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Call to Action: Balance Testing (live custom map) - Page 93

Forum Index > SC2 General
2110 CommentsPost a Reply
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Rassy
Profile Joined August 2010
Netherlands2308 Posts
May 05 2012 14:57 GMT
#1841
3-5 range now, wow thats pretty huge.
queen will be so much better against reaper hellion zealot.
Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 14:58 GMT
#1842
On May 05 2012 23:48 teamhozac wrote:
Show nested quote +
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


Yeah Morrow, did you hear that. Why didn't you just build a queen, a spine and an evo chamber vs Maru. Wait you had that stuff? You even had 3 queens and zerglings and died? I guess you should take lessons by teamhozac, who is clearly a superior player to you.
latan
Profile Joined July 2010
740 Posts
May 05 2012 15:02 GMT
#1843
On May 05 2012 23:48 teamhozac wrote:
Show nested quote +
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


hey man calm down, i don't have much trouble with it really, zvt is actually my best matchup so I don't think it's impossible, but when you do die to it it's frustrating as hell. i just think it's very stressful because after the first pair of hellions comes out, you can't know what's coming for a good amount of time, and it feels a bit coinflippy, if you commit to roaches you'll die to certain composition pushes, if you don't you'll die to certain others. i do think the queen changes are meant to help lower skill levels.
latan
Profile Joined July 2010
740 Posts
May 05 2012 15:03 GMT
#1844
On May 05 2012 23:58 Big J wrote:
Show nested quote +
On May 05 2012 23:48 teamhozac wrote:
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


Yeah Morrow, did you hear that. Why didn't you just build a queen, a spine and an evo chamber vs Maru. Wait you had that stuff? You even had 3 queens and zerglings and died? I guess you should take lessons by teamhozac, who is clearly a superior player to you.


ret vs kas as well.
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 15:07 GMT
#1845
On May 05 2012 23:58 Big J wrote:
Show nested quote +
On May 05 2012 23:48 teamhozac wrote:
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


Yeah Morrow, did you hear that. Why didn't you just build a queen, a spine and an evo chamber vs Maru. Wait you had that stuff? You even had 3 queens and zerglings and died? I guess you should take lessons by teamhozac, who is clearly a superior player to you.


You are probably the most biased, uninformed retard on this forum. you chose to read what you wanted to read, roaches. Yep thats it, one word: roaches. Those are the solution to hellions, but for some reason zerg feels like they need an easier option to deal wit hhellions, which they dont. So some pro lost ONE game to hellions? oh they must be OP? get a fucking life

User was temp banned for this post.
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
May 05 2012 15:11 GMT
#1846
Well someone's REALLY angry about Zerg buffs. lol
Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 15:13 GMT
#1847
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 15:16 GMT
#1848
On May 06 2012 00:11 mrGRAPE wrote:
Well someone's REALLY angry about Zerg buffs. lol


Im more angry at the retards actually advocating these buffs, and speaking of pros, fabledintegral and jinro are both in this thread saying how ridiculous these buffs are.... yep.. oh, and... IM GOING TO TIE YOU TO THE RADIATOR AND GRAPE YOU IN THE MOUTH
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 15:17 GMT
#1849
On May 06 2012 00:13 sieksdekciw wrote:
Show nested quote +
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


Oh my bad, shoulda done my research, balance at its finest
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
May 05 2012 15:18 GMT
#1850
On May 06 2012 00:16 teamhozac wrote:
Show nested quote +
On May 06 2012 00:11 mrGRAPE wrote:
Well someone's REALLY angry about Zerg buffs. lol


Im more angry at the retards actually advocating these buffs, and speaking of pros, fabledintegral and jinro are both in this thread saying how ridiculous these buffs are.... yep.. oh, and... IM GOING TO TIE YOU TO THE RADIATOR AND GRAPE YOU IN THE MOUTH



Man you're hilarious.
Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
komokun
Profile Joined July 2011
France343 Posts
Last Edited: 2012-05-05 15:42:38
May 05 2012 15:37 GMT
#1851
On May 05 2012 23:56 teamhozac wrote:
Show nested quote +
On May 05 2012 21:01 Jumonji wrote:
Why terran are complaining about "harassing" zerg? Be serious guys all my zvt are about terran fast expand or terran double expand.

Two answers to zerg power drone:

- You harass the zerg and then you keep his drone count low with some pressure.
- You double expand or fast expand to make a lot of scv.

But stop whining about the fact zerg power drone when the only pressure is about 4 hellion at 6:30.


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?


That's...
I would suggest you go see how larva works.

Oh, zerg player making a drone got one less larva to make a unit. Just a little tip if you want to know what you're doing against zerg.

Edit: Hilarious indeed, pro player feedback on balance... it's not like they're going to welcome any nerf to their race. TT1 post through the age
Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 15:39 GMT
#1852
On May 06 2012 00:07 teamhozac wrote:
Show nested quote +
On May 05 2012 23:58 Big J wrote:
On May 05 2012 23:48 teamhozac wrote:
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


Yeah Morrow, did you hear that. Why didn't you just build a queen, a spine and an evo chamber vs Maru. Wait you had that stuff? You even had 3 queens and zerglings and died? I guess you should take lessons by teamhozac, who is clearly a superior player to you.


You are probably the most biased, uninformed retard on this forum. you chose to read what you wanted to read, roaches. Yep thats it, one word: roaches. Those are the solution to hellions, but for some reason zerg feels like they need an easier option to deal wit hhellions, which they dont. So some pro lost ONE game to hellions? oh they must be OP? get a fucking life


Hey, nice that for once I get a reply from you, as you have yet chosen to avoid any form of discussion if I replied to one of your wrong comments.
And I don't choose to read what I want to read. Did or didn't you write "An evo chamber, a spine, and a queen shut down any hellion play, thats it."? You did, and apparently that is wrong, because I brought you a counterexample (basic logic).

I didn't say anything about roaches, because I don't think you are wrong with it. Defensive Roaches are good vs hellions and even if it weren't for roaches, I don't think hellions are overpowered and I already wrote that I'm not sure if this buff is necessary, though I also think it won't change that much.
I however do believe, that roaches are not the "the solution", because relying on them still keeps you weak against a variety of rushes (marauders) and slows down your tech, which then again forces you to go for some zergling/roach build early on, instead of early mutas or infestors. True, if you play this style no matter what like stephano does, you are really well off with roaches vs hellions. For any other style, I don't really see them working because you will not have the gas for speed+lair+some infestors/mutas at 10-11min, so you either die to marauders and maybe even banshees or you are forced to stay roach/ling (+upgrades) on lowtech.
Also hellions can runby against roaches, so you still need a bunch of extra investments (speed, zerglings) to really be safe against possible mass hellion (1-2factory) variations, which you can't really scout.
Decendos
Profile Joined August 2011
Germany1341 Posts
May 05 2012 15:39 GMT
#1853
On May 06 2012 00:17 teamhozac wrote:
Show nested quote +
On May 06 2012 00:13 sieksdekciw wrote:
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


Oh my bad, shoulda done my research, balance at its finest


stop spreading bullshit plz. discuss but dont spread false "facts".
Gackt_
Profile Joined March 2010
335 Posts
Last Edited: 2012-05-05 15:47:31
May 05 2012 15:41 GMT
#1854
On May 06 2012 00:13 sieksdekciw wrote:
Show nested quote +
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


well that isnt quite true since you dont have the economy at the very start to even produce from all larvas all the time. You basically produce 1-2 units (max 3 if you are effective early game, 2 base whatever.) at the time and the larva is just sitting there stacking up when ur getting into midgame and that will also mean that you are 100% effective with your queens..

Terran on the other hand got mules, which is a serious amount of SCVs and gives them a great economy and outproduce the so called drones. With the mule available you open up a path to take SCVs off mining and build barracks and other Terran related things. When those buildings are done you got as the zerg a way to massproduce that are stacked up (similar to larva but in army supply) and u can start "massproduce" units. If your economy allows you to do it at least..which it should, you got mules right? You never lost miningtime building those barracks etc.

Now the Zerg cant wall in and turtle like the terran does nor can the Zerg skip drones and keep pressure as the Terran can but it can (and in fact are forced to) keep expanding and be one base ahead (otherwise the Zergs economy compared to the Terrans would be ruined).

So the Zerg cant produce workers 3-8 times faster in reality, at least not in the very early game (which actually counts), only if he loses all his drones around midgame the Zerg can do that..and such things do happen.

The fact is that with all these little things together the Terran got 3 advantages, they got the Mules which is instantly alot of "free" SCVs. If they wanna scout similar to a Zerg build a barrack. They get the oppertunity to take of SCVs from mining which makes them able to get massunit production and when they are done building they can return to their duties. And at the very end they can turtle like hell if they just wanted to and keep harassing at the same time thnx to this. And dont forget that not every drone the Zerg makes goes into mining. Some drones are actually made into buildings which means a couple of the Zergs drones in fact disappear and all larvas are not made into drones or attacking units, some of those are made into overlords to even be able to get more drones or attacking units.

Now how is this fair and which race is most effective between T and Z when it comes to production and economy?
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 15:47 GMT
#1855
On May 06 2012 00:41 Gackt_ wrote:
Show nested quote +
On May 06 2012 00:13 sieksdekciw wrote:
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


well that isnt quite true since you dont have the economy at the very start to even produce from all larvas all the time. You basically produce 1-2 units (max 3 if you are effective early game, 2 base whatever.) at the time and the larva is just sitting there stacking up when ur getting into midgame and that will also mean that you are 100% effective with your queens..

Terran on the other hand got mules, which is a serious amount of SCVs and gives them a great economy and outproduce the so called drones. With the mule available you open up a path to take SCVs off mining and build barracks and other Terran related things. When those buildings are done you got as the zerg a way to massproduce that are stacked up (similar to larva but in army supply) and u can start "massproduce" units. If your economy allows you to do it at least..which it should, you got mules right? You never lost miningtime building those barracks etc.

Now the Zerg cant wall in and turtle like the terran does nor can the Zerg skip drones and keep pressure as the Terran can but it can (and in fact are forced to) keep expanding and be one base ahead (otherwise the Zergs economy compared to the Terrans would be ruined).

So the Zerg cant produce workers 3-8 times faster in reality, at least not in the very early game (which actually counts), only if he loses all his drones around midgame the Zerg can do that..and such things do happen.

The fact is that with all these little things together the Terran got 3 advantages, they got the Mules which is instantly alot of "free" SCVs. If they wanna scout similar to a Zerg build a barrack. They get the oppertunity to take of SCVs from mining which makes them able to get massunit production and when they are done building they can return to their duties. And at the very end they can turtle like hell if they just wanted to and keep harassing at the same time thnx to this. And dont forget that not every drone the Zerg makes goes into mining. Some drones are actually made into buildings which means a couple of the Zergs drones in fact disappear and all larvas are not made into drones or attacking units, some of those are made into overlords to even be able to get more drones or attacking units.

Now how is this fair and which race is most effective between T and Z when it comes to production and economy?


/FACEPALM
komokun
Profile Joined July 2011
France343 Posts
May 05 2012 15:47 GMT
#1856
On May 06 2012 00:41 Gackt_ wrote:
Show nested quote +
On May 06 2012 00:13 sieksdekciw wrote:
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


well that isnt quite true since you dont have the economy at the very start to even produce from all larvas all the time. You basically produce 1-2 units (max 3 if you are effective early game) at the time and the larva is just sitting there stacking up when ur getting into midgame and that will also mean that you are 100% effective with your queens..

Terran on the other hand got mules, which is a serious amount of SCVs and gives them a great economy and outproduce the so called drones. With the mule available you open up a path to take SCVs off mining and build barracks and other Terran related things. When those buildings are done you got as the zerg a way to massproduce that are stacked up (similar to larva but in army supply) and u can start "massproduce" units. If your economy allows you to do it at least..which it should, you got mules right? You never lost miningtime building those barracks etc.

Now the Zerg cant wall in and turtle like the terran does nor can the Zerg skip drones and keep pressure as the Terran can but it can (and in fact are forced to) keep expanding and be one base ahead (otherwise the Zergs economy compared to the Terrans would be ruined).

So the Zerg cant produce workers 3-8 times faster in reality, at least not in the very early game (which actually counts), only if he loses all his drones around midgame the Zerg can do that..and such things do happen.

The fact is that with all these little things together the Terran got 3 advantages, they got the Mules which is instantly alot of "free" SCVs. If they wanna scout similar to a Zerg build a barrack. They get the oppertunity to take of SCVs from mining which makes them able to get massunit production and when they are done building they can return to their duties. And at the very end they can turtle like hell if they just wanted to and keep harassing at the same time thnx to this. And dont forget that not every drone the Zerg makes goes into mining. Some drones are actually made into buildings which means a couple of the Zergs drones in fact disappear and all larvas are not made into drones or attacking units, some of those are made into overlords to even be able to get more drones or attacking units.

Now how is this fair and which race is most effective between T and Z when it comes to production and economy?


Bleh, can't you be a simple troll ? mixing obvious stuff, not so obvious stuff, interesting and plain wrong ideas together is very mean of you. His head is going to explode
Big J
Profile Joined March 2011
Austria16289 Posts
May 05 2012 15:48 GMT
#1857
On May 06 2012 00:13 sieksdekciw wrote:
Show nested quote +
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


2 CCs produce 7 workers per minute + 2 mules
2 hatches + 2queens produce 17.5 workers per minute (after the needed 24 worker saturation is reached) minus any nonqueen unit and building
3 CC two base openings produce 10.5 workers per minute + 3 mules (mine as much as 12 workers)

I really don't get how you get to 8times the worker production, really curios.
sieksdekciw
Profile Joined April 2012
240 Posts
May 05 2012 15:49 GMT
#1858
On May 06 2012 00:41 Gackt_ wrote:

Now how is this fair and which race is most effective between T and Z when it comes to production and economy?

It's not fair and, yeah, Zerg has superior production and economy.

Show me any pro game where the resources mined are more for the terran. Show me any of your games where terran somehow outproduced you. You can't? Cause you are talking bullshit.

Terran has far worse production than zerg and toss. That is why terrans are complaining. Zerg and toss can insta remax at late game. Terran can't.

Now, which race is more effective between T and Z when it comes to production and economy? Zerg, no doubt about it. Whoever says otherwise, is a blatant liar.
teamhozac
Profile Joined April 2012
404 Posts
May 05 2012 15:51 GMT
#1859
On May 06 2012 00:39 Big J wrote:
Show nested quote +
On May 06 2012 00:07 teamhozac wrote:
On May 05 2012 23:58 Big J wrote:
On May 05 2012 23:48 teamhozac wrote:
On May 05 2012 23:41 latan wrote:
I don't like those 'balance the game at the highest level arguments' because the game stills needs to be fun for people who don't have the time to "learn to play".

you need to have a lot better control to stop a stupid hellion runby than you need to do it without losing too much. even pros die to a random mass hellion runby every once in a while. it has not been YEARS (lol) since the hellion nerf, not to mention the release of stacraft 2.

I do think zerg could use a bit of help in taking some stress out of the very early game.


Yeah you just suck, pretty much. If you die to hellion run bys you seriously, need to learn to play. An evo chamber, a spine, and a queen shut down any hellion play, thats it. If you really feel that zerg needs a buff once again, you need to learn to play. Make a roach warren ffs, these constant buffs and nerfs are just stupid. Remember how everyone was whining about the 1/1/1? Guess what? They figured it out, due to bigger maps, player innovation, whatever, it got figured out. YOU DO NOT NEED A BUFF TO DEAL WITH HELLIONS /rant


Yeah Morrow, did you hear that. Why didn't you just build a queen, a spine and an evo chamber vs Maru. Wait you had that stuff? You even had 3 queens and zerglings and died? I guess you should take lessons by teamhozac, who is clearly a superior player to you.


You are probably the most biased, uninformed retard on this forum. you chose to read what you wanted to read, roaches. Yep thats it, one word: roaches. Those are the solution to hellions, but for some reason zerg feels like they need an easier option to deal wit hhellions, which they dont. So some pro lost ONE game to hellions? oh they must be OP? get a fucking life


Hey, nice that for once I get a reply from you, as you have yet chosen to avoid any form of discussion if I replied to one of your wrong comments.
And I don't choose to read what I want to read. Did or didn't you write "An evo chamber, a spine, and a queen shut down any hellion play, thats it."? You did, and apparently that is wrong, because I brought you a counterexample (basic logic).

I didn't say anything about roaches, because I don't think you are wrong with it. Defensive Roaches are good vs hellions and even if it weren't for roaches, I don't think hellions are overpowered and I already wrote that I'm not sure if this buff is necessary, though I also think it won't change that much.
I however do believe, that roaches are not the "the solution", because relying on them still keeps you weak against a variety of rushes (marauders) and slows down your tech, which then again forces you to go for some zergling/roach build early on, instead of early mutas or infestors. True, if you play this style no matter what like stephano does, you are really well off with roaches vs hellions. For any other style, I don't really see them working because you will not have the gas for speed+lair+some infestors/mutas at 10-11min, so you either die to marauders and maybe even banshees or you are forced to stay roach/ling (+upgrades) on lowtech.
Also hellions can runby against roaches, so you still need a bunch of extra investments (speed, zerglings) to really be safe against possible mass hellion (1-2factory) variations, which you can't really scout.


Once again, why does the most balanced matchup in the game need any changes? When have hellions EVER been a problem? Blue flame was already nerfed, it requires a factory to get them, I dont even know what else to say. All I hear is "blah blah blah I dont want to get roaches and oh no he might run past my queen and kill some drones." Well guess what, theres a thing called risk/reward and if you take too much of a risk (not making roahces/spines) and somebody decides to kamakazi ten hellions into your drone line, well guess what? you deserve to lose... are we done here?
Gackt_
Profile Joined March 2010
335 Posts
May 05 2012 15:55 GMT
#1860
On May 06 2012 00:47 komokun wrote:
Show nested quote +
On May 06 2012 00:41 Gackt_ wrote:
On May 06 2012 00:13 sieksdekciw wrote:
On May 05 2012 23:56 teamhozac wrote:


Probably the stupidest post I have ever read. Zerg has larva, Terran does not, Zerg can produce workers 3 times faster than Terran... are we done here?

You, sir, are completely wrong.

Zerg on two bases actually can produce 8 times more workers than a terran. Which obviously is balanced and ok.


well that isnt quite true since you dont have the economy at the very start to even produce from all larvas all the time. You basically produce 1-2 units (max 3 if you are effective early game) at the time and the larva is just sitting there stacking up when ur getting into midgame and that will also mean that you are 100% effective with your queens..

Terran on the other hand got mules, which is a serious amount of SCVs and gives them a great economy and outproduce the so called drones. With the mule available you open up a path to take SCVs off mining and build barracks and other Terran related things. When those buildings are done you got as the zerg a way to massproduce that are stacked up (similar to larva but in army supply) and u can start "massproduce" units. If your economy allows you to do it at least..which it should, you got mules right? You never lost miningtime building those barracks etc.

Now the Zerg cant wall in and turtle like the terran does nor can the Zerg skip drones and keep pressure as the Terran can but it can (and in fact are forced to) keep expanding and be one base ahead (otherwise the Zergs economy compared to the Terrans would be ruined).

So the Zerg cant produce workers 3-8 times faster in reality, at least not in the very early game (which actually counts), only if he loses all his drones around midgame the Zerg can do that..and such things do happen.

The fact is that with all these little things together the Terran got 3 advantages, they got the Mules which is instantly alot of "free" SCVs. If they wanna scout similar to a Zerg build a barrack. They get the oppertunity to take of SCVs from mining which makes them able to get massunit production and when they are done building they can return to their duties. And at the very end they can turtle like hell if they just wanted to and keep harassing at the same time thnx to this. And dont forget that not every drone the Zerg makes goes into mining. Some drones are actually made into buildings which means a couple of the Zergs drones in fact disappear and all larvas are not made into drones or attacking units, some of those are made into overlords to even be able to get more drones or attacking units.

Now how is this fair and which race is most effective between T and Z when it comes to production and economy?


Bleh, can't you be a simple troll ? mixing obvious stuff, not so obvious stuff, interesting and plain wrong ideas together is very mean of you. His head is going to explode


nah, we gotta do this, today it's hard for blizzard to understand what a troll is and what pure balance is. So some things need to be said like this Im afraid, that is if we want a change. But yeah..lets watch that video of the overlord speed again and see how serious it is..



I think the queen-range buff was quite alright tbh..it's just fair after all the suffering the Zerg have been going through for a time btw. Then the terrans and protoss needs to start thinking again..as the zerg constantly have to do.



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