks but from my experience the problem with early attacks is the lack of knowledge and not an insufficient amount of tools to deal with it. So this guy made proxy rax (or not even necessarily proxy), is he going to transition into an expansion or will there be 20 more marines at my doorstep?


Look at it like a canon. Protoss are also nearly blind against Zerg early on, but they have one "all in one" solution, which they can invest into (=bad if no aggression comes, good if aggression comes).
Similarly bunker+marines or even hellions work like that.
The tools zerg has right now, are mostly specific, reactionary solutions, which all cannot be built blindly, because all of them suck against certain aggression (and all of them suck when no aggression comes).
I believe, the idea is that by buffing the queen, blizzard wants to buff something that is useful in a huge variety of circumstances and that you would get anyway in a certain amount early on. (like a bunker or a canon or marines or sentries)

I'm not quite sure if the change is the right one - or needed - yet I do like the idea that stands behind it. One of the biggest problems in zerg gameplay early on is that nearly everything is either commited mass unit (allin) aggression, or inferior to mass drone "coinflipping". Making Zergs invest in something that can be used in various ways/situations sounds like a good middle way to make them more safe for more money.
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 14:56 GMT
#1840
On May 05 2012 21:01 Jumonji wrote:
Why terran are complaining about "harassing" zerg? Be serious guys all my zvt are about terran fast expand or terran double expand.

Two answers to zerg power drone:

- You harass the zerg and then you keep his drone count low with some pressure.
- You double expand or fast expand to make a lot of scv.

But stop whining about the fact zerg power drone when the only pressure is about 4 hellion at 6:30.


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?
Prev 1 90 91 92 93 94 106 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 92
Harstem 8
StarCraft: Brood War
Britney 49523
Calm 4210
Rain 2564
EffOrt 829
Stork 640
BeSt 619
Mini 590
Light 498
Larva 465
firebathero 341
[ Show more ]
ZerO 291
hero 147
Rush 133
Leta 95
Sharp 69
Mind 63
scan(afreeca) 46
Pusan 33
ToSsGirL 32
Backho 27
Hm[arnc] 14
HiyA 14
Terrorterran 13
JulyZerg 11
ivOry 5
Dota 2
Gorgc7418
qojqva2238
Dendi654
League of Legends
rGuardiaN20
Counter-Strike
oskar126
Other Games
singsing1633
FrodaN1166
B2W.Neo1012
hiko776
crisheroes434
Lowko343
Mlord279
RotterdaM195
DeMusliM194
QueenE105
XaKoH 56
Sick56
Trikslyr37
ZerO(Twitch)13
Dewaltoss6
Organizations
Dota 2
PGL Dota 2 - Main Stream24630
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• FirePhoenix0
• BSLYoutube
Dota 2
• C_a_k_e 3702
• WagamamaTV369
• Ler78
League of Legends
• Nemesis4239
• Jankos1412
• TFBlade1196
Upcoming Events
RSL Revival
14h 49m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
19h 19m
SC Evo League
19h 49m
IPSL
1d
Julia vs Artosis
JDConan vs DragOn
OSC
1d
BSL 21
1d 3h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 14h
Wardi Open
1d 21h
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
3 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.